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John Evans

Ten Makerspace Curriculum Wins from 2014-2015 | The GCAA Makerspace - 3 views

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    "This past year was swamped with curriculum design for four new Makerspace courses. Though there are many aspects in each of the courses that need to be tweaked, some of our projects were immediately and massively successful. For a GCAA Makerspace project to be successful, it should engage students while furthering their understanding of design thinking. In the spirit of my guiding star for 2015-2016 being #documentation, here are my top ten curricular wins from 2014-2015."
John Evans

8 educational iPhone and iPad apps for middle school students | Tecca - 6 views

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    "Plenty of adults remember their junior high years as more angsty than amazing. But there's a lot to like about the preteen and early teen years. For many kids, middle school is the first time they've gotten to tackle meaty, adult topics in class, whether it's biology or the Civil War. In that spirit, we've compiled a list of eight outstanding educational apps to give your middle school student some extra resources for the new school year. "
John Evans

Smart List: 24 Cool Sites We're Thankful For | Getting Smart - 9 views

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    "In the spirit of thanks we're wrapping our 2nd Annual Smart Lists with 24 sites, foundations, leaders, companies and organizations we appreciate doing great work. During October and November we released about 20 'Best of' lists, not in order, not exhaustive, just people we appreciate doing innovative work."
John Evans

Have a Sackful of Fun and Learning with Google Santa Tracker - 1 views

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    "Maybe it's the festive spirit in the air. Maybe it's the eggnog they serve in the Google cafe. Whatever it is, Google Maps feels like the gift that just keeps on giving! For the past ten years Google has been helping children around the world track and follow Santa on his journey from the North Pole. And each year it just gets better and better. Students can play high quality Christmas themed games, watch fun videos and of course learn all about Santa and his journey from country to country."
John Evans

3 TED Talks to Unleash Your Creativity ~ Educational Technology and Mobile Learning - 0 views

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    "Looking for some inspirational  ideas to unleash your creativity and kickstart the new year? The TED talks below are definitely a must watch. The start of a new year is traditionally the time that most people set out goals and resolutions and create to-do lists. These talks will help you come up with creative ideas to include  in your resolutions list and most importantly, will "offer the kick-in-the-pants you need to unleash your creative spirit."
John Evans

Best Education-Related Videos of 2014 | User Generated Education - 4 views

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    "I love end of year "best of" lists.  My own list is what I found to be the most powerful education related videos of 2014. They all, in some way, address the mind, heart, and spirit of education.  Each touched me in some way to help illuminate the purpose and core of education. Let me know of any others that you found of value during 2014!"
John Evans

Here's What Some Teens Are Using Instead Of Snapchat And Instagram To Share Pictures - ... - 0 views

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    "I went home last week and did everything one normally does over the holidays: I got together with my family and, in the spirit of Christmas, grilled my teenage cousins about what apps they're using on their iPhones. They named two of the usual suspects, Snapchat and Instagram. They laughed in my face when I asked what they thought about Facebook. "It's for mums," one explained to me.  Insightful, but not out of the ordinary. Then my 13-year-old cousin asked me if I knew what AirDrop was. AirDrop is a feature on newer-model Apple devices. It uses WiFi and Bluetooth to let you transfer any kind of file - photos, videos, phone contacts, and even Map locations - from one person or device to another nearby."
John Evans

The Next Hot Trend On Campus: Creating Innovation | Co.Exist | ideas + impact - 0 views

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    "As tomorrow's global citizens enter higher education with words like "make," "hack," and "prototype" embedded in their vocabulary, they are fueling a powerful movement toward "learning by creating." Faced with the shifting ambitions of students and changes in institutional funding streams, colleges and universities are embracing "learning by creating," allowing them to leverage the traditional spirit of an educational community with students' growing entrepreneurial focus. In response, these institutions are adopting powerful new models to erode the boundaries of historically siloed disciplinary thinking and empower new levels of discovery. A number of colleges and universities around the world are leading the way as they introduce learning facilities billed as "innovation + incubator + maker centers." These centers focus on multi-disciplinary inquiry that can foster partnerships with industry and fully leverage available grants and funding for research. Advancing these new models can help universities recruit fresh talent, establish new partnerships for success and promote an environment where emerging leaders can explore the complex social challenges of our time."
John Evans

