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Kerry J

Take Control - YouTube - 14 views

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    Take Control aims to support gamers whose gaming has gone from fun to harmful. It also has information for parents and friends of gamers who may have gaming problems. We tapped into expert advice from ten computer/console/phone gamers aged 12-17 as well as from university researchers and experts on gambling addiction to put together some screening tools, checklists and resources. Visit www.rasa.org.au/takecontrol to learn more.
Steve Ransom

Gamers Unlock Protein Mystery That Baffled AIDS Researchers For Years | News & Opinion ... - 25 views

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    "People have spatial reasoning skills, something computers are not yet good at," Foldit's lead designer Seth Cooper said in a statement. "Games provide a framework for bringing together the strengths of computers and humans."
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    For luddites who worry about computers replacing people, here is a great counterexample.
anonymous

Diigo Groups: FTW: Gaming for Learning - Please join us! - 40 views

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    An open group for resource sharing and networking about gaming and play in the context of learning - in school, out of school, in the community. Open to educators, game developers, academics, gamers and anybody with an interest in the topic.
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    Seeking teacher gamers interested in resource sharing for gaming and "play" based learning in schools.
Steve Ransom

Is Video Game School Training a Generation of Professional Princess Rescuers? | Design ... - 16 views

  • Is this really necessary? And how promising is it?
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    A very well-intentioned, but ignorant piece on the role of video games in the classroom. Non-educators should stay out of the education arena and write what they know about!! "On the other hand, does it really take a videogame to make learning fun? Surely, there are better ways, which are less likely to be dated the second they're finished."
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