"32 million people watched the Season 3 World Championships for the video game League of Legends this year. 8.5 million of those people watched at the same time. To put that in perspective, 13 million people watch a typical NFL game on Sunday. Last years' World Series drew 18 million viewers. 8.5 million viewers at one time is really impressive when you realize this was accomplished without a large TV contract and almost no marketing. The impact of these gaming tournaments has created billion dollar deals in the field of video streaming. It is big business.
Competitive video gaming is nothing new. Game designers however, have figured out a formula that not only makes games that have mass appeal to players, but to those watching as well. Games are no longer just for sale as a leisure product, they are a sport. Games like League of Legends, Starcraft II, Counter Strike and Dota 2 are putting up millions in prize money and salaries to top players."
"This year we celebrated an Hour of Code (other posts from previous years can be found here and here)with an Interhouse Robotics Competition. Our Coding & Robotics Leader introduced the event and asked all the girls to dance to Code.org Dance Party Challenge as a warm up!"
"The Makerspace movement has been steadfastly gaining traction in education, and rightly so; what better way to incite creativity, encourage inventiveness, and just generally let kids have fun than by giving them Things and asking them to Make Something?
One great way to introduce the concept of making to your school is through a Maker Madness Tournament. This structured, guided, tiered competition gives faculty and students some great exposure to what it means to be a Maker while cashing in on the inherent joy that children find in some friendly competition!"
Buy Negative Google Reviews
In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors.
This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic.
What are negative Google reviews?
In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options.
Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated.
To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
"In business and at every level of government, we hear how important it is to graduate more students majoring in science, technology, engineering and math, as our nation's competitiveness depends on it. The Obama administration has set a goal of increasing STEM graduates by one million by 2022, and the "desperate need" for more STEM students makes regular headlines. The emphasis on bolstering STEM participation comes in tandem with bleak news about the liberal arts - bad job prospects, programs being cut, too many humanities majors.
As a chemist, I agree that remaining competitive in the sciences is a critical issue. But as an instructor, I also think that if American STEM grads are going lead the world in innovation, then their science education cannot be divorced from the liberal arts."
Fellow Literacy with ICT bookmarkers, Let's get together and make a badge for ICT teacher-leaders and co-ordinators in our public school system in Manitoba.
In a time where much of the debate around education is linked to performance on national and international assessments such as PISA, TIMMS, PIRLS and in Australia, NAPLAN combined with calls for market-driven reforms there is a danger that a climate of competition between schools and systems will grow.
16 years ago, a UNESCO world commission came up with a blue-print of Education For the 21st Century. It was headed by J. Delors, a former prime minister of France and included 12 outstanding education leaders and experts from all over the world.
(1) Learning to Know----(fomal/informal education) (2) Learning to do—(skills) (3) Learning to Live Together-----and Learning to Be-----(self-realization)
in the present day and age, crucial that we addressed the need to learn about other people, their history and cultures and thus by “recognizing interdependence as well as the risks and challenges involved, we will be able to develop more effective solutions to manage and minimize conflicts
The report also spoke about 7 over-arching tensions, these being:1. The tension between the global and the local.2. The tension between the universal and the individual.3. The tension between tradition and modernity.4. The tension between long term and short term considerations.5. The tension between competition and concern for equality of opportunity.6. The tension between expansion of knowledge and our capacity to assimilate it.7. The tension between the spiritual and the material.
proposed the promotion of citizenship values, respect for others’ cultures, appreciation of differences, creating awareness of commonalities leading to resolving conflicts through dialogues and working peace and development.
He made a spirited plea for making concerted efforts to ensure that Learning To Live Together (LTLT) is universally accepted as an educational response to resolving of differences and conflicts.
Pakistan today is a frightfully faction-and-conflict-ridden society. We have to reckon with a daily toll of a number of innocent lives all over the country.
