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John Evans

Technology Initiative | Intel Education | K-12 Blueprint - 0 views

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    "Sponsored by the Intel Corporation, the K-12 Blueprint offers resources for education leaders involved in planning and implementing technology initiatives. Whether you are launching a one-to-one or BYO program, moving from print textbooks to digital content, revamping the curriculum to improve STEM learning, rethinking assessment, or embarking on (or continuing to support) any other ambitious technology-supported initiative, Intel's Blueprint model can help. "
John Evans

The Value of Guided Projects in Makerspaces | Renovated Learning - 2 views

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    "Guidelines and instructions are not the enemy of makerspaces.  Working through guided projects can help students to develop the skills that they need to further explore creatively.  It's true that some students can just figure it out, but most need that gentle push to get them started.  While things like LEGOs and K'nex are intuitive, many other activities are not.  If you just sat me down in front of an Arduino with no guidance, I wouldn't have a clue what to do.  But after following some example projects, I can start to feel more comfortable with branching out on my own. The problem comes when all we ever do are guided projects.  Sylvia Martinez and Gary Stager warn against the "20 identical birdhouses" style class projects, where there is zero creativity involved.  It's very easy to fall into the trap of focusing too much on standards, rubrics and guided projects and zapping all the fun and creativity out, turning a makerspace into nothing more than another classroom.  It's tempting for many educators to just print out a list of instructions, sit students down in front of a "maker kit" and check their e-mail while students work through the steps one by one.  This is obviously not what we want in our makerspaces."
John Evans

Don't Say "Your Child Can't Read" | Edutopia - 0 views

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    "As someone who has been fortunate enough to spend much of her professional career working in elementary schools -- both as an early-childhood (K-3) teacher and university-based teacher educator -- I'm often struck by the difference between how young children and teachers talk about literacy in the earliest years of school. Whether they're drawing pictures and asking you to "read" their latest story or eagerly inviting you to listen to an account of a favorite book, young children enter school enthusiastic about learning to read and write. In a world where they see print all around them -- scrolling on phone screens, in the books that they love, on the billboards they ponder -- learning to read and write makes a young child feel independent and capable. Yet early-childhood teachers point to the pressures associated with the Common Core State Standards and the accompanying standardized testing culture as deeply affecting classrooms, often characterized by a heightened focus on teaching young children to read and write as early as possible."
John Evans

What is a Makerspace? Is it a Hackerspace or a Makerspace? - 5 views

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    "A makerspace is a collaborative work space inside a school, library or separate public/private facility for making, learning, exploring and sharing that uses high tech to no tech tools.  These spaces are open to kids, adults, and entrepreneurs and have a variety of maker equipment including 3D printers, laser cutters, cnc machines, soldering irons and even sewing machines.  A makerspace however doesn't need to include all of these machines or even any of them to be considered a makerspace.  If you have cardboard, legos and art supplies you're in business.  It's more of the maker mindset of creating something out of nothing and exploring your own interests that's at the core of a makerspace.  These spaces are also helping to prepare those who need the critical 21st century skills in the fields of science, technology, engineering and math (STEM).  They provide hands on learning, help with critical thinking skills and even boost self-confidence.  Some of the skills that are learned in a makerspace pertain to electronics, 3d printing, 3D modeling, coding, robotics and even woodworking,   Makerspaces are also fostering entrepreneurship and are being utilized as incubators and accelerators for business startups.  There have already been some amazing success stories that have come out of makerspaces to date. "
John Evans

Program & Event Posters - Winnipeg Public Library - 2 views

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    "Need a poster or flyer of a library event to share with your group? Download our event posters and print or share them with your network, class or organization! Help us spread the word on all the great things happening at the library."
John Evans

ISTE | 4 easy ways to fit maker activities into your curriculum - 0 views

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    " If student engagement equals deeper learning, then making school fun might just be the key to improved learning.  Imagine the looks on students' faces when you tell them that today, right there at school, their job is to become toymakers. Once they get over the shock, they'll be thrilled to create their own toys and channel their creative energy with an added bonus of fun. It may be the best head-fake technique ever for embedding the problem-solving and creative thinking skills that students will need for digital age jobs. Thanks to 3D printing and other maker tools, students can gain valuable STEM and technology skills while engaging their brains instantly and in new ways. And this will help them as they get older, according to Glen Bull, co-director of the Center for Technology & Teacher Education at the University of Virginia."
John Evans

