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John Evans

A Must See Visual Featuring The 5 Levels of Student Engagement ~ Educational Technology... - 0 views

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    "After posting about the "10 ways to get your students engaged" here is another good visual I learned about from Mindshift and which outlines different levels of engagement. As I have already argued elsewhere here in this blog, getting today's students deeply engaged (the first level of engagement below) in the learning experience taking place in class is not an easy task. Unless students see a direct relevance between what they are going to learn and how that information will help them them in their actual life , it becomes hard to hook and maintain their attention. Proponents of socio-cultural linguistics emphasize the importance of "context" in learning. Learning materials that are contextualized and tailored to speak to the immediate context of the learners are more likely to get students engaged and hence increase their rate of retention and comprehensibility."
John Evans

Digital Curation: Putting the Pieces Together | Sue Waters Blog - 0 views

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    "It's no longer just about creating content. We are living in an era of content abundance. It's now about finding and putting content into a context, in a meaningful and organised way, around specific topics. Using tools like Scoop.it, Pinterest, Diigo and Livebinders educators collect the best resources to put them into context with organisation, annotation and presentation."
John Evans

content, context and creationTeaching and Learning nuts and bolts - 0 views

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    "Recently I have been inspired by listening to some great speakers at some of the Apple events I have been privileged to attend.  Bill Rankin in particular spoke a lot of sense and it got me thinking about how education needs to adapt to the changing world. The traditional style of education is based around content, teachers deliver the content and students learn it.  This is changing, slowly, but it is getting there.  Schools are starting to focus on the context, what does the information mean in the world that they live in? The next stage for me has to be creation."
John Evans

10 ideas to encourage an entrepreneurial mindset at school | anne knock - 0 views

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    "Are schools taking advantage of the breadth of career opportunities for young people? Is there a fixed mindset in the structure and organisation of school as if nothing has changed? Who is making the choices for technology? The educators, the techies or the persuasive sales-people?  The key is being open and willing to embrace the opportunities of a changing world. Creativity flourishes within the context of constraints. There are conditions that must be maintained, including: academic rigour, standards, student safety and the joy of learning. So rather than see the world either/or, how do we embrace the both/and to encourage an entrepreneurial mindset? To meet community expectations AND create the context for entrepreneurs to flourish."
Tod Baker

In the context of web context: How to check out any Web page - 9 views

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    Every piece of information you receive online emits a welter of useful signals that can help you appraise it. - Scott Rosenberg's Wordyard
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 7 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
  • ...51 more annotations...
  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

A Deceptively Simple Game that Teaches Students How to Ask the Right Questions | graphi... - 6 views

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    "Part of what makes games great is how subjective our enjoyment of them can be. The best games unravel in different ways for different people; we play them differently and in different contexts, changing what they mean to us. Unfortunately, when we evaluate games for the classroom we often don't consider how mutable they are. We see them as either containing a certain amount of educational content or not. Some games fit into this model, sure. But for games that are more akin to, say, modeling clay than quizzes -- the learning value is up for grabs; they need people to give them shape and context. On its face, Geoguessr -- a geography guessing game that tosses players into random parts of the world (using Google's Street View) -- doesn't seem to have much traditional educational value. There's not much to be memorized and used on a typical geography test. Players guess where they are rather than know it, and guessing is bad, right? Not quite. Because what Geoguessr gets kids to do is think about what the essence of geography is. It asks the player to consider "place" in every sense, not just from the perspective of a geographer. It asks the player to think like an anthropologist, a scientist, indeed - a detective. In fact, it's one of my go-to examples of "21st century literacy," that notoriously murky way of looking at the world that's tough to understand, let alone teach."
David McGavock

About this Blog « Media! Tech! Parenting! - 0 views

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    If you are a parent, teacher, or other adult working with children, this blog aims to help you learn, as much as possible, about helping digital kids grow into thoughtful, collaborative, and savvy digital citizens. The blog's mission is to provide context for adults - defining and clarifying digital world issues, 21st Century learning challenges, and those virtual environments and devices that children take for granted. It's not really about technology anymore. Instead it's about lifelong learning, collaboration, problem solving, and flexibility. Media! Tech! Parenting! examines or reviews three or four items of digital news and information each week, surveying newspapers, blogs, research, and magazines, as well as the media, safety, and educational websites. Blog posts, as often as possible, provide links pointing readers toward the sites or publications covered in blog posts. I am Marti Weston, the principal blogger on Media!Tech!Parenting! In my professional life I focus on learning in a K-12 environment along with all the digital world issues that challenge teachers, students, and parents. With more than 30 years of teaching experience I also support parents by teaching three-five digital education classes, leading question and answer sessions, and maintaining current resources on the school's website. My professional work centers on four areas: Coaching teachers and helping them develop learning environments that are rich with 21st Century collaboration and problem solving. Helping students learn to use digital tools appropriately, understand their digital dossiers, and move - carefully - along the digital citizenship highway. Providing teachers, students and their parents added context that helps them evaluate media and learn more about how media affect their world, Offering parents information about the always changing, fast-paced virtual world and suggesting effective parenting skills and strategies that will help children grow into stro
tech vedic

