Skip to main content

Home/ Classroom 2.0/ Group items matching ""creative teaching"" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
Dennis OConnor

Views: Lessons of a Summer Teaching Online - Inside Higher Ed - 0 views

  • As I faithfully attended the monthly training meetings for Just in Time Technology (ex: how to use Skype) and for Course Design (ex: what is the conversion of 14 weeks pacing into a 30 day class), it began to dawn on me that I had underestimated the time and preparation required for my online course.
  • Reducing the amount of content does not mean reducing rigor for students or work for me. Like many others who have never taught online, I had entered this experience thinking that online courses were a little bit “fluffy.” I have a newfound respect for my fellow online professors.
  • Although I am a relative novice in the teaching arena, I appreciated the chance to revive my teaching mojo. I was forced to be creative about how to present course material and ensure that my students had a solid understanding of the information. I also realized I needed to revise my opinion of online teaching and those who participate in it. I now know that online courses are not a pale and lifeless version of traditional courses or worse, a “pay for an A” scam in which everyone teaches him/herself and everyone gets a good grade. Online courses can be distinctive and worthwhile ways of teaching in their own right. Amy Overman is assistant professor of psychology at Elon University.
  •  
    Reviewed by Nancy Chapko: n her article, Lessons of a Summer Teaching Online, Dr. Amy Overman describes how she revived her "teaching mojo" as a novice online instructor. An assistant professor of psychology at Elon University in North Carolina, Dr. Overman describes her personal experience as a first-time online instructor. Written for instructors who may have doubts about online teaching and learning as she did, her account is both thoughtful and humorous. Dr. Overman describes her decision to teach an online class and her preparation for the experience. She relates her somewhat unexpected positive experience facilitating the class. She offers comparisons between her face-to-face and online teaching experiences and draws some insightful conclusions. Among them is the realization that reducing the amount of content does not reduce the rigor of the course and online classes take a lot of time, but they're worth it. Whether you're a committed veteran of online teaching, or you are at the initial stage of considering its merits, you will find Dr. Overman's article perceptive and thought-provoking. As she states, "… online courses are not a pale and lifeless version of traditional courses."
Marc Lijour

Go Ahead, Mess With Texas Instruments - Phil Nichols - The Atlantic - 5 views

  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • ...6 more annotations...
  • Though
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Much like skateboarders have an imaginative orientation that allows them to see textures and movement in the curvatures of everyday objects -- a park bench, a railing, an empty swimming pool -- programmers learn to see their immediate environment as a creative space, a source for inspiration and improvisation.
  • This is distinct from other popular educational technologies -- many of which are marketed as subversive tools to "disrupt" traditional notions of learning, but often end up preserving those aspects of schooling that are most in need of disruption. In recent decades, districts have spent millions of dollars equipping classrooms with TVs, computers, and Smartboards -- only to find that such devices are mostly used to aid formal teaching instead of facilitating student discovery.
  • writing code for an iPad is restricted to those who purchase an Apple developer account, create programs that align with Apple standards, and submit their finished products for Apple's approval prior to distribution.
  •  
    "Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue."
Greg Brandenburg

edublogs: Ken Robinson's The Element: reincarnating creativity - 1 views

  • We also need to recognise that, largely, those teachers who use technology the most effectively and lead the way with its use are also, by and large, excellent teachers with or without the technology.This helps us see what many of us appreciate already: the one biggest element of improving education, making learning more creatively inclined and entrepreneurial, is the teacher. It's not curriculum, class sizes (though smaller class sizes make the teacher's life easier) or even assessment. This is something I've been reporting back from research for two years (and which I've been blown out on more times than I can count). It's not about letting students lead the way with technology and "show us teachers" how it's done. Students are generally quite narrow in their knowledge of how to harness technology or creative venture.No, it's how teachers and parents teach that is important. It is, to use a piece of edu-jargon, pedagogy, both at school and at home.
    • Sheri Edwards
       
