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Tero Toivanen

YouTube - Jutta Treviranus on Innovation - 0 views

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    Video of Jutta Treviranus about Innovation. It's not time of competicion. It's time of cooperation.
Tony Searl

The Cloud and Collaboration - 0 views

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    In this presentation I describe the concept of the internet as a form of global consciousness. I look at the idea of human nature as it has traditionally been represented but suggest that a more appropriate model is that of a collection of neurons. With this model I analyse what a global consciousness would look like - not collaboration, as in the organization of a company or a nation, but cooperation, as in the actions of autonomous but interdependent and connected individuals
Martin Burrett

BBC - World Class - 0 views

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    A site from the BBC where teachers can find international partners for cooperative projects. There are also resources and ideas for activities to do with your class. http://ictmagic.wikispaces.com/Languages%2C+Culture+%26+International+Projects
Steve Ransom

Gamers Unlock Protein Mystery That Baffled AIDS Researchers For Years | News & Opinion ... - 25 views

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    "People have spatial reasoning skills, something computers are not yet good at," Foldit's lead designer Seth Cooper said in a statement. "Games provide a framework for bringing together the strengths of computers and humans."
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    For luddites who worry about computers replacing people, here is a great counterexample.
Maggie Verster

Technology in Schools. Suggestions, Tools and Guidelines for Assessing Technology in El... - 33 views

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    "This guide was written by the National Forum on Education Statistics under NCES's Cooperative Education Statistics System. Directed toward state and local education agencies, it describes how to measure technology use by examining planning and policies; finance; equipment and infrastructure; technology applications; maintenance and support; professional development; and technology integration."
theummedschool

The Ummed School - Best CBSE School in jodhpur - 0 views

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    We believe that holistic development of students is only possible when you engage them with all activities and not only limit them to book learning. So, keeping this thought in mind, The Ummed School organised a picnic for all our students where students were engaged in swimming, playing etc. It was totally a fun learning day for our students where they learned cooperation, team spirit, value living, joyful living.
J Black

Web 2.0 Tools - Web 2.0 That Works: Marzano & Web 2.0 - 4 views

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    Web 2.0 Tools From Web 2.0 That Works: Marzano & Web 2.0 Jump to: navigation, search Master List of Web 2.0 Tools "Y" Under each category indicates that this tool can be used with this strategy. "Free +" Indicates that the tool is free at the basic level, but that more advanced versions are available at a cost. Category Key: SD = Identifying Similarities and Differences CL = Cooperative Learning SNT = Summarizing and Note-Taking ER = Reinforcing Effort and Providing Recognition HP = Homework and Practice NR = Nonlinguistic Representation OF = Setting Objectives and Providing Feedback HYP = Generating and Testing Hypotheses QCO = Questions, Cues, and Advance Organizers Tool Link Desc Cost SD CL SNT ER HP NR OF HYP QCO Notes Ajax13 [[1]] Online Graphic Editor Free Y Y Y Y Y Y Y Requires Firefox 1.5 (or higher) Browser Backpack [[2]] Online Personal Organizer Free + Y Y Y Y Y Y Y Basecamp [[3]] Online Project Collaboration Free + Y Y Y Y Y Y Y Y Blogger [[4]] Blog Hosting Website Free Y Y Y Y Y Y bubbl.us [[5]] Online Brainstorming Free Y Y Y Y del.icio.us [[6]] Online Social Bookmarks Free Y Y Y Y Diigo [[7]] Online Social Annotation Free Y Y Y Y Y Y EditGrid [[8]] Online Spreadsheets Free + Y Y Y Y Y Integrates with Facebook and iPhone EduBlogs [[9]] Blog Hosting Website Free Y Y Y Y Y Y Exploratree [[10]] Online Graphic Organizer Free Y Y Y Y Y Y Interactive, pre-made graphic organizers that can be edited online Flickr [[11]] Photo Hosting Website Free + Y Y Y Y Part of Zoho Suite of Online Apps Gliffy [[12]] Online Diagramming Software Free + Y Y Y Google Documents [[13]] Online Word Processor Free Y Y Y Y Y Y Also contains Spreadsheets & Presentations Google Earth [[14]] Dynamic Global Geographic App Free Y Y Downloads to computer Google Maps [[15]] Online Ma
jnzc2023

