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Mathematical Mindset Teaching Guide, Teaching Video and Additional Resources - YouCubed - 0 views

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    "We have designed a Mathematical Mindset Guide to help teachers create or strengthen a growth mindset culture. This guide contains five Mathematical Mindset Practices along with links to teaching videos.  The videos all show Jo and Cathy teaching middle school students. There are different stages described in each practice to help capture the journey of a mathematical mindset classroom and the evidence teachers may collect along the way for their own reflection or for discussion with colleagues.  The guide has been designed for teachers to use in the process of self-reflection, or for coaches or administrators to use to encourage a mindset teaching culture. In the interactive version of the guide on this web page, you can click on the arrow buttons in the Expanding descriptors to see a short extract of Jo/Cathy teaching in the ways described. Our goal for the guide is to support a mathematical mindset journey of learning and growth. Teachers can work with the guide individually or in collaboration with others. The guide is intended to be non-judgmental, non-evaluative, and iterative in nature. When using the guide consider the classroom community as a whole rather than the teacher alone. It is also important to note that while the goal of the guide is to communicate all aspects of a mathematical mindset classroom, it is not always possible to find evidence of all practices in one lesson. We encourage teachers, coaches, and administrators to use this guide, and our reflection suggestions iteratively over multiple lessons."
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Guardians of History: Britannica's new choice-driven historical adventures - @joycevale... - 4 views

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    "Your voice launches the immersive audio adventure that is one part Oregon Trail, one part Back to the Future, one part Choose Your Own Adventure, and one part classic radio theater. Guardians of History players become Time Travel Agents to explore historical civilizations and learn about the characters and institutions that influenced them. The free, choice-driven adventure is designed for all ages-both students and enthusiasts. A version is designed for players under 13. Time travel begins when you enable tell your smart speaker-Amazon Echo or Google Home, either "Alexa, open Guardians of History," or "OK Google, open Guardians of History." And, if you are using a screen-enabled device like Echo Show, Echo Spot or Google Home Hub, you will be able to see supporting illustrations to enrich the story."
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Posters - The Learning Scientists - 3 views

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    A series of resources (posters, videos, books) to support study skills for students. Great visuals accompanied by helpful instructions. Lots to dig into.
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Video Game Design with Elementary Learners | User Generated Education - 0 views

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    "In order to support interest and passion driven learning (all - I mean all - of my students play video games) as well as address cross-curricular content area integration of language arts, science, and technology standards, I had my gifted elementary learners, grades 2 through 6, do a semester long project on video game design."
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How Much Screen Time? That's the Wrong Question | Edutopia - 1 views

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    "At the end of 2016, I found myself mentally exhausted and barely able to string together a coherent thought or formulate an original idea. As I swiped through my social media feeds for inspiration-or maybe procrastination-a nagging feeling hit. I needed a break from screen time. Pediatricians, psychologists, and neuroscientists warn of potential negative consequences associated with constant mental stimulation as a result of interacting with our devices. Without a screen-free space for my brain to relax, stop firing, and just think, I felt incapable of significant mental processing. I could blame the technology for thwarting my attempts at creative thought, or I could blame myself for taking the easy route and using my devices to constantly stimulate my brain. Though I chose to blame myself, I am finding a lot of support for the idea of blaming technology when discussing the idea of screen time. Get the best of Edutopia in your inbox each week. Mobile devices have the potential to provide amazing learning opportunities as well as great distractions. They can further social interactions to help us build stronger connections in our communities, or allow us to destroy relationships by hiding behind a screen. In the book The Triple Focus: A New Approach to Education, authors Daniel Goleman and Peter Senge describe three essential skills for surviving in a society increasingly dominated by internet-enabled devices: focusing on ourselves, tuning in to others, and understanding the larger world. While the authors apply these concepts to the broader field of social and emotional learning, these same foci also apply as we address the issue of screen time with our students and children."
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PRTV - PROJECT ROCKIT - 0 views

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    "We're excited to be partnering with Google / YouTube to bring you PROJECT ROCKIT TV - creating conversations around the kind of stuff we don't often get to talk about at school. Through our twelve-part series, we answer questions from students, like: How do I handle hate in online gaming?  How can I better support friends when times are tough? What should I do if someone is pressuring me to send private photos? How can I make good stuff go viral?"
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ISTE | 3 reasons to use Scratch across the curriculum - 2 views

