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Prizewinning Educational Games from the Nobel Foundation | AvatarGeneration - 5 views

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    "Marie Curie, Martin Luther King Jr, Albert Einstein, Sir Alexander Fleming, Mother Teresa; all of these amazing individuals have one thing in common - winning the Nobel Prize. The Nobel Prize is one of the most highly regarded awards given to people working in the fields of literature, medicine, physics, chemistry, peace, and economics. But the Nobel Foundation is more than just an award giving Foundation, and has branched out into creating educational content related to the hard work done by Nobel Prize winners. Not only does their website contain video clips, documentaries, literature and history related to the winners, but it has over 29 interactive educational games for students to learn about key scientific, economic, literature and peace concepts."
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Educational Hub - Contraption Maker - Play. Make. Learn. - 1 views

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    "Are you an educator who would like to try Contraption Maker in your classroom or after school program? Then email Deborah Fike (deborah@spotkin.com), Spotkin's Director of Educational Outreach, to receive free copies of Contraption Maker for your school-owned devices. You can also subscribe to our educator mailing list for up-to-date news."
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Maker Education and Social-Emotional Development | User Generated Education - 2 views

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    "Maker education, when planned around skills acquisition, can enhance social-emotional development. Self-Awareness: Making in all its forms requires a full range of skills including cognitive, physical, and affective skills. Given this need for multiple and diverse skill set, effective and successful making comes from an accurate assessment of one's strengths and limitations as well as having optimism and confidence that challenges can be overcome within the making process. Example questions related to self-awareness and making include: What strategies am I using to increase my awareness of my emotions and how they influence my performance during the making-related tasks? What are my strengths given this particular making task? What are my limitations and how can I use my strengths to overcome them?"
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The Key to Coding - Part 1 | Mr Kemp - 0 views

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    "If we are to be completely honest with ourselves, the concept or theory behind computer science in the curriculum is not new, well not within Early Years Education. If we stop and think for a minute, what is happening when we code? We end up with - Problem Solving. Plain and simple……Computer programmers, computer scientists……solve problem! Our young learners spend every day solving and overcoming problems and obstacles. As educators, we set up scenarios, we pose problems and we guide the children towards finding strategies. These challenges are often in Maths and Science lessons but we sometimes see them in Physical Education and language classes too. We always strive to relate these problem solving skills to contexts, it makes sense if children can relate to real life scenarios. And this is where coding fits in."
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My Top Five Educational Augmented Reality Apps - Learning Inspired - 0 views

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    "Augmented Reality is a hugely engaging phenomenon that has never been more accessible. Explaining what Augmented Reality is, is a bit like trying to describe the difference between a 3D shape and a 2D shape. Seeing it and using it will give you a much better understanding of what it is. Essentially, augmented reality creates a three dimensional animation that can be viewed through the iPad's camera. This creates the effect of the animation being a physical structure in the room with you that you can interact with through an app. Again, to show is much easier than to describe, and so this blog will do just that. Before I dive in to my personal favourites, I feel that it is important to highlight the educational implications of augmented reality apps. Yes, the ability to use this kind of technology is impressive and engaging, but what does it bring to teaching and learning? Well, there are a number of ways that it can help to spur on creativity, story writing, research, computing skills and so on. I will explain each app's potential and educational impact as we go along…"
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Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views

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    "Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
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Maintaining Your Sanity In The Pressure Game Of Teaching - 1 views

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    "One year ago, I wrote the article, Why Good Teachers Quit. It was hard to write and I struggled with sharing my friend's frustration and exhaustion. Yes, it was actually about a friend and not me. Today, I am happy to report my friend is still teaching. I am also sad to report her situation is no better. In fact, I might even say it has gotten a little bit worse. She still works long, hard, physically and mentally exhausting days. She is still overwhelmed by data and binders and often superhuman-like expectations. She still does it everyday because she knows she makes a difference to her students, to their lives, and their learning. The article I shared created a conversation I was humbled to read. Every few weeks, I would check the link and see a few new comments posted. Recently, I had another friend tell me that an educator she connects with from across the country via Facebook posted it. It thrills me that others enjoyed the article and it continues to live on a year after I shared it with TeachThought. It also scares me in so many ways. It frightens me that there are so many good educators who feel the same way. It scares me that there are so many educators who feel helpless in their fight to achieve more for themselves and for their students. It saddens me that the conversation has turned to unions and stress-related health sabbaticals for many teachers."
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#PhysEdSource - PhysEdSource.com - 0 views

