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John Evans

Hacking Music at the People's Music School - Fabrication Portfolio - Medium - 0 views

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    "This was the first hackathon I'd participated in. The way teams were divvied up was a bit awkward: after opening remarks, the audience was asked if anyone had an idea for a team yet - perhaps they were expecting more small groups to show up ready to go, but I think most of the people came as individuals. So instead a few people introduced themselves and said what comes to their mind when they think about tech / music / education. I introduced myself and said I liked to use Arduino to teach music and coding."
John Evans

Introduce Computational Thinking with the Music Industry - Digital Promise - 0 views

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    "How can you stimulate students and teachers to engage in computational thinking with data? One key is to provide a realistic, relevant, and meaningful context. We're excited to release two new resources-a short video and a two-page handout-that teachers can use to introduce students to how the music industry is using data and computation."
John Evans

AI Family Challenge Introduces , Encourages Problem Solving - 1 views

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    "Evaluations found that students participating in Technovation challenges display are more self-confident, better problem solvers, better entrepreneurs, more resilient and more self-reliant. Sticking with the parents-as-first-teacher and go-global-and-see-what-breaks model, the Iridescent team launched the AI Family Challenge. Families learn about Artificial Intelligence and use it to solve a problem in their community. Five design challenges introduce families to AI concepts. Three more design challenges explore robotics. Ten more lessons prepare families to solve a problem in their community and submit to the AI World Championship."
John Evans

Coding as a playground: Promoting positive learning experiences in childhood classrooms... - 0 views

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    "In recent years, there has been a push to introduce coding and computational thinking in early childhood education, and robotics is an excellent tool to achieve this. However, the integration of these fundamental skills into formal and official curriculums is still a challenge and educators needs pedagogical perspectives to properly integrate robotics, coding and computational thinking concepts into their classrooms. Thus, this study evaluates a "coding as a playground" experience in keeping with the Positive Technological Development (PTD) framework with the KIBO robotics kit, specially designed for young children. The research was conducted with preschool children aged 3-5 years old (N = 172) from three Spanish early childhood centers with different socio-economic characteristics and teachers of 16 classes. Results confirm that it is possible to start teaching this new literacy very early (at 3 years old). Furthermore, the results show that the strategies used promoted communication, collaboration and creativity in the classroom settings. The teachers also exhibited autonomy and confidence to integrate coding and computational thinking into their formal curricular activities, connecting concepts with art, music and social studies. Through the evidence found in this study, this research contributes with examples of effective strategies to introduce robotics, coding and computational thinking into early childhood classrooms."
John Evans

Innovate My School - How to introduce critical thinking skills into your classroom - 6 views

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    "This approach to teaching critical thinking (CT) makes use of the 'descriptive-not-prescriptive' principle I introduced in this article for Innovate My School. In other words: teach by showing them (the students) what they already do rather than telling them what they should be doing but aren't. Though I will talk about philosophy sessions, as that is my background, the principles and procedure that you will find outlined here apply to any teaching context where the teaching of CT skills will be of value, whether maths, English or P.E."
John Evans

Where Edtech Can Help: 10 Most Powerful Uses of Technology for Learning - InformED : - 2 views

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    "Regardless of whether you think every infant needs an iPad, I think we can all agree that technology has changed education for the better. Today's learners now enjoy easier, more efficient access to information; opportunities for extended and mobile learning; the ability to give and receive immediate feedback; and greater motivation to learn and engage. We now have programs and platforms that can transform learners into globally active citizens, opening up countless avenues for communication and impact. Thousands of educational apps have been designed to enhance interest and participation. Course management systems and learning analytics have streamlined the education process and allowed for quality online delivery. But if we had to pick the top ten, most influential ways technology has transformed education, what would the list look like? The following things have been identified by educational researchers and teachers alike as the most powerful uses of technology for learning. Take a look. 1. Critical Thinking In Meaningful Learning With Technology, David H. Jonassen and his co-authors argue that students do not learn from teachers or from technologies. Rather, students learn from thinking-thinking about what they are doing or what they did, thinking about what they believe, thinking about what others have done and believe, thinking about the thinking processes they use-just thinking and reasoning. Thinking mediates learning. Learning results from thinking. So what kinds of thinking are fostered when learning with technologies? Analogical If you distill cognitive psychology into a single principle, it would be to use analogies to convey and understand new ideas. That is, understanding a new idea is best accomplished by comparing and contrasting it to an idea that is already understood. In an analogy, the properties or attributes of one idea (the analogue) are mapped or transferred to another (the source or target). Single analogies are also known as sy
John Evans

