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John Evans

creatingaPLN » home - 0 views

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    joevans · My Wikis · My Mail · My Account · Help · Sign Out · wikispaces *This page can only be edited by organizers of this wiki.homeProtected * pagesubmenu o print o what links here? o rename o delete o redirect o unlock o view source * discussion * history * notify me Protected Welcome to our resource wiki for: Personal Learning Networks: The Power of the Human Network Judith Epcke (@jepcke) and Scott Meech (@smeech) Locations of visitors to this page Bold Italic Underline Color and Style Ordered List Unordered List Horizontal Rule Insert Link Remove Link Insert Images and Files Embed Widget Insert Table Insert Special Character Insert Code Cancel none Optional: a note about this edit for the page history log Optional: tags for this page, separated by commas Cancel Note that the content you create on http://creatingapln.wikispaces.com is licensed under the Creative Commons Attribution Share-Alike 3.0 License. Please only submit content that you write yourself or that is in the public domain. Learn more about our open content policy. Insert a File Double click an image or file to insert it into the page. Show: please wait... Page: Jump: A B C D E F G H I J K L M N O P Q R S T U V W X Y Z Double clicking a file: inserts the file links to the file Upload New File notUploading Insert External Image by URL Enter an external image address, click "Load", then double click the image to insert it into the page. * Wikispaces Wikispaces * Video Video * Audio Audio * Calendar Calendar * Spreadsheet Spreadsheet * Document Document * Polls Polls * RSS Feed RSS Feed * Chat and IM Chat and IM * Slideshow Slideshow * Map Map * Bookmark Bookmark * Other HTML Other HTML Choose the category of application you would like to embed from the list on the left. Choose the kind of content you would like
John Evans

Favorite Apps of K12 Educators and Students - 2012 - 2 views

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    "Please take the following survey and share your thoughts, then pass the link on to your colleagues and friends. I'm writing a new column for the Appealing Apps for Educators series in Appolicious and I'd love to get gather the opinions of educators and students on their favorite apps that they've used this year. These apps do not have to be new to the education market this year. Vote for one app per category only; apps can be listed in multiple categories. You also are not required to submit an app in every category. K12 classes may want to consider discussing the following categories, and making one group entry. NOTE: This is not a survey for app developers to promote their own work. Do not take this survey if you are not a K12 student, a K12 class or educator."
John Evans

Survey reveals 50 books that every child should read by 16 - Telegraph - 8 views

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    "Roald Dahl is the author that people would most like their children to read, according to a new survey to find 50 books that children should read by the time they are 16. A survey of 2,000 readers by Sainsbury's to celebrate World Book Day also found that nostalgia reigns supreme, with six in ten parents choosing to read stories to their children that their own parents once read to them. "
John Evans

Free Technology for Teachers: Kahoot - Create Quizzes and Surveys Your Students Can Ans... - 2 views

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    "Kahoot is a new service for delivering online quizzes and surveys to your students. The premise of Kahoot is similar to that of Socrative and Infuse Learning. On Kahoot you create a quiz or survey that your students respond to through any device that has a web browser (iPad, Android device, Chromebook). Your Kahoot questions can include pictures and videos."
Nik Peachey

Nik's Quick Shout: Survey Results: Mobile learning for ELT - 1 views

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    The purpose of the survey was to ascertain the level of awareness and openness to mobile learning among English language teachers. I also wanted to find out to what degree and how teachers were already using mobile learning both in their teaching and and professional development and to establish whether they would be willing to pay for and use mobile content. The survey also collected information about the teachers' existing access to mobile services and the kinds of device they are using to get access to mobile Internet.
John Evans

5 Great iPad Apps for Running Surveys and Polls in Class ~ Educational Technology and M... - 0 views

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    "Surveys and polls can serve a wide variety of educational purposes. As a teacher, you can use them to initiate quick formative assessments, gather informal feedback on your students learning, run mock exams, learn about students interests and learning pace to mention a few. You can also use them to evaluate your own teaching strategies and gain an insider look into your instruction. Upon your request, we have compiled some of the best iPad apps you can use to create  surveys and polls. Check out the list below and as always, share with us what you think of it."
John Evans

