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uncleshake

Food Golden Goose Sale Network Blog - 0 views

Food Golden Goose Sale Network Blog This summer, Food Network'sGrilling Centralis packed with recipes for the entire family's taste buds, boasting the best in burgers, dogs, chicken and more all...

Golden Goose Sneakers Sale

started by uncleshake on 05 Apr 16 no follow-up yet
Phil Taylor

The Google Glass feature no one is talking about - Creative Good - 55 views

  • Google Glass experience is not the user experience – it’s the experience of everyone else. The experience of being a citizen, in public, is about to change.
Syed Amjad Ali

Why E-Learning - A simple analysis - 0 views

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    E-Learning industry is witnessing tremendous growth in terms of revenue and application. It has become a synonym for many of the learning requirements in corporates, academics and government institutions. To provide most suitable learning solutions, industry experts exploring and inventing creative methods and approaches such as Custom Learning Solutions, Rapid Learning Solutions, Gamifications, Instructor Led Training programs and blend of these methods and approaches.
lostchocobo

Things That Will Be Obsolete by 2020 | MindShift - 22 views

  • 1. DESKS
  • 2. LANGUAGE LABS
  • 3. COMPUTERS
    • Doug Saunders
       
      Computers? How so?
Dimitris Tzouris

Techne » Mobile Computing and Education - What are the Conditions for Innovat... - 10 views

  • We use new technologies in innovative ways to solve problems. The bigger the problem, the more creative and innovative we need to be. It’s like the United State space program in the 1960’s and 70’s. The huge advancements in fuel cells, integrated circuits, or even freeze-dried foods were not the results of research units considering how space travel might work; rather, they were the results of a national imperative to put a person on the moon within a decade.
  • When we have a working, effective systems – like liberal education – new technologies like mobile computing find less context for innovation.
anonymous

creative commons - 19 views

shared by anonymous on 28 May 10 - Cached
Lisa Thumann

Free Pictures - Wylio.com - 23 views

shared by Lisa Thumann on 05 Dec 10 - No Cached
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    searches flickr for creative commons license photos (no guarantees that the photos are truly cc.)  Then creates code for placement of photos on a blog page.
Jeff Johnson

K-12 Online reflections ? Moving at the Speed of Creativity - 0 views

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    K-12 Online was a fundamentally different conference experience for presenters, participants, and conveners because the format challenged everyone to maximize the learning opportunities of blended instruction. As learners who grew up in the twentieth century, most teachers today (and everyone who participated in K-12 Online this year) are most familiar with face-to-face (synchronous) learning formats. Online, blended learning environments which involve both asynchronous and synchronous interactions between novice and expert learners can offer much richer opportunities for interaction and learning. This was the case with K-12 Online 2006.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
J Black

Education Innovation: 21st Century Education Technology Skills Utilize 20th Century Lat... - 0 views

  • n his fantastic book Everything Is Miscellaneous, David Weinberger takes the reader through a tour of the digital order that is changing how we approach, knowledge and information. This new digital order, built on bits, not atoms allows students to think about information and knowledge in different ways. In a way, it is very similar to what Edward de Bono spoke of in his book Lateral Thinking, which was first published 38 years ago, in 1970.
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    n his fantastic book Everything Is Miscellaneous, David Weinberger takes the reader through a tour of the digital order that is changing how we approach, knowledge and information. This new digital order, built on bits, not atoms allows students to think about information and knowledge in different ways. In a way, it is very similar to what Edward de Bono spoke of in his book Lateral Thinking, which was first published 38 years ago, in 1970.
Tom McHale

Five Reasons to Use Wordle in the Classroom by Terry Freedman - 0 views

  • One of the unfortunate consequences of this is that a lot of teachers I've met do not feel that they have the time to be creative or innovative, in case it affects their reaching of the targets. Personally I disagree with them. I have always taken the view that if you teach in a way that gets the kids excited, enthusiastic and educated (in a broad sense), the targets will look after themselves. But the important thing is that they believe they have to pound away at the targets, in spite of their real desires and aspirations.
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    Ideas/rationale for using Wordle in the classroom
Ruth Howard

gRSShopper in Detail ~ gRSShopper - 0 views

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    Stephen Downes system for creating your own Personal Learning environment-its a CMs,publishing platform,aggregator,feeder,community/personal website.Creative Commons. Find out more through the "Connectivism and Connected Knowledge Course Online"
Marge Runkle

750 Words - 45 views

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    A place to write everyday. You can't write well unless you practice. Here is a place to practice online.
MATTHEW TradeSkillsLLC Tripp

