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John Evans

Four Ways to Move from 'School World' to 'Real World' | MindShift - 0 views

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    "n a rainy Saturday at Hackbright Academy classroom in San Francisco, a group of 35 adults sat at tables, desks, and on couches learning how to code. Marcy, a former artist and now programmer for Uber, taught the class. During a break, Marcy shared that she'd never taken a programming class prior to starting a job in art media. After completing courses at places like Hackbright and General Assembly, she realized how much she enjoyed coding and switched careers. Today she volunteers to teach coding on the weekends. Real world. Compare Marcy's story to Daria's, a high school junior. Daria applied to take her school's AP Computer Science class and was rejected. The reason? She lacked the math prerequisites. Even if she had the prerequisites, she lamented, the counselor told her that her grades probably wouldn't have been high enough to compete for one of the precious 30 seats in the single section that was offered. School world. Learning In The New Economy Of Information | MindShift Teaching in the New (Abundant) Economy of Information How We Can Connect School Life to Real Life Daria's and Marcy's stories speak to the differences between school world and real world. In Marcy's world learning is abundant and artists become coders. In Daria's world, learning is scarce and limited by classroom space and teacher availability."
John Evans

Free Technology for Teachers: 21 Real World Math Lessons for High School Students - 2 views

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    "Getting to teach economics lessons is one of my favorite things about being a social studies teacher. In economics lessons high school students start to see how many of the math concepts, logic concepts, and political theory they've learned can apply to them in the "real world" after high school. Econ Ed Link is a great resource for lesson plans, videos, and interactive activities for teaching economics concepts. They recently published an updated list of their Math In the Real World lesson plan library. Math In the Real World lesson plans include activities to teach students how to analyze business profit and loss, how the stock market works, and how distribution of income can influence government policies. The Math In the Real World lesson plans also include activities that have a more personal appeal to students. Those lesson plans include building credit, building a savings, and the dangers of payday loan schemes. The payday loan lesson plan is one that has previously been featured here on Free Technology for Teachers."
John Evans

Finding Digital Lesson Resources in Real World Places - 0 views

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    "Museums and galleries may be our first port of call when visiting a new city or planning a class field trip, but they are often overlooked when it comes to their digital offerings. What tends to happen when searching for digital resources is that we focus on digital search techniques, meaning we easily miss some of the best resources created by real world institutions. These days many great galleries, museums, memorials and world famous locations want to share their mystery and wonder beyond their physical walls, and with that comes a world of free teaching resources. For students, this connection between the real word and their study not only helps cement knowledge, it can also help foster the lifelong learning we all hope to encourage in our students"
John Evans

A Principal's Reflections: 10 Tips to Make Learning REAL - 1 views

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    "The world as we know it has fundamentally changed our learners.  It is not that they are learning differently per say, but the environment in which they learn has dramatically changed.  The challenge for educators and schools today is to make learning REAL (relevant, engaging, authentic, and lasting) for all students and aligning it more with their world.  A great deal of emphasis has been placed on personalized opportunities for students.  Whereas there are many benefits with this approach, the reliance on technology platform and human interaction can take away from intended outcomes. REAL learning places a greater emphasis on making learning personal for students.  Image credit: http://pblstem.com/ Below are some quick tips that can make learning more REAL (relevant, engaging, authentic, and lasting):"
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
Sheri Oberman

The Innovative Educator: An Alternative to High Stakes Testing. Facebook Stats - A More... - 2 views

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    The best measure of academic achievment is successin the real world, not tests. Schools can measure their success by following up on alumni. aUse real-world, real-life experiences to connent students to potential new jobs, showcase their talents, develop partnerships, and measure academic achievement.
John Evans

4 Tools to Connect Students to Real World Math - Getting Smart by Susan Oxnevad - CCSS,... - 5 views

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    "One of the challenges we face as educators is providing students with opportunities to engage in meaningful learning experiences that show them how they can connect the knowledge and skills learned in school to the real world. This is particularly true in the area of traditional math instruction if most of the time spent is focused on solving a set of problems in a textbook."
John Evans

20 Options for Real-Time Collaboration Tools - EdTechReview™ (ETR) - 1 views

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    "Real-time collaboration has become an essential component of working and learning online, since these tasks are never complete without collaboration. There are many times, when collaborating online in real-time becomes a necessity to keep people involved, make them work together and to keep teams focused to accomplish business goals. With real-time collaboration you get the opportunity to work with people located in different parts of the world at the same time on the same document and see the changes in an instant. There are numerous tools available for the purpose."
John Evans

10+ Tools To Bring Robotics (And Other Real Objects) Into Your Classroom - Edudemic - 3 views

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    "While tablet computers in the classroom are wonderful tools, they still have not reached the level of intuitive use that we often feel as we interact with our analog world.  As an example, there are lots of pictures of the moon that we can look up using our web browser, but seeing it first hand through a telescope offers a different level of engagement.  In the classroom, we often need our analog world to interact with our digital devices.  In the coming days I will be sharing ideas that allow teachers to use real world objects to interact with their digital iPad classroom"
John Evans

Augmented Reality Simply Explained for Students ~ Educational Technology and Mobile Lea... - 0 views

