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What If Students Learned This Way Instead Of That? 10 New Ideas For Learning - 0 views

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    "Lately I've found myself squinting a bit at some of the practices and structures in teaching and learning. This squinting is less about efficiency or performance, but rather what effect each piece has-a kind of causal analysis. This is the cause, and it might have this effect. In trying to imagine what would be different if we did this instead of that, I was surprised at how education has settled one a small handful of models in light of so much possibility. Was it because we've found the magic formula, and in 2014 we're in an era of simple refinement? That we know "what works," and now it's all a matter of tweaks? That if teachers just listened and did what they were told and used #edtech and stuck to the script and if parents just read to kids and if poverty wasn't an issue and if classrooms were more inviting and we just used the data that is staring us in the face that it'd all somehow coalesce? So, this list. Other ideas for learning. I'm not saying any of these ideas are good-or even the least bit viable. I'm not saying they wouldn't be downright destructive, curiosity-snuffing intellectual abominations that'd take education back to the dark ages. I'm just wondering what would happen."
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Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
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Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking Thi... - 0 views

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    "While there are some very creative web tools out there, ThingLink is one of my favorites. It has earned this status by passing several of my key benchmark-tests for the classroom: It is dependable and accessible. Students need not fear that their work will be lost as it automatically saves. It is relatively easy to learn and use. Rarely does a lesson become more about "ThingLink" than the topic about which students are trying to express their knowledge. For new users, ThingLink allows you to upload a picture and active links to a variety of media, essentially making an image touchable as illustrated below."
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Turning 3-Year-Olds Into Scientists - The Atlantic - 1 views

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    "Anyone who has spent time with 3- or 4-year-olds knows it can be exhausting. They're talkative, mobile, and independent, with a penchant for asking questions about everything. But well-structured pre-kindergarten classrooms are designed to harness that unbridled energy into enthusiasm learning. Colorful posters on the walls and stations set up for small group work ensure that kids are engaged in the new concepts and skills they learn."
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7 Strategies to Help Students Generate Creative Ideas ~ Educational Technology and Mobi... - 2 views

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    "Here is a good infographic that grabbed my attention today as I was leafing through Debra's creativity Pinterest Board. The visual features some interesting tips to help in brainstorming creative ideas. I have gone through these ideas and I think these could be a useful resource to use with students. When students are working on a writing task or a classroom project, these tips could probably help them generate some innovative ideas and boost their thinking process."
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"Write About" May Be The Education Site Of The Year | Larry Ferlazzo's Websit... - 5 views

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    "Write About is a new site co-founded by educator John Spencer (his name may be familiar with readers since I've previously shared his work many times here). His co-founder is Brad Wilson. And they've created what might be the Education Site of 2014. Write About provides many (and I mean many) images with writing prompts. Students can write their response and do an audio recording of it. Teachers can create virtual classrooms and provide individual written feedback to student writing. Student creations can be shared publicly or just with their classmates. Teachers can change prompts or upload their own photos."
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No-Tech Board Games That Teach Coding Skills to Young Children | MindShift - 1 views

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    "Thanks in part to STEM education initiatives and the tech boom, coding in the classroom has become more ubiquitous. Computer programming tasks students to persistently work to solve problems by thinking logically. What's more, learning how to code is a desired 21st century career skill. There are several digital games designed for kids as young as 5 that turn coding into a fun activity, such as Kodable and Scratch Jr. But some game designers are going further back to programming's fundamentals by creating physical games that can't be found in any app store."
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Design Thinking with iPads |  IPAD 4 SCHOOLS - 7 views

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    "Design thinking is a powerful tool to really get your students thinking about and tackling a problem or topic at a much deeper level. It is a structured task that focuses on giving considerable time to thinking about and empathising with the people within the situation (Target audience or client), designing and prototyping a possible solution that is immediately challenged in order to improve it. It is used much in business and the design industry but can be used as a general classroom task within any subject area. It also gets students to work quickly without much introduction."
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Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
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Students Assessing Teachers: 10 Critical Questions - Brilliant or Insane - 0 views

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    "Like Donald Graves, I believe that the teacher is the chief learner in the classroom. I also believe that positioning ourselves as learners sustains our passion for our work. When we make a study of our teaching, we discover things we would not have otherwise. Lights flicker. We're continually inspired. What would happen if you became a learner and embraced the idea students assessing teachers? This has nothing to do with mandating the use of student feedback for teacher evaluation purposes. This kind of assessment is off the record. It's a gift that your students give you, and one that you might use in service to them."
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A Guide For Teaching With Analogies - - 5 views

