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John Evans

Free Technology for Teachers: Downloading Videos for Use In the Classroom - 5 views

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    "Disclaimer: Downloading content from YouTube can be interpreted as a violation of it's terms of service. Back in November 2009 I surveyed readers for their opinions as to whether or not teachers should download content from YouTube. The survey results indicate that most teachers would download YouTube content, but there were also some very passionate comments against that action. You can read the post and the subsequent comments here. "
John Evans

SMART Survey - 0 views

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    Introducing SMART Notebook SE - the same dynamic software, but now it's specifically for students! Created for use in technology-rich classrooms, it gives students access to the tools they need to develop and complete coursework, store files and share ideas. Sign up, and we will notify you when the beta version of SMART Notebook SE software is available this summer
John Evans

How Digital Games Help Teachers Make Connections to Lessons and Students | MindShift - 0 views

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    "t's not unusual for educators to use analog games in the classroom, but as more classrooms gain access to technology, digital games are also making a strong showing. A recent Joan Ganz Cooney Center survey of 694 K-8 teachers found that 74 percent of those surveyed use digital games in the classroom, up from 50 percent two years ago. Many of the teachers finding the most success are good at creatively connecting the game back to the curriculum, while allowing it to maintain the qualities of a good game. These teachers are often more comfortable with games themselves, playing for fun in their spare time, and are thus more likely to see valuable classroom connections. It's one thing to have empirical evidence that digital games are growing in popularity and another to get an in-depth look at how and why teachers see them as a valuable use of precious class time."
John Evans

Joan Ganz Cooney Center - Busting Barriers Or Just Dabbling?: How Teachers Are Using Di... - 2 views

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    "This recent example aside, the idea that games can be fun and educational is starting to take hold in the educational community.  That these fun learning games can come in the form of games like Minecraft, rather than "skill and drill" games is icing on the cake for students and teachers.  The number of recent popular press articles heralding a rising trend of digital game use in the classroom has made the team at the Joan Ganz Cooney Center wonder: just how common is this practice?  And further, which teachers are choosing to use digital games in their teaching, what particular goals do they have for that game use, and what kinds of outcomes are they observing among their students? With these questions in mind the Joan Ganz Cooney Center surveyed nearly 700 K-8 teachers about their use of digital games in their teaching (a follow-up to a similar survey we conducted in 2012 with BrainPop). I wanted to share a few of the highlights from our full set of findings."
John Evans

'Online bullying of teachers has doubled,' survey says - Telegraph - 2 views

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    "Online abuse directed at teachers by parents has doubled in the last year due to an increase in the use of social media platforms like Snapchat and Instagram. In the last year, 40 per cent of teachers said they had been the victims of cyber bullying by parents, compared to 21 per cent a year earlier, a new survey has found. Threats made by parents also rose by 8 per cent from 2014. The increase coincides with the growing popularity of social media platforms like Instagram and Snapchat, with abuse on both rising 5 per cent from a year earlier. Most remarks are either abusive, sexist, racist or homophobic and are made in relation to a teacher's looks, competence or sexual orientation."
John Evans

Teens Are Being Bullied 'Constantly' on Instagram - The Atlantic - 1 views

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    "No app is more integral to teens' social lives than Instagram. While Millennials relied on Facebook to navigate high school and college, connect with friends, and express themselves online, Gen Z's networks exist almost entirely on Instagram. According to a recent study by the Pew Research Center, 72 percent of teens use the platform, which now has more than 1 billion monthly users. Instagram allows teens to chat with people they know, meet new people, stay in touch with friends from camp or sports, and bond by sharing photos or having discussions. But when those friendships go south, the app can become a portal of pain. According to a recent Pew survey, 59 percent of teens have been bullied online, and according to a 2017 survey conducted by Ditch the Label, a nonprofit anti-bullying group, more than one in five 12-to-20-year-olds experience bullying specifically on Instagram. "Instagram is a good place sometimes," said Riley, a 14-year-old who, like most kids in this story, asked to be referred to by her first name only, "but there's a lot of drama, bullying, and gossip to go along with it.""
John Evans

