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Teaching computational thinking without using a computer | Technology for Learners - 3 views

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    "omputational thinking is one of the core objectives that runs through the computing program of study in England from Key Stage 1 to Key Stage 4. Before computers can be used to solve a problem, computational thinking refers to understanding the problem itself and the ways in which it could be resolved. Software engineers and computer scientists for example, routinely engage in computational thinking. As a higher order thinking skill, computational thinking has applications both across and beyond the school curriculum. There are four key techniques to computational thinking: Abstraction - focusing on the important information only, ignoring irrelevant details Algorithms - developing a step-by-step solution to the problem Decomposition - breaking down the problem into smaller, more manageable parts Logic - looking for similarities among and within problems Learning to program is one of the best ways to develop computational thinking, as it uses each one of these techniques. My intention here is to show an example of a lesson in which computational thinking is taught at Key Stage 1 (5 to 7 years) through programming. I took the lesson plan (attached above) from The Barefoot Computing Project and I taught it to my 1st grade class last week.  It required the children to work in pairs to create step-by-step instructions through pictures.  The pairs then swapped each other's instructions, which they used to draw the 'crazy character' that the other child had in mind."
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Top 5 Coding Games for Kids That They'll Want to Play | - 4 views

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    "If you've been keeping up on edtech news in the past decade, you might have noticed that coding courses have been targeting younger and younger students every year. Starting in college? Lost cause. High school? Behind! Elementary school? Perfect. The younger and younger the lessons will start, until we learn how to pre-program babies to be tech geniuses. While this might seem like micromanagement of children's destinies to some, we must all face the truth: coding is the new writing. As computer programming skills become more and more crucial to future careers, coding will become more prevalent as a required skill for high school graduation. So, once we've faced the music about the need for students to start programming instruction young, where do we begin? Coding camps are all the rage right now, and well worth the expense, but not all parents can afford the additional cost of instruction. So, we took a look at a few of the more affordable coding games out there to see just what the worldwide web has to offer"
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The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views

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    "Guidelines and instructions are not the enemy of makerspaces.  Working through guided projects can help students to develop the skills that they need to further explore creatively.  It's true that some students can just figure it out, but most need that gentle push to get them started.  While things like LEGOs and K'nex are intuitive, many other activities are not.  If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do.  But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects.  Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved.  It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom.  It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one.  This is obviously not what we want in our makerspaces."
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Free Technology for Teachers: 5 Good Typing Instruction and Practice Sites for Kids - 4 views

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    "Last week I wrote a post about AlfaTyping which is a good site for creating and managing online typing courses for your students. Since I published that post I have received a couple of requests for other online typing instruction and practice sites. Here are some of the others that I've tried over the years. I have tried to exclude Flash-based games from the list."
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Making (in) History: Learning by Reinvention | Edutopia - 1 views

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    "The history classroom was a mess. There were wires, nails, brads, and wooden pieces on every desk, and students around me struggled with a difficult task. I knew that, in the middle of the mess, I had reached a good balance between student independence and teacher instruction, between hands-on experience and historical material, when one of my students looked up and said, "Mrs. Pang, this is fun! It's really hard, but it's fun." She looked back down at the length of wire in her hands and kept winding it onto a large nail. She was following instructions to create the electromagnet on a telegraph machine. This student and her partner got theirs to work on the second try. Through this small making project, they were exploring the history of innovation and communication. At the same time, they were learning about making electrical connections, how to use tools, and how to troubleshoot their work when it failed. And they said it was fun. In my mind, they were referring to Seymour Papert's kind of fun: hard fun."
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How to Build a 4WD Arduino Robot for Beginners - 4 views

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    "Remote controlled cars are fun, sure, but self-driving robotic cars are even more fun. In this tutorial, we'll build a four-wheeled robot that can drive around and avoid obstacles. I purchased this complete 4WD kit from AliExpress, but you could easily buy most of these components from an electronics store and put it together yourself. I recommend reading through all of the instructions before you start, as that will make some things clear that might be confusing on the first time through. Also, this may look like a very long, advanced project due to the length of the instructions, but it's actually pretty simple. No need to be intimidated - this is a beginner level project that you can get some satisfying results with, then build upon as you learn more. Don't like this style of robot? Here's some more Arduino robots you could easily build instead."
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The Myth of the Superhero Leader - Educational Leadership - 1 views

