Skip to main content

Home/ Literacy with ICT/ Group items tagged dependence

Rss Feed Group items tagged

John Evans

Three Awesome Games That Help Kids Make Games | MindShift | KQED News - 4 views

  •  
    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home."
John Evans

Your Essential Back to School EdTech Checklist - 0 views

  •  
    "The start of the school year brings with it more than a few 'gotta-do's for a classroom teacher. For that matter, if you're also the designated ed tech "go-to person," there are a LOT of tasks for you (and the IT team) to consider. With a technology program, ensuring that the various aspects of technology are ready for you, your colleagues and your students could be a huge task. It's hard to envision all the aspects of tech that you might need to worry about, and if you or the team miss something, it only creates more heartburn and wasted time later. To help your student-centered tech program get off to a fulfilling start, we have put together this checklist. Most of the items on the list will be important for you to consider. Some of these items will not apply depending on your role, your devices, and the latitude your administration and district allows, of course. In any case, reviewing this list will remind you (and your administration, tech support, teachers and others) of the needs of a highly engaging, fully functioning student-centered classroom."
John Evans

Free Technology for Teachers: Learning to Program With MaKey MaKey in Elementary School - 0 views

  •  
    "When I first saw these contraptions my initial reaction was how in the world would we incorporate these devices with our demanding academic curriculum? The last couple of months my instructional technology team and I have had a ball coming up with strong academic tie-ins for using MaKey MaKeys and programming with our elementary students. I was astonished how easily and naturally programming and incorporating MaKey MaKeys have been, even for first graders! Just the other day I was working with first graders who were learning about the four cardinal directions. We had them create interactive compass roses by programming a sprite in Scratch to move north, south, east or west depending on the arrow key they pressed. Some students were even able to add voice recordings to their script!"
John Evans

Alternative Assessments and Feedback in a MakerEd Classroom | FabLearn Fellows - 0 views

  •  
    "According to Google Trends (see photo), a new term came into existence and quickly became synonymous with progressive education and a resurgence of STEAM education in America. That term is maker education, or makered for short, and can be seen in the graph as "born" according to google searches, around September of 2004. Although the exact number of makered programs is not currently known, schools that employ a progressive pedagogy (insert the word innovative for those working in the 21st century) or schools that make claims regarding the importance of differentiation, constructivism or experiential learning have built or are building makered programs. At first these programs seemed to be dependent on having state of the art Maker Spaces or FabLabs and high-tech tools, as most were found in well-funded private schools. That picture has changed rapidly in the past ten years since the makered movement has gained popularity, however. More and more public/charter schools and nonprofit programs are building programs for the average American child, that rival many private school programs. In fact, programs with limited budgets and space have reminded us that scarcity or "disability," are invaluable teachers in any good maker culture, as they breed creativity and self-reliance. Many of the makered programs serving lower income communities have access to mentors who never stopped working with their hands, even when it fell out of status in a consumer driven America in the 1980's (Curtis 2002). While lower income mentors may not know Python or what an Arduino is, they are skilled carpenters, mechanics, seamstresses, cooks and know what it means to be resourceful. "
John Evans

FreePoverty - Knowing Helps - 0 views

  •  
    HOW TO PLAY THE GAME ON FREEPOVERTY.COM How far would you go to end poverty? Your mission here is to locate the place given to you [e.g. Rome, Italy] and how many cups of water we donate on your behalf depends on how accurate your answer is. Once you have located one city or landmark, another location will be shown to you. You may play the game however many times you wish. Of course, the more you play and the more you are correct, the greater difference you will make with your donation. If your answer is correct, 10 cups of water will be donated.
John Evans

What Your Global Neighbors Are Buying - Interactive Graphic - NYTimes.com - 0 views

  •  
    How people spend their discretionary income - the cash that goes to clothing, electronics, recreation, household goods, alcohol - depends a lot on where they live.
John Evans

Businesses Can't Hide From 2.0: A Look At 2.0's Impact Across Industries - ReadWriteWeb - 0 views

  •  
    Here at ReadWriteWeb, we deliver news about Web 2.0's impact on business in addition to news about web technologies in general. Depending on your area of interest, you can find a lot of great information on this subject in our archives. Or simply bookmark this post for easy reference.
John Evans

Will at Work Learning: People remember 10%, 20%...Oh Really? - 0 views

  •  
    People do NOT remember 10% of what they read, 20% of what they see, 30% of what they hear, etc. That information, and similar pronouncements are fraudulent. Moreover, general statements on the effectiveness of learning methods are not credible---learning results depend on too many variables to enable such precision. Unfortunately, this bogus information has been floating around our field for decades, crafted by many different authors and presented in many different configurations, including bastardizations of Dale's Cone. The rest of this article offers more detail.
John Evans

Game for science - Virtual world devoted to science, technology and free educational ga... - 14 views

