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John Evans

Learning Centers in the Secondary Classroom | Edutopia - 1 views

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    "he sound of activity echoes throughout the classroom. I find myself engaged in a small-group conversation around the igneous rocks that the students in this group are holding. Remembering that shortly before that conversation I'd been about to redirect some students, I quickly scan the room searching for off-task behavior. To my delight, I find that a wide array of learning is taking place. In one corner, I see students watching a video and typing online reflections. In the other corner, I see students comparing their drawings on the rock cycle. This is what a good day built on learning centers looks like. As teachers strive to find ways of promoting key success skills while making use of limited resources, learning centers can be an invaluable tool in the secondary classroom. In addition, learning centers provide time-strapped teachers with opportunities for meaningful formative assessment that helps drive the classroom instruction. What are some strategies that secondary teachers can use to successfully launch learning centers in their classrooms?"
John Evans

How Teachers Can Use Quicktime Video Screenshots to Help Students Learn | Edudemic - 1 views

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    "Tutorial videos are a great way for teachers to provide extra learning resources for students. With these recorded videos, students are able to review the lessons learned in class and catch up from afar during an absence. Videos also provide an excellent resource for future reference. Screenshot videos are a great learning resource when used to teach computer-based lessons such as computer programming, typing, or learning various programs. But they can also be used in other creative ways to teach students. For example, math problems can be solved step-by-step. Screenshots are especially useful for complicated new concepts. In this article, we go into detail with step-by-step instructions for how to record video screenshots, as well as how to upload them to video hosting websites."
John Evans

Don't Take Down the Coding Decorations | My Experiments in Teaching and Learning - 1 views

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    "This year's Hour of Code has received unprecedented coverage.  Hadi Padovi from code.org opened the Nasdaq stock exchange and celebrities came out in full force to push computer science.  We heard the same alarming statistics that 95% of CS jobs will go unfilled.  Millions of students worldwide participated in activities that resembled puzzles.  Padovi tweeted a reply to me when I asked how the popularity of HOC compared to last year: As good as the activities are, they lack some needed elements.  The Hour of Code activities are not tied into curriculum. They are a one day event centred on puzzles.  One hour is not enough.  I would draw a parallel by saying we do not host "hour of gym" or "hour of music" activities once each year. What happens now?  The need for students to learn code and computer science will not disappear over this week.   In fact, we resolved very little.  My hope is that this week will be a springboard for more coding.  If students are to benefit from Hour of Code, we need to: Bring Coding into the existing curriculum and into the classroom Push STEM and find ways to bring it to every school Ensure that every teacher and student is aware of coding, CS and STEM Work with High Schools and the job sector to facilitate these programs"
John Evans

60 Non-Threatening Formative Assessment Techniques - 3 views

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    "More than anything else, non-threatening, informal assessment can disarm the process of checking for understanding. The less formal the form, the less guarded or anxious the student might become. Stress and worry can quickly shut down the student's ability to think, which yields misleading results-a poor "grade" which implies that a student understands a lot less than they actually do. In that way, Levy County Schools in Florida's Kim Lambert compilation of 60 Tools for Formative Assessment and Processing Activities can be useful to you as you collect data from all students, from the polished little academics, to students for whom the classroom might be a less-than-comfortable place. If you have trouble viewing the embed below, you can find the original document from LCS here."
John Evans

Learning and Sharing with Ms. Lirenman: Show What You Know with iPad: Using an iPad to ... - 3 views

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    "I'm often approached by educators looking for the best iPad app.  While my students have their favourite go to apps, what works for my students may not work for theirs.  In fact even my own students can't decide which app is best because each has their own preference depending on what they are trying to do. It's far less about the specific app, then what that app can do to show learning. For me, the beauty of the iPad and more specifically the apps available for it, is that it allows my students to create, and show their learning in ways that work best for them.  For this reason I have created an iTunes U course titled Show What You Know with iPad: Using an iPad to Create and Self Assess in the Early Years.  This is a free course but does require an iOS device to access it through iTunes U . It can be downloaded onto  an iPod, iPhone, or iPad."
John Evans

8 maker tools to inspire next-gen innovation and design | eSchool News - 2 views

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    "The "maker movement" can play an important role in getting kids interested in innovation and design, and littleBits-which makes easy-to-use electronic building blocks-is finding itself at the center of this movement. Until now, the company has focused mostly on the consumer market, but during a March 8 keynote session, littleBits founder and CEO Ayah Bdeir announced a new kit made specifically for schools. "We want to unleash the inventor in everyone," Bdeir said. In a conversation with Education Week, Bdeir said schools need to find ways to make science, technology, engineering, arts, and math (STEAM) education more fun, engaging, and accessible for students. "I studied engineering, and almost on a weekly basis I wanted to quit," she said. "We need to find ways of approaching STEAM education differently." Bdeir said her experience in learning engineering as an undergraduate was "completely hands-off; as a result, many other students and I were turned off to it." But when she arrived at the MIT Media Lab for her master's of science degree, "it was the exact opposite. Every week was a new project, a new learning challenge. It was very scary, but also exhilarating and engaging." That's the experience her company is trying to replicate for students at all levels with the new STEAM Student Set."
John Evans

