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Contents contributed and discussions participated by John Evans

John Evans

The 10 Best Design Podcasts to Spark Your Creativity - 4 views

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    "When you're a designer you never stop learning. No matter if you're a UX designer, a graphic designer, or you specialize in illustrations or hand lettering, there's always something new to learn. That's one of the best parts of being in this field. And if you're struggling, it's helpful to know that there is a huge community of designers out there who are going through the same issues as you are. And who are eager to share their stories and impart their wisdom. Listening to them can help you become a better designer. With that in mind, we have compiled a list of the best design podcasts that should help spark your creativity and get you out of any slumps you may be in."
John Evans

Free Technology for Teachers: Three Good Resources for Learning About the Science of Ba... - 1 views

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    "Watching a Red Sox game or listening to one on the radio is one of my favorite things to do on a warm summer night like we're having tonight in Maine. During the pregame show this evening the broadcasters were talking about the launch angle of some of the homeruns hit by Red Sox players this year. That discussion of launch angle triggered my memory of some resources that I've shared over the years regarding the math and science of baseball. "
John Evans

The Learning Studios Project Library - Digital Promise Global - 1 views

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    "The Learning Studio Project Guides are designed to support students in developing important skills in the Learning Studio. The Project Guides are categorized in alignment with the Webb's Depth of Knowledgeframework to indicate the complexity of the project."
John Evans

4 Augmented and Virtual Reality Projects That Point to the Future of Education | EdSurg... - 2 views

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    "Education has been a recurring theme throughout the many programs of the NYC Media Lab, a public-private partnership where I serve as an Executive Director. How will virtual and augmented reality change the classroom? How can teachers use immersive media to educate citizens and keep our communities vibrant? In what ways can enterprises leverage innovation to better train employees and streamline workflows? These are just a few of the top-of-mind questions that NYC Media Lab's consortium is thinking about as we enter the next wave of media transformation."
John Evans

Kids These Days - Leadership, Innovation & Divergent Teaching - 1 views

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    "I truly believe that part of being an advocate for kids is believing that all of them, no matter what, possess redeeming qualities. I know that I see kids do absolutely amazing things with talent and grit and an awareness of other people that I don't remember myself or my classmates having when I was their age. On the flip side, I know we have students who are so angry and struggling and do things that are unkind and frankly, sometimes violent. But, instead of asking why the students are so poorly behaved, I think the better question is what support did we miss as parents/educators/society and how can we bring out the goodness? My point being…no matter the child, if we don't believe that there is a place inside of them that has the potential for greatness then that is more about our shortcomings than it is about them. "
John Evans

How Can We Use Augmented Reality For Growth - 3 views

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    "Augmented Reality (AR) is the imposing of digitally generated images into a viewer's real-world surroundings. Unlike Virtual Reality, which creates a completely artificial environment, AR uses the existing environment and overlays it with new information. Augmented reality apps are usually written using special 3D programs which allow developers to superimpose animation in the computer program, to an AR "marker" in the real world. It is now popularly being used by advertisers to create 3D renders of products, such as cars, the inside of buildings, and machinery. This provides consumers with a 360-degree product view. The term 'Augmented Reality' was coined by Boeing researcher Thomas Caudell in 1990, to explain how head-mounted displays of electricians worked during the assembling of complicated wiring. Since then, the technology has been used in CAD programs for aircraft assembly, architecture, digital advertising, simulation, translation, military, and various medical procedures. Tech giant Google, unveiled Google Glass in 2013, propelling AR to a more wearable interface - glasses. It works by projecting on the user's lens screen while responding to voice commands, overlaying images, videos, and sounds."
John Evans

Teens, Social Media & Technology 2018 | Pew Research Center - 1 views

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    "Until recently, Facebook had dominated the social media landscape among America's youth - but it is no longer the most popular online platform among teens, according to a new Pew Research Center survey. Today, roughly half (51%) of U.S. teens ages 13 to 17 say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat. This shift in teens' social media use is just one example of how the technology landscape for young people has evolved since the Center's last survey of teens and technology use in 2014-2015. Most notably, smartphone ownership has become a nearly ubiquitous element of teen life: 95% of teens now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis."
John Evans

The robot revolution is just beginning | TechCrunch - 0 views

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    Every year, Time magazine gets swamped with pitches from thousands of companies, all convinced their product deserves to be included in Time's "25 Best Inventions" list. This past December, the magazine reserved its cover for a Pixar-like, 11-inch armless robot named Jibo. Jibo - a so-called "social robot" - is just the latest example of a clear phenomenon: A new generation of exponentially more intelligent and capable robots is on the way. In fact, they're already everywhere we look: over our heads, in our cars and operating rooms, next to us on the assembly lines, in our military, and on the last mile. And the prospect of exponentially more robots, crunching exponentially more data, necessitates not just a lot more computing power but also an entirely new product architecture."
John Evans

Listen to Music on YouTube? You Need These 5 Sites and Extensions - 3 views

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    "YouTube is the premier destination for music videos today, which also makes it one of the most popular music streaming services. If you use YouTube to listen to music, the experience can be a whole lot better with the right extensions or web apps. We've previously talked about some of the best YouTube music players, but things have changed a bit since then. Browser extensions now give you lyrics with each video, while some apps and extensions will save bandwidth by playing only the audio without video. The bottom line is that anyone who uses YouTube for music needs to check out these cool tools."
John Evans

