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Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
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Developing a Maker Mindset | Creativity Lab - Making in School - 0 views

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    "Fun fact: here at the Creativity Lab, Making isn't just about making things. Making is also about learning to see the world with new eyes, and developing deeper knowledge and understanding of the world around us. One of the ways we incorporate this idea is through using Agency by Design's thinking routines. Educators can easily integrate these routines into any subject - even those not typically associated with making, like the Humanities. The first routine, called Parts, Purposes, and Complexities, (PPC) is a great one to start with, and is applicable to physical objects as well as abstract ideas and constructs."
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Creative Lessons with Fake Texts, Tweets, Facebook Pages - 2 views

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    "What if Lewis and Clark had cell phones? What would JFK have posted on Facebook? What would Abe Lincoln have Tweeted? While it's fun to think about what how modern technology would have affected the past, it's also a creative way for students to demonstrate an understanding of historical figures, politicians, authors, or even plants and animals. Students love social media, and virtual impersonation tools provide an opportunity to bring some fun into assignments. All of the tools below are free, and can be used without creating an account."
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14 Tools to Turn Game-Obsessed Kids Into Genuine Game Designers | Common Sens... - 2 views

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    When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences. Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.
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5 Great Books On Using Minecraft In Education ~ Educational Technology and Mobile Learning - 3 views

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    "Since its release in 2009, Minecraft has sold millions of copies worldwide revolutionizing thus the gaming industry and providing game players with an endless world of possibilities. As a sandbox construction game, Minecraft has successfully and distinctively set itself from the crowd by incorporating the ethos of 21st century learning that include: creativity, challenge, problem solving, and strategic thinking all of which are adeptly adapted to the player's little gaming world. Minecraft provided players with the tools and resources to construct their own gaming reality and test their creative possibilities. In a relatively short time, Minecraft succeeded in marking a strong presence within the education sector  and became one of the leading educational learning platforms for students. As a culmination of its sweeping popularity among the educational community, Minecraft recently released  Minecraft for Education which is a website geared primarily towards providing teachers with a forum where they can share their ideas about how they use Minecraft in their teaching. Given this growing potential of Minecraft in education, we decided to compile the list  below featuring some of the best reads on Minecraft. These books will help you learn more about how educators are using Minecraft as a powerful instructional tool to engage students and teach different subjects."
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Fun Building Challenges: STEM Activities on a Budget - Kid World Citizen - 3 views

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    "When I was a Destination Imagination team leader, we had weekly challenges for our team to complete with minimal supplies, all found around the house. These fun building challenges were STEM activities on a budget! The innovation and creativity that came from the kids was phenomenal. It took practice, teamwork, strategic thinking, patience, and a sense of humor, but with practice my team grew together and became expert engineers. Here are 10 building, STEM activities you can do with materials you already have at home. The key to innovation and success is to repeat the activities several times, discussing strategy, what worked and didn't work, and how you will improve it next time. Remember to let the kids be in charge, and hold yourself back from interfering with their creative process. In all of the challenges, kids are invited to alter the materials in any way: tearing, folding, rolling, bending, etc."
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ISTE | 4 easy ways to fit maker activities into your curriculum - 0 views

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    " If student engagement equals deeper learning, then making school fun might just be the key to improved learning.  Imagine the looks on students' faces when you tell them that today, right there at school, their job is to become toymakers. Once they get over the shock, they'll be thrilled to create their own toys and channel their creative energy with an added bonus of fun. It may be the best head-fake technique ever for embedding the problem-solving and creative thinking skills that students will need for digital age jobs. Thanks to 3D printing and other maker tools, students can gain valuable STEM and technology skills while engaging their brains instantly and in new ways. And this will help them as they get older, according to Glen Bull, co-director of the Center for Technology & Teacher Education at the University of Virginia."
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The 14 Gifts of Design Thinking - Judy Imamudeen - 3 views

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    "I agree with Brene Brown about developing "shame resilience" and have found the usual tug of war between with teaching and mistake making diminishes when we introduce students to a mindset in which they appreciate the importance of recognizing our errors and strive for constant improvement. When I think about design thinking, I believe it could be a powerful way for students to experience their vulnerability and develop perspective taking, all the while creating real cool stuff-whether it is a piece of writing, a t-shirt, a rollercoaster, an app or, in my Early Year's classroom, a garden. They learn how to fail forward and create another prototype. This design sprint is not a destructive but constructive element because, although they spent a lot of time developing their idea, the focus shifts from the product itself to the user-who will reap the benefits of this redesign. It gets the kids to detach from what they are making to who they are making it for. This nuance has a relatively big impact on the process of improvement."
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Design Thinking in the Primary & Elementary Grades - Krissy Venosdale - 3 views

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    "If you're thinking about starting a Makerspace in your school, one thing you might want to consider is how to make sure kids are digging deep in their learning.  Questions to ask include: How can we tie the maker mindset into existing curriculum? How might we ensure that our students are going deep with their creativity, problem solving, and reflection? What learning experiences and opportunities do our students need? These questions are way more important than, "What stuff do I buy?""
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Can Schools Cultivate a Student's Ability to Think Differently? | MindShift - 0 views