  •  
    "The first virtual world dedicated to science! Explore all kinds of virtual islands depending on your interests: health, aeronautics, genomics, environment, engineering and more. You'll find fun games, interesting facts and fascinating photos and videos - all on a science theme. "
John Evans

This Is Your Brain on Twitter - NYTimes.com - 3 views

  •  
    Coulod Twitter make you stupid? It all depends on who you follow!
John Evans

Omnifer adds Braille, makes iPad useful for the blind | TUAW - The Unofficial Apple Weblog - 2 views

  •  
    "Here's an interesting concept for a case meant to make the iPad usable for blind and visually impaired customers. The Omnifer almost covers the iPad completely, save for a small portion of the screen, and adds raised Braille buttons. What's really cool is that the Omnifer is more than Braille buttons slapped onto a case. Instead, gas stored inside the case raises and lowers the Braille characters, making different ones available, depending on what's on the iPad's screen. The gas pockets are filled with a chemical that expands when exposed to light. The portion of the screen beneath the buttons will light up as needed to raise the proper characters. In this way, a user could "stream" text for reading via Braille."
Tom Stimson

Games@NOAA - 0 views

  •  
    National Oceanic and Atmospheric Administration : Planet arcade Lots of games about water and animals that depend on water.
John Evans

Does Your School Teach Computer Science? Should It? - Edudemic - 3 views

  •  
    "More courses in STEM subjects, teaching more students how to code, and getting more girls and women into traditionally male professions (ie, the STEM subjects) are all big topics these days. The main issue that all of these things address is that as our world develops technologically and becomes more tech dependent, we will need more students trained in disciplines that can support that, and currently, there is a huge skills gap. The handy infographic below takes a look at how to unlock the code to student success, and addresses computer science specifically, and how few schools teach computer science courses at all."
John Evans

Three Awesome Games That Help Kids Make Games | MindShift - 0 views

  •  
    "Some of the best games for learning aren't developed with schools in mind. But these more commercial games can be tough to wedge into a classroom. Even the most motivated teachers have to sideline these games because of scarce technology, budget, and/or time. Summer break presents the perfect opportunity for students to dig into games and build skills that'll reap huge rewards when they return in the fall. Game making can be one of the best ways to get students thinking creatively while cultivating useful technical literacies, and there's a ton of absorbing tools that students won't tire of over the long break. Here are three options to choose from depending on the type of technology students have at home"
John Evans

Can Students 'Go Deep' With Digital Reading? | MindShift - 1 views

  •  
    "Mark Pennington's students often read on their laptops. Pennington, who's a reading specialist in Elk Grove near Sacramento, Calif., sees a need to teach kids how to read digitally and stay engaged, and thinks that digital reading will eventually catch up to what kids can do reading print. When asked if his seventh-graders are more engaged when reading from digital readers or in print, he said it depends - motivation and environment play a big role."
John Evans

Moving at the Speed of Creativity | 2015 Classroom Challenge: STEM Curiosity Links - 1 views

  •  
    "As 2014 draws to a close and we look forward to what 2015 will bring, I'd like to share a simple and fun classroom challenge with you: STEM Curiosity Links. For the past two semesters, I've made a point of sharing several STEM "curiosity links" with my students at least once per week. On days I share curiosity links with students, I try to limit myself to just using 10 minutes of class time. I need to set this time limit, because (depending on the class) we can really get into good discussions with lots of questions, and we could take MUCH more time exploring the ideas the week's curiosity links inspire. While I'd love engaging in long discussions like this with students, and I know they have value, I also understand that my students learn the most when they are actually DOING STEM activities rather than just talking about them or STEM ideas. My students who are working and playing in our STEM "Maker's Studio" are always especially eager to "get to work.""
John Evans

A is for Assessing Computing: 16 criteria and 5 considerations - ICT in Educa... - 2 views

  •  
    "A student writes a program. What are you going to assess it on? There are at least 16 criteria you could take into account. Not all of these will be apposite - it depends on what you're teaching and who you're teaching. Also, I've framed the list below in teacher language; it's up to you to adapt it into language that is more appropriate for your students."
John Evans

Free Technology for Teachers: Four Ways to Think About Using ThingLink - Rethinking Thi... - 0 views

  •  
    "While there are some very creative web tools out there, ThingLink is one of my favorites. It has earned this status by passing several of my key benchmark-tests for the classroom: It is dependable and accessible. Students need not fear that their work will be lost as it automatically saves. It is relatively easy to learn and use. Rarely does a lesson become more about "ThingLink" than the topic about which students are trying to express their knowledge. For new users, ThingLink allows you to upload a picture and active links to a variety of media, essentially making an image touchable as illustrated below."
« First ‹ Previous 41 - 60 of 125 Next › Last »
Showing 20 items per page