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John Evans

Want A Taste Of Virtual Reality? Step One: Find Some Cardboard : Goats and Soda : NPR - 0 views

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    "Filmmakers are using virtual reality to make the problems of the developing world seem more ... real. But how can you see their work? You could buy a headset, but you might end up in virtual debt. Prices range from $200 to $500 for devices from big players like Oculus Rift, Sony and Samsung. And forking over that much cash is a problem since there's not a lot of content yet. MindMaze Software Engineer Nicolas Bourdaud demonstrates a virtual reality system at the Game Developers Conference in San Francisco on Tuesday. All Tech Considered Developers Continue Push To Make Virtual Reality Mainstream An attendee at the Electronic Entertainment Expo in Los Angeles plays Sony's Project Morpheus London Heist video game with a virtual reality headset and Move controllers. All Tech Considered Gaming Industry Pushes Virtual Reality, But Content Lags "You're in a store ... and here's all the head-mounted displays and then it costs $200 or $300. Why would you ever buy it when you don't know why you're buying it? You wouldn't," Tony Christopher, CEO of Landmark Entertainment Group, told NPR last month. But there are inexpensive options that require only your smartphone and some cardboard. Google Cardboard, a project of the tech giant, offers instructions and templates to build your own cardboard virtual reality headset. Grab a pair of scissors, X-Acto knife and some glue. Then find some cardboard at home, print out the templates, trace and cut out the different pieces and assemble your goggles. The instructions can get confusing, so our multimedia editor Ben de la Cruz suggests following a how-to video like this one from the tech site, CNET."
John Evans

Virtual Reality to Foster Real-World Empathy | Profweb - 4 views

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    "Our virtual reality project took shape during the 2017 iPad and Digital Education Summit [in French]. A high school geography teacher presented pedagogical examples of how to use virtual reality to visit tourist sites. One participant pointed out that virtual reality could also be used to create empathy. This idea immediately caught our attention, since our respective courses appeal to this notion and we face challenges in the acquisition and demonstration of this skill by the students."
John Evans

22 Virtual and Augmented Reality Education Apps - Infinityleap - 5 views

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    "Virtual and Augmented Reality apps are starting to hit the market in force. While most of the buzz for these technologies has been for immersive gaming, many companies are getting involved in realizing the potential that Augmented and Virtual Reality may have as educational tools. The fraction of projected VR and AR market value taken up by education may seem small, but considering how large whole market is, this "small fraction" still represents Billions of Dollars. This article will discuss 22 virtual and augmented reality apps for education that are already available, in beta, or still in the testing process. Some of the apps are aimed at parents and preschool teachers, while most are for primary school teachers. Others will interest anybody, including higher education students, and even non-students."
John Evans

Building virtual realities in the classroom - 0 views

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    "It's pretty self-explanatory to most people why kids benefit from virtual field trips: They present learning matter in a very vivid and entertaining way. And this is great.  But still, once the hardware has found its way into the classroom, it makes sense to explore possibilities beyond the mere consumption of readymade content. Namely: let students create virtual realities themselves. There are some reasons why teachers should consider experimenting with this possibility:"
John Evans

3 Steps to Creating an Awesome Virtual Museum in Class - iPads in Education - 2 views

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    "You're spending an afternoon browsing the exhibits at an art museum. If you're anything like me, you'd probably appreciate the art a lot more if you could bring someone along that could explain the history and nuances of the pieces on display. Now imagine pointing a device at the painting and seeing it morph into a dynamic video giving you all the information you wanted about the art. Welcome to augmented reality. Virtual reality replaces the real world with an artificial, digital environment. In contrast, augmented reality alters your view of the real world by layering it with associated digital information. Augmented reality uses your device's camera to view the immediate environment and display media when it sees an object it recognizes. It has been utilized as a marketing and informational tool by many industries. Using an augmented reality app, you can point your device at an advertisement in a magazine and get detailed product demonstrations. Aim it at a sign outside a house for sale and get an after hours virtual walk-through the property. There are also many ways augmented reality can be used in education."
John Evans

Education Week: Research Shows Evolving Picture of E-Education - 0 views

  • Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
  • Studies of state-run virtual schools show, for instance, that the courses tend to draw students at the extremes of the academic spectrum—advanced, highly motivated students looking for academic acceleration, and students who are struggling in regular classrooms
  • Not surprisingly, the students with the best academic records in online classes tend to be in that high-ability group, according to experts in the field. But some new research also finds that online courses are beginning to score more successes with the lowest achievers­—possibly because many are high school students who see the online courses as a last chance to earn enough credits to graduate.
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  • Ferdig says the large numbers of academic go-getters taking online classes could account for some of the rosy findings in the first wave of studies of online coursetaking, since highly motivated students are likely to fare well in any academic environment. But later studies controlled more carefully for students’ academic differences at the starting gate and continued to find learning gains.
    • John Evans
       
