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Three Reasons Students Should Own Your Classroom's Twitter and Instagram Accounts | EdS... - 2 views

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    "It is quickly becoming a non-negotiable for all classrooms to leverage social media in order to communicate with families and other classrooms-thus engaging others in the daily lives of students. While simply posting "fun" photos is a start, this novelty wears off quickly, and as a result, we must think more critically about how we communicate via social media. We must think more critically about how we communicate via social media. As a second grade teacher who facilitates a student-centered classroom, I now believe our use of social media is an opportunity for students to partake in the type of learning in which they can thrive and shout their story to the world."
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Edutech for Teachers » Blog Archive » A Must-Have Edtech Cheat Sheet - 3 views

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    "Fast forward to today… Even though there are always new edtech trends emerging, I no longer find myself having those yikes moments when I read about them on Twitter or hear about them on a TEDx Talk. However, as I assist colleagues in the classroom, facilitate PD, and collaborate with a team of administrators and teachers to develop a new K-12 tech plan, I am finding that many of the individuals I encounter throughout my work day are currently experiencing what I did eight years ago-that same what the what feeling that often creates anxiety and doubt. That said, I did some surfing to try to locate a reference guide that could quickly (and visually) help my co-workers get a better grasp on some of the latest edtech buzzwords. Here is one of the resources I am sharing with them-and you. Hopefully it will help to eliminate some of that app-prehension you might have as you try to choose the best tools or ways to incorporate technology into your classroom!"
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10 Tips to Get Started with Sketchnoting Workshop | Langwitches Blog - 2 views

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    "I facilitated a workshop at Miami Device this past week. Most conference sessions feel rushed with only 45-60 minutes to share, but thanks to Felix Jacomino's  the genius mind behind the conference, scheduled my 10 Tips to Get Started with Sketchnoting workshop for 2 hours!  It gave us the opportunity to DO what we were talking about. Participants were able to practice sketching the content of the workshop as they were learning about sketchnoting! We walked, step by step, through building a sketch by remembering these 10 tips:"
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10 More Digital Citizenship Resources: The Web in the Classroom…Part 4 | 21 s... - 0 views

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    "In the last three posts I have been providing  ideas and reflection regarding the use of the internet in the classroom. You can explore these posts in the links that follow this paragraph. As promised I have ten more digital citizenship resources to add to the ten that were included in the last post. I do hope you find these links beneficial for student of all ages. If the facilitation of digital citizenship is not part of your district or schools curriculum… now is the time to include it. It really is a great way to assist students as they discover the wealth of learning experiences available on the worldwide web.   Enjoy exploring and sharing all of the resources, and come back for the next post providing even more! Also, feel free to explore the past three posts of this series in the immediate links below. "
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Game Jams: Students as Designers | K12 Online Conference - 1 views

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    "Game jams have been growing in popularity. In a game jam, teams are challenged to design a game in a short period of time. In essence, game jams are a game about making a game. Students apply systems thinking, user empathy, collaboration, storyboarding, and iterative design, while also learning how to tackle broad, open-ended problems. Matthew Farber, author of Gamify Your Classroom: A Field Guide to Game-Based Learning, will discuss his use of game jams in his middle school social studies classes, as well as digital game jams in the after school club he advises. He will share resources from the Moveable Game Jams he attended in the New York area this year, including Quest to Learn, in New York City, as well as the A. Harry Moore School Game Jam Day, in Jersey City, NY, which he facilitated."
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Don't Take Down the Coding Decorations | My Experiments in Teaching and Learning - 1 views

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    "This year's Hour of Code has received unprecedented coverage.  Hadi Padovi from code.org opened the Nasdaq stock exchange and celebrities came out in full force to push computer science.  We heard the same alarming statistics that 95% of CS jobs will go unfilled.  Millions of students worldwide participated in activities that resembled puzzles.  Padovi tweeted a reply to me when I asked how the popularity of HOC compared to last year: As good as the activities are, they lack some needed elements.  The Hour of Code activities are not tied into curriculum. They are a one day event centred on puzzles.  One hour is not enough.  I would draw a parallel by saying we do not host "hour of gym" or "hour of music" activities once each year. What happens now?  The need for students to learn code and computer science will not disappear over this week.   In fact, we resolved very little.  My hope is that this week will be a springboard for more coding.  If students are to benefit from Hour of Code, we need to: Bring Coding into the existing curriculum and into the classroom Push STEM and find ways to bring it to every school Ensure that every teacher and student is aware of coding, CS and STEM Work with High Schools and the job sector to facilitate these programs"
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Embracing a "Tasks Before Apps" Mindset - 2 views

