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Julian Ridden

eAdventure - create e-learning Games - 1 views

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    The eAdventure platform is a research project aiming to facilitate the integration of educational games and game-like simulations in educational processes in general and Virtual Learning Environments (VLE) in particular. It is being developed by the e-UCM e-learning research group at Universidad Complutense de Madrid, with three main objectives: Reduction of the development costs for educational games Incorporation of education-specific features in game development tools Integration of the resulting games with existing courseware in Virtual Learning Environments From this website we wish to promote the use of the tools developed as part of the eAdventure project. The core of the eAdventure project is the eAdventure educational game engine, that runs games defined using the eAdventure language. Authors can use the graphical editor to create the games or directly access the human-readable source documents that describe the adventures using XML markup. With eAdventure, any person can write an educational point & click adventure game.
aadityavarma

Paradigm IAS Academy - Where Your Goals Are Defined And Achieved - 0 views

Paradigm IAS Academy, UPSC & OTHER STATE PSC, UPSC, MPSC, UPPCS, MPPCS, RAS, BPSC, JPSC, UKPSC , Branches In Pune , Mumbai & Navi Mumbai ,Classes Available in Hindi & English M...

UPSC & OTHER STATE PSC MPSC UPPCS MPPCS RAS BPSC JPSC UKPSC Branches Pune Mumbai Navi Classes Available in Hindi English Medium

started by aadityavarma on 12 Jun 13 no follow-up yet
Jitendra Patel

Seo Traffic Engine - Seo Onpage and Offpage Services - 0 views

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    Microformats are easy conventions (known as entities) used on web content to explain a particular sort of data. Microformats use the category attribute in hypertext markup language tags (often or ) to assign temporary and descriptive names to entities and their properties and vcard, hcard, span class tag to define CreativeWork, Organization, Event, music, Person, Place and Product.
Randy Rodgers

How a Radical New Teaching Method Could Unleash a Generation of Geniuses | Wired Busine... - 0 views

  • Decentralized systems have proven to be more productive and agile than rigid, top-down ones
  • And yet the dominant model of public education is still fundamentally rooted in the industrial revolution that spawned it, when workplaces valued punctuality, regularity, attention, and silence above all else.
  • We don’t openly profess those values nowadays, but our educational system—which routinely tests kids on their ability to recall information and demonstrate mastery of a narrow set of skills—doubles down on the view that students are material to be processed, programmed, and quality-tested. School administrators prepare curriculum standards and “pacing guides” that tell teachers what to teach each day. Legions of managers supervise everything that happens in the classroom; in 2010 only 50 percent of public school staff members in the US were teachers.
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  • In 1970 the top three skills required by the Fortune 500 were the three Rs: reading, writing, and arithmetic. In 1999 the top three skills in demand were teamwork, problem-solving, and interpersonal skills
  • Teachers provide prompts, not answers, and then they step aside
  • “schools in the cloud,”
  • There will be no teachers, curriculum, or separation into age groups—just six or so computers and a woman to look after the kids’ safety. His defining principle: “The children are completely in charge.”
  • as the kids blasted through the questions, they couldn’t help noticing that it felt easy, as if they were being asked to do something very basic.
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    Must. Read. Such a valuable lesson and another example of how we are doing it wrong.
Enrique Rubio Royo

Collaborative Learning - for the people, by the people by Josh Little : Learning Soluti... - 34 views

  • Here are some strong core beliefs that people leading in this area hold.
    • Enrique Rubio Royo
       
      Caracteriza el perfil del eLearner
  • What I propose is to think of yourself as a learning construction expert. Use the right tool for the right purpose.
  • Traditional training programs will not be able to supply the large pipeline of knowledge, skills, and information that your workers will need. The traditional hierarchical knowledge structure creates a bottleneck
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  • Traditional approaches to training are facing disruption. When I say “traditional,” I mean more than instructor-led training located in classrooms. I include e-Learning in most of the forms that have prevailed for the last 15 years or longer. Disruptive innovation, in the form of social software, is sparking new philosophies about formal and informal use of collaboration to support learning. But why are these ideas finding support among business leaders and e-Learning experts?
  • The basic reason is simple. Information moves too fast. The speed of commerce is faster than ever.
  • The influx of Millennials (gen Y
  • brings with it new entry-level technology skills and new expectations
  • The pace at which workers must learn
  • Today, product releases happen every three months instead of every three years. Customers define your brand through online communities faster than you can think about creating a branding campaign.
anonymous

cscd-sample - home - 3 views

shared by anonymous on 28 Aug 10 - Cached
    • anonymous
       
      I like the Google Chrom Diigo bar much better, it is just simple
    • anonymous
       
      **Chrome :D
  • It seems that now, a good few years into the life of Web 2.0, one does not so much need a list to define it as an explanation of its emerging outcome:
Carlos Quintero

