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John Evans

8 Ways to Build a More Inclusive Makerspace - 0 views

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    "After reading this post, look around your makerspace. What physical changes can you make to increase inclusivity? What purchases can you make to affect an increased participation among youth with impairments or disabilities? Also, reflect on your maker programming. Where can you make changes to increase participation by all your youth? Get started today, because we need diverse makerspaces!"
John Evans

The Inclusive Class: A List of Apps that can Facilitate Inclusion - 0 views

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    "Last week on The Inclusive Class Podcast, guest Kathleen McClaskey, shared a number of Apps that can "level the playing field". In other words, these Apps can be used to help students with special needs and/or learning difficulties participate in classroom reading, writing and math activities. "
alxa robert

Financial Inclusion in Bangladesh through ICT | eGov Magazine - 0 views

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    Dr Atiur Rahman Governor, Bangladesh Bank egov's Shally Makin talks to Dr Atiur Rahman, Governor, Bangladesh Bank, and discusses how technology has been deployed for financial inclusion projects in Bangladesh How is Bangladesh making use of ICT for financial inclusion? The Government of Bangladesh started this dream of Digital Bangladesh and financial inclusion came as
John Evans

5 Apps for Learning and Media Creation for Elementary Students in the Inclusi... - 2 views

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    "In the inclusive UDL classroom, accommodations are made to allow students multiple ways to share what they know and how they feel."
John Evans

The Importance of Maker Education for Girls | EdSurge News - 2 views

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    "As the director of a maker lab at Castilleja School, an independent all-girls school for grades 6-12, I, along with my team, have witnessed dramatic changes in skills and confidence that can occur when we give young women not only the opportunity but also a safe space to make, build, tinker, and create. In line with multiple articles calling for empowering a more diverse and inclusive community of makers, we strongly believe that maker programs and inclusive maker spaces are particularly important in girls' education."
anujangir

ROLE OF ASSISTIVE TECHNOLOGY IN INCLUSIVE EDUCATION - 2 views

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    In order to meet the educational requirement of the peoples of different categories of disabilitiesthere is an emerging need of special schools but a glance into the growth of the schools for thedisabled since independence to till today shows that it is very much dismal and hence there is anurgency of inclusive education.
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    In order to meet the educational requirement of the peoples of different categories of disabilitiesthere is an emerging need of special schools but a glance into the growth of the schools for thedisabled since independence to till today shows that it is very much dismal and hence there is anurgency of inclusive education.
alxa robert

Leveraging Technology for Financial Inclusion | eGov Magazine - 0 views

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    Technology is playing an extremely important role in helping banks meet targets of Financial Inclusion and bring the marginalised into financial mainstream Arjun Ghugal, General Manager, Bank of India Financial Inclusion (FI) means linking people without any banking facility to the formal banking system and fulfilling all their financial requirements. It also involves ensuring that ..
John Evans

Good Jobs for All in a Changing World of Work - The OECD Jobs Strategy - en - OECD - 0 views

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    "The digital revolution, globalisation and demographic changes are transforming labour markets at a time when policy makers are also struggling with persistently slow productivity and wage growth and high levels of income inequality. The new OECD Jobs Strategy provides a comprehensive framework and detailed policy analysis and recommendations to help countries promote not only strong job creation but also foster job quality and inclusiveness as central policy priorities, while emphasising the importance of resilience and adaptability for good economic and labour market performance in a rapidly changing world of work. The key message is that flexibility-enhancing policies in product and labour markets are necessary but not sufficient. Policies and institutions that protect workers, foster inclusiveness and allow workers and firms to make the most of ongoing changes are also needed to promote good and sustainable outcomes. "The OECD's latest Jobs Strategy is a smart and sensible updating and rethinking of how countries should advance the goal of shared prosperity. I hope policymakers around the world not only read it but take its important advice." Jason Furman, Professor Harvard Kennedy School and former Chairman of President Obama's Council of Economic Advisers   "Inequality, economic insecurity, economic exclusion, are making the headlines.  Anger is high, populist rhetoric is on the rise.   What can be done?  What strategies to adopt?  These are the challenging questions taken up by the new OECD Jobs Strategy report.  I hope the report triggers the very serious discussions these issues deserve."    Olivier Blanchard, Senior Fellow at the Peterson Institute, Emeritus Professor at MIT and former Chief Economist of the IMF "
John Evans

Making for All: How to Build an Inclusive Makerspace | EdSurge News - 2 views

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    "The Maker Movement has crept into the consciousness of schools in the past few years. For some, it's a wake up call that over-tested, over-scheduled young people are not going to become the creative, enthusiastic learners we all hope to nurture. For others, it's a personal reconnection to our collective, deeply-felt human impulses to create, invent, and shape the world. Makerspaces, genius hour, design thinking, and other frameworks can help make these ideas come to life in classrooms, libraries, museums, and community centers. But are these innovations accessible to everyone, to every child?"
John Evans

The Top 10 Free Educational Video Games « Educational Games Research - 0 views

  • The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
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    The Top 10 Free Educational Video Games The main reason for inclusion in the top 10 was the impact a game had on the educational gaming field.
John Evans

Futurelab -- Handbooks - 0 views

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    Using digital technologies to promote inclusive practices in education April 2009
John Evans

TeachThought | 62 Ideas For Using The iPad In The Classroom [Presentation] - 0 views