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    "They can't fly, but they can leap tall obstacles-if they stay balanced. In light of the many feats we ask principals to perform as instructional leaders-like guiding teachers to improve student outcomes and arranging for teachers' continued learning, all while overseeing budgets, placating parents, and addressing student behavior and mental health needs-principals might wonder if their job description should also include leap tall buildings in a single bound. Is the widespread notion of principals as instructional leaders tantamount to asking them to be superhuman? Where did this idea of principal as hero come from, anyway?"
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World's Simplest Electric Car: 6 Steps (with Pictures) - 1 views

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    "Playing with toy cars is synonymous to almost everyone's childhood. In this instructable, i decided to re-live those memories by making a simplest toy car powered by just a DC motor and a 9v battery. This project is for kids who are entering the world of DIY and need a simple project to start. This car is a sure shot DIY project that will never fail even in the first attempt. In case you decide to make this World's simplest electric car, don't forget to share your wonderful experiences in the comments section below."
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How Kids Learn Better By Taking Frequent Breaks Throughout The Day | MindShift | KQED News - 2 views

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    "Excerpted from Teach Like Finland: 33 Simple Strategies For Joyful Classrooms (c) 2017 by Timothy D. Walker. Used with permission of the publisher, W. W. Norton.  Schedule brain breaks Like a zombie, Sami*-one of my fifth graders-lumbered over to me and hissed, "I think I'm going to explode! I'm not used to this schedule." And I believed him. An angry red rash was starting to form on his forehead. Yikes, I thought, what a way to begin my first year of teaching in Finland. It was only the third day of school, and I was already pushing a student to the breaking point. When I took him aside, I quickly discovered why he was so upset. Throughout this first week of school, I had gotten creative with my fifth grade timetable. If you recall, students in Finland normally take a fifteen-minute break for every forty-five minutes of instruction. During a typical break, the children head outside to play and socialize with friends. I didn't see the point of these frequent pit stops. As a teacher in the United States, I'd usually spent consecutive hours with my students in the classroom. And I was trying to replicate this model in Finland. The Finnish way seemed soft, and I was convinced that kids learned better with longer stretches of instructional time. So I decided to hold my students back from their regularly scheduled break and teach two forty-five-minute lessons in a row, followed by a double break of thirty minutes. Now I knew why the red dots had appeared on Sami's forehead."
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Learning.com Partners with Codesters to Develop K-8 Coding Curriculum -- THE Journal - 0 views

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    "Ed tech company Learning.com is partnering with Codesters, a platform for K-12 computer science instruction, to develop EasyCode Pillars, an online interactive curriculum that incorporates coding challenges and game design into the classroom to cultivate students' coding skills. This digital literacy resource is designed to offer students a dynamic, hands-on coding experience, while providing teachers with an easy instructional solution for use in the computer lab or in the classroom."
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Contemplating the consequences of Constructivism - The Learner's Way - 2 views

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    Constructivism is one of those ideas we throw around in educational circles without stopping to think about what we mean by it. They are the terms that have multiple meanings, are at once highly technical and common usage and are likely to cause debate and disagreements. Constructivism in particular carries a quantity of baggage with it. It is a term that is appropriated by supporters of educational approaches that are in stark contrast to the opposing view; constructivism vs didactic methods or direct instruction. The question is what are the origins of constructivism and does a belief in this as an approach to understanding learning necessitate an abandonment of direct instruction or is this a false dichotomy?
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5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views

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    "With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
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The Key to Better Student Engagement Is Letting Them Show You How They Learn | EdSurge ... - 0 views

