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Marc Patton

Buffet Busters - 76 views

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    Buffet Busters - an education program that includes a teachers' guide, along with four animated outbreak scenarios that blends problem solving and scientific analysis in a fun interactive way.
Marc Safran

Flat Classroom Project - 1 views

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    The Flat Classroom Project is a global collaborative project that joins together middle and senior high school students. The Project uses Web 2.0 tools to make communication and interaction between students and teachers from all participating classrooms easier. The topics studied and discussed are real-world scenarios based on 'The World is Flat' by Thomas Friedman. One of the main goals of the project is to 'flatten' or lower the classroom walls so that instead of each class working isolated and alone, 2 or more classes are joined virtually to become one large classroom. This is done through the Internet using Web 2.0 tools such as Wikispaces and Ning.
Darcy Goshorn

Digital Literacy Tour - 14 views

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    At Google, we support the education of families on how to stay safe online. That's why we've teamed up with online safety organization iKeepSafe to develop curriculum that educators can use in the classroom to teach what it means to be a responsible online citizen. The curriculum is designed to be interactive, discussion filled and allow students to learn through hands-on and scenario activities. On this site you'll find a resource booklet for both educators and students that can be downloaded in PDF form, presentations to accompany the lesson and animated videos to help frame the conversation.
Siri Anderson

Aerosol transmission of Covid-19: A room, a bar and a classroom: how the coro... - 23 views

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    Excellent visuals for understanding worst and best case scenarios for interaction with known information on virus transmission. Share this widely (rather than the virus!)
chad even

Free Technology for Teachers: Get the Math - Multimedia Algebra Challenges - 155 views

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    Get the Math is a super website designed to provide teachers and students with Algebra-based mathematics challenges. Get the Math tries to put the challenges in the context of the "real world" scenarios of fashion design, video game design, and music production.
Josephine Dorado

NSTA :: Gaming Strategies Enhance Learning - 3 views

  • Embodied learning theory maintains that associating movement with content results in better learning. The creators of SMALLab, an immersive virtual learning environment, introduced the Flow system last spring. Flow allows educators to implement embodied learning at a much lower cost: In classrooms with an interactive whiteboard, the only new equipment needed is a Kinect camera. The Flow learning scenarios (some available free, but most by subscription) are projected onto the whiteboard, and the camera captures students’ actions.
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    Good article on game technologies that facilitate embodied learning strategies, which connect movement to concepts. 
Sandy Dewey

Assistive Technology in the Library - 0 views

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    In this scenario, a library customer who has vision loss would like to search the online catalogue using assistive technology. Included is a common sense approach to interacting with a guide dog and getting started on an accessible library workstation
Sandy Dewey

Adaptive Curriculum - 0 views

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    Adaptive Curriculum's award winning instructional solution builds middle and high school Math and Science mastery through dynamic and interactive learning. Incorporating rich multimedia, real-world scenarios and proven research-based pedagogy, Adaptive Curriculum's digital lessons are created to engage today's 21st Century learners and prepare students for post-secondary pursuits. AC Math and AC Science complements existing curricula through state standards, Core, NCTM, NCTA and textbook alignments. It is easy and flexible for whole or small group or individual instruction, and provides real-time feedback, progress reporting and assessment.
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