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    "PhysEdSource.com is an online dynamic directory that aims to provide useful links and other helpful resources for Physical Education Professionals."
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Educator Resources | Agency by Design - 0 views

  • A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one’s physical and conceptual environment—in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds.
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    "A key goal of maker-centered education is to help young people and adults feel empowered to build and shape their worlds. Acquiring this sense of maker empowerment is strongly supported by learning to notice and engage with the designed dimension of one's physical and conceptual environment-in other words, by having a sensitivity to design. This sensitivity develops when young people and adults have opportunities to: look closely and reflect on the design of objects and systems, explore the complexity of design, and understand themselves as designers of their worlds."
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Pupils to study Twitter and blogs in primary shake-up | Education | The Guardian - 0 views

  • The proposals would require:• Children to leave primary school familiar with blogging, podcasts, Wikipedia and Twitter as sources of information and forms of communication. They must gain "fluency" in handwriting and keyboard skills, and learn how to use a spellchecker alongside how to spell.
  • Children to be able to place historical events within a chronology. "By the end of the primary phase, children should have gained an overview which enables them to place the periods, events and changes they have studied within a chronological framework, and to understand some of the links between them
  • The six core areas are: understanding English, communication and languages, mathematical understanding, scientific and technological understanding, human, social and environmental understanding, understanding physical health and wellbeing, and understanding arts and design.
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  • An understanding of physical development, health and wellbeing programme, which would address what Rose calls "deep societal concerns" about children's health, diet and physical activity, as well as their relationships with family and friends. They will be taught about peer pressure, how to deal with bullying and how to negotiate in their relationships.
  • The proposed curriculum, which would mark the biggest change to primary schooling in a decade, strips away hundreds of specifications about the scientific, geographical and historical knowledge pupils must accumulate before they are 11 to allow schools greater flexibility in what they teach.
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Of All the Things I Miss This Year, Hugging Students is at the Top of the List - 0 views

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    "Good morning! Stay six feet away. Pull up your mask. Don't forget to wear it at all times, even outdoors. Wash your hands. Go straight to your desk. Do not pass go. Do not collect 200 germs. Goodbye! Wash your hands. Pull up your mask. Leave one at a time. Don't touch anything or anyone on your way out. See you tomorrow! This is pandemic education. It can feel so cold, so impersonal. The safety restrictions are necessary to keep COVID at bay, but what is this distance doing to our students? Plenty of research indicates that there are both physical and mental health benefits from hugging and other physical contact. Hugs reduce the negative effects of stress on the brain, by deactivating the part of the brain that responds to threats. They increase levels of oxytocin, the feel-good hormone, and ironically, may even boost the immune system. So this year's lack of contact could be taking a toll, especially on those students who don't receive much affection at home."
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16 Cool iPad Math Apps (That Your Child Might Actually Love!) - 4 views

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    "If your iPad is drowning under the weight of mindlessly fun physics games or poor quality educational apps, then check out this list of 16 maths iPad apps that are actually both educational and great fun!"
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5 Helpful Resources to Get You Started Teaching with iPad ~ Educational Technology and ... - 0 views

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    "Last week we shared with you ' Evaluating Apps for the Classroom' a free interactive guide from Apple Education to help you make the best of educational apps in your instruction. Today we are featuring with you some interesting materials from 'Get Started Teaching with iPad' series.These are courses created specifically for teachers. Each of these courses provides tips and resources for integrating iPad in the instruction of one of these subject matters: elementary math, elementary science, and elementary literacy. We have also added two more resources for high school physics and chemistry teachers."
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Educators Need to be 21st Century Learners Too… - 3 views

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    "What is 21st century learning? It is collaboration. It is creativity. It is critical thinking and problem-solving. It is research and information literacy. It is digital citizenship. It is responsible use. We expect our children to develop these skills. We integrate these skills in our every day lessons so that our students can grow and expand their knowledge. We create spaces so that our students can create and collaborate, whether it is a physical space or a virtual space. We expect our students to be good digital citizens, using devices, programs, and tools responsibly.  We want our students to ask questions and explore for answers.  We expect our students to learn, grow, and then reflect on that learning. So, wouldn't we expect the same skills for ourselves as educators and professionals?"
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Smart Moves: The New PE | Edutopia - 0 views

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    Smart Moves: The New PE Collaborative games, zip lining, and classroom aikido are part of a new physical education movement that makes kids smarter
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Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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Physics Java Applets by C.K.Ng - 0 views

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    Learn Physics using java applets. Sections Mechanics, Light & Wave, Electromagnetism and Electronics. Also has Chinese version
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