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    "Scratch has become a popular way to introduce coding to young people around the world. Yet many schools are just beginning to realize the potential of Scratch to support project-based learning across subject areas and grade levels. How can you integrate Scratch into your curriculum to help students learn to think creatively and work collaboratively? Here are three things to know about Scratch - and the opportunities it opens up for learners with diverse interests and backgrounds."
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Edutech for Teachers » Blog Archive » The Weekly Edtech Smackdown: Vol. X - 0 views

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    "Welcome to the weekly edition of The Edtech Smackdown-a collection of digital resources containing a few of my most favorite activities, tools and articles curated from various social media spaces throughout the past week. Check out some super cool edtech gems right here, right now and get ready to use these ideas to support learning and to engage students in your classroom!"
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Welcome, Inventors! | Explore MIT App Inventor - 1 views

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    "App Inventor is a free, cloud-based service that you access using a web browser (Chrome, Firefox, Safari). With these beginner-friendly tutorials, you will learn the basics of programming apps for Android devices. You will need:      * A Mac or Windows computer (see system requirements)      * A free Google account (Gmail or school email tied to Google      * An Android mobile device (phone or tablet). If you don't have a mobile device, you can still use App        Inventor with the on-screen Emulator To see your app on your phone as you build:      * Follow the instructions to connect your phone to App Inventor on your computer      * If you hit any snags, we're here to help! Teachers: Get support and tips for preparing for App Inventor hour of code with your students."
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Important Skills Kids Learn Through Coding - WeAreTeachers - 3 views

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    " definitely don't claim to be a tech pro-if something breaks, I immediately call tech support to get it fixed. But I do believe in coding and making it part of a child's curriculum. In recent years I've been working with a lot of new teachers who are unsure about how to integrate technology in their classrooms. I've been a classroom teacher, and I get it: Sometimes it's hard to make the connection. "Why is this important? Don't I have enough to do already?" However, once you realize how much technology can aid your other curricula, you see that it's worth the time and energy. Coding definitely teaches students tech skills, but that's only the beginning. Take a look at these 10 other benefits you'll see when you teach kids how to code."
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Kindergarten Diva: Ten Tips for Meaningful Play in the Kindergarten/Grade 1 Classroom - 1 views

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    "Kindergarten teachers agree that their students need time to play each day-60 minutes of free play is a recommendation we often hear. This is supported by countless studies, a statement from Council of Ministers of Education in Canada, and Manitoba Education's recent document, A Time for Learning, A Time for Joy. But what happens when you teach a multi-age kindergarten and Grade 1 class? You know that your kindergarten kiddos need play and you want to provide a developmentally-appropriate program. And, you recognize that Grade 1 kids need play too, but you don't feel you can spare the time given the huge demands of literacy and numeracy achievement and reporting. What is a teacher to do without short-changing the kids or missing out on important instructional time? Here are ten tips to inspire you and provide some ideas for your classroom practice."
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New MOOCs: Teaching AI in primary and secondary classrooms | CSER Digital Technologies ... - 2 views

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    "Artificial Intelligence (AI) is driving the next wave of technological innovation and is changing almost every industry around us. With the expansion and ubiquity of AI being a motivating factor in the decisions and need for all children to develop their understanding of Computer Science, it is logical that children also must need to develop their understanding of AI itself. We have two free teacher professional development MOOCs in AI available to suit your year level: Teaching AI in the Primary Classroom and Teaching AI in the Secondary Classroom. Our AI courses are presented in two related parts. Firstly, we provide school teachers with an overview of AI, unpacking AI and key concepts across both MOOCs. The second half of our AI MOOCs are specific to the year level you have selected (primary or secondary). In these units, we present the practical implementation of classroom activities that engage students in learning about AI, including support for teachers about the design and assessment of learning activities. You may complete one or both primary and secondary courses! From the 21st of June, our "Overview" units will be available to access, with the second half of the course being available in July. Registration is now open!"
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Team Building Activities That Support Maker Education, STEM, and STEAM | User Generated... - 4 views