The exact age when girls lose interest in science and math - Feb. 28, 2017 - 2 views

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    "A new survey commissioned by Microsoft (MSFT, Tech30) found that young girls in Europe become interested in so-called STEM subjects around the age of 11 and then quickly lose interest when they're 15. "Conformity to social expectations, gender stereotypes, gender roles and lack of role models continue to channel girls' career choices away from STEM fields," said psychology professor Martin Bauer of the London School of Economics, who helped coordinate the survey of 11,500 girls across 12 European countries. The survey also found that girls' interest in humanities subjects drops around the same age but then rebound sharply. Interest in STEM subjects does not recover. "This means that governments, teachers and parents only have four or five years to nurture girls' passion before they turn their backs on these areas, potentially for good," Microsoft said."
John Evans

Huh? Schools Think Kids Don't Want to Learn Computer Science | WIRED - 1 views

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    "Times have never been better for computer science workers. Jobs in computing are growing at twice the national rate of other types of jobs. By 2020, according to the Bureau of Labor Statistics, there will be 1 million more computer science-related jobs than graduating students qualified to fill them. If any company has a vested interest in cultivating a strong talent pool of computer scientists, it's Google. So the search giant set out to learn why students in the US aren't being prepared to bridge the talent deficit. In a big survey conducted with Gallup and released today, Google found a range of dysfunctional reasons more K-12 students aren't learning computer science skills. Perhaps the most surprising: schools don't think the demand from parents and students is there. Google and Gallup spent a year and a half surveying thousands of students, parents, teachers, principals, and superintendents across the US. And it's not that parents don't want computer science for their kids. A full nine in ten parents surveyed viewed computer science education as a good use of school resources. It's the gap between actual and perceived demand that appears to be the problem."
John Evans

fo.reca.st: web 2.0 surveys for everybody - 0 views

shared by John Evans on 02 Jul 08 - Cached
  • fo.reca.st surveys allow you to design online surveys, collect responses from the visitors of your blog or website, analyze them and finally present the survey results - all using only your web browser and for free
John Evans

1:1 iPad Initiative: A Four Year Study & Review - 1 views

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    "The Franklin Academy High School implemented a 1:1 iPad deployment a the beginning of the 2010-2011 school year. Over the course of the next two school years, the pilot was expanded to include all grades 9-12 in the high school. This deployment has reached 475 high school students and all teaching staff. Our K-8 program deployed iPads across the grade levels in the form of class sets and mobile carts. This study targeted our 1:1 deployment at the high school to investigate the impact the device has had on teaching and learning. The survey used to gather the student data was administered in April of 2014. Students included in the survey used the device anywhere from 1 to 4 years. The students use the iPad while at school and home. Results of the survey hope to shed light on the impact the use of the iPad has had on academic gains as well as the development of the most important non-cognitive skills our program is founded upon."
John Evans

What's the Future for Mobile Devices in the Classroom? [#Infographic] | EdTech Magazine - 3 views

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    "Mobile devices are more prevalent in K-12 classrooms than ever. A new survey on mobile learning from Project Tomorrow shows that today's schools are relying increasingly on students having experience with devices like smartphones and tablets to engage in modern curriculum. Project Tomorrow's 12th annual Speak Up Research Project surveyed teachers and students at more than 8,000 schools and 2,600 school districts to gain insight on how these devices are affecting education. The results were adapted into a report and an infographic."
John Evans

JotForm: Online Form Builder for Quizzes, Surveys & More | Class Tech Tips - 1 views

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    "Teachers use lots of different tools to gather and collect information during the school day.  JotForm is an easy to use online form builder that can be used to create online quizzes, permissions, assignment submissions, surveys and more.  JotForm doesn't require coding or technical expertise but is user-friendly for teachers with basic technology experience."
John Evans