NMC Horizon Report Preview 2018 | EDUCAUSE - 1 views

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    "Higher education leaders and decision makers use the annual Issues, Technologies, and Trends resources to know what's important and where to focus in their IT planning and management activities. When viewed together the resources provide more complete and nuanced guidance on institutional IT priorities. The lists are created by the community for the community, with support from EDUCAUSE staff. The Top 10 IT Issues list is developed by a panel of experts comprised of IT and non-IT leaders, CIOs, and faculty members and then voted on by EDUCAUSE members in an annual survey.  The Trend Watch and Strategic Technologies reports are derived from authoritative sources that annually identify emerging and maturing technologies and trends in higher education. The ELI Key Issues in Teaching and Learning list is crowd-sourced by surveying the higher education teaching and learning community to identify the issues and topics most important to them. The NMC Horizon Report identifies and describes emerging technologies likely to have an impact on learning, teaching, and creative inquiry in education. "
John Evans

These are the top 10 workforce skills students will need by 2020 - eCampus News - 6 views

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    "Today's workforce, as nearly everyone knows, is increasingly global. And with that global nature comes fierce competition-students will need an arsenal of workforce skills in order to stand out from their peers. According to a recent McGraw-Hill Education survey, just 40 percent of college seniors said they felt their college experience was helpful in preparing for a career. Alarmingly, that percentage plummeted to 19 percent for women answering the same question. That same survey also found that students in STEM majors were the most likely out of any group to report that they are optimistic about their career prospects (73 percent). According to data from the nonprofit Institute for the Future, there are 6 drivers of change in today's workforce:"
John Evans

16 Ideas for Student Projects using Google Docs, Slides, and Forms | Cult of Pedagogy - 2 views

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    "As you probably know, Google Drive is far more than a place to store files online. It also includes a suite of versatile creation tools, many of which perform the same functions as the ones we use in other spaces. These include Google Docs, a word processing program that behaves similarly to Microsoft Word, Google Slides, a presentation program similar to PowerPoint, and Google Forms, a survey-creation tool similar to Survey Monkey. Although Drive also includes other tools, these three are particularly useful for creating rigorous, academically robust projects. If your school uses Google Classroom or at least gives students access to Google Drive, your students are probably already using these tools to write papers or create slideshow presentations, but there are other projects they could be doing that you may not have thought of. Below I have listed 16 great ideas for projects using Google Docs, Slides, and Forms. (If you and your students want to learn more about how to use these apps, check out my Google Drive Basics course; more info at the end of this post!)"
Nik Peachey

Tools for creating polls and surveys | PeacheyPublications.com - 3 views

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    Any internet search will show that there are a huge number of online tools available for the creation on polls and surveys. The ones included here are some of the best I have used and show some of the variety of polling tools available.
John Evans

Teens, Social Media & Technology 2018 | Pew Research Center - 1 views

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    "Until recently, Facebook had dominated the social media landscape among America's youth - but it is no longer the most popular online platform among teens, according to a new Pew Research Center survey. Today, roughly half (51%) of U.S. teens ages 13 to 17 say they use Facebook, notably lower than the shares who use YouTube, Instagram or Snapchat. This shift in teens' social media use is just one example of how the technology landscape for young people has evolved since the Center's last survey of teens and technology use in 2014-2015. Most notably, smartphone ownership has become a nearly ubiquitous element of teen life: 95% of teens now report they have a smartphone or access to one. These mobile connections are in turn fueling more-persistent online activities: 45% of teens now say they are online on a near-constant basis."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Nik Peachey

Mobile Learning in ELT: Survey 2013 - 2 views

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    Whether you use technology and mobile learning or avoid it please find time to answer these 20 questions and share your ideas, opinions and reflections and I will once again publish the results for all to share.
John Evans

The complete 1-to-1 laptop or iPad pre-deployment survey | Technology with Intention - 6 views

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    "Last Thursday was a great day of professional development as 30 educators from around the Northwest visited Westside's iPad Open House. This was an opportunity for IT directors, teachers and administrators to see students in action and learn about the process of deploying a 1-to-1 iPad program."
John Evans

Teen Social Media Infographic from Common Sense Media | Common Sense Media - 0 views

  • Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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    Social Media, Social Life: How Teens View Their Digital Lives is the latest research report from Common Sense Media's Program for the Study of Children and Media. We surveyed over 1,000 13- to 17-year-olds nationally to understand how they perceive social media (like Facebook and Twitter) affects their relationships and feelings about themselves. Read highlights from the study in the infographic below, and visit our research page to download the full report.
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