11 toys for teaching kids STEM - 1 views

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    "According to the U.S. Bureau of Labor Statistics (BLS), employment in occupations related to STEM is projected to grow to more than 9 million between 2012 and 2022. And the Global Stem Alliance estimates that 75% of all jobs will require STEM expertise by 2018. SEE ALSO: 6 awesome ways to bring your kids' ideas to life with 3D printing Certainly that's a clear indication that STEM should be an integral part of school curriculums. Introducing these topics in an approachable way that both engages and educates kids, is possible without having to implement complex coding classes and HTML 101 in elementary school. Thanks to a slew of wildly innovative and imaginative toys out there - like the 11 below - kids can start developing the skills necessary for an increasingly digital world"
John Evans

Top 10 Things You Didn't Know Your Makerspace Needs | Getting Smart - 6 views

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    "Some makerspace components are so commonly known that I can even use them to explain my job to non-educators: "I'm our makerspace coordinator. You know, the person who supports the kids with 3D printing and basic electronics and stuff like that." Then they know exactly what I mean. (I can tell because they respond with "Wow! That sounds like the best job ever!" They're right!) Educators planning makerspaces know they can start small with simple circuitry materials, cardboard and hot glue guns. Or they can go bigger with soldering capabilities and power drills. Or they can go to the biggest with 3D printers and laser cutters."
John Evans

A Good Visual to Help you Teach Students How to Detect Fake News | Educational Technology and Mobile Learning - 7 views

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    "A few days ago we shared with you a new Google feature that allows you to easily fact check online content. Today, we are sharing with you 10 good tips that will enable you to critically assess the veracity and credibility of online content (e.g. news stories).  These are guidelines Facebook Help Centre provided for it users to help them spot fake news. However, these tips can also apply to any other type of content. Students can use them to evaluate digital content and enhance their critical reading comprehension.  We have embedded these tips into the visual below so you can print and share with your students in class. You can also download a PDF copy from this page. Enjoy."
John Evans

2018 AutoCAD Tutorial - 6 Easy Steps for Beginners | All3DP - 2 views

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    "In this AutoCAD tutorial, you are going to learn the basics of how to use AutoCAD and create your first objects. AutoCAD is a powerful tool to create 2D and 3D objects, like architectural floorplans and constructions or engineering projects. It also can generate files for 3D printing. If you want to start this AutoCAD tutorial for beginners, you should be able to spare roughly one hour for it."
John Evans

To Your Brain, Audiobooks Are Not 'Cheating' -- Science of Us - 1 views

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    As is required of all women in their 30s, I am in a book club. At the first meeting of this group, one poor unsuspecting woman mentioned that she had listened to that month's selection instead of reading it. That, the rest of the group decided together, is definitely cheating. Never mind that no one could exactly articulate how or why it was cheating; it just felt like it was, and others would agree. She never substituted the audiobook for the print version again (or, if she did, she never again admitted it). This question - whether or not listening to an audiobook is "cheating" - is one University of Virginia psychologist Daniel Willingham gets fairly often, especially ever since he published a book, in 2015, on the science of reading. (That one was about teaching children to read; he's got another book out next spring about adults and reading.) He is very tired of this question, and so, recently, he wrote a blog post addressing it. (His opening line: "I've been asked this question a lot and I hate it.") If, he argues, you take the question from the perspective of cognitive psychology - that is, the mental processes involved - there is no real difference between listening to a book and reading it. So, according to that understanding of the question: No, audiobooks are not cheating.
John Evans

50 thought-provoking quotes about libraries and librarians - 1 views

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    "Libraries are essential in a process of giving citizens access to knowledge. In digital times they are needed more than ever before. Get your library card, and you'll be able to borrow a print or electronic book, use free internet, or attend a course improving your digital skills. See also: 12 most talked-about ebook bestsellers of fall 2017 11 exciting ways you can celebrate Read an Ebook Day 2017 Most importantly, however, libraries are the places where you can expect smart and clear answers to even most difficult questions. Neil Gaiman perfectly describes what's happening in digital times: "Google can bring you back 100,000 answers, a librarian can bring you back the right one." In times of the internet, everyone can visit a library without leaving home. It's just a matter of opening a library website, and you can not only borrow an ebook but also ask the librarian an online question."
John Evans

Duct Tape Crafts - Wallets, Roses, Purses & More | Duck Brand - 0 views

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    "ometimes, your average tape just won't do. Sometimes you need a tape with attitude. Maybe you have a craft that needs to be more colorful, or you want to add a little bit of a pattern to that DIY project. And yes, sometimes you just want a tape that's more, well, bacon-y. Whatever the occasion, we've got a tape to match. Our new Duck Tape prints come in a wide variety of fun colors and styles, perfect for any creative project or home repair."
John Evans