Kwiki Surveys- Create Free Online Surveys - 0 views

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    Here you can create, and analyze surveys for FREE !!
John Evans

- iPads Transforming the Field Notebook - 5 views

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    "Last week while talking to our youngest son,( a Surveying Engineer working on surveying a gas line on the east coast), he was telling me how he purchased an ipad for his personal use, then when he began "playing around" with it, something changed and finally, he was excited that this was going to end up being a tool he could use at work."
John Evans

Survey: 9 in 10 Students Say Tablets Will Change How They Learn -- THE Journal - 0 views

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    "Ninety percent of students said tablets will change the way they learn and 89 percent said the devices would make learning more fun, according to a new survey conducted by Harris Poll for Pearson."
John Evans

Report Finds Teachers Underutilize Resources for Digital Games in the Classroom | MindS... - 0 views

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    "While more teachers are using digital games in the classroom, how they decide which games to use and why is less standardized, according to a teacher survey of 694 K-8 teachers by the Games and Learning Publishing Council called Level Up Learning: A National Survey on Teaching with Digital Games. The report finds that teachers learn about games through informal means, such as peers within the school or school district, and could benefit from more explicit training programs. By not having a more formal process, the report finds that "teachers may not be getting exposure to the broader range of pedagogical strategies, resources, and types of games that can enhance and facilitate digital game integration.""
John Evans

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | EdTech M... - 7 views

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    "There's plenty of excitement surrounding virtual reality's applications in education. Teachers and administrators attending the ISTE 2016 Conference and Expo, for instance, flocked to the Samsung Gear VR and Google Expeditions displays to try their hand at the companies' respective VR teaching tools. Despite the interest, VR hasn't yet found a home in most schools. According to statistics cited in a recent Samsung infographic, only 2 percent of teachers use VR content in their classrooms. The data comes from a 2016 survey of more than 1,000 K-12 teachers. Survey results also indicate that educators would like to use VR to complement coursework in a variety of subjects, particularly science, history and social studies. Eight-three percent of teachers believe the technology could help improve student outcomes in those and other areas."
John Evans

100+ Makerspace Materials & Products w/ Supply List - Makerspaces.com - 6 views

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    "One of the most common questions we get is in regards to buying makerspace materials.  There are a ton of products and supplies out there and it can be overwhelming to pick the right ones especially if you are just starting out.  One of the first steps you should do before spending any money is to talk with the people who will be using your makerspace.  Some schools and libraries have done formal or informal surveys to capture this data.  These surveys can help to determine what projects and areas of interest people are most excited about.  But always remember that one of the best parts of maker education is discovery.  It's good to have items that people know they like but always make sure to include projects and products they've never used before.  Makerspaces are a great way to help students discover new interests and potential career paths. The list below contains a lot of great products that are makerspace friendly.  They are ranked in no particular order and are all worth checking out.  Take this post with you and download a printable supply list of makerspace materials and products."
John Evans

School Librarians Want More Tech-and Bandwidth | SLJ 2015 Tech Survey | School Library ... - 3 views

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    "IPads, maker spaces, 3-D printers, and coding skills top the tech wish lists for 1,259 school librarians across the country, according to School Library Journal's (SLJ) 2015 Technology Survey. Educators are hungry to bring their students even more-whether that's robotics classes or Arduino kits."
John Evans

Surprising Insights: How Teachers Use Games in the Classroom | MindShift | KQED News - 0 views

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    "More teachers are using digital games in the classroom, and they're using them more frequently, according to a new teacher survey just released by the Joan Ganz Cooney Center. But more surprisingly, the study reveals that teachers are finding that one of the most impactful use of games is for motivating and rewarding students, specifically those who are low-performing. The survey, which interviewed 694 K-8 teachers with an average of 14.5 years of teaching experience, aims to understand how and why teachers are using digital games in the classroom."
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