Innovate: Future Learning Landscapes: Transforming Pedagogy through Social Software - 0 views

  • Web 2.0 has inspired intense and growing interest, particularly as wikis, weblogs (blogs), really simple syndication (RSS) feeds, social networking sites, tag-based folksonomies, and peer-to-peer media-sharing applications have gained traction in all sectors of the education industry (Allen 2004; Alexander 2006)
  • Web 2.0 allows customization, personalization, and rich opportunities for networking and collaboration, all of which offer considerable potential for addressing the needs of today's diverse student body (Bryant 2006).
  • In contrast to earlier e-learning approaches that simply replicated traditional models, the Web 2.0 movement with its associated array of social software tools offers opportunities to move away from the last century's highly centralized, industrial model of learning and toward individual learner empowerment through designs that focus on collaborative, networked interaction (Rogers et al. 2007; Sims 2006; Sheely 2006)
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  • learning management systems (Exhibit 1).
  • The reality, however, is that today's students demand greater control of their own learning and the inclusion of technologies in ways that meet their needs and preferences (Prensky 2005)
  • Tools like blogs, wikis, media-sharing applications, and social networking sites can support and encourage informal conversation, dialogue, collaborative content generation, and knowledge sharing, giving learners access to a wide range of ideas and representations. Used appropriately, they promise to make truly learner-centered education a reality by promoting learner agency, autonomy, and engagement in social networks that straddle multiple real and virtual communities by reaching across physical, geographic, institutional, and organizational boundaries.
  • "I have always imagined the information space as something to which everyone has immediate and intuitive access, and not just to browse, but to create” (2000, 216). Social software tools make it easy to contribute ideas and content, placing the power of media creation and distribution into the hands of "the people formerly known as the audience" (Rosen 2006).
  • the most promising settings for a pedagogy that capitalizes on the capabilities of these tools are fully online or blended so that students can engage with peers, instructors, and the community in creating and sharing ideas. In this model, some learners engage in creative authorship, producing and manipulating digital images and video clips, tagging them with chosen keywords, and making this content available to peers worldwide through Flickr, MySpace, and YouTube
  • Student-centered tasks designed by constructivist teachers reach toward this ideal, but they too often lack the dimension of real-world interactivity and community engagement that social software can contribute.
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning (Exhibit 2).
  • Pedagogy 2.0: Teaching and Learning for the Knowledge Age In striving to achieve these goals, educators need to revisit their conceptualization of teaching and learning
  • Pedagogy 2.0 is defined by: Content: Microunits that augment thinking and cognition by offering diverse perspectives and representations to learners and learner-generated resources that accrue from students creating, sharing, and revising ideas; Curriculum: Syllabi that are not fixed but dynamic, open to negotiation and learner input, consisting of bite-sized modules that are interdisciplinary in focus and that blend formal and informal learning;Communication: Open, peer-to-peer, multifaceted communication using multiple media types to achieve relevance and clarity;Process: Situated, reflective, integrated thinking processes that are iterative, dynamic, and performance and inquiry based;Resources: Multiple informal and formal sources that are rich in media and global in reach;Scaffolds: Support for students from a network of peers, teachers, experts, and communities; andLearning tasks: Authentic, personalized, learner-driven and learner-designed, experiential tasks that enable learners to create content.
  • Instructors implementing Pedagogy 2.0 principles will need to work collaboratively with learners to review, edit, and apply quality assurance mechanisms to student work while also drawing on input from the wider community outside the classroom or institution (making use of the "wisdom of crowds” [Surowiecki 2004]).
  • A small portion of student performance content—if it is new knowledge—will be useful to keep. Most of the student performance content will be generated, then used, and will become stored in places that will never again see the light of day. Yet . . . it is still important to understand that the role of this student content in learning is critical.
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts
  • This understanding of student-generated content is also consistent with the constructivist view that acknowledges the learner as the chief architect of knowledge building. From this perspective, learners build or negotiate meaning for a concept by being exposed to, analyzing, and critiquing multiple perspectives and by interpreting these perspectives in one or more observed or experienced contexts. In so doing, learners generate their own personal rules and knowledge structures, using them to make sense of their experiences and refining them through interaction and dialogue with others.
  • Other divides are evident. For example, the social networking site Facebook is now the most heavily trafficked Web site in the United States with over 8 million university students connected across academic communities and institutions worldwide. The majority of Facebook participants are students, and teachers may not feel welcome in these communities. Moreover, recent research has shown that many students perceive teaching staff who use Facebook as lacking credibility as they may present different self-images online than they do in face-to-face situations (Mazer, Murphy, and Simonds 2007). Further, students may perceive instructors' attempts to coopt such social technologies for educational purposes as intrusions into their space. Innovative teachers who wish to adopt social software tools must do so with these attitudes in mind.
  • "students want to be able to take content from other people. They want to mix it, in new creative ways—to produce it, to publish it, and to distribute it"
  • Furthermore, although the advent of Web 2.0 and the open-content movement significantly increase the volume of information available to students, many higher education students lack the competencies necessary to navigate and use the overabundance of information available, including the skills required to locate quality sources and assess them for objectivity, reliability, and currency
  • In combination with appropriate learning strategies, Pedagogy 2.0 can assist students in developing such critical thinking and metacognitive skills (Sener 2007; McLoughlin, Lee, and Chan 2006).
  • We envision that social technologies coupled with a paradigm of learning focused on knowledge creation and community participation offer the potential for radical and transformational shifts in teaching and learning practices, allowing learners to access peers, experts, and the wider community in ways that enable reflective, self-directed learning.
  • . By capitalizing on personalization, participation, and content creation, existing and future Pedagogy 2.0 practices can result in educational experiences that are productive, engaging, and community based and that extend the learning landscape far beyond the boundaries of classrooms and educational institutions.
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    About pedagogic 2.0
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    Future Learning Landscapes: Transforming Pedagogy through Social Software Catherine McLoughlin and Mark J. W. Lee
Tero Toivanen