      Interesting findings.
  • “It isn’t something that’s only for bright kids or only for kids who are well below grade level, because it may not work for many of them, either,” says Saul Rockman, the president and chief executive officer of Rockman et al., a San Francisco research group.
  • Rockman says his research suggests that succeeding in an online course is “more a matter of learning style.” Is the student an independent learner, for instance? Does he or she struggle with reading and writing?
  • Building in student-support mechanisms helps keep less academically motivated students from failing or dropping out of online classes, according to researchers.
    • John Evans
       
      This sounds like the key aspect for success. Teachers who are already building this into their classes either by responding to emails, online chats or setting up an atmosphere that encourages chatting within the context of their course, often late at night amongst students only, are seeing this success. Ex. Darren Kuropatwa's SH Math class blogs
  • “Whether that’s 24-hour technical support, tutorial support, parental vigilance, or face-to-face site coordinators or mentors,” Cavanaugh says. Mentors and site coordinators seem to be especially linked to marked improvements in student results in large high schools, she adds.
  • “The mentor plays an important role in making sure Johnny or Susie logs in to the course on a regular basis and provides a point of contact for the instructor,” says Jamey Fitzpatrick, the president and chief executive officer of Michigan Virtual University, which currently enrolls 15,000 students, mostly in middle and high school
  • Some of the early studies emerging from the database helped dispel some concerns about potential detrimental effects of online coursetaking on students’ social development, according to Ferdig. Very few online students, those studies showed, took electronic classes full time. Rather, they combined virtual schooling with traditional courses. The studies also showed that students communicated regularly online with teachers and classmates.
  • Cavanaugh, of the University of Florida, says there is also a “general consensus”—if not air-tight research findings—that the more interactive the courses can be, the higher their success rates.
  • Ongoing studies are also beginning to look at whether so-called “hybrid” or “blended” courses—classes in which only 30 to 70 percent of the instruction takes place online and the rest is in person—are any more successful than all-electronic versions
    • John Evans
       
      ala Dean Shareski (@shareski) and Alec Couros (@courosa) courses
  • “In general,” Russell says, “I don’t think this body of research [on online education] is totally developed at this stage.”
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    Online classes may be a relatively young instructional practice for K-12 schools, but experts already generally agree on one point: Research shows that virtual schooling can be as good as, or better than, classes taught in person in brick-and-mortar schools.
John Evans

Game for science - Virtual world devoted to science, technology and free educational ga... - 14 views

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    "The first virtual world dedicated to science! Explore all kinds of virtual islands depending on your interests: health, aeronautics, genomics, environment, engineering and more. You'll find fun games, interesting facts and fascinating photos and videos - all on a science theme. "
John Evans

Virtual Labs - Award Winning Virtual Dissection Apps | Emerging Education Technology - 3 views

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    "As it turns out, not only are these an intriguing entry into the virtual lab market, they could even save your school money! Read on to learn more. ["
John Evans

Six Strategies for Virtual Field Trips - @joycevalenza NeverEndingSearch - 1 views

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    "As a school librarian, I always thought of the notion of collection as expansive. Collections might include any of the experiences we discover, as well as any of the people we meet who might enhance learning for our communities. Among those experiences are virtual field trips. Opportunities now abound for connections to curriculum and student interests. And easier strategies for video conferencing, combined with new types of interactions, make virtual field trips even more affordable and engaging. You don't risk weather conditions or losing any wandering kiddos who can't find their way back to the bus. You can ignore issues of distance relating to both space and time. And these escapes from daily classroom routine can result in very sticky learning."
John Evans

20 Top Virtual Reality Apps that are Changing Education - The Edvocate - 4 views

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    "Virtual reality is one of the hottest edtech trends. Not only are students allowed the opportunity to emerge themselves into a subject but can travel the world from their desk chairs. While not readily available in every classroom, programs such as Google Cardboard aim to make VR headsets cheap and accessible. The majority of students in the USA own a cell phone, and with many of these educational apps available on both iOs and the iTunes-enabled devices, they are becoming more accessible to more students. Educationally, these VR apps allow students to visualize concepts that were confined to the pictures in a textbook. Below are 20 Virtual Reality Apps that are changing education."
Nik Peachey

Nik's QuickShout: Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds - 2 views

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    Getting into Virtual Reality Part 1: Creating Virtual Reality Worlds https://t.co/2Ma6CGhwNJ #vr #ar #ai #3d #gbl… https://t.co/jl3D8kEIgR
John Evans