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    "Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. While virtual reality denotes a reality that exists only in the virtual world (online), augmented reality, on the other hand, keeps the real world but only adds a digital layer to it. or amplifies it. In other words, augmented reality gives you  actual information without changing or displacing the real world you are experiencing."
John Evans

A Principal's Reflections: Free Resources to Support Your Makerspace - 0 views

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    "The embracement of the maker movement is being seen in K-12 schools and districts across the world. As a result, makerspaces are being instituted to allow students to tinker, invent, create, and make to learn.  A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools in a shared work space. With natural connections and applications to STEAM areas as well as a focus on self-directed, inquiry-based, and hands on learning, it is difficult not to appreciate and admire the positive impact that makerspaces can have on all students.  In times when many schools and districts have cut programs such as wood/metal shop and agriculture, makerspaces provide a 21st Century alternative to meet the learning needs of our most at-risk students.  "
John Evans

What We Learn from Making | Harvard Graduate School of Education - 2 views

  • Empowerment is a key goal of maker-centered learning — helping young people feel that they can build and shape their worlds. That sense of “maker empowerment” arises when students learn to notice and engage with their physical and conceptual environments, the report states. To encourage that heightened sensitivity, educators should provide opportunities for students to: look closely and reflect on the design of objects and systems; explore the complexity of design; and understand themselves as designers of their worlds.
  • But as a new report from Project Zero’s Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  
  • In a white paper [PDF] marking the end of its second year, Agency by Design (AbD) finds that among the benefits that may accrue along the maker ed path, the most striking is the sense of inspiration that students take away — a budding understanding of themselves as actors in their community, empowered “to engage with and shape the designed dimensions of their worlds.”
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    "What are the real benefits of a maker-centered approach to learning? It's often described as a way to incubate STEM skills or drive technical innovation - and it is probably both of these. But as a new report from Project Zero's Agency by Design concludes, the real value of maker education has more to do with building character than with building the next industrial revolution.  "
John Evans

PICOs, Pis, Beans, Bits & Bugs - Coding Reaches out into the Real World · BNG - 0 views

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    "Coding for the most part exists in a virtual space. But there are some fascinating tools that allow learners to experiment with coding and real world objects. Here are a short list of some of those items. I will have tutorials on how some of these work as the year progresses..."
John Evans

PBL- Let the Class Solve World Problems | An Ethical Island - 4 views

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    "Can kids solve real life problems that affect our world? Sure! Why not? Many of you know the 7 sterile steps to PBL. How about adding a little more to the 7 steps? Here are a few ideas about how to solve real-life problems with your class."
John Evans

Before We Periscope From Our Schools, Let's Think For a Moment - Blogging Through the F... - 3 views

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    "I fell in love with Periscope, the free live-streaming app created by Twitter, this summer while at ISTE.  Free, instant access to events happening around the world - finally!  The myriad of ways I could see implementing it in my classroom overwhelmed me in a good way.  Kids could periscope our class at any time to bring the world in.  Students could interact with other students around the world.  Students could have a real-time audience at any time we needed.  We could explore every day moments in cultures around the world.  On and on, the ideas went. Yet, when I thought about it some more, I started to second-guess my love for it a little bit.  I didn't fall out of love, but I did start to question my own ideas, as well as the professional responsibility that I carry not just as a teacher, but also as an active conference goer/speaker.  So what has made me slow down?"
John Evans

Ed/ITLib DL → Children's Sense of Self: Learning and Meaning in the Digital Age - 0 views

  • Children’s Sense of Self: Learning and Meaning in the Digital Age
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    This research began with the premise that video game play, especially as it relates to participation in persistent virtual worlds, provides fictional spaces where players engage in cognitive and communicative practices that can be personally transformative in prosocial ways. Players' experiences with these worlds are as much defined by the technical design and construction of these spaces as they are influenced by the socio-cultural arrangements that develop. In support of this belief, we collected data on children's experiences with a range of technologies germane to the Digital Age, including their participation in the Quest Atlantis environment, an immersive space for learning that is intended to engage children ages 9-12 in a form of dramatic play comprising both online and real-world learning activities. By enlisting this innovation to nonintrusively collect data about children's participation as well as their engagement with media more generally, the research team was able to move beyond an ethnographic study of what already exists in the world and develop a grounded appreciation for what an innovative technology-rich context might make possible in the future.
John Evans

Meaningful Making: Projects and Inspirations for FabLabs and Makerspaces | FabLearn Fel... - 0 views

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    "Around the world, there is a new movement to use the new tools and technology of the Maker Movement to give children authentic learning experiences beyond textbooks and tests. The Stanford FabLearn Fellows are a group of 18 educators who are working at the forefront of this new movement in all corners of the globe. They teach in FabLabs, makerspaces, classrooms, libraries, community centers, and museums - all with the goal of making learning more meaningful in the modern world. In this book, the FabLearn Fellows share projects, assessment strategies, lesson planning guides, and ideas from their learning spaces. In over 200 pages illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be - a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child."
John Evans

How Students Can Use Social Media To Actually Learn Real World Skills | Edudemic - 0 views

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    "How Students Can Use Social Media To Actually Learn Real World Skills"
John Evans

Aurasma: Augmented Reality in the Classroom | Connect! - 4 views

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    "Augmented Reality is the digital layering of information overtop of, or in front of, the real world. This content is viewable through a digital device that places it realtime over the real world through the camera."
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
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