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Phil Taylor

Reflecting about life online | MediaSmarts - 2 views

  • Internet access is universal, with 99% of students able to access the Internet outside of school.
  • Close to half (49%) of students in Grade 4 have access to their own phone or someone else’s phone on a regular basis
  • online life has become increasingly social, with social networking now an integral component of many online activities.
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  • I think it’s easy, as a parent, to fear new technologies.
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    "I think it's easy, as a parent, to fear new technologies."
John Evans

Free Technology for Teachers: Code Maven and Game Maven Teach Kids to Program Their Own Games - 1 views

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    "Code Maven and Game Maven are interactive programming tutorials from Crunchzilla. Code Maven and Game Maven use the same style as the popular Code Monster javascript programming tutorial. That style is to present a piece of code with instructions on one side of the screen while providing a visual of the outcome on the other side of the screen."
John Evans

Technology is Helping Students to Adopt Their Own Learning Style - EdTechReview™ (ETR) - 9 views

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    Learning is the process of acquiring new knowledge. Learning style is an individual's natural pattern of acquiring something that is new and knowledegable. Different people have different learning styles. Some learn by reading, some by hearing, some by writing while many others do so by watching. Learning may
John Evans

Make Your Own Icebreakertags ✄ Icebreakertags.com - 3 views

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    "e you an event organizer? Do you want to help people easily strike up a conversation? That's what Icebreakertags are for. Similar to name tags, people attach these conversation starters to their clothes, but instead of a name, they answer a question."
John Evans

Pixabay - Free Images - 8 views

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    " Sign up now! Learn more Find stunning public domain images ... or share your own photos with our awesome community"
Nigel Coutts

Genius Hour - Why we scaffold - 3 views

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    Genius Hour - The idea is simple, identify a block of time and give it over to the students as an opportunity for them to create a learning experience of their own. But while the idea is simple implementing such a plan can be challenging and there are aspects of such a project that require careful planning and a clear philosophical understanding before you begin.
John Evans

Makers in the Classroom: A How To Guide | EdSurge News - 5 views

  • At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
  • Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
  • Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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  • In Making-focused curriculum, the goal is to focus on the Making process and skills, shifting from a focus on academic content/standards to a focus on the Making itself. A kindergarten study of sewing, a robotics elective, or a few class sessions on programming with Scratch fit this model. An important consideration is whether to concentrate on process (such as ideation and prototyping), skills (such as soldering, programming, and sewing), or both, and then tailor instruction to fit those goals. When I design Making classes that focus on process, I have my students write reflections and engage in whole-class discussions to help students think about how they worked through obstacles throughout the project process.
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    "You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
Phil Taylor

Part 5…Beyond the Shine : Supporting Technology with the SAMR Model plus Ten Great Resource Sites | 21 st Century Educational Technology and Learning - 0 views

  • It really comes down to the tool fitting the task and learning target. An understanding of the SAMR Model allows educators to reflect on their own progress while investigating ways to use educational technology in a useful and productive way.
John Evans

Blended Learning: Personalizing Education for Students - 3 views

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    "Blended Learning: Personalizing Education for Students"
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