Pinball Machine Mayhem Part 1 | - 1 views

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    "I will be sharing about our Pinball Machine Mayhem that is happening in our Technology and Innovation class. We started with a brainstorming session on the process this week. We began with the Project Idea phase: This is where we explained that they would be making pinball machines. How they made them or what they used is completely up to them during this process. Next we moved into the Prototype Design students during this phase was given a blank piece of paper about the size of the actual pinball machines that they will make. The goal here was for them to start to apply the different pieces of their pinball machines to this document. What was incredible about this whole process was before we released the students to go work we asked them what subjects do they think will be covered throughout this process. Right away hands went up and students started sharing. Math - Area, Perimeter, Height, Length, Pythagorean Theorem to find the slope of their machine. ELA - Research, Creating a story for their pinball machine Social Studies - History of the pinball machine, Research on different pinball machines Science - Volume, Friction, Gravity, Art - Theme of their board, Creative look of their pinball machine. Tech Ed - Lights, sensors, buzzers Makerspace - Students talked about using little bits, robotic kits, makey makey board, along with legos and Knex's"
John Evans

The STEM Zombie Apocalypse | Edutopia - 0 views

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    "So many adults, including teachers, joke about not being able to do simple math or not being a "science person" that many students enter STEM classrooms with negative views. This creates a fixed mindset as students believe they need certain natural abilities to be successful in math and science. As educators, we need to create opportunities for students to overcome these deeply planted negative views. Using images or ideas from popular culture gives students an entry point to explore science-they're already experts, and they can use the confidence they have in that area to become more open to learning and experiencing how math and science are rooted in creativity and imagination."
John Evans

Helping Learners to be Kind Online and Offline - Tech Learning - 1 views

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    "October is National Bullying Prevention month. I like to focus on getting students to spread kindness and feel the benefits of being kind versus being mean to others. Many children play social games, such as Roblox and Fortnite, and experience cyberbullying much more than we did in the past. Many students have shared with me their experiences of others being mean, trash talking, or cursing at them during the games. Many of the children don't realize the impact of their reactions or words on others. To help students reflect more on how their words and actions impact others our objective this month is, "How to be kind online and offline!" Below are some resources and ideas related to this theme so you can challenge your students to choose to be kind online and offline."
John Evans

5 Classroom Resources to Find Free Fun Unplugged Coding Activities | Tech & Learning - 3 views

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    "n a previous post I described why all students should participate in the upcoming Hour of Code event, which takes place December 3rd to 9th. Find more reasons to introduce students to coding in this article, Why Kids Should Learn To Code (And How To Get Them Started). If you don't have access to computers, don't worry because there are several unplugged ways to get students to learn about the technology they use daily. Below are a few ideas with links to plenty more! The activities below don't require a computer or the Internet and get students to work together to complete tasks."
John Evans

7 computational thinking strategies to help young innovators fail forward | eSchool News - 4 views

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    "Computational thinking has been trending, but what is it, really? Simply put, computational thinking is a method of reasoning that teaches students how to solve real-world, complex problems with strategies that computers use. Computational thinking and the design thinking process are frameworks for problem-solving to help address the need for 21st-century skills across our nation's K-12 school system. While computation governs the world around us, computational thinking as a teaching and learning framework is a new concept for many. These skills are becoming progressively important due to the constant evolution of technology and its place in our economy. An increasingly automated workforce means students who have had exposure to tech-thinking will be more likely to succeed. To help get students future-ready, I've identified seven effective thinking strategies to equip young innovators with valuable problem-solving abilities. Using these tips, students will not only be learning important skills, but will be preparing for what lies ahead post-graduation."
John Evans

Free Technology for Teachers: Three Random Name Selectors - 3 views

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    "If your students are like mine, at one point or another you've asked for volunteers and not had any students raise their hands. In that situation using a random name selection tool is an easy way to choose students to call on. And for those times when all of your students raise their hands for something fun like being the line leaders, the a random name selector is a convenient tool to have at your disposal too. Here are three good random name selection tools."
John Evans

It's 2019. So Why Do 21st-Century Skills Still Matter? | EdSurge News - 2 views

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    When tech giant Amazon announced its search for a second headquarters site, cities across the country scrambled to produce persuasive pitches. In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. To create compelling video arguments, student teams interviewed experts in economic development, researched state history and geography, and even wrote poems to sing the praises of their region. When Northern Virginia was ultimately picked as a new HQ site, students were as proud as any civic leaders from their community. The story offers a good example of how education is shifting as we wrap up two decades of the 21st century. Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In the process, they also learned plenty about social studies and civic engagement. For Loudoun County Superintendent Eric Williams, what makes such authentic learning experiences worthwhile is how they prepare students "to make meaningful contributions to the world."
John Evans