OS X Yosemite: Explained | iMore - 1 views

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    "OS X 10.10 Yosemite was shown off at WWDC 2014 on June 2 and will be released sometime in the fall. In addition to new features like Today view and Extensibility widgets in Notification Center, a better, smarter Spotlight, iCloud Drive, enhanced functionality in Mail, Messages, and Safari, and Continuity with iOS 8, OS X Yosemite brings interface and experience refinements to Apple's desktop operating system, similar in spirit if not exact execution to the iOS 7 makeover of 2013 - interface depth and translucency effects, textual clarity and other elements to improve the overall user experience."
John Evans

Becoming a STEAM Maker - Corwin Connect - 0 views

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    "In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

Celebrate Hour of Code with These Quick Programming Activities | Make: - 0 views

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    "A few weeks ago I shared some strategies to prepare for the Hour of Code with those who wanted to get ahead of the game and introduce kids at your local school to the power of programming. Well, the week we've been waiting for is finally here! Code.org's annual initiative Hour of Code is a worldwide event in which newbies can get their first taste of programming by spending an hour doing one of numerous coding activities. So whether you've prepared for a blow-out series of school-wide introductions or you just want to join in the Hour of Code spirit with some playful coding at home, read on to find the perfect activity."
John Evans

Becoming a STEAM Maker - Corwin Connect - 1 views

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    "When you were growing up, what did you enjoy playing with? If you were like me, maybe it was Tinker Toys, an Easy Bake Oven, or Lite Brite. I liked designing and creating things. As a teenager, my imagination ran wild as my ideas turned into sketches which later covered the walls of my bedroom. (Thanks Mom, for never painting over the walls-even 25 years later!) My own children love building and messing around with things, too. It's amazing how long a few cardboard boxes or toilet paper rolls and some duct tape will keep them entertained. (We've built forts, spaceships, and garages for all their Match Box cars.) It's the nature of these learning experiences that allow young people to think creatively and use their imagination. With a focus on standards, accountability, and assessment over the last decade or so, it seemed that these opportunities disappeared from our schools. However, within the last few years, the tide is beginning to turn. I believe an exciting shift is happening in education as schools across the country are embracing the Maker Movement and returning creative, hands-on learning opportunities to their classrooms. Additionally, STEAM education has come to the forefront with an emphasis on preparing students for college, career, and beyond, focusing on the 4 C's: communication, collaboration, critical thinking, and creativity. STEM has transformed into STEAM as the arts become an integral component to meaningful learning. In many schools, the STEAM and maker education are colliding. Hybrid models are being created that embrace the integration of STEAM components and the creative spirit of the Maker Movement. At the intersection between STEAM and making, powerful learning occurs. I would argue that a new movement is emerging-STEAM Makers."
John Evans

How to Make a Burger in HTML - A Beginner Tutorial - Frontend Shortcut - Medium - 2 views

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    "Do you know, Americans consume 13 billion hamburgers a year, enough to circle the earth 32 times! To keep-up this spirit of Burgers let's learn HTML and CSS by making a Burger."
John Evans

108 Indigenous writers to read, as recommended by you | CBC Books - 0 views

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    "FOLD, the Festival of Literary Diversity, tweeted out the names of several Indigenous authors you should know. Many readers got in the spirit and shared their own recommendations. We've highlighted their suggestions here."
John Evans

The Garage Mindset: How tech giants keep the innovation spirit alive - West Side Ideas - 2 views