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    "Some of the ideas for using the iPad in the classroom in the following presentation by scribd user denag33 are better than others. Projecting an image, making music, controlling your classroom computer, using it as a mini-whiteboard, accessing information, keeping notes, blogging, tracking an IEP checklist, making an impromptu teleprompter, and creating concept maps are some of the better ones. Some of the presentation is a bit janky as well-illegible text, for starters-but the inclusion of both apps and ideas together, along with the sheer number of ideas, made it worth sharing."
John Evans

The 20 Best iOS And Android Apps Of 2012 | TechCrunch - 0 views

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    "The apps we selected were either released or significantly updated between January 1 and December 21 of this year. Titles that debuted on iOS or Android in 2012 that were previously available on another platform are eligible for inclusion. All of our selections were sourced, ranked and finalized by Appolicious advisors and members of our community. In all, about a dozen members of the Appolicious editorial team offered their favorites. We also surveyed the most active and influential users of Appolicious sites and applications. We did not account for the number of app downloads or overall popularity. Our qualitative assessment is based primarily on the production value, utility and creativity baked into each cited application. Here goes."
John Evans

Girls Can't Code Because, You Know, Boobs (And Other Myths) - 1 views

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    " "I've tried to get into coding but my cleavage is just so distracting," quipped one young woman in this provocative YouTube video. "When I'm not menstruating, I'm ovulating, so there's no time to code at all," lamented another. If this all sounds entirely ludicrous, it's supposed to. Girls Who Code, a nonprofit dedicated to bridging the gender gap in tech, created this satirical clip to feature in a three-part series that explores the ridiculous gender stereotypes that exist in the world of computer science. "We wanted to try something different and use humor and satire to question the stereotypes that tell our girls that coding is not for them," said Reshma Saujani, the organization's founder and CEO, in a statement. "Our hope is these videos will spark a much-needed conversation about the messages we send our young women and what we can do to create a more inclusive, well-rounded image of a programmer.""
John Evans

Physical Activity Primes Children's Brains For Academic Excellence, Finds Study - 1 views

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    "In a new report, 24 researchers from eight different countries gathered to create a consensus on the impact of physical activity on kids' health. They focused primarily on studies that examined the health of children aged 6 to 18, and analyzed the effects of exercise on children's fitness, health, cognitive function, motivation, and mental and social health. The report defines physical activity as "an overarching term that consists of many structured and unstructured forms within school and out-of-school-time contexts, including organized sports, physical education, outdoor recreation, motor skill development programs, recess, and active transportation such as biking and walking." In short, they found that exercise was beneficial for nearly every aspect of a child's wellbeing: physical health, cognitive ability, motivation and psychological wellbeing, as well as social inclusion. First, exercise leads to improved cardiorespiratory fitness, which in turn improves brain development and intellect, they said."
John Evans

Sustainable Development Goals (SDGs) | UNDP - 1 views

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    "The Sustainable Development Goals, otherwise known as the Global Goals, build on the Millennium Development Goals (MDGs), eight anti-poverty targets that the world committed to achieving by 2015. The MDGs, adopted in 2000, aimed at an array of issues that included slashing poverty, hunger, disease, gender inequality, and access to water and sanitation. Enormous progress has been made on the MDGs, showing the value of a unifying agenda underpinned by goals and targets. Despite this success, the indignity of poverty has not been ended for all. The new SDGs, and the broader sustainability agenda, go much further than the MDGs, addressing the root causes of poverty and the universal need for development that works for all people. UNDP Administrator Helen Clark noted: "This agreement marks an important milestone in putting our world on an inclusive and sustainable course. If we all work together, we have a chance of meeting citizens' aspirations for peace, prosperity, and wellbeing, and to preserve our planet." The Sustainable Development Goals will now finish the job of the MDGs, and ensure that no one is left behind."
John Evans

What's Next for Maker Education | EdSurge Guides - 2 views

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    "Confession: We at EdSurge are a bit in love with what may be America's favorite new pastime: making. Indeed, it's been a busy two years since we published our first guide on making, during which makerspaces have spread into classrooms and curriculum far and wide. But for many, issues of budget and buy-in mean maker education is still far from mainstream. To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we've celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you'll find answers to-or at least ideas about-these and other questions that explore the meaning of making."
John Evans

What's Next for Maker Education | EdSurge Guides - 1 views

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    "To be sure, there have been changes in the Maker movement in the decade-plus since the first Maker Faires wooed a new generation of DIYers. Along the way, we've celebrated successes and asked hard questions. How can we help making become more equitable and inclusive? How can maker ed embrace traditional technology, including computer science? What are the benefits of a maker education, and how do we measure them? In this guide, we hope you'll find answers to-or at least ideas about-these and other questions that explore the meaning of making. We've also included tips and techniques for building and funding your maker program and honing your maker skills. You'll learn how to do a lot with a little, and find inspiration for what's possible-in a school district, college library, even on a bus. For those of you who've never been to a maker event-we've brought one to you. And if you're an experienced maker educator ready to up your game, check out our roster of professional development opportunities. At its core, making is about doing. So we've also made sure you can build something-sitting right where you are. "
John Evans

School Library Makerspace Strategies Webinar | Create, Collaborate, Innovate - 1 views

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    "Ashley Kazyaka and the Colorado State Library invited me to speak to Coloradans/school librarians about makerspaces in affluent communities versus makerspaces in lower socio economic schools. I had a great time today discussing my passion for inclusive makerspaces and in case you missed it, here are the slides for my webinar and here is the Webinar recording!"
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