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John Evans

How To 'App Smash' And Implement Digital Storytelling On The iPad - Edudemic - 0 views

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    "App smashing, the process of using more than one apps in conjunction with one another to create a final product, is a concept that allows students to create engaging educational projects and illustrate their creativity in multifaceted ways. One of the most gratifying and effective ways to use app smashing in the classroom is to create digital storytelling projects. The concept of digital storytelling is emerging as a form of personal and collective expression of knowledge, ideas, and perceptions. Its numerous and positive effects on students' communication skills are well documented. Digital storytelling is the perfect vehicle for the delivery of visual and audio stimuli that greatly enhance a storyline or a simple narrative."
John Evans

Apple and accessibility: Helping students with dyslexia | iMore - 1 views

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    "Can you imagine not being able to read printed words? What would your life be like if books, newspapers, websites, email, and even signs were all virtually incomprehensible to you? How would you get through the day? For up to one in five people like me with dyslexia these are not hypothetical questions, they are our reality. Yet, thanks to accessibility technologies built into Apple's iPhone, iPad, and Mac, it's a reality that can be challenged. Dyslexia makes reading a simple paragraph, let alone textbooks, a tedious and frustrating process. Spelling and written expression can also be very difficult. ( (Despite this, dyslexia does not impact intellectual ability. It doesn't cause people to read backwards or see words upside down. It does, however, make figuring out what sounds go with which letters difficult. Deciphering unfamiliar words on a page can be extremely difficult, if not impossible. ((So what do people who have dyslexia do when they encounter printed text? Some simply avoid it or give up. Others find methods to help them succeed."
John Evans

Writing Your Way to Happiness - NYTimes.com - 0 views

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    "The scientific research on the benefits of so-called expressive writing is surprisingly vast. Studies have shown that writing about oneself and personal experiences can improve mood disorders, help reduce symptoms among cancer patients, improve a person's health after a heart attack, reduce doctor visits and even boost memory. Now researchers are studying whether the power of writing - and then rewriting - your personal story can lead to behavioral changes and improve happiness."
John Evans

Five Common Myths about the Brain - Scientific American - 3 views

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    "ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
John Evans

SAMR as a Framework for Moving Towards Education 3.0 | User Generated Education - 4 views

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    "Emerging technologies is, can be, should be a driving force of this evolution towards Education 3.0. Information access, communication methods, the ability for creative express is qualitatively different than any other time in history due to technological advances."
John Evans

Coursera.org - 2 views

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    "Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization. Watch Intro Video About the Course The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making.  We see tinkering as a serious endeavor -- one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities.   Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children's (and adults) self expression.  For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected  tinkering activities will be centered around circuits for this course.  We will review the ways in which tinkering supports science learning through providing opportunities to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you tinkering in
John Evans

Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking Thi... - 0 views

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    "While there are some very creative web tools out there, ThingLink is one of my favorites. It has earned this status by passing several of my key benchmark-tests for the classroom: It is dependable and accessible. Students need not fear that their work will be lost as it automatically saves. It is relatively easy to learn and use. Rarely does a lesson become more about "ThingLink" than the topic about which students are trying to express their knowledge. For new users, ThingLink allows you to upload a picture and active links to a variety of media, essentially making an image touchable as illustrated below."
John Evans

Learn The Basics Of Any Instrument With YouTube [Stuff to Watch] - 1 views

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    "Music is creative, enjoyable and an excellent means of expressing oneself. Even better: playing an instrument is one of the best workouts you can give your brain. Even if you don't intend on pursuing a career in music or starting a band, you only need to know the basics of an instrument to enjoy it. YouTube can teach you to do just about anything, and that includes playing an instrument. Today we'll focus on piano, guitar, bass guitar and drums, but if you look hard enough you'll find crash courses in everything from the bassoon to the melodica."
Steve Ransom

ASCD Express 9.03 - How to Take Two-Column Notes - 0 views

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    Great example of how a tool like a smartphone with video can be used to create really clear instructional segments to support of flip instruction. It doesn't have to be fancy... only clear and developmentally appropriate.
Ninja Essays

Best Tools to Improve Your English Writing Skills - CodeCondo - 0 views

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    The ability to express yourself through written communication can lead to improved grades, better job opportunities, and improvement of your overall communication skills. The online world is full of inspiration and tools that can help you advance your English writing skills, so stay tuned for the list of the most effective resources you can start using without delays!
Ninja Essays

NinjaEssays Writing Contest - Competitions - Writing WA - 0 views

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    "The judges of the NinjaEssays writing contest are looking for entries on 7 pre-assigned topics associated to education. This is your chance to examine the issues of the contemporary educational system and freely express your opinions and possible solutions."
John Evans

