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Maria Gurova

Norway gives powers to rights holders in piracy battle - 1 views

  • companies will be able to order the scanning of suspected copyright infringements and also target Internet Service Providers (ISPs)
  • “If you are an entity and feel you have IP rights and are the subject of piracy, what the law allows you to do is to start collecting suspected Internet addresses.  At the point when you have enough evidence you can then approach the court to get the ISP to reveal their identity
  • Once the entity has that address it’s up to them whether they want to bring a copyright case to the court or write to the person behind the website
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  • It appears to be designed to serve as a tool for rights holders to intervene against illegal file sharing by the use of peer-to-peer technology and web sites
  • “It is still an open question whether the rights holders will be able to use the legislation as a tool against copyright infringements that employ different technology, such as cloud-based storage and sharing of infringing material.
zolotarev

Britain Proposes Broad New Powers to Regulate Internet Content - The New York Times - 1 views

  • Britain is proposing sweeping new government powers to combat the spread of violent and extremist content, false information and harmful material aimed at children.CreditHenry Nicholls/Reuters
  • Australia passed a law last week that threatens fines for social media companies and jail for their executives if they fail to rapidly remove “abhorrent violent material” from their platforms. New Zealand is also considering new restrictions.
  • In Singapore, draft legislation was introduced last week that supporters said would restrict the spread of false and misleading information.
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  • Germany last year began prohibiting hate speech
  • The rules would apply to social media platforms, discussion forums, messaging services and search engines.
  • Western democracies
  • are becoming more willing to intervene.
zolotarev

What Does the Gaming Landscape Look Like for Marketers? - 0 views

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    Gaming has gone mainstream, with 86% of internet users worldwide noting that they have gamed on at least one device within the past month. That figure climbed to 92% among those ages 16 to 24 Boosted by global smartphone ownership, mobile has become the most popular channel for gaming
Anton Vorykhalov

'Snooper's charter' bill becomes law, extending UK state surveillance | World news | Th... - 0 views

  • 'Snooper's charter' bill becomes law, extending UK state surveillance
  • The new surveillance law requires web and phone companies to store everyone’s web browsing histories for 12 months and give the police, security services and official agencies unprecedented access to the data.
  • “The government is clear that, at a time of heightened security threat, it is essential our law enforcement and security and intelligence services have the power they need to keep people safe. The internet presents new opportunities for terrorists and we must ensure we have the capabilities to confront this challenge. But it is also right that these powers are subject to strict safeguards and rigorous oversight.”
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  • He said the legislation was debated and passed while the public, media and politicians were preoccupied with Brexit: “Now that the bill has passed, there is renewed concern about the extent of the powers that will be given to the police and security agencies.
  • Home secretary hails ‘world-leading’ laws, which include forcing web and phone companies to collect browsing histories
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    British Yarovaya law
alexbelov

Нидерланды запустили первую в мире общенациональную сеть для интернета вещей ... - 0 views

  • KPN использует технологию LoRa (Long Range — «дальнего радиуса действия»). Антенны и оборудование для сети уже установили на сотнях вышек мобильной связи в Нидерландах. Сеть будет работать в дополнение к мобильным сетям 2G, 3G и 4G.
  • миллионы устройств могут быть подключены к сети экономически выгодным способом
  • KPN уже получила запросы на подключение 1,5 миллионов объектов
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  • Например, аэропорт Схипхол под Амстердамом проводит эксперименты по обработке багажа с помощью LoRa, а на центральной железнодорожной станции города Утрехт планируют использовать сеть для перевода стрелок.
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    В Нидерландах запущена первую в мире общенациональную сеть для интернета вещей, радиус действия которой покрывает территорию всей страны. Аналогичные проекты запускаются уже в этом году в Южной Корее и Швейцарии.
Maria Gurova

8 Unexpected Ways Technology Will Change The World By 2020 | Co.Exist | ideas + impact - 3 views

  • NEW EDUCATION MODELS
  • education will become an "on-demand service" where people "pull down a module of learning" when they need it.
  • "School kids will learn from short bite-sized modules, and gamification practices will be incorporated in schools
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  • Making will go mainstream
  • not just with the creative class, but with people who would never consider themselves to be traditionally 'creative'--opening up a whole population of pragmatists who now make extremely useful 'artwork'
  • In the past, innovative products flowed from rich countries to poor countries. By 2020, the pipeline may start flipping
  • Africa embraces technology to solve health and education challenges, it may start exporting its models elsewhere
  • By 2020, mobile money will have spread throughout Africa, enabling some of the 2 billion people without access to financial services to come into the formal system.
  • dark imaginings: The end of privacy and the continued rise of surveillance. The personalization of everything and the end of serendipity. Dependence on devices. Loss of human autonomy in the face of artificial intelligence.
  • Machines
  • running our lives to a very large degree...
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    Many of things we've already discussed
Vladimir Devyatkin

