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John Evans

Common Core in Action: Screencasting in the Fourth Grade Math Classroom | Edutopia - 0 views

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    "When it comes to solving word problems in the math classroom, children should be able to explain their thinking. This includes identifying the strategies they used and the thought process behind their decisions. Students should use grade-appropriate math vocabulary and models that demonstrate the steps they took to solve a problem. In this post, we're going to take a look at how screencasting can be used in a fourth grade classroom to meet a Common Core State Standard while addressing a 21st century skill: communicate clearly. "
John Evans

10 Apps for Math Fluency | Edutopia - 9 views

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    "In order for students to tackle the multi-step word problems they'll be asked to solve as early as elementary school, they need to have mastered their addition, subtraction and multiplication facts. By answering 4 + 12, 15 - 5, 9 x 7 and 18 / 3 quickly and accurately, students can focus on reading word problems to figure out what the question is asking them to do. There are tons of fun apps that help children build their math fluency through games and flashcards. Check out some of these fantastic math apps. "
John Evans

What if thinking is underrated? | Krissy Venosdale {Venspired} - 1 views

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    "What if the most underrated skill in school is thinking? I know, that sounds crazy. But how often do we tell kids what they are going to learn, tell them what to make, tell them what tool to use, tell them when to finish, tell them what questions to find the answers to. What if we stopped telling them things? What if we realized that knowing everything as the "teacher" and being the "expert" in the room is overrated. Because thinking? Asking questions? Growing? Developing ideas? Creating? Solving problems by digging in and pushing through the hard stuff that lies between a problem and a solution? That's learning."
John Evans

Student Robotics and the K-12 Curriculum | Edutopia - 4 views

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    "Having been involved with student robotics programs for many years, I feel that robotics just may be the most perfect instructional approach currently available. It offers classroom activities that teach high-value STEM content as well as opportunities to powerfully address ELA Common Core Standards. In fact, there are connections to robotics across the full spectrum of the curriculum. Robotics is also a highly effective way to foster essential work skills like collaboration, problem solving and project management. It does all this while keeping kids so motivated and engaged that getting them to stop working and move on to the rest of the school day can be a challenge -- a good problem to have! "
John Evans

Engagement and Impact: Design Thinking and the Arts | Edutopia - 0 views

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    "That computer mouse that fits so nicely in your hand, the way your iPhone reacts to your creative way of spelling, the "so simple why didn't I think of that?" processes you encounter every day -- these are the result of design thinking, a sequential process embraced by innovative companies and entrepreneurs. Design thinking, or human-centered design, is an empowering way to solve problems and design products and solutions by starting with discovery, moving on to ideation and rapid prototyping, then testing, and finally execution. How can this high-level, innovative style of problem solving work in a classroom or after-school program? Quite well, actually. The West Michigan Center for Arts + Technology (WMCAT) engages urban high school students in a best-practice after-school program that is grounded in design thinking. I'll share our journey so that you can find ways to enhance your own learning environment through design thinking. "
John Evans

MyScript Calculator with Handwriting Recognition to Solve Problems | Class Tech Tips - 1 views

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    "There are lots of apps that ca n "wow" a crowd and MyScript Calculator is definitely one of them.  Write an equation (simple or complex) onto your screen and the app will use handwriting recognition software to solve the problem.  This fantastic free app can be used by students to check their work, especially order of operations.  If you've tried this app before update to the most recent version to access all of their great features.  You'll need to try it to believe it!"
John Evans

Makey Makey Math - Coding Probability Simulators #makerED | Brian Aspinall, CV - 2 views

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    "As I gear up to present student work at ETFO's ICT Conference in Toronto, I'd like to share some ideas: 1. Coding allows for students to learn across math strands instead of in isolation. 2. Coding is a place for students to fail safely. 3. Coding allows students to take risks and solve problems. 4. Computational thinking is a form of problem solving not accomplished with textbook work. 5. "Making" is creative. Creativity is fun. Here is a student application coded to support our Grade 8 probability strand. We extended our projects with Makey Makeys so users had a physical interaction."
John Evans

How to Turn Your School Into a Maker Haven | MindShift | KQED News - 4 views

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    "One of the best ways for frustrated parents, students and teachers to convince school leaders that it's time for a reboot is with amazing student work. An unconventional learning community of "makers" - people who like to figure out and fix problems with their hands - stands ready to demonstrate a hands-on learning style in which students engage problems that matter to them, taking agency and displaying creativity along the way. The Maker Movement is slowly infiltrating schools across the country with the help of dedicated educators and inspirational students proving with their creations that they can do incredible things when given a chance."
John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

