Skip to main content

Home/ Literacy with ICT/ Group items matching ""library resources"" in title, tags, annotations or url

Group items matching
in title, tags, annotations or url

Sort By: Relevance | Date Filter: All | Bookmarks | Topics Simple Middle
John Evans

Six Top Sources for Free Images, Video, and Audio | Cool Tools | School Library Journal - 5 views

  •  
    "I've written about a number of video, audio, and collage creation tools, with WeVideo, Audacity, and PicMonkey topping some of my lists. However, it can be a challenge for students to locate copyright-friendly media when using these tools for presentations or idea sharing. It's always best for students to create materials or use ones that are in the public domain. Here are some of the best resources I've found for the latter."
John Evans

Getting Started - 0 views

  •  
    ""Getting Started" includes a set of curated, introductory resources are for those new to making or interested in learning more about what making is and its potential impact in education. It also provides practical, concrete ways for integrating making into educational settings."
John Evans

Self-Education Resource List - 0 views

  • The internet is an invaluable resource to self-educated learners. Below is a list of some of the most helpful sites out there including opencourseware materials, free libraries, learning communities, educational tools, and more.
John Evans

Librarian Chick - Free and Open Source Educational Resources - 0 views

  •  
    A vast number of resources on this wiki. Scroll down the Front Page as they are all listed there.
John Evans

The Adventures of Library Girl: Learner Centered Digital Literacy - 1 views

  •  
    "As I headed to South Dakota, I wanted to talk about digital literacy as it relates to the whole learner. I wanted to focus as much (if not more!) time on resources for helping our kids harness the power of digital tools to achieve their goals, to solve real problems and to do actual good in the world, as we did on resources for keeping them safe.  So, as part of a (digital and physical) BreakoutEDU experience on digital literacy, I created this image: "
John Evans

Two Excellent Sources of Engaging Science Videos to Use in Class ~ Educational Technology and Mobile Learning - 2 views

  •  
    "iPad can immensely enhance the learning of science through the use of a wide range of educational apps designed specifically for this purpose. Over the past few years, we have reviewed a number of these apps each of which is related to a given scientific topic from human anatomy and periodic tables to  apps to help you explore the body in 3D. You can access all of these resources from this page.  Today, we are adding two more interesting apps for science teachers and students. The apps provide you access to a huge library of instructional science videos to use in class with your students."
John Evans

Class Tech Tips: 5 Independent Reading Apps and Websites (with a Bookmarking Tip!) | Tech Learning - 1 views

  •  
    "Do your students have access to quality, digital texts? Students with digital devices in their hands should know where to go to access digital texts. There are many websites and apps where students can go to find high-interest, leveled content to read. I love tools that let students skim and search for short passages of informational text or dive into an interactive storybook.  When it comes to making your classroom library more tech-friendly you can add some of these favorite independent reading apps and websites to your student's devices. At the bottom of this post I have a special bookmarking tip to turn websites into app icons.  This list of independent reading websites and mobile apps includes a range of favorites. You might choose a particular resource connected to your current unit of study, or introduce a few over the course of the year. "
John Evans

Free Technology for Teachers: 3D Printers in Elementary School - 1 views

  •  
    "We were recently gifted with a Makerbot Replicator (5th Gen) to pilot in our elementary school library. Our librarian, Angelique Lackey, and I knew that time was short before the end of the year, but we wanted students to experience the power of creating with this device. If you search the web for 3D printing curriculum to use in elementary schools, you will find a sparse number of appropriate resources. Most of the "curriculum" turns out to be instructions on using a 3D printer like this, or lists of manipulatives teachers can make on a 3D printer. Angelique and I were looking for something that would be more transformational for our students, however. "
John Evans

Historic Maps in K-12 Classrooms - 12 views

  •  
    "Historic Maps in K-12 Classrooms. This resource for K-12 teachers and students developed by the Hermon Dunlap Smith Center for the History of Cartography at the Newberry Library is designed to bring historically significant map documents into your classroom. Inside are high quality images of historic map documents that illustrate the geographical dimensions of American history. "
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications -- Center for Social Media at American University - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
Margaret Stimson

Exploratree by Futurelab - 3 views

  •  
    Exploratree is a free web resource where you or your group can access a library of more than 24 ready-made interactive graphic organizers. The results can be edited, printed, and shared.
John Evans

The Library Voice: If There Is One Thing You Do Today....Check Out All Of The AMAZING Things In Flocabulary For FREE! - 0 views

  •  
    "We all love finding a great new resource to use with our students and school community.   Well, I got one for you to check out today!  It is called Flocabulary and it is one of the most engaging, creative, and fun websites out there. And most of all.... It gets our young people excited about learning through music and movement!  They love it! "
Berylaube 00

Awesome Stories - 0 views

  •  
    TOO GOOD TO BE TRUE AwesomeStories is large resource filled with primary-source information. Its purpose is to help educators and individuals find original sources, located at national archives, libraries, universities, museums, historical societies and government-created web sites. The site is very easy to use and is would be helpful to use with many projects across the curriculum.
John Evans

The Library Voice: Hour Of Code from Code.org Is Right Around The Corner....Sign Up & Check Out All Of The Awesome Resources Today! - 1 views

  •  
    "One of my favorite events of the year will be here in a few weeks.  It is called Hour of Code and there is something exciting for everyone!"
John Evans

How to Choose Books to Support Your Makerspace | Renovated Learning - 0 views

  •  
    "Books play an essential role in all makerspaces, whether they are in the library or not.  Instructional books can support students in learning complex skills and tools. Project books can give ideas and inspiration for what to make next.  Art books can provide visual inspiration.   Professional development books can help teachers who aren't quite sure how to incorporate making into their classrooms and curriculum. For all these reasons and more, every makerspace should have some sort of resource shelf or section that students and teachers can access."
John Evans

Mixing Reading with Coding in Early Childhood | Knowledge Quest - 0 views

  •  
    "As a librarian, my goal is to expose students to all forms of literacy. Coding, to me, is just another form.  Teaching coding allows me to integrate multiple disciplines together. Coding is a process just like the research process. That is why it fits so nicely in the library. Additionally, coding teaches problem solving, cooperation, and how to overcome failure. With all that being said, I do not believe in just coding for coding sake. I feel it should fit within a bigger picture. Combining coding skills with other literacy skills is always my ultimate goal. Below are a few examples of how I teach coding with early childhood students. Most of these ideas did not start with me. They are a collection of resources from amazing educators that I have learned from."
John Evans

Free Technology for Teachers: 21 Real World Math Lessons for High School Students - 2 views

  •  
    "Getting to teach economics lessons is one of my favorite things about being a social studies teacher. In economics lessons high school students start to see how many of the math concepts, logic concepts, and political theory they've learned can apply to them in the "real world" after high school. Econ Ed Link is a great resource for lesson plans, videos, and interactive activities for teaching economics concepts. They recently published an updated list of their Math In the Real World lesson plan library. Math In the Real World lesson plans include activities to teach students how to analyze business profit and loss, how the stock market works, and how distribution of income can influence government policies. The Math In the Real World lesson plans also include activities that have a more personal appeal to students. Those lesson plans include building credit, building a savings, and the dangers of payday loan schemes. The payday loan lesson plan is one that has previously been featured here on Free Technology for Teachers."
« First ‹ Previous 61 - 80 of 168 Next › Last »
Showing 20 items per page