2014 Consumer Electronics Trend Report - 1 views

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    Technology is meaningless, unless it changes the way we behave. Connected Cars and Automotive tech, Screens of every size…awesome technology to help us live more connected lives. We'll learn about how processing power will impact consumer electronics, take a trip to the future of manufacturing, and spend some time learning about connected health and wellness, sports and fitness and the quantified self movement.
Maria Gurova

Wearable Computers Create New Security Vulnerabilities | Gadget Lab | Wired.com - 0 views

  • Google Glass is a pre-production device made for developers. It has bugs, and it has problems, some of which are related to security.
  • Thus for the first time, this has provided malicious folks with the opportunity to gain access to your device through these machine-readable blobs of black and white blocks.
  • They could connect it to a Bluetooth device of their choosing and stream images from its camera to a remote display, all without the wearer’s knowledge.
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  • these devices are so new, and have increasingly broader capabilities, it’s difficult to predict what forms those vulnerabilities will arrive in.
Vsevolod Plokhov

ВЕДОМОСТИ - Инноваторы боятся государства - 0 views

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    "Тридцать три процента российских IT-менеджеров назвали государственное регулирование основным барьером на пути развития инновационных технологий в России"
Vsevolod Plokhov

Елена Мизулина отфильтрует весь мат в интернете - 0 views

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    "Денис Давыдов («Лига безопасного Интернета») заверил: технические возможности вычистить мат из Сети есть, и предложил ставить фильтр на нецензурные слова и прочие гадости на компьютеры пользователей «по умолчанию», в обязательном порядке, а отключать его - только по заявлению самого пользователя, если он совершеннолетний."
evgeny lavrov

Google's Got a Plan to Make the Mobile Web Less Slow | WIRED - 0 views

  • it’s clear that in the future, tech companies—not publishers—will be the chief distributors of the news we consume.
  • Google’s AMP
  • is a continuation of that trend
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  • AMP aims to ensure that web content loads just as instantly, and looks just as sleek as it would in a native app.
  • This is about making sure the World Wide Web is not the World Wide Wait
  • While Facebook is onboarding publishers one by one
  • Google is opening this format to all publishers
  • It will also be interesting to see how Facebook responds to the news
  • The hope, among publishers, is that faster, cleaner content on the web will drive engagement. Attention spans on the web are short, after all, and there are plenty of other articles to read.
  • But now, more than ever, these platforms are not only determining what news matters to us, they’re determining the best way to present and publish it, as well
al_semenchenko

The NSA's SKYNET program may be killing thousands of innocent people | Ars Technica UK - 1 views

  • In 2014, the former director of both the CIA and NSA proclaimed that "we kill people based on metadata."
  • According to the documents, SKYNET engages in mass surveillance of Pakistan's mobile phone network, and then uses a machine learning algorithm on the cellular network metadata of 55 million people to try and rate each person's likelihood of being a terrorist.
  •  A flaw in how the NSA trains SKYNET's machine learning algorithm to analyse cellular metadata, Ball told Ars, makes the results scientifically unsound.
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  • In the years that have followed, thousands of innocent people in Pakistan may have been mislabelled as terrorists by that "scientifically unsound" algorithm, possibly resulting in their untimely demise.
  • Algorithms increasingly rule our lives. It's a small step from applying SKYNET logic to look for "terrorists" in Pakistan to applying the same logic domestically to look for "drug dealers" or "protesters" or just people who disagree with the state.
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    Modern technology already relies heavily on AI. AI decides who to kill based on metadata.
Oleg Batluk

Евгений Касперский: «Биометрика умрет, и это будет проблемой» | Хайтек - 0 views

  • кража личности
  • Биометрика как надежное средство идентификации умрет
  • нехватка специалистов по ИТ-безопасности
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  • технические университеты не выпускают достаточное количество таких кадров
  • в некоторых странах такие интернет-паспорта уже появились
  • Когда умрёт биометрика? Тогда, когда 3D-принтеры научатся печатать отпечатки пальцев, глаза, лицо
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    Biometrics is not effective tool to prevent identity theft
Maria Gurova