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    "Entrepreneurship is often associated with people who assume the risk of starting a business venture for financial gain. However, entrepreneurs exist in many forms: They may be writers, carpenters, computer programmers, school principals or fundraisers, to name just a few examples. What they have in common is an "entrepreneurial mindset" that enables them to see opportunities for improvement, take initiative and collaborate with others to turn their ideas into action. Everyone is born with some propensity for entrepreneurship, which at its core is about solving problems creatively, according to Yong Zhao, a professor at the University of Oregon's College of Education. He is the author of several books, including, most recently, "Who's Afraid of the Big Bad Dragon? Why China has the Best (and Worst) Education System in the World." "We overemphasize the deficits of children, and that's not a good starting point. … If we let people flourish in their own ways, hopefully everyone will find something they want to do." Unfortunately, the current education system doesn't support the development of an entrepreneurial mindset, Zhao says, because of its reliance on standards, tests and a prescribed curriculum, which are all fundamentally incompatible with entrepreneurial thinking. Studies have shown an inverse relationship between countries' academic test scores and entrepreneurship levels, and between years of schooling and entrepreneurship levels."
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Design Thinking: A creative process for school change | The Curious Creative - 3 views

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    "During one of my workshops last year in Boston, Brad Ovenell-Carter (@braddo) put his visual notetaking skills to action. I took his lovely summary drawing and used ThingLink to add layers of information and elaboration."
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Creative Web Tools For and By Kids / FrontPage - 0 views

  • Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated.  An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.  
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    Creative Web Tools For and By Kids is a project designed for students, ages 9 to 14, to use emerging technologies for engaging, thinking, learning, collaborating, creating, and innovating. The focus is on the use of free, open-source, or minimal cost tools, so the project can be replicated. An underlying goal is to demonstrate how advanced technological applications for enhancing learning can be implemented with only a computer and Internet access.
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N.S. making plans to teach coding to students in every grade | The Chronicle Herald - 1 views

  • The province is drafting plans to make coding a part of the curriculum in every grade. Education Minister Karen Casey told a room of more than 600 students at the Big Data Productivity Congress in Halifax on Wednesday that learning coding will help prepare them for future careers. “We know that coding promotes problem-solving, teamwork, critical thinking, innovation and creativity,” Casey said. “And we also know that those skills are directly related to industries like computer programming, manufacturing, communications and more. And those are the industries that you will be going to.” The Education Department will finalize its plans over the course of the 2015-16 school year, and will introduce formal coding instruction in some grades in September.
  • Casey said the department has already laid the groundwork by teaching students in grades Primary to 3 about the basics of computer safety and problem-solving.
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    "The province is drafting plans to make coding a part of the curriculum in every grade. Education Minister Karen Casey told a room of more than 600 students at the Big Data Productivity Congress in Halifax on Wednesday that learning coding will help prepare them for future careers. "We know that coding promotes problem-solving, teamwork, critical thinking, innovation and creativity," Casey said. "And we also know that those skills are directly related to industries like computer programming, manufacturing, communications and more. And those are the industries that you will be going to." The Education Department will finalize its plans over the course of the 2015-16 school year, and will introduce formal coding instruction in some grades in September."
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It's 2019. So Why Do 21st-Century Skills Still Matter? | EdSurge News - 2 views

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    When tech giant Amazon announced its search for a second headquarters site, cities across the country scrambled to produce persuasive pitches. In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. To create compelling video arguments, student teams interviewed experts in economic development, researched state history and geography, and even wrote poems to sing the praises of their region. When Northern Virginia was ultimately picked as a new HQ site, students were as proud as any civic leaders from their community. The story offers a good example of how education is shifting as we wrap up two decades of the 21st century. Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In the process, they also learned plenty about social studies and civic engagement. For Loudoun County Superintendent Eric Williams, what makes such authentic learning experiences worthwhile is how they prepare students "to make meaningful contributions to the world."
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The Thinking Stick | Can you become Creative? - 0 views

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    Can you become Creative?
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Presentation Zen: 7 Japanese aesthetic principles to change your thinking - 0 views

  • Exposing ourselves to traditional Japanese aesthetic ideas — notions that may seem quite foreign to most of us — is a good exercise in lateral thinking, a term coined by Edward de Bono in 1967. "Lateral Thinking is for changing concepts and perception," says de Bono.
  • Beginning to think about design by exploring the tenets of the Zen aesthetic may not be an example of Lateral Thinking in the strict sense, but doing so is a good exercise in stretching ourselves and really beginning to think differently about visuals and design in our everyday professional lives.
  • Kanso (簡素) Simplicity or elimination of clutter.
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  • Fukinsei (不均整) Asymmetry or irregularity.
  • Nature itself is full of beauty and harmonious relationships that are asymmetrical yet balanced. This is a dynamic beauty that attracts and engages.
  • Shibui/Shibumi (渋味) Beautiful by being understated, or by being precisely what it was meant to be and not elaborated upon.
  • The term is sometimes used today to describe something cool but beautifully minimalis
  • Shizen (自然) Naturalness. Absence of pretense or artificiality, full creative intent unforced.
  • It is not a raw nature as such but one with more purpose and intention.
  • Yugen (幽玄) Profundity or suggestion rather than revelation.
  • Datsuzoku (脱俗) Freedom from habit or formula.
  • Seijaku (静寂)Tranquility or an energized calm (quite), stillness, solitude.
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6 Essential Tips for Designing Your Makerspace's Layout - 0 views

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    "When planning a makerspace, most think about designing for creativity. It's important to think about the types of projects that will be completed in the space, how many people will use the space at any given time, and the equipment on your must-have versus nice-to-have lists. However, there are also a few considerations that often go overlooked."
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