hexagon head nut factory - 0 views

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    The china hexagon head bolt is an externally threaded fastener with a hexagonal head shape, which cooperates with a nut and is used to fasten and connect two parts with through holes.
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    The hexagonal bolt is an externally threaded fastener with a hexagonal head shape, which cooperates with a nut and is used to fasten and connect two parts with through holes.
Leonard Miller

Setting Students Up for Success : Education Next - 0 views

  • Students need a learning environment that encourages success, but how can a teacher create such a place?
  • In the classroom, a technical success arises when a teacher prepares her students to succeed, and a technical failure exists when she sets them up to fail.
  • Just as a store owner must lay out his store for maximum sales, a teacher must set up her classroom as an effective learning environment. The structure may vary with the teacher’s style of teaching and her students’ needs.
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  • It is important to think not only about where students’ desks are located, but also about what’s on top of them. Does one student always color on his desk? Maybe he focuses better while doodling. I can help him out by covering his desk with oversized paper and replacing it when necessary.
  • Classroom practices should provide students with the path of least resistance to academic success.
  • Facilitating students’ cooperation, independence, and ability to focus is the key.
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    Setting up a classroom for student success
Mary-Kate Walter

Students Thrive on Cooperation and Problem Solving | Edutopia - 0 views

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    project based learning
Steve Ransom

Peter T. Coleman, PhD: The Consequences of Our Games - 2 views

  • "At a time when games are becoming ever more realistic, reality is becoming more gamelike."
  • The problem is not that games are inconsistent with many aspects of our lives; it is that they provide a limited and skewed lens on the world
  • Seeing more and more aspects of our lives as games to win through maximization has a sort of self-perpetuating effect with perverse consequences, not the least of which is the impairment of what Diesing terms social rationality; the cherishing of unique relationships, personal connectedness, cooperative functioning, solidarity and sentiment.
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  • It stresses the strategic interdependent interests of humans and assumes that in games there is always a rational choice which is the best counter-choice to your opponent's.
  • If winning efficiently is the goal, then the rules (ethical, moral, legal, and spiritual), are essentially obstacles to game.
  • In our schools, competition for access to elite preschools, for grades, for social status, in sports, over positions of leadership, and for admission to exclusive colleges transforms one of our most basic institutions for fostering community, ethics and learning into competitive, individualistic corporate training-grounds. In these settings, the importance of competitive sports becomes paramount, for both financial and training purposes, and the artistry of cheating (see this year's Stuyvesant High School cheating scandal) and rule-bending (see Joe Paterno) revered. Such intense competition encourages the professionalization of parenting -- through tutors, highly-educated nannies, prep courses, and professional training camps (such as investment camps). You can imagine the deleterious effects these trends have on the ethos of care and moral responsibility in our families and schools, a critical buffer against bullying and violence in the lives of our children.
  • We become hyper-connected through technologies, boasting our number of "friends" on Facebook, and have less and less intimacy.
  • We choose friends with benefits or Internet porn over romantic relationships as they are less messy, more efficient.
  • Life is a race and we are losing.
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    A great piece worth the time to reflect on. Mindfulness needs to be practiced frequently.
Evgeniya Budenkova

For English teachers using Teacher Console Service - 2 views

i'm seeking for ESL teachers using diigo and wiki for grouping and the implementation of cooperative learning stratagies at their classes. Let's manage multicultural student projects using wiki & d...

started by Evgeniya Budenkova on 13 Sep 10 no follow-up yet
Steve Ransom

You Want Ideas? We Have Ideas! « Cooperative Catalyst - 24 views

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    Add your blog post on Read Education Reform here to the comment thread for the Day of National Blogging for Real Reform, November 22, 2010!
Dennis OConnor

