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Dimitris Tzouris

GitBook - 27 views

Dimitris Tzouris

The Hour of Code 2013 - 23 views

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Dimitris Tzouris

Scratch 2.0 Starter Kit - 44 views

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    www.thebargainplaza.com Most quality online stores.New Solution for home gym, cool skateboard, Monsterbeats headphone and much more on the real bargain. Highly recommended.This is one of the trusted online store in the world. View now www.thebargainplaza.com
Dimitris Tzouris

Coder for Raspberry Pi - 15 views

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    "open source project that turns a Raspberry Pi into a simple platform that educators and parents can use to teach the basics of building for the web"
Marc Lijour

Go Ahead, Mess With Texas Instruments - Phil Nichols - The Atlantic - 5 views

  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
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  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue.
  • Much like skateboarders have an imaginative orientation that allows them to see textures and movement in the curvatures of everyday objects -- a park bench, a railing, an empty swimming pool -- programmers learn to see their immediate environment as a creative space, a source for inspiration and improvisation.
  • This is distinct from other popular educational technologies -- many of which are marketed as subversive tools to "disrupt" traditional notions of learning, but often end up preserving those aspects of schooling that are most in need of disruption. In recent decades, districts have spent millions of dollars equipping classrooms with TVs, computers, and Smartboards -- only to find that such devices are mostly used to aid formal teaching instead of facilitating student discovery.
  • writing code for an iPad is restricted to those who purchase an Apple developer account, create programs that align with Apple standards, and submit their finished products for Apple's approval prior to distribution.
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    "Though many devices enter our classrooms for different reasons -- they are not neutral. Some are used to reinforce the authority of formal teaching; some engage students in the process of imaginative discovery. By balancing conventional and subversive academic possibilities, these latter objects show us the real potential of learning technologies. Not as sterile knowledge-delivery devices policed by authorized educators, but as boundary objects between endorsed educational utility and creative self-expression gone rogue."
Steve Ransom

A New Generation Of App Developers : NPR - 48 views

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    A New Generation Of App Developers... KDIS
Jason Heiser

Create Flash Games with Stencyl - 51 views

shared by Jason Heiser on 02 Jun 11 - Cached
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    Create Flash based games on a Mac or PC. 
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    Create flash games using stencyl. free download for Mac and PC
Dimitris Tzouris

ifttt / About ifttt - 38 views

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    if this then what - puts the internet to work for you
Steve Ransom

YouTube - SXSW 2010: Program or be Programmed: Ten Commands for a Digital Age - 19 views

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    "If you are not a programmer, you are one of the programmed." ...

    "If we don't create a society that at least knows there's a thing called programming, then we will end up being... not the programmers, but the users... and worse... the used."
Tero Toivanen

Learn to Code: The Full Beginner's Guide - 31 views

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    4.5 lessons on the basics and extra resources about how to code.
Frances DiDavide

Faculty Resource Center - Content - 15 views

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    Microsofts resource to teach programming through game development. While developed as a college 101 type class this can be adapted to a high school curriculum. Microsoft provides a variety of resources.
Darcy Goshorn

App Inventor for Android - 20 views

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    You can build just about any app you can imagine with App Inventor. Often people begin by building games like WhackAMole or games that let you draw funny pictures on your friend's faces. You can even make use of the phone's sensors to move a ball through a maze based on tilting the phone.

    But app building is not limited to simple games. You can also build apps that inform and educate. You can create a quiz app to help you and your classmates study for a test. With Android's text-to-speech capabilities, you can even have the phone ask the questions aloud.

    To use App Inventor, you do not need to be a developer. App Inventor requires NO programming knowledge. This is because instead of writing code, you visually design the way the app looks and use blocks to specify the app's behavior.
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    WOW! Very Scratch-like UI for programming Android mobile apps!!
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