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John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

In Memory: Seymour Papert | MIT Media Lab - 1 views

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    " Seymour Papert, whose ideas and inventions transformed how millions of children around the world create and learn, died Sunday, July 31, 2016 at his home in East Blue Hill, Maine. He was 88."
John Evans

10 Reasons to Create Makerspaces in Your School - The Tech Edvocate - 3 views

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    "Makerspace is a relatively new method of teaching students in a space where they can get hands-on experience working with concepts they recently learned. The point of the space is to make, create, and invent new things. There are many advantages to giving students a place to apply concepts, and those benefits are true for all areas and fields of study. If you have been thinking about creating a maker space in your classroom, here are a few things to consider to help you understand why you should go ahead and do it."
John Evans

4 Brilliant Resources for Paperless Books - 5 views

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    "There is nothing in the world quite like a good book. Reading, whether curled up by the fire, secretly holding a torch under the duvet, or simply drifting through life with your nose firmly wedged between the pages, is one of the most wonderful things in life. As a veritable devourer of books since childhood, I can't help feeling protective of the wonders of musty old pages and tiny, mysterious local book shops, so it is no insignificant thing for me to write a blog extolling the virtues of those half-wonderful, half-devastating recent inventions… paperless books."
John Evans

Why we should be App Smashing! | Inside the classroom, outside the box! - 1 views

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    ""I am not a teacher, but an awakener." Robert Frost 'App Smashing' (I have also heard it called App Synergy) was invented by Gregory Kulowiec. App Smashing is when students create content using a variety of apps for example smashing Tellagami and iMovie to make a video. Intro to App-Smashing from misterkling on Vimeo does a great job of explaining what App Smashing is more in-depth."
John Evans

Fizzy's Lunch Lab - A Free iPad App for Learning to Budget | iPad Apps for School - 2 views

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    "Fizzy's Lunch Lab Fresh Pick is a free iPad app from PBS Kids. The app is based on the popular PBS web series Fizzy's Lunch Lab. The purpose of the app is to challenge students' math and problem solving skills. The app contains eight challenges for students to try. Students can go through the challenges in any order that they like. The eight challenges for students are Buying Groceries, Grocery Mapping, Neighborhood Mapping, Pantry Hunt, Fizzy's Invention, Customer Change, Find Freddy, and Food Matcher."
John Evans

39 Tools To Turn Your Students Into Makers From edshelf - 6 views

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    "The Maker Movement is one of creativity and invention. Of Do-It-Yourself ingenuity. Of making things with your own hands. Building something from scratch can shift a lesson from a lecture into an experience. Students can play, diverge, tinker, make mistakes, help each other, and express themselves with the appropriate guidance of a teacher/facilitator. The end result can be anywhere from an honest try to a creative wonder. Whatever the case, consider adding the following tools to your experiential learning toolkit. Curated by elementary school technology coach Elizabeth Espinoza, this comprehensive collection contains web, desktop, and mobile apps that can help your students become makers and inventors."
John Evans

Disruptions: Visually Impaired Turn to Smartphones to See Their World - NYTimes.com - 1 views

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    "Smartphones and tablets, with their flat glass touch screens and nary a texture anywhere, may not seem like the best technological innovation for people who cannot see. But advocates for the blind say the devices could be the biggest assistive aid to come along since Braille was invented in the 1820s."
John Evans

Welcome, Inventors! | Explore MIT App Inventor - 8 views

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    "With these beginner-friendly tutorials, you will learn the basics of programming apps for Android. App Inventor is a free, cloud-based service that you access using a web browser. Log in with a Google account (Gmail or school email tied to Google) to start inventing right away!"
John Evans

What is innovation? The current relationship between educators and technologies - Innov... - 0 views

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    "We are already 14 years into the 21st century, and most of us are just catching up with existing technology - like the internet, social media, touchscreens, digital files etc. We are starting to discover the applications of these inventions in our lives, and realising which are the important innovations, which are simply gimmicks, and which are merely improvements on existing systems. But have our values really changed? In this post I will attempt to provoke and challenge our conceptions of innovation, and I hope to raise more questions than I can answer."
John Evans

What's in a Makerspace? - Corwin Connect - 2 views

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    "One of the most amazing transformations that has taken place at NMHS is the creation of the Makerspace in what was our traditional library. A space that was once a barren wasteland is now a thriving learning metropolis where students flock to tinker, invent, create, collaborate, work, and most importantly, learn. When I hired Laura, I basically told her the budget, and she had complete control of how she wanted to use the money. I could never have imagined how quickly she could radically transform this outdated space, using money that previously had always been spent on books, magazines, and electronic databases. Some quick highlights include the following:"
John Evans

Cardboard Box Tools | Edutopia - 6 views

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    "The child in the photo above just received the most amazing toy! It might have been a giant stuffed giraffe, or a truck, or a new game. However, the cardboard box is even more exciting. The child will eventually outgrow the giraffe or the truck because those toys can be only one thing -- but the box is timeless. The box can be a racecar, a submarine, a suit of armor, a castle, or a cave. We can learn a lot from children's infatuation with cardboard boxes. It shows us how much they want to shape and construct new things, how they long for the freedom to create. In fact, as illustrated by the phenomenon of Caine's Arcade, when students gain the freedom to explore, to learn independently, and to share their creations, they will astound us. Consider the fact that one boy's cardboard arcade inspired thousands from around the world to create and share their own inventions."
John Evans

A Principal's Reflections: Leading the Maker Movement - 1 views

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    "As the Maker Movement has gained steams schools and educators alike have begun to incorporate makerspaces as exploratory centers for students to invent, tinker, create, and make to learn. A makerspace can best be defined as a physical place where students can create real-world products/projects using real-world tools. "
John Evans

Making for All: How to Build an Inclusive Makerspace | EdSurge News - 2 views

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    "The Maker Movement has crept into the consciousness of schools in the past few years. For some, it's a wake up call that over-tested, over-scheduled young people are not going to become the creative, enthusiastic learners we all hope to nurture. For others, it's a personal reconnection to our collective, deeply-felt human impulses to create, invent, and shape the world. Makerspaces, genius hour, design thinking, and other frameworks can help make these ideas come to life in classrooms, libraries, museums, and community centers. But are these innovations accessible to everyone, to every child?"
John Evans

How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
John Evans

ISTE | The maker movement: A learning revolution - 3 views

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    "The impulse to create is one of the most basic human drives. As far back as the Stone Age, we were using materials in our environment to fashion tools for solving the problems we encountered. And in the millions of years since then, we have never stopped creating. In fact, the rise of civilization is largely defined by the progress of technology of one kind or another. Today, the availability of affordable constructive technology and the ability to share online has fueled the latest evolutionary spurt in this facet of human development. New tools that enable hands-on learning - 3D printers, robotics, microprocessors, wearable computers, e-textiles, "smart" materials and new programming languages - are giving individuals the power to invent. We're not just talking about adults. Children of all ages can use these tools to move from passive receivers of knowledge to real-world makers. This has the potential to completely revolutionize education as we know it. And the movement has already begu"
John Evans

6 Fun Ways Kids Can Join the Maker Movement | Articles | Noodle - 1 views

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    "Children are natural makers - give a kid a cardboard box, and she'll transform it immediately into an oven, a spaceship, an elevator, or something else that I probably cannot imagine. Recent years have seen a growth of the maker movement, or an enthusiasm for inventing and creating new technologies and tools, in the U.S., Europe, and many countries across the world. Here is a look at the origins of the maker movement, how it fosters creativity, and some of the resources available to kids."
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