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John Evans

Kahoot! Debuts Studio of Curriculum-Aligned Games for K-12 -- THE Journal - 4 views

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    "Kahoot! on Wednesday launched Kahoot! Studio, a new library of free, curriculum-aligned games designed primarily for K-12 classrooms. The game-based learning platform offers a library of 20 million public "kahoots," or learning games and quizzes, created by more than 50 million active Kahoot! users worldwide. Many teachers in the United States use kahoots during class, but the company heard that creating or finding usable kahoots would take a while. "Kahoot! is at the intersection of education, technology and entertainment and we felt that we had a responsibility and duty to offer original content in order to make the lives of teachers much easier," CEO Erik Harrell said in a prepared statement. "Teachers have told us that they don't always have the time to produce their own content and this was the ultimate impetus behind Kahoot! Studio.""
John Evans

6 Creative Ways to Use the new Jumble Feature on Kahoot - teachingwithipad.org - 1 views

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    "Many of you are already playing Kahoot, a wildly popular assessment game using any device plus a projector in your classroom. I wrote this post two (!) years ago about how all students would love Kahoot. There are now over 13.9 MILLION public Kahoots created! Very recently, the makers of Kahoot have recently come up with another game within Kahoot called Jumble."
John Evans

Free Technology for Teachers: Kahoot - Create Quizzes and Surveys Your Students Can Ans... - 2 views

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    "Kahoot is a new service for delivering online quizzes and surveys to your students. The premise of Kahoot is similar to that of Socrative and Infuse Learning. On Kahoot you create a quiz or survey that your students respond to through any device that has a web browser (iPad, Android device, Chromebook). Your Kahoot questions can include pictures and videos."
John Evans

Kahoot! is gamifying the classroom (Wired UK) - 2 views

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    ""The minute you're born, you learn by playing together," says Åsmund Furuseth, VP for business development of Kahoot!, a game-based learning platform with one exclamation mark and 13 million monthly users. Furuseth and his colleagues at Kahoot! want students, parents and teachers to keep that process going into school and beyond. His company enables anyone to create their own game-based educational content, and helps to found new types of classrooms in which to best exploit it. Furuseth tells WIRED.co.uk he wants to "create an emotional connection between the learners so that they learn much better together -- this is what we believe is the future of how you learn"."
John Evans

Game show classroom: Comparing Kahoot!, Quizizz, Quizlet Live and Quizalize | Ditch Tha... - 1 views

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    "Now, teachers can bring that experience into the classroom when students aren't home sick. Several digital tools created for the classroom bring those exciting experiences to students with learning as the focus. Here are some of the ones I've found that I think are the best, along with pros, cons and what makes them different:"
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