      Pedagogy Innovation Creativity Understanding Entrepreneurship PICUE
  • with students batched by age and subject to standardised tests for quality before shipping to the real world. Conformity has thus always had a higher value than diversity
    • Greg Brandenburg
       
      I've not objected to standardized tests as there needs to be some accountability. But, when you put it this way, it does sound like the education factory.
  •  
    We also need to recognise that, largely, those teachers who use technology the most effectively and lead the way with its use are also, by and large, excellent teachers with or without the technology. This helps us see what many of us appreciate already: the one biggest element of improving education, making learning more creatively inclined and entrepreneurial, is the teacher. It's not curriculum, class sizes (though smaller class sizes make the teacher's life easier) or even assessment. This is something I've been reporting back from research for two years (and which I've been blown out on more times than I can count). It's not about letting students lead the way with technology and "show us teachers" how it's done. Students are generally quite narrow in their knowledge of how to harness technology or creative venture. No, it's how teachers and parents teach that is important. It is, to use a piece of edu-jargon, pedagogy, both at school and at home.
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
  • ...19 more annotations...
  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
  •  
    About pedagogic 2.0
  •  
    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Jose Paulo Santos

Creativity in Education: An Evening with Sir Ken Robinson - Planet Blog - PrometheanPlanet - 54 views

  •  
    Recently, I had the honour and privilege of attending "An Evening with Sir Ken Robinson", which was organised by Learning without Frontiers and supported by Promethean. A mid-week event on a school night would usually be a tall order for many teachers to attend, yet the large auditorium was full to capacity and, as Sir Ken started speaking, I immediately knew that this would be an evening of inspiration and forward thinking, which indeed it was!
  •  
    Please, read and comment. Are you 'teaching creatively' or 'teaching for creativity'?
anonymous

Horizon Report 2010 K-12 Edition - 17 views

  •  
    The Horizon Report series is the most visible outcome of the New Media Consortium's Horizon Project, an ongoing research effort established in 2002 that identifies and describes emerging technologies likely to have a large impact on teaching, learning, research, or creative expression within education around the globe. This volume, the 2010 Horizon Report: K-12 Edition, examines emerging technologies for their potential impact on and use in teaching, learning, and creative expression within the environment of pre-college education.
Tom Daccord

Program on Teaching Innovation - FPRI - 0 views

  •  
    The teaching of U.S. and world history is incomplete if it does not address the history of innovation from economic, scientific/technological, and sociological perspectives. We feel it important for students to be encouraged both to explore the role of innovation in U.S. and world history and to develop their own sense of innovation and creativity. FPRI's Program on Teaching Innovation is co-directed by Lawrence Husick, co-founder and principal system architect of Infonautics Corporation (now HighBeam Research, Inc.); Alan Luxenberg, and Paul Dickler. Rocco L. Martino, Ph.D., founder of XRT and CyberFone, is the Program's Senior Fellow.
Tero Toivanen

Education Futures - The role of teachers in Education 3.0 - 0 views

  • Download-style education fails when we try to provide students with knowledge and skills that will enable them to lead in a future that is very different from what exists today –and, in a future that defies human imagination.
  • Teaching in Education 3.0 requires a new form of co-constructivism that provides meaningful extensions to Dewey, Vygotsky and Freire, while building the future.
  • Specifically, teaching in Education 3.0 necessitates a Leapfrog approach with: Adults who are eager to imagine, create and innovate with kids Kids and adults who want to learn more about each other Kids and adults who partner to collaborate in teaching to and learning from each other Kids who work at creative tasks that mirror the innovation workforce An understanding that kids need to contribute to all economic levels, and with better distribution of effort than in the past
  • ...1 more annotation...
  • The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0? ShareThis
  •  
    The future that kids and adults co-create can provide the emerging knowledge/innovation economy a boost, greatly enhancing human capital and potentials. How would you teach, learn, and create in Education 3.0?
Caroline Roche

Professor Stephen Papert's site - 41 views

  •  
    A site from the far-seeing and creative Stephen Papert, with all the work he has done on computers and creativity for many years.
Julian Ridden