Internet Search Challenge: Coolhunting Web 2.0 - 0 views

  • The basis of coolhunting is that you can use Web 2.0 tools to locate creative swarms of individuals who are developing new ideas before they reach a tipping point. Web 2.0 forums, chat, bulletin boards, etc. (even emails) afford a window into the communication patterns of people who are engaged in creative swarms.
  • That means when searching Web 2.0 for information, at least 80% of people are at a distinct disadvantage. Without being involved in a conversation, they don't earn the trust of the individuals who are involved.
  • I highly recommend reading the book Coolhunting by Peter Gloor and Scott Cooper if you want to know more about social network analysis, swarm creativity, collaborative innovation networks and so on. There are some very powerful search tools in this field that are like Google on steroids. I'll blog about that later.
J Black

Driving Change: Selling SharePoint and Social Media Inside the Enterprise - ReadWriteWeb - 0 views

  • balk at the technology because they have no desire to share their knowledge for the benefit of the organization. These individuals tend to equate their knowledge with job security; therefore, they feel nervous about sharing out of fear that they wouldn't be needed any more.
  • "Look for agnostics, ignore atheists."
  • busy workers will not respond to buzzwords like "wiki," "blog," and "community."
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  • The point here is to take collaborative technology and apply it to processes that are routine and can be easily completed.
  • My personal experience has been that most people don't care what tool they are using, just as long as its easy, or easier then the way they had to do it before if that makes sense. And that most people don't want to change the way that they're doing things currently, even if its obviously easier, because currently = comfortable and change = scary.
  • knowledge management is about the people and their attitudes; it is about cooperation.
  • Writing a lot and reading a lot feels natural to us, but to many people it is a chore - so we end up being our wiki's sole active user.
  • You are not selling a tool. You are trying to help people work in a smarter and more efficient way.
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    Though this article is written for the business sector, there are many great parallels with how we experience social media's acceptance in the educational realm. The suggestions that are given are readily applied to our setting, as well. In the enterprise, many employees think blogs are merely websites on which people talk about their cat or their latest meal. Many don't know the differences between and advantages of such tools as message boards, blogs, and wikis. They have heard of these terms in passing, but the demands of their day-to-day jobs have prevented them from recognizing the distinct benefits of each tool. Solution: It is useless to advocate for social media tools in a vacuum. Unless you're describing a solution to a practical problem, busy workers will not respond to buzzwords like "wiki," "blog," and "community." Your client usually has about a 30-second attention span in which you can sell a social media tool. An aide in my arsenal has been the excellent videos by Lee Lefever at Common Craft. Lee visually explains social media concepts "In Plain English." Common Craft videos quickly explain complex and sometimes unfamiliar technologies in a few minutes, sans the buzzwords, hype, and sensationalism. Problem: Cynical Clients Who Don't Want to Share Information Unfortunately, some potential SharePoint users balk at the technology because they have no desire to share their knowledge for the benefit of the organization. These individuals tend to equate their knowledge with job security; therefore, they feel nervous about sharing out of fear that they wouldn't be needed any more.
Jim Brinling

Obama: 'I screwed up' on Daschle appointment - CNN.com - 0 views

  • Daschle, the former Democratic leader in the U.S. Senate, withdrew earlier Tuesday as news that he failed to pay some taxes in the past continued to stir opposition on Capitol Hill.
  • "I think I screwed up," Obama said in a wide-ranging interview with CNN's Anderson Cooper. "And I take responsibility for it and we're going to make sure we fix it so it doesn't happen again."
  • "Look, the only measure of my success as president when people look back five years from now or nine years from now is going to be, did I get this economy fixed.
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  • President Barack Obama on Tuesday admitted he made a mistake in handling the nomination of Tom Daschle as his health and human services secretary, saying Daschle's tax problems sent a message that the politically powerful are treated differently from average people.
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    In the Headlines, 2/4. Health and Human Services nominee Tom Daschle must resign due to concern over not paying taxes. Obama apologizes.
James OReilly