Augmented Reality Simply Explained for Students ~ Educational Technology and Mobile Lea... - 0 views

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    "Augmented reality should not be confused with virtual reality, for the boundaries of each concept are clearly demarcated. While virtual reality denotes a reality that exists only in the virtual world (online), augmented reality, on the other hand, keeps the real world but only adds a digital layer to it. or amplifies it. In other words, augmented reality gives you  actual information without changing or displacing the real world you are experiencing."
John Evans

Virtual Skies - 8 views

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    The purpose of NASA's Virtual Skies (VS) website is to provide an engaging, yet informal, way to present aviation topics to students. The target audience is high school students, although academically advanced middle schoolers and college students have also found the site useful. In addition, after school programs, home schools, and civil aviation clubs have successfully used Virtual Skies as a supplement to their regular educational and enrichment programs.
John Evans

The Case for the Virtual Classroom - 4 views

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    "The Case for the Virtual Classroom"
John Evans

ThingLink Brings Interactive Virtual Reality to Schools | Cool Tools for 21st Century L... - 0 views

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    "Virtual Reality is about to find it's way into schools and classrooms with a new layer of interactivity from ThingLink! ThingLink VR will allow educators to create an affordable interactive learning environment to immerse students in learning experiences like never before. ThingLink is evolving from image and video annotation to 360 content, which gives educators a larger canvas to create virtual learning experiences. "
John Evans

VR Films - UN Virtual Reality - 1 views

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    "United Nations Virtual Reality (UNVR), uses the power of immersive storytelling to inspire viewers towards increased empathy, action and positive social change. The project supports the UN system with disseminating their content and expanding their impact in 360' video and virtual reality. The series provides a deeper understanding for those living in the most complex development challenges, catalyzing urgency for those most in danger of being left behind if the Sustainable Development Goals (SDGs) are not met. The project is implemented by the UN SDG Action Campaign and includes films by UNDP, UNFPA, UN Foundation, UNHCR, UNICEF, UNOCHA, UN Women, WFP. @SDGAction #UNVR #SDGs"
John Evans

iPads in Primary Education: Exploring Virtual Cities with Recce: A platform for transfo... - 3 views

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    "The power of the iPad is especially valuable in the classroom as a tool for producing high quality creative output, enabling pupil independence, supporting collaboration and providing a classroom tool which can transform teaching and learning completely. The free app RECCE is a virtual mapping facility which can be used as a powerful starting point for many pupil projects in a range of subject areas."
John Evans

Teachers Want to See More Virtual Reality in Their Classrooms [#Infographic] | EdTech M... - 7 views

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    "There's plenty of excitement surrounding virtual reality's applications in education. Teachers and administrators attending the ISTE 2016 Conference and Expo, for instance, flocked to the Samsung Gear VR and Google Expeditions displays to try their hand at the companies' respective VR teaching tools. Despite the interest, VR hasn't yet found a home in most schools. According to statistics cited in a recent Samsung infographic, only 2 percent of teachers use VR content in their classrooms. The data comes from a 2016 survey of more than 1,000 K-12 teachers. Survey results also indicate that educators would like to use VR to complement coursework in a variety of subjects, particularly science, history and social studies. Eight-three percent of teachers believe the technology could help improve student outcomes in those and other areas."
John Evans

Virtual Summer Camp - The Next Step in Connected Learning - 1 views

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    "Fact: Kids love Minecraft. The unique and ridiculously popular game is often compared to digital LEGO's, and at it's core, allows players to place and break blocks in a 3D world. With more than 22 million users in 40 countries, the Minecraft craze is only growing and kids can't seem to get enough. The draw of Minecraft? For kids, it's a blank slate and gives them the opportunity to let their imagination run wild. For educators, it is a perfect opportunity to fully integrate technology with learning. Minecraft is being recognized as an incredibly powerful, educational tool that acts as a medium for educators and students, alike, allowing them to unleash their creativity and fully integrate technology with learning opportunities. Because the game lives online, the multiplayer format can be utilized to emphasize digital citizenship and collaboration all through integrated project based-learning. Meet Connected Camps, an online summer camp for Minecraft that is breaking the rules in all the right ways. Yes, you read that right, Connected Camps is a virtual summer camp, that connects kids from around the country (and even the world) through a dedicated, monitored and secure Minecraft server."
John Evans

This New Toy Will Let You Build the World Around You - 1 views

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    "Google's Data Arts Team came up with a series called "Virtual Art Sessions" that documents the Tilt Brush experience in a way so that people all over the world can see the actual virtual reality experience, even when watching through flat screens."
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