5 TED Talks You Need to Watch if You Care About Learning - 0 views

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    "Whether teacher, trainer, or instructional designer these are 5 TED talks you need to watch. They all provide insight into the way we learn and what's wrong with how we currently 'deliver' learning. They all think big when envisaging how we might design and create engaging and meaningful learning experiences. My key takeaways: Creativity should have the same status as literacy. Solving problems sparks curiosity and creativity. Conversely giving the learner too much information can kill that buzz. We need creative problem solvers for our future. Learning happens best when it is social, collaborative, has meaning and is on the learners terms."
John Evans

Welcome to Smart Skies! Fly By Math - 8 views

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    Problems for Grades 5-9 FlyBy Math™ consists of five Air Traffic Control (ATC) Problems that address the safe separation of two planes.
John Evans

The generation raised on the internet | The kids are alright | The Economist - 0 views

  • In “Grown Up Digital” he uses the results to paint a portrait of this generation that is entertaining, optimistic and convincing. The problem, he suspects, is not the net generation but befuddled baby-boomers, who once sang along with Bob Dylan that “something is happening here, but you don’t know what it is”, yet now find that they are clueless about the revolutionary changes taking place among the young.
  • In “Grown Up Digital” he uses the results to paint a portrait of this generation that is entertaining, optimistic and convincing. The problem, he suspects, is not the net generation but befuddled baby-boomers, who once sang along with Bob Dylan that “something is happening here, but you don’t know what it is”, yet now find that they are clueless about the revolutionary changes taking place among the young.
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    In "Grown Up Digital" he uses the results to paint a portrait of this generation that is entertaining, optimistic and convincing. The problem, he suspects, is not the net generation but befuddled baby-boomers, who once sang along with Bob Dylan that "something is happening here, but you don't know what it is", yet now find that they are clueless about the revolutionary changes taking place among the young.
John Evans

Interobang?! - 5 views

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    "InterroBang?! is a game where you get to have fun with problems. Students complete real-world missions with deeds that can win prizes, improve problem solving skills, and connect them with others to do things that just might change the world. "
John Evans

Apps For Good turns teens into mobile app developers for a better future - TNW UK - 3 views

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    "If you ask a student, "'Do you want to learn how to program in HTML, PHP or Android?' They'll run away," says Lapinski. "But when we say, 'Do you want to solve a problem you're passionate about, one that's relevant to you?' You reach them. Apps are the new Rock 'n' Roll." It's similar to Dean Kamen's FIRST program, which hooks kids on engineering with robotics instead for mobile apps. The resulting 50-70 hour course includes 5 steps: Identify the problem; market research; solutions through business models, technical ability and marketing models; product design; and build and test."
Tom Stimson

Lake Mathatobie Addition Math Game By KidsNumbers.com - 0 views

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    By KidsNumbers.com. Solve the problem by catching the fish with the answer to the problem
John Evans

Mark Tovey - Collective Intelligence: Creating a Prosperous World at Peace - 0 views

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    "How can we build the world we want, quickly, in a way which is as inclusive as possible, and which generates peace and prosperity? Changing the world is difficult work, even with many minds engaged in the problem. Technology and global culture have created unprecedented problems, but they also offer unprecedented remedies. "
John Evans

The Flipped Classroom Model: A Full Picture | User Generated Education - 2 views

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    "Due to Khan Academy's popularity, the idea of the flipped classroom has gained press and credibility within education circles. Briefly, the Flipped Classroom as described by Jonathan Martin is: Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved. Flip your instruction so that students watch and listen to your lectures… for homework, and then use your precious class-time for what previously, often, was done in homework: tackling difficult problems, working in groups, researching, collaborating, crafting and creating. Classrooms become laboratories or studios, and yet content delivery is preserved (http://www.connectedprincipals.com/archives/3367)."
John Evans

Shoot Your Data: 5 Kinds of Photos That Reveal More Than Numbers - Brilliant or Insane - 2 views

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    "It took just one relentless bout of the flu to remind me of the power of empirical evidence and the importance of shooting data. More than numbers, it was the evidence gleaned from my experiences and the images that I gathered along the way that helped my doctor solve the riddle that was delaying my recovery. My kids thought I was crazy, but I took some photos to save the evidence, and my doctor appreciated this. Gross? Absolutely. Helpful? Definitely! The doctor said that the pictures inspired him to take a different approach in my treatment. "Good data gathering," he joked, and I smiled, recalling one of my greatest pet peeves: educators and parents who rant about their disdain for this very important work. To listen to some, you'd think data are only numbers that shady reformers crunch in order to cash in on imaginary problems created by incompetent teachers. This is a dangerous assumption. The fact is that data are information that matter, and if they don't matter or if the conclusions we reach aren't helping us solve important problems, then we need to change the data we're collecting and the way we approach analysis. After all, isn't it a bit silly to blame data for our own faulty decision making?"
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