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    "Analogies are one of the best kept secrets in education. Often used as multiple choice question items or as warm-ups to begin a lesson, analogies are use teaching and learning strategies because of their flexibility, ease of use, and tendency to force cognitive load on students. I use them constantly in my classroom, primarily due to their grab-and-go format. Any place, any time-verbal, drawing, exit slip, discussion, one-on-one, whole class, group work, begin class, end class, abstract or concrete thinking, analogies are imminently useful. They're also everywhere-debates, commercials, sitcoms, poetry, hip-hop, video games. What's not to love?"
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48 iPad Apps That Support A Student-Centered Workflow - 3 views

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    "If you use iPads in your classroom, you've likely been faced with the challenge of workflow-how work, data, and thinking are distributed, collected, and aggregated."
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27 effective ways to get students to pay attention - Daily Genius - 5 views

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    " Despite all your planning, hard work, grading at home, housekeeping in the classroom and (physical and virtual) paperwork world, and killer teaching skills, learning isn't going to happen if your students aren't really paying attention. They have to listen and participate in order to learn - at least a little bit. So what do you do with students who just aren't paying attention? Each student and each situation may require a little bit of a different approach - you wouldn't address kindergarteners the same way you'd address and deal with high schoolers."
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Lisa Nielsen: The Innovative Educator: 7 Must-Haves for Teaching + Learning with #BYOD ... - 0 views

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    "Are you allowing students to bring their own devices to learn where you work? If so, you'll want to become familiar with these seven digital resources.  Each resource is followed by a link to more information and advice for use in the classroom. What's great about all of these tools is they can be used in environments even if students have a regular phone without browser or app capabilities.  "
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Lucky Little Learners: Improve Writing with QR CODES - 0 views

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    "Do your students struggle with writing COMPLETE SENTENCES that make sense when read aloud?  How about using CAPITAL LETTERS to begin their sentences and PUNCTUATION MARKS to end their sentences?  Sometimes I feel like a broken record when it comes to these writing requirements in my classroom! My second graders are required to write a biography as one of their writing projects during the year and I knew that I wanted something to motivate them to do these skills without being that broken record when they show me their work.  I think I found the PERFECT MOTIVATOR...QR CODES! "
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Breakout EDU - You Had Me At Breakout! - 0 views

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    "Back in March of this year at the Future Ready Schools Summit at Leyden High School, I attended one of the featured speaker sessions led by James Sanders. It was a great session with lots of takeaways about meaningful digital learning. My biggest takeaway though, was one of the last things he mentioned in the session. I looked back at my notes and this is the last thing I typed… "Breakout room idea". James shared with us this breakout room idea and gave us a little background about how this all came about. He went on to explain to us that there are these escape rooms around the world where you pay to get "locked in" a room with friends and try to escape by solving puzzles and unlocking codes. He was in Edmonton, Canada, with some high school students playing one of these escape games and he was amazed at how hard these students were working during this game. James wanted to turn this incredible learning experience of problem solving and fun and into something that can be used in the classroom. I left there super excited about this."
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Engaging Parents to Sustain Making in Schools | Getting Smart - 5 views

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    "It's an exciting time to be a maker educator. It seems like everywhere I look, there's inspirational work happening in community fab labs, a school launching a new innovation program, or a library incorporating STEAM into its space. At St. Gabriel's in Austin, Texas, we entered the fray last fall with STEAM by Design, an approach to constructivist learning that uses classroom space in conjunction with a dedicated fab lab."
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Five BIG Themes for 2016 iPad Learning | teachingwithipad.org - 1 views

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    "I had the pleasure once again to work together with Richard Wells from New Zealand. He recently reworked his website from iPadwells.com to eduwells.com. Give it a look if you haven't checked it out lately! 2016 has arrived and iPad pedagogy has moved a long way in 6 years. Having iPads in your classroom is no longer about which exciting apps you can all use but more about empowering your students to discover and share their own iPad solutions for every situation. This requires collaboration between peers and a flexible mindset held by all in the room, including the teacher. It's about building on new habits held by young people to connect, create and share their learning. It's also about keeping in-touch with new developments to ensure our young people are ready for a rapidly changing world. Think less about teaching delivery or a "one-app-fits-all" model, and more about 21st century habits, and the development of an innovative mindset. (See this book for more details on this) We hope these help! Richard & Steve"
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