Get Free Kids' Coloring Pages Using Google Images - 2 views

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    "Psssst. Want to make your kid think you're a sorcerer? I've got a trick. First, you will need a magical machine called a printer. Then when the child is near your computer, ask, "Hey, what would you like to color right now? It can be anything. Your favorite character? Spain during the Cold War? A hot dog?" Your kid might respond with skepticism, but tell him to trust you. Then do a Google image search of his selection, and under Tools, click "Type," and select "Line drawing." Choose a high-resolution image, print it out, and hand it to your child with some crayons."
John Evans

What is Digital Literacy? - The Tech Edvocate - 5 views

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    "In today's world, literacy goes beyond just the basic ability to comprehend text. Today's students will also need to master a new skill-digital literacy. Cornell University defines digital literacy as "the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet." Digital literacy, by this definition, encompasses a wide range of skills, all of which are necessary to succeed in an increasingly digital world. As print mediums begin to die out, the ability to comprehend information found online becomes more and more important. Students who lack digital literacy skills may soon find themselves at just as much of a disadvantage as those who cannot read or write. Because digital literacy is so important, educators are increasingly required to teach students digital literacy in the classroom. In many ways, this is similar to what educators have always done in teaching students to read and write. In other ways, however, digital literacy is a brand new skill. Most students already use digital technology, such as tablets, smartphones, and computers, at home. Many students already know how to navigate the web, share images on social media, and do a Google search to find information. However, true digital literacy goes beyond these basic skills."
John Evans

About Kids, Code, and Computer Science: Explore Computer Science and Programming | - 1 views

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    "beanz magazine is a bi-monthly online and print magazine about learning to code, computer science, and how we use technology in our daily lives. The magazine includes hard to find information, for example, a list of 40+ programming languages for education, coding schools, summer tech camps, and more."
John Evans

Teen Ink - 1 views

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    "Welcome to Teen Ink, a national teen magazine, book series, and website devoted entirely to teenage writing, art, photos, and forums. For over 25 years, Teen Ink has offered teens the opportunity to publish their creative work and opinions on issues that affect their lives - everything from love and family to school, current events, and self-esteem. Hundreds of thousands of students, aged 13 -19, have submitted their work to us and we have published more than 55,000 teens since 1989. Distributed through classrooms by English and Art teachers, and available in libraries nationwide, Teen Ink magazine offers some of the most thoughtful and creative work generated by teens today. We have no staff writers or artists; we depend completely on submissions from teenagers around the world for our content. Teen Ink has the largest distribution of any publication of its kind. Teen Ink is devoted to helping teens share their own voices, while developing reading, writing, creative and critical-thinking skills. All proceeds from the print magazine, website and Teen Ink books are used for educational purposes to further our goals."
John Evans

The Tech Behind Your Favorite Comic Books | PCMag.com - 1 views

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    "Stan Lee, Jack Kirby, Bill Finger, Bob Kane, Joe Simon, Steve Ditko, Jerry Siegel, Joe Shuster, and dozens of other Golden and Silver Age visionaries produced superhero, romance, western, horror, and crime comics using the craftsman's tools of their day: paper, typewriters, pencils, brushes, inks, and dyes. From the 1930s until roughly the mid-1990s, comic books were produced almost entirely in this fashion, with a few digital blips along the way. But as electronic tools became increasingly affordable and powerful, the comic book creation process shifted from an analog process to a digital one. In contemporary times, there's a good chance that no aspect of your favorite title is physical until finished pages start rolling off a printing press."
John Evans

The 10 Best VR Apps for Classrooms Using Merge VR's New Merge Cube | EdSurge News - 6 views

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    "Recently, the world of virtual reality was shaken up when the popular Merge Cube by Merge VR dropped in price from $15 to just a dollar at many Walmart stores. When using specific apps, these cubes showcase different experiences as you rotate the block around with your hands. If you haven't held a Merge Cube yet, they're made of a soft rubber material that's comparable to a stiffer stress ball. (If you want to test out the apps first, you can print out a temporary paper cube.)"
John Evans

Maker Rubric PDF | BLUEPRINT - 4 views

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    "The Maker Rubric is a simple way to assess the progress and growth of a student maker. This rubric was specifically developed to measure any maker project they complete, whether its 3D printing, claymation, soldering, sewing, puppetry… whatever. It is also a way to, if necessary (dependent on how your school system values grades) assign a numerical percentage to a maker project."
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