e-competencies - 0 views

  • the knowledge and experience needed to perform a specific task or job
  • Skill
  • ability to apply knowledge, know-how and skills in a habitual or changing situation
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  • Competence
  • Transferability
  • able to use those abilities “in a new occupational or educational environment
  • Digital Literacy, defined as “the ability to use information and communication technology (ICT) proficiently”.
  • non formal learning
  • the process of assessing and recognising a wide range of knowledge, know-how, skills and competences, which people develop throughout their lives within different environments”
  • OECD “Literacy” definition: “Literacy is concerned with the capacity of students to apply knowledge and skills in key subject areas and to analyse, reason and communicate effectively as they pose, solve and interpret problems in a variety of situations”
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    Key definitons (by Cedefop) The source of these definitions could be find online in this platform. "A multilingual glossary for an enlarged Europe: Terminology of vocational training policy (Cedefop, European Centre for the Development of Vocational Training)".
anonymous

Innovative Student group management software- GroupTable.com - 74 views

Dear Steve Hargadon, How are you doing i hope that you are doing fine. First of all i will like to introduce my clear to you. His name is Kene Zolo, He's a Refugee in Nigeria. Himself and his Moth...

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Tero Toivanen

eLearn: Feature Article - 0 views

  • The goal of the Semantic Web is to provide the capacity for computers to understand Web content that exists on systems and servers across the Internet, ultimately adding value to the content and opening rich new data, information, and knowledge frontiers.
  • In essence, the Semantic Web is a collection of standards, data structures, and software that make the online experience more detailed, intelligent, and in some cases, more intense.
  • In addition to the standards that govern the data and its structure, semantic technologies seek to define the framework and method of communication between systems.
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  • This is a key component of the Semantic Web because IPAs will make the intelligent connections between content, mapping relationships, and alerting users and systems to content that previously would not have been identified, or if recognized, would have been discovered accidentally by searching or user recommendation. The Web will essentially be building correlations between defend types of learning interaction regardless of whether the user is online.
  • The potential of the Semantic Web could actually revolutionize the learning experience. Roger Schank, who helped found the Learning Center at Carnegie Mellon University, designed a new methodology that eliminates classes, tests, lectures, and even programs themselves.
  • Schank argues the most effective way to teach new skills is to put learners in the kinds of situations in which they need to use those skills, and to provide mentors who help learners as and when they need it. Effective learners come to understand when, why, and how they should use skills and knowledge. They receive key just-in-time lessons, in such a way that learners will most likely remember the information later when they need it. In a Semantic Web context, learning would be continuously invigorated with the obvious benefits being an increase in the quality of content and the sophistication of student interactions.
  • The prospect of applying semantic concepts to learning administration as well as direct pedagogy could offer benefits to the institution and the learner.
  • educational organizations should keep data secure while addressing issues around open access, though in principle the way would be clear to integrate systems across intranets and extranets.
  • Government agencies and lawmakers need to engender the broad necessity and the vision as well as provide adequate support and development mechanisms for those institutions and innovators wishing to further semantic applications within e-learning. Finally, and perhaps most importantly, the learners and tutors must embrace the new opportunities and pedagogical frontiers that a web of meaning could ultimately deliver.
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    The goal of the Semantic Web is to provide the capacity for computers to understand Web content that exists on systems and servers across the Internet, ultimately adding value to the content and opening rich new data, information, and knowledge frontiers.
Tero Toivanen