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    "Working as a productive and sensitive member of a team is looked upon by STEM-based companies as being a requirement to being an effective and contributing employee: As technology takes over more of the fact-based, rules-based, left-brain skills-knowledge-worker skills-employees who excel at human relationships are emerging as the new "it" men and women. More and more major employers are recognizing that they need workers who are good at team building, collaboration, and cultural sensitivity, according to global forecasting firm Oxford Economics. Other research shows that the most effective teams are not those whose members boast the highest IQs, but rather those whose members are most sensitive to the thoughts and feelings of others. (http://fortune.com/2015/03/05/perfect-workplace/) In academia, the majority of research in STEM fields is conducted through collaborations and working groups, where a diversity of ideas need to be proposed and analyzed to determine the best strategy(ies) for solving a problem. In the technology sector, product development is done as a team, with specific roles for each individual but its success is predicated on each member of the team providing a different skill set / perspective. Thus, students who are interested in both academia and industry will benefit from learning how to successfully work in a diverse team. (https://teaching.berkeley.edu/diversity-can-benefit-teamwork-stem#sthash.mHRBJQtV.dpuf) What follows are some team building activities that use collaboration to explore and solve STEM-related challenges. Note that most of them require minimal supplies - costs."
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Inaburra Makerspace - Home - Linkis.com - 0 views

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    The Makerspace initiative allows students and teachers access to resources to construct modern knowledge which enables them to build, explore, create and develop strong problem-solving skills. Most consider this as a purely "fun" activity, as a result guided by the teacher it naturally develops skills in many areas of STEAM. These resources are curated in "Pop-up Makerspace" units which can be flexibly used.
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Vineet Madan: The Digital Transformation of Education: A 21st Century Imperative - 7 views

  • As we push forward with the digital transformation of education, it's worth taking a look at just how greatly technology can impact teaching and learning in this country -- and what's at stake, not just for our students but our society as a whole.
  • the very real task of connecting them more closely to their coursework, to their teachers and to each other.
  • Increasing engagement is about
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  • students thirst for connections between what they're learning in the classroom (and how) and what they see happening in the real world
  • One of the best ways to do this is to use technology to collect data that tells us where they're strong and where they're weak, how they learn best, and use this data to create personalized pathways
  • The simplest reason why we should continue our push to bring technology to our classrooms is also the best one: it works
  • we must listen to feedback from our teachers and make sure that they have the training and support they need to implement this technology effectively.
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How To Use Technology To Increase Student Achievement Is Not a Mystery! -- THE Journal - 0 views

  • redesigning the curriculum to take advantage of the affordances of the 1-to-1 mobile devices that were being used. The technology was not bolted onto an existing curriculum
  • Most importantly, they developed into a community of practice — a professional group of educators who work with each other, who support each other
  • Adding technology to direct-instruction, paper-and-pencil-based pedagogy, will have little impact
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  • the school had a vision
  • emphasized inquiry pedagogy along with the development of key 21st century skills such as self-directed learning and collaborative learning
  • One-to-one is the only way to go
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Education Week: Backers of '21st-Century Skills' Take Flak - 0 views

  • The phrase “21st-century skills” is everywhere in education policy discussions these days, from faculty lounges to the highest echelons of the U.S. education system.
  • Broadly speaking, it refers to a push for schools to teach ­­­critical-thinking, analytical, and technology skills, in addition to the “soft skills” of creativity, collaboration, and communication that some experts argue will be in high demand as the world increasingly shifts to a global, entrepreneurial, and service-based workplace.
  • But now a group of researchers, historians, and policymakers from across the political spectrum are raising a red flag about the agenda as embodied by the Tucson, Ariz.-based Partnership for 21st Century Skills, or P21, the leading advocacy group for 21st-century skills. Array of Skills In the Partnership for 21st Century Skills’ vision for K-12 education, the arches of the rainbow depict outcomes, while the pools represent the resources needed to support those outcomes. But critics contend that states implementing this vision might focus too heavily on discrete skills instruction, at the expense of core content. SOURCE: Partnership for 21st Century Skills Unless states that sign on to the movement ensure that all students are also taught a body of explicit, well-sequenced content, a focus on skills will not help students develop higher-order critical-thinking abilities, they said at a panel discussion here in the nation’s capital last week.
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