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John Evans

Playing Games Can Build 21st-Century Skills. Research Explains How. | EdSurge News - 0 views

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    "As anyone who's ever spent hours hunched over Candy Crush can attest, there's something special about games. Sure they're fun, but they can also be absorbing, frustrating, challenging and complex. Research has shown our brains are "wired for pleasure," and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills? The answer is likely yes, but, much like games themselves, it's complicated. "What you'll find from the research is that it's very much dependent on, 'under certain types of conditions, certain types of skills seem to be developed,'" explains game designer and theorist Katie Salen, a former executive director at the nonprofit Institute of Play. "I never want to make claims that games writ-large for any kid-under any circumstances-teach these sort of skills.""
John Evans

Generic Game Board - ResearchParent.com - 3 views

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    "Have you ever thought, "If I could just turn this into a GAME, my kid would learn it no problem." Kids are like that, aren't they? Ask them to clean their rooms and they'll fall on the floor at the injustice of it all. Turn it into a game and they'll be transformed into little cleaning machines. (Sorry, this game board will not help your kids clean their rooms.) I've been wanting to make a generic, re-usable, board game for awhile now. I have definite plans for what I want to do with it. (Stay tuned for some upcoming math games.) However, if you have your own ideas, this free, printable, hand drawn, game board will work just as well."
John Evans

8 Online Games for Inspiring Students - 6 views

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    "For many teachers, online games are the scourge of the classroom - a drain on students' attention, time and potential. Any educator who has ever tried to teach a lesson using online resources or taken a class in the computer lab has probably experienced the frustration of finding a student on a gaming site instead of sticking to the intended lesson plan. But online games don't always have to be a distraction (see last week's post 5 Reasons to Embrace Gaming in the Classroom). In fact, there are many brilliant educational games out there that can actually engage and inspire students and equip them with the tools and ambition to approach a whole host of exciting careers and academic paths"
John Evans

Three Awesome Games That Help Kids Make Games | MindShift | KQED News - 4 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."
John Evans

Three Awesome Games That Help Kids Make Games | MindShift - 0 views

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    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home"
John Evans

14 Tools to Turn Game-Obsessed Kids Into Genuine Game Designers | Common Sens... - 2 views

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    When you look at your kids playing video games, you might worry they're wasting time and energy passively staring at a screen and pressing buttons. But what if their play time was actually a creative outlet that fostered their imaginations? More and more games, apps, and websites are letting kids as young as kindergartners create anything they can think of -- and it doesn't have to take a ton of time. Even better, most of these tools don't require kids to be skilled programmers or computer experts to design and build creative, entertaining experiences. Whether your kids enjoy creating fun new game elements, editing existing game content, or fully designing their own games from scratch, these programs can help bring their ideas to the screen.
John Evans

MindShift's Guide to Game-Based Learning | MindShift - 2 views

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    "How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that's gaining momentum in education. The MindShift Guide to Games and Learning explains key ideas in game-based learning, pedagogy, implementation, and assessment. The guide make sense of the available research and provide suggestions for practical use. The post series will evolve into a downloadable guide, and can be used as a touchstone for thoughtful consideration of best practices for teachers and parents."
John Evans

Maker Education Card Game | User Generated Education - 5 views

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    "I like and have always used games in my classrooms. One of my current educational interests is maker education. As such, I have begun creating games for maker education - see my first one, a board game, at Reflecting on the Making Process. The game I am presenting here is a card game that ends with the makers making something based on selected cards. Each participant picks a card from each of the three categories: The Thing or Process The Product The Population."
John Evans

Free Technology for Teachers: Math Playground - Hundreds of Math Games & Instructional ... - 1 views

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    "Math Playground is a great website containing hundreds of mathematics games appropriate for K-8 students. I first reviewed the site back in 2008. Whenever I have returned to it since then, more games and other helpful features have been added to it. Math Playground offers a huge variety of math games for students. You can locate games according to suggested grade level, by topic, or by question type. Students who need a refresher on a skill, can probably find one in Math Playground's video library. Math Playground's video library offers more than 100 instructional videos organized according to topic. To the right side of each video students will see some suggested games aligned to the topic covered in the instructional video."
John Evans

3 Ways Game-Based Learning Can Boost Math Skills | EdTech Magazine - 0 views

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    "Games can be a great tool for teaching students about complex topics like digital citizenship, politics and even science. With about 47 percent of kids aged 4 to 13 playing digital games every day, game-based learning is poised to further engage children in the classroom. One classroom in Tampa, Fla., has discovered that digital games can help some children with mathematics. Gregory Smith, a fifth-grade teacher in Hillsborough County, tells Education Week that after incorporating math-strategy games - think word problems with corresponding interactive elements - his students' math-skills scores went from an average of 49 percent to 83 percent. The students themselves also reported more enjoyment from math."
John Evans