More than perhaps, any other country, Pakistan needs to take up without delay, besides other necessary measures, well-devised educational programmes aimed at imparting the art and strategies of Learning To Live Together
7 over-arching tensions, these being:
1. The tension between the global and the local.
2. The tension between the universal and the individual.
3. The tension between tradition and modernity.
4. The tension between long term and short term considerations.
5. The tension between competition and concern for equality of opportunity.
6. The tension between expansion of knowledge and our capacity to assimilate it.
7. The tension between the spiritual and the material.
""I want to integrate making in my classroom. Where do I start?"
I see this question pop up all the time in the feeds, listservs, and blogs that I read, and I am continually surprised by the great resources that appear in response. Check out the #makered hashtag on Twitter, join the K-12 Fab Labs and Makerspaces Google Group, read about what Maker Ed and Agency By Design are up to - and then speak up! These groups are filled with generous, welcoming educators who want to share with and help each other. Ask for support fine-tuning a project prompt, invite other schools to participate in competitions and local events, or ask for advice on safe and effective ways to use a new tool. Model the collaborative, open-ended, growth-oriented approach to learning that you'd like to see in your students, and enter the conversation.
"
"Sphero balls have become a staple part of many schools Makerspaces and mine is no different. They really do offer amazing creativity and deep learning through visual programming with strong links to STEAM (Science, Technology, Engineering, Arts, Maths) problem solving skills and computational thinking.
CompNow ran a competition this year to promote the use of Sphero's in education and in particular how they can be included in all areas of the curriculum. It was timely that the Olympics were recently held in Rio and provided an interesting cross curricula topic."
For Halloween 2016, I did a version of Halloween Wars (a Food Network show) with my two classes of gifted elementary learners. I am sharing this lesson through my blog post as it reinforces how I approach lesson planning and teaching.
Background Information
Principles that drive my instructional approach. regardless of theme, include:
Instructional challenges are hands-on and naturally engaging for learners.
There is a game-like atmosphere. There are elements of play, leveling up, and a sense of mastery or achievement during the instructional activities.
The challenges are designed to be novel and create excitement and joy for learners.
There is a healthy competition where the kids have to compete against one another.
Learners don't need to be graded about their performances as built-in consequences are natural.
There is a natural building of social emotional skills - tolerance for frustration, expression of needs, working as a team.
Lessons are interdisciplinary (like life) where multiple, cross-curricular content areas are integrated into the instructional activities."
"Nicholas Provenzano puts the 'A' in STEAM education. As a high school English teacher who actively seeks new ways to enhance learning, he is often at the leading edge of trends in education and technology - from going paperless in the classroom, to creating a makerspace in the school library, to teaching STEAM skills through project-based learning. For his TED-Ed Innovation Project, Provenzano launched student innovation projects - in which students were given the opportunity to choose an interesting problem and solve it in an innovative way. The projects were then shared in the school's first ever STEAM competition. Here is Provenzano's recap of what worked best for his students - and how you can launch student innovation projects in your school:"
"Do-it-yourself maker community Instructables is teaming up with global 3D printing network 3D Hubs for a new contest that will see 15 lucky winners walking away with a top of the line desktop 3D printer. The 3D Printing Contest 2016 is looking like it is going to be one of the biggest 3D printing design competitions of the year, and they have an impressive prize pool to prove it. Winners will be able to win one of an assortment of some of the most popular 3D printers on the market, not to mention 3D printing vouchers being awarded for every contest entry."
"Five years ago when I started DIY Girls, I envisioned a community for girls driven by an interest in making. I was inspired by the maker movement. The movement was making equipment and resources that were formerly only available in engineering labs more accessible and I wanted to teach girls to use and create with them. I was excited.
Then reality hit. I started in the Los Angeles community I grew up in and I quickly ran into what I thought were barriers of working in an under-resourced public school. The classroom space where I was going to run the program for girls didn't have wi-fi, there were no computers and I didn't have enough money to buy the equipment I thought would make this a real maker program. People also thought I would prepare the girls to compete in expensive engineering and robotics competitions. That couldn't happen."
"I took a look at the free iOS app News360 more than a year ago and found it interesting and useful. The idea behind the app was to show you lots of different takes on a story, so you could see the subject covered from many different points of view.
A new iPad version features a revamped interface, new social features and an option to more closely target your interests."