The @DavidGeurin Blog: 9 Ways to Make Learning Irresistible - 3 views

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    "True story. The bell rang and nobody moved. They were completely focused, totally engrossed. They probably didn't even hear the bell because they were so focused on what they were learning. Amazing, right? How often are students counting down the minutes of each class? They have their eyes on the clock. They start packing up early, preparing themselves for the transition to the next class. Sometimes they are even lined up at the door, waiting for the bell to ring to move on to the next thing. But not on this particular occasion. The students were so into what they were learning, the teacher had to remind them it was time to leave. You can work more on this tomorrow. You'll be late for your next class. It's time to go."
John Evans

What is the Python programming language? Everything you need to know | InfoWorld - 0 views

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    "Dating from 1991, the Python programming language was considered a gap-filler, a way to write scripts that "automate the boring stuff" (as one popular book on learning Python put it) or to rapidly prototype applications that will be implemented in other languages. However, over the past few years, Python has emerged as a first-class citizen in modern software development, infrastructure management, and data analysis. It is no longer a back-room utility language, but a major force in web application creation and systems management, and a key driver of the explosion in big data analytics and machine intelligence."
John Evans

Surprise! Teens hate Facebook - 1 views

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    "Facebook, not so long ago, ruled the social media roost. Across nearly all important demographics, the Zuckerberg-led time bomb flattened the competition. Sure, it was losing teens, but many of them were just being diverted to other Facebook-owned properties, like WhatsApp and Instagram. Now, according to Pew Research, only 51 percent of teens use Facebook - down 20 percent from 2015. Zuckerberg better grab a helmet because this time the sky really is falling."
John Evans

Ipads in physical education - ETEC 510 - 4 views

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    "The inclusion on iPads in the physical education has great potential, although there are two main limitations for its use. The first limitation is the way that administrators and school district authorities overlook the technology needs of physical education(PE): they are either unaware of the technology possibilities within PE or they experiment financial restraints. In the study conducted by Gibbone, Rukavina and Silverman (2010), the authors reported budget restraints as the most profound barrier to technology integration in the physical education learning environment. The second limitation to the use of iPads in PE is that most physical educators may not know how to implement technology into the curriculum without taking away from activity time (Pyle, & Esslinger, 2014)."
John Evans

Teaching Kids Finance and Smart Spending With Cryptocurrency | EdSurge News - 3 views

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    "how a fourth grader how to balance a checkbook and it won't be long before her eyes start to glaze over or his mind starts to wander off to more interesting things. Infuse a financial literacy lesson with terms like bitcoin or cryptocurrency, however, and the lesson gets a bit more interesting. Better yet, give the student a very hands-on, tech-centric way to experiment with those financial concepts, and suddenly you're in an entirely new learning realm. As it stands now, a high percentage of K-12 students never getting the tools and training they need to make informed financial decisions. Only a third of states require high school students to take a course in personal finance, while less than half require them to take a course in economics before graduating. So in a push to make learning more relevant-and fun-a pair of startups, BitLearn and Pigzbe, are fusing gamification with finance, propped up by digital currency tokens. Call it the 21st century piggy bank."
John Evans

Gene Luen Yang: Comics belong in the classroom | TED Talk - 3 views

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    "Comic books and graphic novels belong in every teacher's toolkit, says cartoonist and educator Gene Luen Yang. Set against the backdrop of his own witty, colorful drawings, Yang explores the history of comics in American education -- and reveals some unexpected insights about their potential for helping kids learn."
John Evans

10 Great YouTube Channels for Teaching Video Essays | Common Sense Education - 2 views

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    "With more than 7 billion videos on YouTube, it can be challenging to curate what's best for your classroom. But amid all of the frivolous, silly, or even obnoxious content, there are gems to be found. On top of this, some truly unique genres and types of videos have sprung from the platform. One of these -- the video essay -- can be a great tool for media-literacy education. Here's why: Video essays model for students how YouTube can be a platform for critical communication."
John Evans

What Is the Point of a Makerspace? | Cult of Pedagogy - 4 views

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    "For as long as I've been aware of makerspaces, I haven't quite understood them. I have seen plenty of photos on social media, with the towers made of marshmallows and toothpicks. I've walked through exhibit halls at conferences where the coding and robotics displays cause me to stop, stare, and try to look like I have some idea of what I'm looking at. I even stumbled into a Twitter chat one night where a group of school librarians was throwing around some pretty great ideas about building makerspaces in their libraries. And yet, I still feel like I don't get it. I have this picture in my mind of kids kind of messing around with Legos instead of, I don't know, reading primary source materials that would shed light on some period in history. Or taping together some cardboard strips to make them into a car. Or attaching some kind of wire to a banana. I don't know…the more traditional, stodgy, control-freak part of me says it looks like a bunch of hooey. But some of the smartest people I know are pretty into makerspaces, and the part of me that's not a stodgy control freak, the part that knows there's a lot about tradition we need to question, that part of me wants to find out once and for all what's so great about makerspaces."
John Evans

K12 students code beyond computers | District Administration Magazine - 0 views

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    "How do you ensure students who excel at math remain engaged? Heidi Williams intended to solve that challenge by starting an after-school coding club while she was a gifted-and-talented teacher at Bayside Middle School near Milwaukee. Instead of using pen and paper, her students created an interactive children's book on Scratch, the MIT Media Lab coding suite that lets users create games, stories and simulations. And the more of this kind of coding activity they did, the better their math test scores got. Now a computer science curriculum specialist at Marquette University in Milwaukee, Williams researches this correlation. One possibility is that the computational thinking skills developed while coding help students break down complicated problems-on and off computers, she says."
John Evans

Province introducing coding and robotics classes to curriculum | Saskatoon StarPhoenix - 0 views

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    Elementary and high school students in Saskatchewan will soon be able to add new tech skills to their arsenal. "
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