How to Make Classroom Games with Easy, Awesome Educaplay - 1 views

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    This week, I began using Educaplay to make fun classroom learning games for my students. In addition to easy game creation, sending the games to Google Classroom was easy, as was student work, automatic grading, and engagement. Many of us who have been teaching online need some variety. Presently, the site has many different types of activities and games: memory games, video quizzes, crossword puzzles, word search, fill in the blanks, diagram completion (they call these map quizzes), quizzes, word search, and more.
John Evans

Video games and health benefits - Business Insider - 2 views

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    "Video games get a bad rap. They are often portrayed as violent, addictive, and a mindless waste of hours that encourage laziness and make us fat. But that's not the full story. Most virtual games can be designed to have educational and physical benefits for players. Games that use repetitive actions, such as the swinging of a bat or targeting a moving object, train the brain and muscles to perform better in real-life activities. Video game brain training has the same effect as reading a book or riding a bike - when the brain is learning, thousands of new connections are being formed. The addition of a reward system motivates players to continuously improve their skills."
John Evans

Students as Designers: Game Jams! | Edutopia - 1 views

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    "Game jams have been growing in popularity across college campuses and in out-of-school programs. In a game jam, teams are challenged to design a game in a short period of time. Often, there is a theme, like making a game about math or environmental problems. This April, the Now I Get It Jam took place at Carnegie Mellon University. It had a "transformative" (social impact) theme that included teachers in the design process. Challenges for the weekend-long event included "Human-Centered Design for Teens" and "Common Core Math for Parents.""
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
John Evans

'Soon We'll All Be Gamers' -- THE Journal - 0 views

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    "Play is positive; gaming is good; and online engagement has begun supplying a generation with the love and feelings of connection that all humans crave. Some 7 billion hours a week are being poured into to this alternate world of engagement through online games. And 25 percent of Call of Duty players call in sick the day a new version the game comes out. These amazing and concerning facts paint a picture of the new world of gaming, said Jane McGonigal, who delivered the opening keynote address Wednesday at the FETC 2015 conference in Orlando, FL. The first person to earn a Ph.D. in the study of the effects of gaming, she is director of Games Research & Development at the Institute for the Future, a non-profit research group in Palo Alto, CA."
John Evans

Teaching Your Kid to Read? Let Her Play Minecraft - 1 views

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    "The first time linguist and game studies theorist James Gee played a video game, he failed many times over. But instead of giving up, he merrily persevered, choosing to exercise "learning muscles" he hadn't worked out since his grad school days. "Lots of young people pay lots of money to engage in an activity that is hard, long, and complex," he realized. Games were evidence that humans love learning. But why do they seem to love it more during Minecraft than in the classroom? A game, most simply defined, is nothing more than a set of problems that a player must solve in order to win. And whether played on a board, cards, a computer, an iPad, or a console, games have the ability to intrinsically shape the way we teach and learn language and literacy. "
John Evans

Gaming's Not Just for Kids: What Educators Need to Know About Esports | EdSurge News - 0 views

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    "League of Legends, DOTA 2, Heroes of the Storm and-of course-Fortnite. You may recognize these as titles of popular video games, even if you aren't strictly a "gamer." The reality is that video games and the communities, organizations and players surrounding them have become big business-some worth potentially millions of dollars. These aren't just games anymore; they have emerged, along with other massive titles such as Overwatch, as a phenomenon it seems everyone is racing to catch up with. Playing these games competitively, known as esports, is on the verge of becoming not only a force in the business and entertainment world, but a factor in the classroom as schools start esports leagues and curriculum springs up around gaming culture. So what do educators need to know about it?"
John Evans

The Teacher Report: 6 Ways Teachers Are Using Video Games in the Classroom - 6 views

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    "Not so long ago, video games in the classroom were limited to educational computer games that taught skills like multiplication or parts of speech. A growing number of teachers, however, are integrating the popular games kids play at home (such as "Angry Birds," for example) into their curriculums. What's more, researchers say that video games can be a powerful path to learning since they allow kids to grow from their mistakes, develop problem-solving skills and find internal motivation."
John Evans

The Benefits of Paper Prototypes in Games and Learning | MindShift | KQED News - 0 views

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    "Tracy Fullerton, director of the University of Southern California's Game Innovation Lab, wrote the textbook Game Design Workshop, now in its 3rd edition. Paper prototyping and iterative design is something that The Game Innovation Lab has done for over a decade. Many academic institutions use the methodology to create innovative games. In March 2014 I asked Fullerton how teachers could apply techniques such as paper prototyping and iterative design in the classroom. She pointed out how similar the process was to constructivism, or learning from doing. She said, "It's a version of constructivist education, more focused on systems thinking than just making.""
John Evans

TinyTap Launches Free iPad App - Create Educational Games for Kids - Teachers with Apps - 1 views

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    "TinyTap, Moments Into Games 1.0 allows parents and their kids the opportunity to turn the moments they share together into personal educational games. Creating a game is super easy - add a photo, record some questions, trace the answers and you're ready to play! "
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