Skip to main content

Home/ Literacy with ICT/ Group items tagged coding-games

Rss Feed Group items tagged

John Evans

24 Websites to Offer Coding at School - 2 views

  •  
    "How do you add computer science into your curriculum as a teacher or school administrator? We've collected some of the best tools to help accomplish this including training for teachers to prepare to teach programming, and games to keep students learning beyond the classroom."
John Evans

ScratchJr - Programming App for Kids to Create Interactive Stories and Games - Fun Educ... - 2 views

  •  
    "With the evolution of technology today make sure you give a head start to your kids and help them learn and understand some basic programming skills. There are few apps on the market such as Tynker, Move the Turtle, Light-bot Hour of Code … and today, a brand new one ScratchJr by MIT Media Lab."
John Evans

webgoldrush » Web Widgets - 0 views

  •  
    Web widgets can bring new life to a classroom site. Web widgets are little bits of code you embed into a webpage or blog. Once a widget is placed on a page, it can grab updated information or display interactive content. Examples include word of the day, daily riddles, educational videos, audio files, photo albums, games, and polls.
John Evans

Five Card Flickr - 3 views

  •  
    "This web site is designed to foster visual creativity by making stories out of photos. It is based completely on the Five Card Nancy game devised by comics guru Scott McCloud and the nifty web version at 741.5 Comics. However, rather than using randomly chosen panels of the old Nancy comic, my version draws upon collections of photos specified by a tag in flickr. You are dealt five random photos for each draw, and your task is to select one each time to add to your building set of images, that taken together as a final set of 5 - tell a story in pictures. When you are done, you can add a title and explanation, and save the story. You can easily put a link in your resume or send to your Mom (she may print it out and tape it to the fridge, or she may criticize your creativity, your mileage and mom may vary). Plus we offer the ability to tweet your story or use an embed code to add it to your own web site."
John Evans

Using Kodable to Teach Programming - EdTech You Should Know - 1 views

  •  
    "This episode of ETYSK features the app Kodable, which aims to teach primary grade students how to code by means of an incredibly appealing game. Gretchen, one of the apps founders, explains what Kodable is, how teachers are using it in the classroom, why they target the age of kids that they do, and more."
John Evans

Teach Programming Logic Through Gameplay with the Lightbot App - 0 views

  •  
    "Lightbot is an addictively fun puzzle game that is the perfect platform for introducing programming concepts to your students. Using sequential commands, students create simple programs to direct their Lightbot (Girlbot or Boybot) through a 3-dimensional grid on their mission to 'light up' the world of tiles. With no explicit coding required and a fun and tactile interface, Lightbot is an excellent starting point to get your class on the path to programming."
John Evans

Raise Your Students' Digital IQ - A Plan for Your Classroom - The Tech Edvocate - 2 views

  •  
    ""More than half of 8-12 year olds are exposed to cyber-risks," according to a 2018 report. These risks can include cyber-bullying, online sexual behaviors and video game addition. The threat is easy to see. Kids today spend hours a day online on computers and phones, much of it unmonitored. To protect your students from online threats you need to raise their Digital IQ. What is Digital IQ? According to the DQ Institute, an international think tank that aims to ensure every child acquires the skills they need to be informed users of digital media, "Digital Intelligence is the sum of technical, mental and social competencies essential to digital life." It's not only skills at coding and working with technology, but also avoiding the risks that technology exposes children to."
John Evans

Developing Computational Thinking Skills for Children Age 4-7 - 2 views

  •  
    "Computational thinking is the set of skills you need to be able to get computers to do useful things. It includes logical thinking, planning ahead, working with data, being able to give precise instructions and make predictions. There are lots of activities that can help young children aged 4-7 to develop these skills. Computational thinking skills can be developed through coding but there are lots of other activities that help too. A lot of them are screenless which helps to develop modern skills while also developing other important skills including motor skills and communication. Some of the ideas here are classic kids games and activities that you might have tried anyway, they just happen to be great for computational thinking skills."
John Evans

PBS Show Will Teach Preschoolers How To Think Like Computers | EdSurge News - 0 views

  •  
    "As society anticipates a future filled with artificial intelligence, experts are theorizing ways that we humans can outperform the computers that are being programmed to perfection. Some believe educators should focus on building soft skills like empathy and interpersonal communication so humans and robots can complement one another. However, other education thought leaders are ready to beat computers at their own game by teaching people to think like intelligent machines. Why do so many of our kids struggle with math problem-solving? Because they don't know where to start; they don't know how to decompose the problem. Heidi Williams The term for getting humans to think like computers has been coined Computational Thinking, and the idea is taking off. Author Heidi Williams can attest to its popularity after her book on the subject, No Fear Coding Computational Thinking Across the K-5 Curriculum, sold out at the International Society for Technology in Education conference. Inside the book, Williams breaks down computational thinking standards into four parts: 1. Formulating problems through data analysis, abstract models and algorithmic thinking; 2. Collecting, analyzing and presenting data; 3. Breaking down problems into parts and extracting information to understand the system in place; and 4. Using algorithmic thinking to develop sequences and testing automated solutions."
John Evans

AI Is Harder Than We Think: 4 Key Fallacies in AI Research - 0 views

  •  
    "Artificial intelligence has been all over headlines for nearly a decade, as systems have made quick progress in long-standing AI challenges like image recognition, natural language processing, and games. Tech companies have sown machine learning algorithms into search and recommendation engines and facial recognition systems, and OpenAI's GPT-3 and DeepMind's AlphaFold promise even more practical applications, from writing to coding to scientific discoveries. Indeed, we're in the midst of an AI spring, with investment in the technology burgeoning and an overriding sentiment of optimism and possibility towards what it can accomplish and when."
John Evans

The 4 Cs of 21st Century Learning and Robotics Education - 2 views

  •  
    "We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.  Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "
Phil Taylor

Girls In Gaming - 1 views

  •  
    One of the presentation resources from recent ManACE TIN evening.
« First ‹ Previous 81 - 100 of 113 Next ›
Showing 20 items per page