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    "A year into the pandemic, the instructional sands keep shifting from in-person, to remote, to concurrent (or hybrid) and back again. And almost every conversation I have with educators regardless of whether they are classroom teachers, instructional specialists or administrators is around student engagement. Sometimes these conversations are with administrators concerned about the increasing numbers of students on the schools D-F list or with teachers disconsolate about students who won't turn on their cameras, turn in work or participate in discussions and whose attendance (virtual or in-person) is sporadic at best. All of them are asking, with some urgency, about how we can boost student engagement under these difficult and fluctuating circumstances. From my vantage point, the causes and symptoms are multi-faceted. We need to partner with students-individually and collectively-to discover the root causes and empower them to be their own antidotes."
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How arts practices can be the foundation of teaching and learning - MindShift - 0 views

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    "Arts education is often an afterthought in schools, but Erica Rosenfeld Halverson, Professor and Chair of the Department of Curriculum & Instruction at the University of Wisconsin-Madison, thinks we've got it all wrong. In her new book, "How the Arts Can Save Education: Transforming Teaching, Learning and Instruction," Halverson argues not only do the arts belong in schools, but the core tenets of arts learning belong in every classroom. Education should use the arts-and especially the process of how artists create their work-as a blueprint to re-make more effective learning. "
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A Principal's Reflections: Shifting from Passive to Active Learning - 3 views

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    ""Nothing could be more absurd than an experiment in which computers are placed in a classroom where nothing else is changed." - Seymour Papert When it comes to improving outcomes in the digital age, efficacy matters more than ever.  Billions of dollars are spent across the world on technology with the hopes that it will lead to better results.  Tom Murray and I shared this thought in Learning Transformed: Educational technology is not a silver bullet. Yet year after year, districts purchase large quantities of devices, deploy them on a large scale, and are left hoping the technology will have an impact. Quite often, they're left wondering why there was no change in student engagement or achievement after large financial investments in devices. Today's devices are powerful tools. At the cost of only a few hundred dollars, it's almost possible to get more technological capacity than was required to put people on the moon. Nevertheless, the devices in tomorrow's schools will be even more robust. With that in mind, it's important to understand that the technology our students are currently using in their classrooms is the worst technology they will ever use moving forward. As the technology continues to evolve, the conversation must remain focused on learning and pedagogy-not on devices. Unfortunately, technology is not a magic wand that will automatically empower learners to think critically, solve complex problems, or close achievement gaps.  These outcomes rely on taking a critical lens to pedagogical techniques to ensure that they evolve so that technology can begin to support and ultimately enhance instruction.  If the former (pedagogy) isn't solid, then all the technology in the world won't make a difference.  As William Horton states, "Unless you get the instructional design right, technology can only increase the speed and certainty of failure.""
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Why College Students Turned From Being Down on Remote Learning to Mostly in ... - 0 views

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    "If you go back to the first days of the COVID crisis, when campuses across the country were shutting down, college students weren't very happy with emergency online learning. Surveys conducted then showed deep dissatisfaction, with as many as 70 percent saying they didn't like it. Low grades for remote instruction persisted for months. As the nation struggled under one of the worst public health threats in centuries, emergency instruction proceeded as the only viable way to keep higher education going, even though so few students liked it. Since then, things have taken a surprising turn. Today, 70 percent of college students give online and hybrid learning a thumbs-up."
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5 Essential Questions to Ask Before You Innovate in Your School | edSocialMedia - 8 views

  • Are you truly being innovative or just implementing technology to say you did it?
  • The innovation, in this case technology, must improve student learning.
  • Innovative technology must improve instruction.
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  • must become part of the fabric of instruction so that the teachers become more efficient and effective at how they motivate, engage and instruct students
  • What type of professional development for teachers, training for students and information sessions for parents must be implemented for the innovation to have a chance at being successful
  • Technology is changing by the minute and the pressure to be innovative accelerates the timeline for implementation. Be realistic, talk to other schools and districts about their process of implementing similar innovations, and learn from their successes and challenges
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    "ll the conversations about technology and education lead to 1:1, and Bring Your Own Device (BYOD) initiatives. Each concept has its benefits and challenges, which creates a spirited debate among educators. Add to this debate the ever expanding list of educational apps, programs and services being developed for teachers, students, parents and administrators, and you begin to feel the urgency to innovate in your school. Before you take the plunge consider these five essential questions:"
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