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    "How can you place learning goals front and center in a tech-rich classroom? Let the phrase "tasks before apps" be your reminder to focus on technology's purpose for learning, even when bright and shiny digital tools grab your attention. As a teacher in a one-to-one iPad classroom, I strove to make the most of the tablets in my students' hands. From screencasting and moviemaking to reading activities and skill practice, these devices elevated and energized my students' learning experiences. Digital platforms can give children access to learning experiences that meet their individual needs, such as when a student uses the free Microsoft Learning Tool Immersive Reader to hear a passage read aloud. Digital tools can open up the world to students, such as virtual-reality videos from the New York Times that showcase a place they may never have the chance to visit. In my current role as a professional development facilitator, I spend time in other teachers' classrooms in schools across the country. The phrase "tasks before apps" was born out of my coaching conversations and presentations to educators. It is a reminder that, even as we consider how technology helps students do new and amazing things with their learning, we must always place learning goals at the forefront. Here are four strategies to make the most of technology and embrace a "tasks before apps" mindset this school year."
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Engaged, Disengaged and Overengaged - The consequences of engagement on learning - The ... - 0 views

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    If you consider the day to day life of many of our students today, you see that they have very little time that is free from some form of programmed activity. Indeed, it is increasingly the norm for families to fill their children's time with the maximum number of learning, sporting and co-curricular activities. Schools naturally are happy to facilitate this and many see the breadth of programmes that they offer as a measure of success. But is there a consequence to all this activity and constant state of engagement?
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Ikea finds practical use for its cardboard box waste in helping kids create toys | The ... - 1 views

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    "Finding new and human ways to connect and empower the next generation to play is one of the ways that Ikea says it hopes to change the world, and bringing extra life to cardboard that would otherwise end up in the recycling bins is part of that push. It's an idea that came about quickly, and was revealed at a panel at Cannes today (20 June). Wunderman, Kantar Consulting and Mini Mad Things decided to put the pedal to the metal and workshop an idea in just five weeks. The catch? The idea had to be 'prototypeable' as the final would be presented on stage at Cannes Lions, alongside Ikea's chief marketing officer. Ultimately, the brief was to come up with an idea that shows how Ikea inspires and facilitates child's play, all while helping to improve home life for parents, whole families and even communities. After evaluating 17 years-worth of online conversation with parents and analyzing 15m rows of dialogue data, the team realized that behavior and development is the most talked about topic within childcare, second only to pregnancy. Pressing further in the research, the team learned that 50% of parents surveyed struggle to find ideas to encourage creative play amongst their children. Ikea, which has been one of the largest distributors of cardboard packaging, and team were able to flip their script so the brand could see the world through a child's eyes and create an interactive mobile app that brings cardboard waste to life. By following simple instructions any piece of cardboard can be transformed into something new. The Ikea Toybox app gives cardboard waste a new lease on life and, as play doesn't require a price tag, families will see big results with small means."
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Cranky Contraption Exploration - Make: A Diference - 3 views

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    "I have become somewhat obsessed with the concept of automata over the past month or so.  I have seen multiple iterations of cardboard automata.  The Tinkering Studio has a FANTASTIC pdf which explains the basics as well as facilitation tips for educators. I had this on my agenda to work into my makerspace this year, but it was when I saw this video that my imagination was set on fire: "
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Cyber Education Registration 2018 - CyberTitan - ICTC Canadian Youth Cyber Education In... - 1 views

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    "To help educators enhance their knowledge and "in-demand" skills so they can integrate their learning into classrooms, ICTC would like to introduce a new initiative called CyberEd, a National Cyber Security Awareness & Training Initiative. This initiative has been made possible in part by a grant from the Cisco Networking Academy, an advised fund of Silicon Valley Community Foundation. A part of this initiative, 130 educators in middle and secondary schools will have the opportunity to receive training in Cisco's Introduction to Cyber Security and/or Cyber Security Essentials courses at no cost, with resources included to help them integrate cyber security into student learning. Additionally, 8-10 educators will have the opportunity to receive training in CCNA 1 & 2 at no cost who are interested in deepening their studies. These professional development opportunities will take place virtually. The courses will be facilitated/led by an instructor, while some elements of the course material will also be self-directed. All courses will be delivered in English at this time."
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"Computational Thinking and Literacy" by Sharin Rawhiya Jacob and Mark Warschauer - 3 views

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    "Today's students will enter a workforce that is powerfully shaped by computing. To be successful in a changing economy, students must learn to think algorithmically and computationally, to solve problems with varying levels of abstraction. These computational thinking skills have become so integrated into social function as to represent fundamental literacies. However, computer science has not been widely taught in K-12 schools. Efforts to create computer science standards and frameworks have yet to make their way into mandated course requirements. Despite a plethora of research on digital literacies, research on the role of computational thinking in the literature is sparse. This conceptual paper proposes a three dimensional framework for exploring the relationship between computational thinking and literacy through: 1) situating computational thinking in the literature as a literacy; 2) outlining mechanisms by which students' existing literacy skills can be leveraged to foster computational thinking; and 3) elaborating ways in which computational thinking skills facilitate literacy development."
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Teaching for Deeper Learning - Digital Promise - 4 views