Education Futures - Designing Education 3.0 - 0 views

  • This is my take on the future of education.
  • The role of the corresponding Education 1.0 regime was to create graduates that would perform well in jobs with easily defined parameters and relationships.
  • The role of Education 2.0 is to develop our talents to compete in a global market with new social relationships, and where we are able to leverage our knowledge.
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  • In this paradigm, information is no longer as important as the knowledge that’s created as we interpret information and create meaning. Increasingly, people are becoming more valued for their personal knowledge rather than their ability to perform tasks.
  • Society 2.0
  • Society 3.0 refers to an emerging innovation-based society that is not quite here, yet. This is a society that is driven by accelerating change, globalized relationships, and fueled by knowmads. In an era of accelerating change, the amount of information available doubles at an increasing rate, and the half-life of useful knowledge decreases exponentially. This requires innovative thinking and action by all members of society.
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    This is John Moravec's take on the future of education.
Matthew J. Vannice

What Does it Mean to Improve Access to the General Education Curriculum? - 0 views

  • What Does it Mean to Improve Access to the General Education Curriculum?
  • access is a multi-dimensional and dynamic process that involves a combination of instructional practices and supports.
  • The Access Center proposes that access to the general education curriculum occurs when students with disabilities are actively engaged in learning the content and skills that define the general education curriculum.
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  • research-based instructional methods and practices are being used
  • assessing and documenting whether students with disabilities are meeting high standards and achieving their instructional goals.
  • learn general education content and skills
    • Matthew J. Vannice
       
      ...and skills!! how do we build skills alongside content area comprehension at the secondary level?
  • research-based supports and accommodations
  • research-based materials and media are being used
  • general education curriculum is operationalized in terms of appropriate, standards-based instructional and learning goals
Paul Beaufait

Report: Blended learning could hit or miss | Policy | eSchoolNews.com - 16 views

  • According to the report, blended learning, which it defines as “any time a student learns at least in part at a supervised brick-and-mortar location away from home and at least in part through online delivery with some element of student control over time, place, path, and/or pace,” has grown exponentially over the past decade.
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    Covers "'The Rise of K-12 Blended Learning,' by Michael B. Horn, co-founder and executive director of education at the Innosight Institute, and Heather Clayton Staker, a senior research fellow for education practice at the institute, [which] describes how blended learning can affect education, but why it also could fall short of its potential" (¶3).
Steve Ransom

Can a Playground Be Too Safe? - NYTimes.com - 13 views

  • “If children and parents believe they are in an environment which is safer than it actually is, they will take more risks. An argument against softer surfacing is that children think it is safe, but because they don’t understand its properties, they overrate its performance.”
    • Steve Ransom
       
      True in online social spaces, too!
  • “What happens in America is defined by tort lawyers, and unfortunately that limits
  • “Children need to encounter risks and overcome fears
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  • The best thing is to let children encounter these challenges from an early age, and they will then progressively learn to master them through their play over the years.”
  • “Risky play mirrors effective cognitive behavioral therapy of anxiety,
  • “Older children are discouraged from taking healthy exercise on playgrounds because they have been designed with the safety of the very young in mind,” Dr. Ball said. “Therefore, they may play in more dangerous places, or not at all.”
    • Steve Ransom
       
      Yet another parallel to be found here with online interactions and social/learning spaces. Banning children from these spaces does nothing the teach them how to use them wisely... and they find ways around our filters anyway without the benefit of wise adult guidance.
intermixed intermixed

chemise burberry brit femme It - 0 views

Sweden and Finland participate in allied operations in the Balkans and Afghanistan. Associating Iran These ''a la carte'' partnerships that NATO wants to establish on a case-by-case basis are not w...

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started by intermixed intermixed on 18 Dec 14 no follow-up yet
Nigel Coutts

What does intelligence look like? - 13 views

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    How might we define intelligence? What do we mean when we speak of intelligence and what evidence do we seek when we look for it? Is it a singular, fixed attribute determined at birth or does it vary across time and environment?
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    goodby 2015 welcome 2016 to all friends
Nigel Coutts

The beauty of unfinished work - 14 views

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    There is a danger in seeking finished perfection in all that we do. There is a risk that our students will focus solely on the attributes that define a finished piece and overlook the importance of the process that leads to it.
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    http://treehousecottages.co.in/ Tree House Jaipur - World's largest, most unique, 5 Star & Luxury Tree House Resort. Located atop "trees", the tree have several live branches running through the rooms making nature universal in the Lap of luxury. Jaipur Airport is 40 km from Tree House resort Jaipur
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