SNOW SERVER XGRID - 0 views

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    Show the virtual reality game of university administration as process outline modification effects.... for the creative commons iPhone flowchart flashcard application bluetooth projector by blockposters.com wall mural (flowmotion book style) process outline overlay GTD flowchart plus middle school conflict resolution, auto mechanic, restaurant dishwasher / salad or fry and prep, kid's homework flowchart to clean their room GTD podcast, college dorm lifestyle and roommates like kitchen / bath / laundry / living room house rules troubleshooting flowchart which at restaurant stations switches mural posters not like the poster sales places but on a leftright slide shuffle... and the following of the twitter, ning, facebook, blogs, professional journals, real time information (dissertation and thesis context realtimeline maps the duration of your college experience non-tenure) as research assistant for ecology students + sociology or anthropology + political science + nursing students... their curriculum is so technically dense that they have no time to correlate real time media to their studies... then the newsletter goes to friends and other students each week or month for 25 cents to one dollar... price decreases until the best green bloggers take over the task and perform the service for free off the ad revenue without india greenwashing. FLASH. Access free software personal development audio library (+ reverse peer review is quantification by the accreditation of the materials used by students where the quality of the paper produced by the student dictates the price of the material highlighting the reference correlations of the new paper from the scientific journal) {this means that if you write crap and students try to use it for reference and the student can only make a crap paper from your professional writing (including books) you will be heavily TAXED on your profits to reinvest into research which makes the actual intellectual collaboration advancements whic
Roland Gesthuizen

Do iPads Have the Capacity to Change Education? - iPads in Education - 0 views

  • In the Automating stage, new tools are used to reinforce existing practices and processes. We see this stamped all over the educational space. Smartboard use that reinforces existing frontal teaching methods. Digital content replacing paper distribution. Technology that speeds the efficiency of existing standardized testing. The essence and character of traditional educational practices however hasn't changed. It's still "business as usual" in most American schools. 
  • "Informating" as Professor Zuboff calls it - involves the re-imagination of processes using the new technologies. Instead of focusing on making existing processes more efficient, we start to look at entirely new methods and goals. We are in the infancy of that stage in education. In the Informating phase, educators reevaluate goals, visions and processes: 
  • Professional development becomes far more valuable when it searches beyond the simple nuts and bolts of technical use and instead encourages teachers to disrupt the traditional flow of education - to dabble, experiment and re-imagine how that technology can be used to create new educational horizons.
  • ...1 more annotation...
  • A skilled teacher knows that technology implementations won't have any impact as long as you try and retrofit them on to outdated teaching methods. That teacher will instead try to utilize the technology to forge creative new educational paths for his/her students.
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    You hear it repeatedly. You can't throw technology into schools without training and support for teachers. If you purchased a truckload of iPads for your school then you better have a plan for developing teachers that are skilled in using them ... but what does it really mean to be "skilled .. What constitutes effective professional development
Roland Gesthuizen

iPads 4 Learning Survey! | iPads 4 Learning @ MLC - 0 views

  • We will continue to build on using the iPads as a relevant learning device and to further develop and explore innovative ways and methods to best utilise them as tools for teaching and learning. Through the continued DEECD iPads 4 Learning trial Evaluation, i am sure that the data we gather from this will certainly give a great insight in to iPads for Learning.
  • Giving students the option to direct their own learning goes a very long way in giving them ownership of the task. It allows them to play to their strengths and their learning styles. This in turn increases engagement and with the massive amount of creative app’s available for students to use, this can only be a positive.
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    We have now been involved in the DEECD iPads 4 Learning Trial now for roughly 9 months .. I think that the students involved in the trial are past the iPads being a 'toy' and that the novelty of using these devices has also worn off. Using one of Google's great features, Google Docs, i created a form (survey) for the Yr 6 students to answer.
Roland Gesthuizen

Reading Writing Responding: Tinkering, Passion and the Wildfire that is Learning - 0 views

  • whether you are creating an environment where learning can take flight - dry kindling, tall trees - or are you creating an environment where, with a lot of damp branches, there is a lot of smoke, but little fire?
  • As +George Siemens suggests while talking about connectivism as an answer for the digital age, "learning is a process that occurs within nebulous environments of shifting core elements – not entirely under the control of the individual."
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    "In a fantastic discussion as a part of +Ed Tech Crew Episode 240 focusing on what it takes to be an IT co-ordinator, +Ashley Proud spoke about the demise in tinkering amongst students. Although +Mel Cashen and +Roland Gesthuizen mentioned about taking things a part, giving the conversation a more mechanical theme, I feel that tinkering is best understood as a wider curiosity into the way things work."
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