Research Says Screen Time Can Be Good For Your Kids - Forbes - 0 views

  • Still, most parenting wisdom continues to portray television as an evil mind-rotting demon. The fear of ‘screen time’ is so deeply ingrained in our collective imagination that an irrational opposition between outdoor play and media consumption is taken for granted. Many parents believe the choice is either/or: indoors or out.
  • most storytelling is interactive. We consume most of our media through internet connected devices. And technology is so adept at providing ‘adaptive feedback’ that it proves to be an exceptionally effective teaching tool. In fact, a recent SRI study shows that game based learning can boost cognitive learning for students sitting on the median by 12%.
  • Joint media engagement refers to spontaneous and designed experiences of people using media together, and can happen anywhere and at any time when there are multiple people interacting together with digital and traditional media.
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  • describes the rules and restrictions we put on screen time. Some of these restrictions limit time, other restrictions filter content.
  • Restrictive Mediation
  • Instructive Mediation describes what happens when we talk to our kids while watching a movie or playing a video game with them. Make it a teaching opportunity
  • Unlimited access to media becomes one of the markers of adulthood.
  • Instructive mediation is key for raising kids that are critical thinkers and intelligent adults in a media saturated world–kids who know how to THINK about the media they consume.
  • Social Coviewing is when you watch something with your kids but don’t necessarily talk about it. This is what happens in a movie theater.
  • This is what happens when I watch Phineas and Ferb with my kids.
  • Parallel play is kind of like multitasking. I can be typing on my Chromebook next to my son while he’s playing minecraft. We engage in peripheral conversations, some tangential, and some directly related to the game he is playing.
  • Asymmetrical joint media engagement
  • While interacting with me online, I hope they learn good web etiquette. I’m teaching them lessons about propriety and social media. They see the kinds of things I write in emails and chats.
al_semenchenko

Считавшаяся мёртвой китаянка десять лет прожила в интернет-кафе, играя в онла... - 1 views

  • Китаянку Сяо Юн (Xiao Yun), которую в течение последних десяти лет считали погибшей, обнаружили во время полицейского рейда в интернет-кафе в провинции Чжэцзян.
  • Сяо Юн ушла из дома в возрасте 14 лет в 2005 году, и с тех пор о ней было ничего не известно.
  • в последние десять лет она жила преимущественно в интернет-кафе.
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  • почти всё свободное время тратила на игры, а для личной гигиены использовала общественные бани. На жизнь Сяо Юн зарабатывала, время от времени устраиваясь кассиром в интернет-кафе. В них же она обычно спала.
  • В начале 2015 года о такого рода «интернет-кафе-беженцах» в Японии был снят документальный фильм. В картине сообщалось, что многие японцы из-за отсутствия постоянной работы вынуждены жить в небольших каморках в интернет-кафе, где проводят большую часть свободного времени, сидя в сети и играя в онлайн-игры.
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    Образ жизни проходит через существенные трансформации. Люди все больше проводят времени в небольших замкнутых пространствах. Все большая часть жизни проходит во взаимодействии с виртуальными пространствами.
Maria Gurova

В. Путин подписал закон о защите авторских прав в Интернете. - Новости дня - ... - 2 views

  • определяются особенности привлечения к ответственности
  • информационных посредников (интернет-провайдеров, хостинг-провайдеров), меры по защите гражданских прав, требование о применении которых может быть предъявлено информационному посреднику (удаление информации, ограничение доступа к ней)
  • интернет-провайдер не несет ответственности, если он не является инициатором передачи и не определяет получателя материала
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  • институт предварительных обеспечительных мер защиты интеллектуальных прав в информационно-телекоммуникационных сетях
  • хостинг-провайдер освобождается от ответственности, если он не знал и не должен был знать, что использование материала неправомерно
  • правообладатель на основании судебного акта вправе обратиться в Роскомнадзор с заявлением о принятии мер по ограничению доступа к информационному ресурсу, неправомерно распространяющему указанную информацию
  • Роскомнадзор в течение трех дней должен определить хостинг-провайдера и направить ему уведомление с требованием принять меры по удалению такой информации.
  • Хостинг-провайдер в течение суток с момента получения уведомления должен довести его до владельца информационного ресурса, который еще в течение суток обязан информацию удалит
  • При получении судебного решения об отмене ограничения доступа к информационному ресурсу Роскомнадзор в течение трех рабочих дней с этого момента должен уведомить об этом хостинг-провайдера и операторов связ
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    clarification on the new anti-piracy law in Russia
Vsevolod Plokhov