Google Extends Digital Literacy Training to Teachers | EdTech Magazine - 5 views

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    "Digital citizenship has stepped into the forefront of a modern-day education. Experts indicate that as schools roll out tech, they also need to be rolling out digital citizenship education. Tech giant Google heeded that call and partnered with experts to launch Be Internet Awesome, an interactive campaign that educates students on how best to act on the internet. One part of this Google campaign is Interland, a game that has students travel an imaginary world where they need to fight hackers, phishers, oversharers and bullies with digital citizenship skills. While game-based learning can be effective, educators also need to be armed with skills to teach their students to be citizens of the web. This month, Google extended its Be Internet Awesome program to include a free online training course to help educators establish foundational skills needed to teach their students to have a safe and positive experience online."
John Evans

Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace... - 1 views

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    As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule.      Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience.   The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."
John Evans

ISTE | No device needed to teach kids to code - 2 views

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    "Leka DeGroot can relate to teachers who would like to bring coding to their classrooms but just can't fathom fitting it in. "Teachers often tell me, 'It sounds great but I don't have time, or I don't have the skills,' but you don't have to be a computer scientist to teach coding," assures DeGroot, a first grade teacher at Spirit Lake Elementary in Spirit Lake, Iowa. Just a few years ago DeGroot explored coding for the first time through Hour of Code. Today, she's a trainer for Code.org. She's driven by a desire to introduce students to computational thinking and integrating coding into the curriculum. "The basic concepts of listening to each other, communicating and collaborating, these are not just for computer science. We want every student to have those skills," DeGroot says. Even the youngest students benefit from the critical-thinking and problem-solving skills that coding provides. Not only do kids learn from it, they love it! Recently, for example, collaborated with a teacher in Wisconsin to have students write loop code dances for each other and then held a Google Hangout dance party. "
John Evans

10 Tips to Start Teaching With Minecraft | EdSurge News - 1 views

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    "My students come from a small, rural community and lack a broad understanding of the larger world around them. This inspired me to seek out a game, or online environment, that could provide more expansive experiences for them-a place that would allow them to explore, on their own or with others, and where I could embed history content for them to discover. On Twitter I came across an exploratory discussion of Minecraft's potential for school use. I dove in and began a journey that ultimately changed my perception of teaching and how I interact with my students. Minecraft is easy to use and implement in a classroom. It promotes student independence and creativity, but it is also an immensely collaborative tool that I have witnessed being integrated across all grade levels and content areas. Students can apply their understanding in truly unique and often unanticipated ways. Previously, my kids struggled with writing. Today, they are more creative and confident writers. Instead of getting 125 essays written in the exact same style with the same details, I now get unique historical narratives, rich with sensory experiences and observations made with their own eyes."
John Evans

The Value of Tinkering - Scientific American Blog Network - 1 views

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    "As an elementary school science teacher, I find this not easy to admit, but some of my students' most rewarding and meaningful classes over the years have happened when I have taken a back seat and let my students "tinker." Whether they want to dam up a stream during a water study, build nests with mud and sticks while investigating local bird populations, or, after completing a set of Lego models, independently design and build spinning Lego tops from which energetic battles ensue, students love having time to explore and investigate independently. This fall, for example, I let a third-grade class have a "free choice period." I gave them a list of things that they could do, such as making crystals, handling pet rocks or having a dance party. Instead, they came up with their own idea: they wanted to make boats. So, I gathered materials and allowed them to use handsaws and hot glue guns (which they'd already been taught how to use safely). Of course, many teachers allow and encourage students to engage in creative play: we know that young children need the chance to explore, daydream, imagine, play and build without an outcome or even a product in mind-a place free from failure, because failure is not even part of the equation. But this often takes place outside the classroom."
John Evans

Computers + Emotional Care = a Great Match | Teacher Single Post - 2 views

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    "Recently, my students gave me one of those golden moments in teaching.  Allow me to set the stage. We were over six weeks into a project-based life science unit in which students apply systems-thinking to closely examine the inner workings of a body system and relate that system to others as a subsystem. The set of standards housing our work is juicy with Crosscutting Concepts and ripe with potential for Science and Engineering Practices.  We began the unit exploring how cells themselves, a structure students often initially perceive as an end-all-be-all baseline to life, are instead a very complex system of subsystems.  That particular day, students were outlining components of their selected body system in preparation for writing  a podcast."
John Evans

Five Ways To Shift Teaching Practice So Students Feel Less Math Anxious | MindShift | K... - 2 views

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    "Math has been a traditionally thorny subject in many American schools. Lots of children dislike math and many more adults stopped taking mathematics as soon as they are able, even when they were successful in their classes. At the same time, mathematical thinking is a crucial part of many of the most exciting and growing careers in science, technology, engineering and math, not to mention important for a general understanding of the mathematical world around us. So, what can U.S. math educators do to shift this dynamic? Stanford Mathematics Education Professor Jo Boaler is championing a dramatic shift in how many math teachers approach instruction. Rather than focusing on the algorithms and procedures that make mathematics feel like a lock-step process -- with one right way of solving problems -- Boaler encourages teachers to embrace the visual aspects of math. She encourages teachers to ask students to grapple with open-ended problems, to share ideas and to see math as a creative endeavor. She works with students every summer and says that when students are in a math environment that doesn't focus on performance, speed, procedures, and right and wrong answers they thrive. They even begin to change their perceptions of whether they can or can't do math."
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