How to Clean Up Your Messy Windows Context Menu? - 0 views

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    After installing bunch of applications, the context menu gets cluttered. Thus, it is important to clean those applications.
John Evans

What Drone Technology Can Teach Students | Edudemic - 3 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

What Drone Technology Can Teach Students | Edudemic - 0 views

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    "If you're like most people, you think of drones in a military or even in a police context. It's no wonder why, really, when they most often appear in news reports on the heels of a drone strike we've carried out in another country,  when discussing drone monitoring or policing programs, or in exploring the many safety hazards they bring with them. This makes it easy to view drones in a negative or at least a violent light. But drones, just like all technology, are themselves neither good nor evil. Rather, it's all in how we use them. Given the right context and guidance, drones can make a creative tool for learning, creativity, and experimentation. There are, of course, many potential liabilities in using drones within an educational sphere, most pressing of which have to do with safety and liability. Another real issue even for hobbyists is the expense, which may require a grant or a campaign on GoFundMe or DonorsChoose.org to solve. Still, drones are the future and the future is now. For a moment, let's suspend some disbelief and any larger concerns, so we can look at the creative teaching potential inherent in this technology."
John Evans

Free Technology for Teachers: 82 Math in Real Life Lessons - 6 views

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    "Years ago TED-Ed started a playlist of video lessons called Math in Real Life. That playlist that started out with just a couple dozen lessons has now grown to include 82 lessons. The "real life" context in these lessons isn't things like "how calculating percentages helps you be a frugal shopper." The "real life" context found in the videos in the Math in Real Life series is broad in nature. For example, you will find lessons about how math is used to guide ships and why airlines often sell more seats than they have on an airplane. "
John Evans

30 Storytelling Tips For Teachers: How To Capture Your Student's Attention - 3 views

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    "Storytelling has been around as long as humankind. It is one of the most effective ways to communicate an important truth to another person. It is a connection point between two people. It gives meaning, context, and understanding in a world that is often filled with chaos and disorder. Because of this, educators must use stories if they hope to reach their students. Stories will stay with people much longer than facts or statistics. If a teacher becomes an excellent storyteller, he or she can ensure that any concept they teach will be remembered for years to come. Stories don't just work well for narratives; they can be used to illustrate scientific or mathematical processes as well. Take for example the difference between learning a formula, and the ability to solve that problem in the context of a real-life example. Stories bring information, knowledge, and truth to life."
John Evans

Computational Thinking | Defining - 2 views

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    "Over the past five years, we have developed a computational thinking framework based upon our studies of interactive media designers. The context of our research is Scratch - a programming environment that enables young people to create their own interactive stories, games, and simulations, and then share those creations in an online community with other young programmers from around the world. By studying activity in the Scratch online community and in Scratch workshops, we have developed a definition of computational thinking that involves three key dimensions: (1) computational concepts, (2) computational practices, and (3) computational perspectives. Observation and interviews have been instrumental in helping us understand the longitudinal development of creators, with participation and project portfolios spanning weeks to several years. Workshops have been an important context for understanding the practices of the creator-in-action."
Nigel Coutts

Exploring the Changing Social Contexts of Learning - The Learner's Way - 0 views

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    Understanding how mobile, global and virtual social networks influence our interpretation of socio-cultural theories of learning might allow us to better understand the interplay of settings and contexts within which learning occurs and in doing so better understand how learning may be facilitated.
John Evans

CHART OF THE DAY: Putting Global Mobile In Context - Business Insider - 0 views

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    "More People Have Mobile Phones Than Electricity Or Drinking Water"
Phil Taylor

Teachers' Most Powerful Role? Adding Context | MindShift - 5 views

John Evans

Keeping the Curriculum Context in Connected Classrooms - 0 views

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    "To say I'm pretty jazzed about the possibilities of my classroom learning by connecting with other classrooms and people would be a bit of an understatement. My class regularly learns from and with students and others from across North America and in fact from around the world using social media tools such as Skype, Twitter and blogging."
John Evans

Centre4 - Home - - 0 views

  • CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
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    CORE Education is a not for profit educational research, development and implementation organisation in New Zealand. CORE aims to provide educators with the quality professional learning opportunity in an online context. Centre4 acts as the portal to this e-learning world and you are welcome to explore it in the areas that interest you. While many communities are open to the wider public, some areas have restricted access for project participants. Their purposes are indicated below.
Nik Peachey

Teaching 1 to 1 with Tablets - 4 views

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    This is the presentation from my workshop on using tablet computers in a one to one context. The workshop was delivered in Bristol for Living Learning English teachers http://www.livingenglish.com/
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    This is the presentation from my workshop on using tablet computers in a one to one context. The workshop was delivered in Bristol for Living Learning English teachers http://www.livingenglish.com/
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