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John Evans

Lisa Nielsen: The Innovative Educator: Stop trying to figure out if screentime is good ... - 0 views

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    "You may have read the recent New York Times story No Child Left Untableted. Like others before it (Seeing no progress, some schools drop laptops), these stories have the wrong focus. They narrow in on the tool itself, and draw apocalyptic conclusions -- Technology May Be Destroying Children! -- rather than drawing attention to the goal of the learning experience, and how the tool may best help achieve it."
John Evans

Instructure Launches Minecraft MOOCs for K-12 -- THE Journal - 0 views

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    " "Even young kids have gotten very adept at Minecraft, so it can be quite intimidating for teachers," said Jason Schmidt, an instructional technologist for Bennington Public Schools who will teach the four-week MinecraftEdu MOOC, in a prepared statement. "If I can help get teachers over that hump, imagine how delighted students will be to have a learning environment tailored to their interests for a change." The other, Minecraft for Educators, "is a course for teachers who are wishing to gamify their learning experiences and deliver a unique pedagogy that will engage, enthuse and keep learners coming back for more," according to information released by the company. Both MOOCs are available through the Canvas Network. Minecraft for Educators will start January 26, 2015 and run through March 9. The company has also released a Minecraft app to allow students to submit assignments to the Canvas learning management system from within the game. Using the app, students can tag what they've made in the game for their teachers to visit, upload books they've written in game directly to the speed grader or use the game's circuitry tool to complete assignments that will be automatically graded. A video demonstration of the app is available at YouTube. Other MOOCs for teachers in the suite include: Digital Literacies 1; Digital Literacies 2; Five Habits of Highly Effective Teachers; Teachers without Borders: Educating Girls; and Tinker, Make and Learn. Among the other MOOC offerings in the new suite is a course designed specifically for parents, Parenting in the Digital Age, which aims to help them address issues such as cyberbullying, digital citizenship, exposure to inappropriate content, media literacy and screentime. Taught by Andrew Swickheimer, director of technology at Noblesville Schools, the self-paced course opens September 22. "Parental involvement in K-12 education has one of the biggest impacts on a child's commitment to learning," said Jared Stein, vice pres
Phil Taylor

Kidscreen » Archive » Parents are screen addicts, too-but that's not the whol... - 0 views

  • Today’s teens live in both a real and virtual community, and the latter has infinite libraries and schools, radio stations, shopping malls, game arcades and much more. Their time in that community can’t be quantified, because it’s entirely integrated into their lives. It shapes and reflects their identities.
  • I believe that our interactions with technology have become so instinctual and embedded that we can’t accurately answer a “how many minutes” question.
Phil Taylor

- Stop trying to figure out if screentime is good for students - 2 views

  • study what happens when students use these devices to connect, develop, grow and create. We also need to understand that success in the 21st century can not be measured by the bubble tests that were created to measure an industrial model of schooling.
  •  Do we want students to read, write, calculate, receive instant feedback, make global connections, develop a learning network, publish to the world? Of course we do.
John Evans

Are your kids always staring at screens? |  IPAD 4 SCHOOLS - 1 views

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    "Yes, as a parent or teacher you might feel you are in a constant fight and you may win some and loose some battles but if we are careful, I believe we will win the war. With some thought and a positively mindset, this screen time might create a generation of thinking, creative and collaborative people. By setting up structures to help the children self-manage their screen time, I am hoping that I can already see the benefits of what these apps have to offer transferred to 'real-life' with two girls who are happy to help, keen to solve problems and create projects of their own design. Make sure you make some time to showcase the results of their more productive device use and it will encourage more."
Phil Taylor

Lisa Nielsen: The Innovative Educator: Screentime - Focus On Quality, Not Quantity - 0 views

  • The problem is that screens have been misunderstood by society and even by organizations like the APA. This was uncovered earlier this year when APA member Dimitri Christakis revealed that their research was conducted before anyone knew the iPad, or similar interactive screen devices, existed
  • Would we ever discuss limiting book time? Would we ever tell children they’re spending too much time learning? Would we say think critically, but only in moderation
  • What’s important is that we stop judging screens and start looking at and guiding young people in their use of screens
Reynold Redekopp

Heavy Screen Time May Cause Premature Changes In Brain Structure Among Kids: Study | Te... - 2 views

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    Effects on the brain of screen time on children
Keri-Lee Beasley

The data on children's media use: An interview with Michael Robb - Rafael Heller, 2018 - 3 views

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    Interview on children's media use. News = hyperbolic & alarming. Evidence = more balanced.
Phil Taylor

Not all screen time is equal: Some considerations for schools and parents - Shooting Az... - 0 views

  • According to Livingstone and Blum-Ross ‘screen time’ “is an obsolete concept. As digital media become integrated into all aspects of daily life, it is more important to consider the context and content of digital media use, and the connections children and young people (and parents) are making, or not, than to consider arbitrary rules about time.”
John Evans

How Much Screen Time? That's the Wrong Question | Edutopia - 1 views

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    "At the end of 2016, I found myself mentally exhausted and barely able to string together a coherent thought or formulate an original idea. As I swiped through my social media feeds for inspiration-or maybe procrastination-a nagging feeling hit. I needed a break from screen time. Pediatricians, psychologists, and neuroscientists warn of potential negative consequences associated with constant mental stimulation as a result of interacting with our devices. Without a screen-free space for my brain to relax, stop firing, and just think, I felt incapable of significant mental processing. I could blame the technology for thwarting my attempts at creative thought, or I could blame myself for taking the easy route and using my devices to constantly stimulate my brain. Though I chose to blame myself, I am finding a lot of support for the idea of blaming technology when discussing the idea of screen time. Get the best of Edutopia in your inbox each week. Mobile devices have the potential to provide amazing learning opportunities as well as great distractions. They can further social interactions to help us build stronger connections in our communities, or allow us to destroy relationships by hiding behind a screen. In the book The Triple Focus: A New Approach to Education, authors Daniel Goleman and Peter Senge describe three essential skills for surviving in a society increasingly dominated by internet-enabled devices: focusing on ourselves, tuning in to others, and understanding the larger world. While the authors apply these concepts to the broader field of social and emotional learning, these same foci also apply as we address the issue of screen time with our students and children."
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