«Антипиратский закон» - отличный способ запугивания простых пользователей - Г... - 1 views

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    "Закон, принятый в чрезвычайно сжатые сроки, сейчас касается только пиратского видео. Но осенью его действие, как обещают в Думе, будет распространено и на прочее содержимое сети."
Maria Gurova

online piracy in Norway falls says report - 1 views

  • 210 million songs were illegally downloaded last year, compared to more than a billion four years ago.
  • Earlier this month, strict new laws aimed at tackling piracy were introduced which give rights holders the power to monitor suspected infringers and potentially order the government to shut down sites.
  • claims and has said on its website that income from online use of music, including legal streaming services, has risen.
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  • TONO also
  • “As high-speed internet capacity has become normal and often included in mobile subscriptions, illegal download and use of music has decreased,”
  • “The new legislation is in my opinion not sufficiently technology neutral, as it is clearly designed to serve as a tool to prevent P2P file sharing and not, for example, illegal streaming services, which may become a problem in the years to come.”
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    Norway continue to tighten the copyright laws in the advantage of the IP owners. Though the approach is based on strong preventive measures rather then transparent, easy to use, relatively inexpensive access to content it seems to work
Vladimir Antonov

This amazing girl mastered dubstep dancing by just using YouTube - YouTube - 0 views

  • The 12 year old used the internet to stop, rewind, and watch videos of the best dubstep music dancers in the world like Marquese Scott (youtube.com/user/WHZGUD2), something she admits a traditional dance class wouldn't allow her to do.
  • Adilyn Malcolm mastered dubstep dancing by just using YouTube as her teacher.
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    12-Year-Old Teaches Herself How To Dance By Watching YouTube Videos For Almost A Year.  and it's not only about dancing, cooking, drawing, any instruments playing, singing, any sport exercises techniques etc. etc.... there are also the whole workshop and online education courses industry in place... with VR development in future there will not be any necessity to relocate somewhere to take classes in various fields of education 
Maria Gurova

Virtual Reality Is the Most Powerful Artistic Medium of Our Time - 0 views

  • “When the zeitgeist is moving, art usually goes hand-in-hand with it,” says Rossin, describing a world in which we’re constantly glued to our iPhones, Androids, laptops, and tablets as much if not more than we are to the faces of fellow humans. Mediums have historically risen from the predominant technology and social relations of the time in which they exist
  • “Because of the level of sensory overload we experience on a day-to-day basis, we need to have this fully arresting experience in virtual reality in order to get a total sense of vertigo from a work of art,”
  • Enveloping, consciousness-bending experiences aren’t “just to escape life,” says Rafman. “But to create a total experience that will create a feeling that is qualitatively new. That is ultimately the most radical thing.”
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  • “Ultimately, new technology can reveal desires that already exist on a deep level in society,” says Rafman of the works, which pull from and amplify the seductive forces of video games and cinema. “This desire to escape completely into another dimension has existed for a long time.”
  • Virtual reality’s recent resurgence in prominence begins with Oculus and its visionary 23-year-old founder, Palmer Luckey. In 2012, the then-18-year-old with an affinity for retooling defunct ’90s VR headsets took a hacked-together model to Kickstarter with a funding goal of $250,000. A month later, over 10,000 individuals contributed $2.4 million to the campaign for what was at the time mainly aimed at being a gaming peripheral. Two years later, Facebook wrote a check to buy Oculus VR for $2 billion
  • “This is not a drill. It’s real. It’s a moment,” says Michael Naimark, Google’s first resident virtual reality artist (like Char Davies, he’s listed as a pioneer of VR on Wikipedia). “And the arts community can play a huge role in propagation.
  • Throughout art history, art has reflected the prevalent social relations of the time. It makes sense, then, that the most relative and innovative art forms being produced today would mirror our reality—one defined by a perceived sense of agency in a world filled with invisible algorithms and clicks baited to us by past clicks. The internet spoils us with infinite choice: opportunities to invent our personas, refashion our self-brands, optimize our lives, and enhance our experience. But with mega-corporations quietly holding the joystick, can we really self-determine our destiny?
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    on how contemporary are embraces VR, what artist can do to explore, explain and populate the exciting technology.
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