Introducing Speedgate: the world's first AI-designed sport | CBC Radio - 0 views

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    "Many of us in Canada have seen the Heritage Minutes film about the invention of basketball by Canadian James Naismith in 1891, back when the game was played using a peach basket. Today, inventing a sport is a little more high tech. A design firm in Portland, Oregon, recently introduced Speedgate, the world's first sport invented with the help of artificial intelligence."
John Evans

iPads in Primary Education: Introducing Game Design as Part of an Integrated Project - 0 views

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    "The opportunities for learning through the use of digital gaming are diverse and massive. The speed and ease in which basic game development can be achieved using apps such as Sketch Nation can provide a platform for outstanding cross-curricular projects and really make an impact on progress, standards and pupil independence. This blog post describes one project (upper KS2) which could easily be adapted to suit Key Stage 1 or expanded to meet the needs of Key Stage 3 pupils, and to support almost any topic/subject. 1:1 use of iPods enabled maximum pupil engagement but fewer devices could have been used if pupils collaborated in groups"
John Evans

Apple Introduces Free iTunes U App | Mac|Life - 5 views

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    "Apple has set the stage for a textbook revolution with the new iBooks 2 and free iBooks Author software, but as it turns out, that was only the first of the company's plans to unveil in New York City today -- Cupertino is also introducing a new iTunes U app for allowing colleges and universities to share their knowledge with the world."
John Evans

Introducing 5 Domains of Blended Learning Teaching - 4 views

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    "School and district leaders that are thinking about personalizing education tell us one of their top concerns is how to train, support, and develop teachers effectively to teach in ways that may feel new and unfamiliar.  As former educators we agree that this is crucial, and are happy that they recognize the challenge and are ready to take it on. First and foremost, in order to support the teachers we are asking to teach in blended learning environments we have to understand the implications on teaching practice.  Over the past three years, we've worked with thousands of teachers tackling the question of how to personalize learning in their classrooms and we've gathered a set skills into 5 domains of blended learning teaching that we believe are new skills to master for veteran and novice teachers alike. This five-domain rubric was created, not for evaluation purposes (there are enough evaluation rubrics out there!), but for teachers to be able to self-assess, set goals and progress.  In the same way, we want blended learning to allow for students to have a better understanding of their own strengths and weaknesses, we want teachers to be able to identify blended specific skills and better understand their own strengths and areas for growth.  We wanted to give teachers, their coaches, and their leaders, a sense of what to strive for, and help them plot a path to get there through aligned professional development.  We also found that the teachers we work with cherish the opportunity to self-reflect, identify the skills they have and the skills they need, and take the time to set goals around where they want to shift their practice.  Many of our schools infuse these concepts into community of practices discussions for continuous learning."
John Evans

December Holiday Traditions » home - 0 views

  • I am hoping to connect our school with some other schools in a project where early elementary students share about their family and/or cultural traditions during the December holidays. This project is designed so that it does not require a lot of classroom time to complete and does not involve very complicated technology skills. It also will introduce teachers to Smilebox - which is a neat free tool for sharing images on the web and easily allows students and parents to leave comments
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    From the site: "I am hoping to connect our school with some other schools in a project where early elementary students share about their family and/or cultural traditions during the December holidays. This project is designed so that it does not require a lot of classroom time to complete and does not involve very complicated technology skills. It also will introduce teachers to Smilebox - which is a neat free tool for sharing images on the web and easily allows students and parents to leave comments."
John Evans

Simple, Small, Secure - WebHuddle - 0 views

  • We’d like to introduce you to an alternative way to communicate -- one that makes it easy to meet with the people you need to, when you need to -- all it takes is a web-enabled PC and something to say.
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    We'd like to introduce you to an alternative way to communicate -- one that makes it easy to meet with the people you need to, when you need to -- all it takes is a web-enabled PC and something to say.
John Evans

Introducing the Elevated Math app for iPad - 5 views

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    "Introducing the Elevated Math app for iPad "
John Evans

Introduce your Students to App Design with the POP App - 0 views

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    "Programming may be one of the newest skills we are bringing into modern classrooms, but it can be a difficult topic to introduce. Lines of complex code can not only be quite intimidating but it can also be devastatingly boring for students new to the subject. This is where the POP app can be an excellent introductory tool to turn your students ideas and enthusiasm into interactive app prototypes. Using a tablet or phone's inbuilt camera, POP allows students to photograph their sketches and begin designing their app before any coding is needed at all."
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