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Olga Bykova

The future of customer relations | Conversation Management - 0 views

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    Customer relations are in transformation! Pre-sales, sales & after sales are changing at high speed. Companies need to figure out the current customer journey, the role of self service, their data strategy and much more. A little while ago I conducted a global study on the future of customer relationships in collaboration with data collection company SSI and translation agency No Problem!. The study looks into all aspects of a modern customer relation.
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
Oleg Batluk

Half Of Teens Are Addicted To Their Mobile Device: How To Tell If Your Child Suffers Fr... - 0 views

  • A poll has found that half of U.S. teens report feeling heavily dependent on their mobile devices, while more than half of parents know about such addiction of their teens
  • multitasking can harm learning and performance
  • increasing desire to “up” one’s smartphone dose
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  • Other common signs include neglecting spending time with family and friends, changes in sleep patterns (artificial light from phones damage sleep hormone signals), foregoing healthy activities such as walking and socializing, difficulties relating to other kids and people, stress on fingers and the body and behavioral issues such as delinquency.
  • digital detox specialist
Maria Gurova

Motivating Millennials Takes More than Flexible Work Policies - 0 views

  • A 2015 Gallup Poll found that Millennials are the least engaged cohort in the workplace, with only 28.9% saying that they are engaged at work. This, combined with high turnover rates and greater freelance and entrepreneurial opportunities, means that if companies want to retain these valued workers, they will have to double their efforts to meet Millennials where they are
  • A 2015 report on Millennials from the U.S. Chamber of Commerce emphasized flex-time as one way to do this — it found that three out of four Millennials reported that work-life balance drives their career choice
  • Multiple studies have revealed that Millennials are keen to see their work as addressing larger societal concerns
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  • Millennials are strongly drawn to the “anything is possible” spirit of entrepreneurship. Rather than chase these workers away, companies that embrace a risk-tolerant culture and promote learning and experimentation will benefit from the heightened energy around innovation
  • the number one reason this cohort leaves a job is directly related to a boss. Other research has found that Millennials want communication from the boss more frequently than any other generation in the workforce.
  • “[Millennials] expect to work in communities of mutual interest and passion – not structured hierarchies,”
  • Shifts in organizational design—including fewer management layers, matrix structures, shared services, and outsourcing
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    Key factors that influences Millennials' workplace choices and keep them loyal
Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
Maria Gurova

Alibaba Group Holding Ltd Teams Up With Disney To Sell Avengers 2 Merchandises In China - 0 views

  • Alibaba Group Holding Ltd (NYSE:BABA) has entered into a partnership with Walt Disney Co (NYSE:DIS) to distribute the merchandise of Marvel Studio’s blockbuster movie, Avengers: Age of Ultron
  • Alibaba has become the first official distributor of Marvel Studio’s merchandise in China. The move is also significant since this is the first time for the company that it has used its platform to bring merchandises related to a movie to its customers
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
Vladimir Antonov

Self-driving cars: Honda aims for highway-capable model by 2020- Nikkei Asian Review - 0 views

  • - Honda Motor plans to offer cars that can drive themselves on highways by around 2020
  • With Toyota Motor and Nissan Motor having announced their plans, the three largest domestic carmakers now have timelines for self-driving vehicles.
  • Honda this year started adopting what it calls Sensing technologies
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  • automatic braking, help avoid hitting pedestrians and perform other functions
  • Autonomous cars are expected to reduce traffic congestion and accidents, in addition to easing the burden of long-distance driving for the elderly and others
  • speeding up development of related technologies such as mapping features and sensors.
  • Western automakers and technology giants like Google are also developing self-driving vehicles
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    Honda Motor plans to offer cars that can drive themselves on highways by around 2020, part of an attempt by Japanese automakers to move ahead of foreign rivals in this new high-tech field.
isoldatenkova

Venture Capital Is Putting Its Money Into Astrology - The New York Times - 1 views

  • Meditation, Ms. Guler said, is an antisocial way of interacting with the world. She views astrology as a form of collective wellness, with Co-Star helping people relate to each other based on star signs. Another big difference between astrology and meditation’s practitioners: Astrologers are not allergic to making money.
  • Co-Star promotes its use of artificial intelligence and data from NASA to track movements of the stars.
  • the selfie-loving nanoinfluencer generation is eager to hear that they’re unique and special, no matter how woo-woo it seems
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  • What’s better than something that is basically a story about you?”
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    "Millennials (and the rest of us) are lonely and want community, no matter how many followers we have on social media. Why wouldn't we turn to the stars and moons and planets and houses of the horoscope?"
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