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    "California is often said to have two beating hearts: culture in the South, around Los Angeles and Hollywood, and technology in the North around San Francisco and the Silicon Valley. Their complementarity is key to the region's success, and has generated widely popular combinations such as Netflix or Apple Music. And of course, they both rely on heavy doses of innovation. It's no coincidence that they were both born in a garage."
John Evans

How to Build an Enthusiastic Innovation Community | Innovation Management - 3 views

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    "If you're working with an innovation management platform, then you know the importance of building a community. The success of these programs is intrinsically linked to the spirit and engagement of your community: how much they participate, how they're participating, why they're participating. In fact, many companies partner with their HR departments in order to use innovation management as a means to improve employee engagement. And the programs that regularly deliver on and communicate change do actually succeed in improving organization-wide employee engagement. That's the virtuous cycle that can be created from innovation management. But how do you get it to work? And how do you know when it's working? Well, here are three places to start."
John Evans

Upcycling and the Low-Tech Makerspace | Edutopia - 3 views

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    "You've read about the maker movement. You've seen the posts with 3D printers, laser cutters, and three-axis mills in shiny new labs. And you want your students to start making, too. But you've got one big problem: you don't have a full lab -- or even a 3D printer -- because, like many educators, you don't have the biggest budget. Maybe you have no budget at all. But what if you could get started making tomorrow and didn't need all the fancy tools to join this movement? Making starts with a mindset, and simple materials are all that you need to get started. There are resources all around you, materials hidden in plain sight, tools just waiting to be used for a creative purpose. And with a little dose of ingenuity, you'll have your students making in no time. One perfect way start making on the cheap is through upcycling, the intentional transformation of hard-to-recycle materials into new products, thus saving them from the landfill. This type of real-world project not only teaches making skills but also helps you integrate making into your subject area. Study material science, explore industrial design, or dig into environmental education. As an added bonus, a project like this ignites your students' entrepreneurial spirit."
John Evans

Remake Learning Playbook : Case Studies - 4 views

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    "The Remake Learning Playbook is an ambitious project to open source the project code for learning innovation ecosystems. Created by The Sprout Fund as a digital & tangible product, the Playbook documents the process and outcomes of both the Pittsburgh region's efforts to create a community-wide learning innovation network, and specific projects the network has catalyzed. The Playbook captures the spirit and substance of the Remake Learning Network in action. It covers the theory and practice of building learning innovation networks, the resources and strategies required to put networks into action, and the impact of the network in schools, museums, libraries, communities, and more."
John Evans

13 Halloween Paper Circuits (FREE Ebook) - Makerspaces.com - 0 views

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    "Get into the Halloween "spirit" by creating these fun light-up paper circuit cards. This project is not only fun but educational. You will learn how to create different kinds of conductive circuits using copper tape, LEDs and a coin cell battery. Download the FREE Halloween project ebook using the link below. Ebook contains all 13 spooky paper circuit templates. Color them or print them on colored paper. Happy Halloween !!"
Scott Kinkoph

5 Essential Questions to Ask Before You Innovate in Your School | edSocialMedia - 8 views

  • Are you truly being innovative or just implementing technology to say you did it?
  • The innovation, in this case technology, must improve student learning.
  • Innovative technology must improve instruction.
  • ...3 more annotations...
  • must become part of the fabric of instruction so that the teachers become more efficient and effective at how they motivate, engage and instruct students
  • What type of professional development for teachers, training for students and information sessions for parents must be implemented for the innovation to have a chance at being successful
  • Technology is changing by the minute and the pressure to be innovative accelerates the timeline for implementation. Be realistic, talk to other schools and districts about their process of implementing similar innovations, and learn from their successes and challenges
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    "ll the conversations about technology and education lead to 1:1, and Bring Your Own Device (BYOD) initiatives. Each concept has its benefits and challenges, which creates a spirited debate among educators. Add to this debate the ever expanding list of educational apps, programs and services being developed for teachers, students, parents and administrators, and you begin to feel the urgency to innovate in your school. Before you take the plunge consider these five essential questions:"
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