The Ingredients Of A Creative Teacher - - 4 views

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    "Since creativity is individualized and it expresses itself in each person differently, it becomes difficult for educational systems entrenched in testing and standards to figure out how to unlock creativity in students. Unfortunately, there is no ideal top down solution. Creative classrooms start and end with creative teachers. Luckily, creative teachers can be cultivated. Here are three ingredients to cultivate creative teachers."
John Evans

Edutech for Teachers » Blog Archive » Spotlight on Strategies: A-E-I-O-U - 0 views

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    "On tap this week: A-E-I-O-U, a visual literacy strategy that focuses on teaching student how to interpret information related to classroom content as well as how to express their learning in multiple ways."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 2 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Best Learning Games of 2015 | graphite Blog - 5 views

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    "When I put together this list of top-rated games of 2015, I noticed that though the tools varied in target grades and subjects, they shared some key things. As Mitch Resnick of the MIT Media Lab has argued, if you want to know if a tool is good for learning, first look to see if it aids kids' creativity and expression. I think many (if not all) the tools on this list get kids there, but they don't all take the same path. Some of these tools explicitly help kids make things while others foster thinking and reflection skills that complicate and expand their understanding of themselves and their worlds. They show us how great games can be for learning and inspire others to follow their lead."
John Evans

Three Maker Apps to Spark Young Imaginations | School Library Journal - 3 views

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    "Last year, at an event where teens showcased apps that they created for a competition, I spoke with the high school boys who won first prize. They expressed surprise at their achievement. "We built something, thought it worked, tested it, only to find out that there were snags," one of them said. "We started again, got a little farther along, and had to stop again. This happened over and over." Their comments highlight what the maker movement is and isn't. It's not about the stuff: the 3-D printers, the soldering irons, the sewing machines, the iPads, or the craft materials. A successful experience is about learning and innovation. That's what those teenagers discovered as they worked through the iterations of their app, and it's something to keep in mind as you consider software for your libraries. Below are three of my favorite maker apps."
John Evans

Innovation Design In Education - ASIDE: How To Comment In Social Media - An Infographic... - 3 views

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    "Students are writing more than ever before. They are tapping out rapid-fire fingerstrokes across multiple platforms. From text messages to social media, children and adults of all ages are engaging like never before with the written word. This type of transliteracy emphasizes more than ever the need for thoughtful conversations and clear instructions that guide students in how best to express high quality feedback. Most remarks in the comment sections of Instagram and YouTube are useless. They are either crass or curt, sprinkled with emoji that do more to satisfy the ego of the commenter than to further the richness of the page. Instead, high quality comments on blogs and social media should create a dialogue that furthers the colloquy and deepens the learning. Replies on Twitter, for example, should offer suggestions or make interpersonal connections. Thoughtful comments in social media should add information, incorporate links, or most importantly, ask questions."
John Evans

Inspired To Educate - "STEAM: Creating A Maker Mindset" by @vvrotny and @speterson224 - 1 views

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    "As parents and teachers, we encourage our kids to become well rounded people who love learning.   In our world of cell phones, ipads, and computers, it's easy for kids to become passive consumers of media and technology.   We, however, want are kids to be active, curious, and creative.   Since I'm a musician and a software engineer, I hope that my kids learn to express themselves emotively and become creative thinkers.   We're trying to foster a family culture where we are active, encourage tinkering, and building physical things with our hands.    With these ideas in mind, I wanted to share a great video I found by Vinnie Vrotny and Sheryl Peterson entitled "STEAM: Creating A Maker Mindset."   In this conference talk from the K12 Online Conference in 2013, they share their experiences encouraging a "maker" mindset in the Quest Academy .   Their school has a very unique class teaching design thinking to kids.    It's giving me lots of ideas for building a maker environment for our family.    In this class, Sheryl encourages her students to invent a creative design problem and solve it.   With the tools and support of the teacher, the kids are encouraged to build their design.    In some cases, the kids ask Sheryl to assign a problem to them.    The kids aren't used to having creative freedom to design and make.    In these cases, Sheryl encourages the students to keep thinking."
John Evans

Stop Teaching Programming, Start Teaching Computational Thought - 3 views

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    "School administrators and educators are currently zealous about the idea that every student should learn computer science. "Think about the world we live in now," says New York Mayor Bill de Blasio, "Hundreds of thousands of good jobs will be accessible to those with coding and other essential skills." I agree that everyone should learn to program, but I disagree with Mayor de Blasio's motivations. You shouldn't learn to program in order to get a good job. Learning to think computationally can give you a new way to understand and describe your world. Learning to program can make you a more expressive person."
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