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    "fter talking to 350 students, educators, and parents across 30 schools, they found few schools where powerful learning, in which most students were engaged and thinking critically, was happening across the board. However, they did find individual teachers who were making it happen on their own. In those classrooms, students were enthusiastically engaged, participating in challenging tasks that drew on their analytical and problem-solving skills. Mehta and Fine describe these bright spots in their new book, In Search of Deeper Learning: The Quest to Remake the American High School. Usable Knowledge sat down with Mehta and Fine, who is now the director of the teaching apprenticeship program at the High Tech High Graduate School of Education in San Diego, to find out how other teachers can replicate the successes they uncovered - and how to prepare teachers to facilitate the kind of deeper learning we'd hope to see in every setting."
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Drones Take Flight on Campus for Teaching, Research and Administrative Tasks | EdTech M... - 0 views

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    "Ten years ago, seeing a drone zoom over a college campus would have been unusual, to say the least. Today, however, several institutions are using the technology to support learning, research and even administrative work, such as capturing footage for a marketing video. Unmanned aerial vehicles have been in use since the 1990s, primarily to support military, border security and other public operations, according to the Federal Aviation Administration. Consumer adoption began to accelerate a few years ago as hobby drones became more advanced and less expensive. From 2014 to 2017, consumer drone shipments jumped worldwide by 7 million units, according to a Business Insider Intelligence analysis. That's about when higher education institutions began to realize UAVs could play a role on campus, according to Venkata Krishnan Seshadri, industry lead at market research provider Technavio. "Drones facilitate application-based, practical learning, which helps students understand and remember key theoretical concepts," Seshadri says. "Using drones significantly reduces risks and costs. For instance, in archeological-related courses, drones are used to capture aerial imagery, which increases the quality of learning without safety issues.""
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Teacher's Guide to 3D Printing Classes and Curriculum | All3DP - 4 views

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    "The most vital group within the 3D printing education equation that gets frequently overlooked are the teachers. The people that are directly tasked with preparing students for the modern workplace. There are fantastic educational pioneers out on the frontline, excited by 3D printing themselves, and transmitting this passion into their classrooms. Moreover, increasing numbers of schools are buying into 3D technology for the classroom and the potential for facilitating learning activities across the newly developed 3D printing classes and curriculum. But for teachers, there has to be a purpose behind the potential. Where do they go to find that purpose, particularly if they are not familiar with the 3D printing ecosystem themselves?"
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Introduction to Design Thinking for Educators Workshop | User Generated Education - 2 views

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    "I had the opportunity to facilitate a workshop on design thinking for educators at the New Mexico Association for the Gifted Fall Institute. Here is a round-up of what we did."
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Cardboard Creations: A Maker Education Camp | User Generated Education - 4 views

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    "Cardboard Creations Maker Education Camp utilized no technology (except for projecting images of example projects on the whiteboard) and low/no cost materials. Many of the discussions about and actions related to integrating maker education into educational environments center around the use of new technologies such computer components (Raspberry Pis, Arduinos), interactive robots for kids (Dash and Dot, Ozobots, Spheros), and 3D printers. These technologies are lots of fun and I facilitate Robotics and Computer Science with my gifted students and at one of my summer camps. The learners engaged in these high tech learning activities with high excitement and motivation. Such high excitement, engagement and motivation, though, were also seen at my low tech/low cost maker education camps: LED crafts, Toy Hacking and Making, and Cardboard Creations."
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12 Good Task Management Apps for Teachers ~ Educational Technology and Mobile Learning - 3 views

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    "Below are 12 good task management apps to help you enhance your productivity and facilitate your workflow. Some of the things you can do with these apps include: create memos and to-do lists to organize and prioritize your tasks and projects, record and share ideas with others, keep track of your work across different devices and platforms and many more. We invite you to check them out and share with us your feedback. Links to the apps are below the visual. "
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How might we develop self-regulated learners? - The Learner's Way - 0 views

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    A common question is how do we facilitate the development of independent, self-regulating learners. With an increased focus on the development of dispositional models for learning where the skills and mindset of the learner are crucial, how do we ensure that our learners move from requiring external regulation to a model of internal regulation?  
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5 Problem-Solving Activities for the Classroom - 3 views

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    "Problem-solving skills are necessary in all areas of life, and classroom problem solving activities can be a great way to get students prepped and ready to solve real problems in real life scenarios. Whether in school, work or in their social relationships, the ability to critically analyze a problem, map out all its elements and then prepare a workable solution is one of the most valuable skills one can acquire in life. Educating your students about problem solving skills from an early age in school can be facilitated through classroom problem solving activities. Such endeavors encourage cognitive as well as social development, and can equip students with the tools they'll need to address and solve problems throughout the rest of their lives. Here are five classroom problem solving activities your students are sure to benefit from as well as enjoy doing:"
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