Creative Commons & the Association of Educational Publishers to establish a common learning resources framework - Creative Commons - 0 views

  •  
    Today Creative Commons and the Association of Educational Publishers (AEP) announce the Learning Resource Metadata Initiative, a project aimed at improving education search and discovery via a common framework for tagging and organizing learning resources on the web. The learning resources framework will be designed to work with schema.org, the web metadata framework recently launched by Google, Bing, and Yahoo!, as well as to work with other metadata technologies and to enable other rich applications.
Nigel Coutts

Creativity is a beautiful, messy chaotic thing - The Learner's Way - 8 views

  •  
    Creativity is often said to be the key to the future. The essentially human attribute that will ensure our utility in a world dominated by automation. It is said to be an essential ingredient in education but it will not be truly learned unless we provide students with opportunities to dive fully into its waters. 
EdTechReview Community

How Do You Teach the 4Cs to Students (Part - 2) - Critical Thinking and Problem Solving! - 0 views

  •  
    This is the second of the series of four articles about teaching the 4Cs to students. Learn how to teach critical thinking and problem solving.
theummedschool

The Ummed School - Best School in Jodhpur - 0 views

  •  
    Our holistic learning approach continues in different forms, so, today lemonade making activity organized in The Ummed School in which students learned how 2-3 substances are mixed and a totally new substance is formed. This type of practical learning approach helps a lot in developing creativity and forming a thought process. Lemonade is the drink of choice for countless people-and now you can use it to teach your little ones the scientific method! This fun science activity for kids allows children to make their own lemonade while following directions, making a hypothesis, and collecting data through observation. Activity Instructions Cut a lemon into four pieces and throw away all of the seeds. Put a piece of lemon in a Ziploc bag, one for each child and one for yourself. Help your children measure and add a half a cup of water and a teaspoon of sugar to their bags. When all of the ingredients are added, zip the bags. Help your child squeeze the lemon into the bag and shake it up to mix the contents. As you are shaking it ask your kids to predict what will happen to the ingredients. Have them talk about the changes they are seeing within the bag and how they think the lemonade will taste. After 30 seconds, stop mixing and add a couple of ice cubes to each bag. Hand your little ones a straw and enjoy! The outcome of Activity This fun science activity for kids will teach your little ones how to follow the scientific method. They will listen to your instructions, predict the outcome of the activity, and make observations throughout. Additionally, they will create a delicious drink that they can enjoy!
anonymous

PBL The 21st Century Teaching Method - 0 views

  •  
    Project Based Learning or what is referred to as PBL is a great instructional method . It is considered as the teaching method of the 21st century. As educators , we do need to know what it is all about and how we can impliemnt it in our teaching to better meet the 21st century educational goals such as crticial thinking, collaboration , communication and creativity. check out PBL The 21st Century Teaching Method to learn more.
Nigel Coutts

Creativity in Science and Technology - 27 views

  •  
    CREST is a programme for schools run by Australia's Commonwealth Scientific and Industrial Research Organisation that aims to promote Creativity. By adding creativity to our science lessons we can move past boiling water and encourage students towards serious scientific and technological discovery.
Bill Graziadei, Ph.D. (aka Dr. G)

Techlearning > > The New Rules of Copyright > October 15, 2008 - 0 views

  •  
    T&L contributing editor Judy Salpeter talks with Ahrash Bissell, Executive Director of Creative Commons' ccLearn division, about how schools can use online information the right way. Plus: Creative Commons at a glance and copyright Do's and Don'ts.
Martin Burrett

Creative Teaching in a Diverse Classroom - 0 views

  •  
    Lots of great ideas on how to be creative in the classroom
Nigel Coutts

Getting creative with our learning spaces - The Learner's Way - 6 views

  •  
    Unfortunately, we are not all blessed with expansive classrooms which can readily accommodate a diversity of learning zones. The challenge becomes one of creatively using the space and furnishings you have to create flexible spaces.
1 - 20 of 81 Next › Last »
Showing 20 items per page