Versatile, Immersive, Creative and Dynamic Virtual 3-D Healthcare Learning Environments... - 0 views

shared by James OReilly on 13 Dec 08 - Cached
  • Virtual 3-D Healthcare Learning Environments
  • The author provides a critical overview of three-dimensional (3-D) virtual worlds and “serious gaming” that are currently being developed and used in healthcare professional education and medicine.
  • Roger’s Diffusion of Innovations Theory
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  • Siemens’ Connectivism Theory
  • accelerating momentum
  • there are some fundamental questions which remain unanswered.
  • it is beneficial to address while the race to adopt and implement highly engaging Web 3-D virtual worlds is watched in healthcare professional education
  • Therefore, Roger’s Diffusion of Innovations Theory [5] and Siemens’ Connectivism Theory [6] for today’s learners will serve as theoretical frameworks for this paper.
  • A 3-D virtual world, also known as a Massively Multiplayer Virtual World (MMVW), is an example of a Web 2.0/Web 3-D dynamic computer-based application.
  • applications that enable social publishing, such as blogs and wikis
  • the most popular virtual world used by the general public is Linden Lab’s Second Life (SL)
  • Who would imagine attending medical school in a virtual world?
  • US agencies, such as the Centers for Disease Control and the National Institutes of Health conduct meetings in SL to discuss the educational potential of SL
  • virtual medical universities exist all over the world
  • The term “avatar” is an old Sanskrit word portraying a deity which takes on a human shape
  • Trauma Center
  • Virtual worlds are currently being used as educational spaces [1] and continue to grow in popularity on campuses and businesses worldwide. Furthermore, access to versions of virtual worlds on the Web, such as “Croquet,” “Uni-Verse,” and “Multiverse” are predicted within two to three years to be mainstream in education
  • there are reported advantages to having students engage in these emerging technologies
  • By allowing students time to interact with other avatars (eg, patients, staff members, and other healthcare professionals) in a safe, simulated environment, a decrease in student anxiety, an increase in competency in learning a new skill, and encouragement to cooperate and collaborate, as well as resolve conflicts, is possible.
  • High quality 3-D entertainment that is freely accessible via Web browsing facilitates engagement opportunities with individuals or groups of people in an authentic manner that illustrates collective intelligence
  • Advanced Learning and Immersive Virtual Environment (ALIVE) at the University of Southern Queensland
  • health information island
  • Problem-based learning groups enrolled in a clinical management course at Coventry University meet in SL and are employed to build learning facilities for the next semester of SL students. This management course teaches students to manage healthcare facilities and is reported to be the first healthcare-related class to use SL as a learning environment.
  • Another example of a medical school using SL is St. George’s Medical School in London.
  • Stanford University medical school
  • Another virtual world project developed by staff at the Imperial College in London, in collaboration with the National Physical Lab in the United Kingdom, is the Second Health Project
  • Mesko [35] presents the top 10 virtual medical sites in SL.
  • The development and use of 3-D virtual worlds in nursing education is increasing.
  • Some educators may balk at adopting this technology because there is a learning curve associated with the use of 3-D virtual worlds.
  • Let’s have fun, explore these fascinating worlds and games, and network with others while respecting diverse ways of life-long learning and current researchers’ findings.
  • there is an underlying push in higher education to adopt these collaborative tools and shift the paradigm from a traditional Socratic method of education to one possessing a more active and interactive nature
  • One may view online virtual worlds and serious gaming as a threat to the adoption and purchase of high-fidelity computerized patient-simulation mannequins that are currently purchased for healthcare-profession training. For example, nurses may login into SL and learn Advanced Cardiac Life Support at their convenience, and it costs virtually nothing for the nurse and perhaps a nominal fee for the developer.
  • The educational opportunity in SL may not be a replacement for the doctor- or nurse-patient interaction or relationship, but SL may serve as an adjunct or pre- or post-learning tool.
  • one recalls when critics questioned the validity and reliability of the stethoscope invented by Laennec in 1816 and how today it is second nature to use this assessment tool.
  • 2006 health fair
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