A Natural Fix for A.D.H.D. - NYTimes.com - 1 views
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"ATTENTION deficit hyperactivity disorder is now the most prevalent psychiatric illness of young people in America, affecting 11 percent of them at some point between the ages of 4 and 17. The rates of both diagnosis and treatment have increased so much in the past decade that you may wonder whether something that affects so many people can really be a disease. And for a good reason. Recent neuroscience research shows that people with A.D.H.D. are actually hard-wired for novelty-seeking - a trait that had, until relatively recently, a distinct evolutionary advantage. Compared with the rest of us, they have sluggish and underfed brain reward circuits, so much of everyday life feels routine and understimulating. To compensate, they are drawn to new and exciting experiences and get famously impatient and restless with the regimented structure that characterizes our modern world. In short, people with A.D.H.D. may not have a disease, so much as a set of behavioral traits that don't match the expectations of our contemporary culture."
Educational Leadership:STEM for All:Tinkering Is Serious Play - 0 views
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"Gas-powered Roman chariots, singing greeting cards, play dough circuit boards, and homemade voltage detectors are just a few of the science projects you might see when you apply a maker approach to STEM education. The maker movement celebrates creativity, innovation, and entrepreneurship through the design and construction of physical objects. Maker activities may come across as playful, even slightly wacky, explosions of inventiveness. But in education contexts like schools, museums, libraries, and after-school programs, research shows that if the invitation to creativity is accompanied by intentional structure and guidance, maker activities can be channeled to support deep student learning (Blikstein, 2013; Vossoughi, Escudé, Kong, & Hooper, 2013)."
The Neuroscience Behind Stress and Learning | Edutopia - 3 views
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"The realities of standardized tests and increasingly structured, if not synchronized, curriculum continue to build classroom stress levels. Neuroimaging research reveals the disturbances in the brain's learning circuits and neurotransmitters that accompany stressful learning environments. The neuroscientific research about learning has revealed the negative impact of stress and anxiety and the qualitative improvement of the brain circuitry involved in memory and executive function that accompanies positive motivation and engagement."
Five Common Myths about the Brain - Scientific American - 3 views
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"ome widely held ideas about the way children learn can lead educators and parents to adopt faulty teaching principles Jan 1, 2015 Credit: Kiyoshi Takahase segundo MYTH HUMANS USE ONLY 10 PERCENT OF THEIR BRAIN FACT The 10 percent myth (sometimes elevated to 20) is mere urban legend, one perpetrated by the plot of the 2011 movie Limitless, which pivoted around a wonder drug that endowed the protagonist with prodigious memory and analytical powers. In the classroom, teachers may entreat students to try harder, but doing so will not light up "unused" neural circuits; academic achievement does not improve by simply turning up a neural volume switch. MYTH "LEFT BRAIN" and "RIGHT BRAIN" PEOPLE DIFFER FACT The contention that we have a rational left brain and an intuitive, artistic right side is fable: humans use both hemispheres of the brain for all cognitive functions. The left brain/right brain notion originated from the realization that many (though not all) people process language more in the left hemisphere and spatial abilities and emotional expression more in the right. Psychologists have used the idea to explain distinctions between different personality types. In education, programs emerged that advocated less reliance on rational "left brain" activities. Brain-imaging studies show no evidence of the right hemisphere as a locus of creativity. And the brain recruits both left and right sides for both reading and math. MYTH YOU MUST SPEAK ONE LANGUAGE BEFORE LEARNING ANOTHER FACT Children who learn English at the same time as they learn French do not confuse one language with the other and so develop more slowly. This idea of interfering languages suggests that different areas of the brain compete for resources. In reality, young children who learn two languages, even at the same time, gain better generalized knowledge of language structure as a whole. MYTH BRAINS OF MALES AND FEMALES DIFFER IN WAYS THAT DICTATE LEARNING ABILITIES FACT Diffe
Coursera.org - 2 views
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"Tinkering activities provide a powerful way to inspire students' interest, engagement, and understanding in science. The Tinkering Fundamentals course will help educators and enthusiasts develop a practice of tinkering and making. This course will focus on key design elements of high-quality, science-rich tinkering activities, effective facilitation strategies and environmental organization. Watch Intro Video About the Course The Tinkering Fundamentals course will offer educators and enthusiasts an opportunity to develop a practice of tinkering and making. We see tinkering as a serious endeavor -- one that is generalizable across content and especially good at interweaving disciplines in a way that leads to complex projects and individualized learning opportunities. Tinkering has recently been introduced into the educational field as a potential driver of creativity, excitement, and innovation in science learning. It is seen by many as an effective means to engage in exploring STEM concepts, practices and phenomena. Tinkering typically blends the high and low tech tools of science along with a strong aesthetic dimension that supports children's (and adults) self expression. For over a decade, the Exploratorium has been developing science-rich tinkering activities. Working with learning scientists, we have identified a set of design principles and indicators of learning that can help you to integrate tinkering activities into your elementary and middle school science programs. This course will focus on key design elements of high quality science-rich tinkering activities, facilitation strategies, and environmental organization. Selected tinkering activities will be centered around circuits for this course. We will review the ways in which tinkering supports science learning through providing opportunities to deepen engagement, intentionality, innovation, collaboration, and understanding. This course will excite you, inspire you, and get you tinkering in
Why It's Critical for the Next Gen to Be Tech Creators Not Consumers | WIRED - 5 views
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"ACCORDING TO AYAH Bdeir, technology is the language of our time. The 33-year-old founder and CEO of littleBits likes to compare the engineers of today to the clergy of the Middle Ages, who controlled access to knowledge and power via their monopoly over the use and understanding of the written word. Today's engineers have a special kind of social and technological influence, which derives from their understanding of the stuff that makes our everyday gadgets work. If our lives today depend on technology, then those who truly understand it have an outsized influence over the rest of us. In Bdeir's view, littleBits-a range of Lego-like electronic circuits that can be used by virtually anyone to innovate their own gadgets-isn't just a plaything, it's an aid to achieving widespread tech literacy. You might even think of littleBits as a democratizing project. "You see these kids growing up with laptops and smartphones, and by the time they're toddlers, they already seem so tech savvy," Bdeir notes. "But they don't actually understand how the technology works. They're great at navigating around a touchscreen, but if they only ever know that much, they'll wind up relying on other people-these specialists who studied engineering in school-to decide what kind of technology they have access to.""
(Lesson 2) Build Your Own Lightsaber, Introduction: Welcome - YouTube - 0 views
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"Course Description: Learn to build your own Lightsaber just like young Jedi do! Along the way, learn about electronics, basic machining, assembly, and the ways of the Jedi. By the end of the lab, you will have built a functioning, battle-ready Lightsaber that you can wield like a master Jedi. This class is highly engaging and will have you anxious to build! This course also makes for a great parent-child project to do over the weekend or as an enrichment activity for your son/daughter. The online delivery of the course makes it a perfect option for home schooled children as well. What will I learn? 1. How to build a Lightsaber from scratch 2. The basics of electricity 3. Basic electrical circuits 4. Mechanical assembly 5. How to use a Lightsaber 6. So much more!"
Small Tech, Big Impact: Designing My Maker Space | School Library Journal - 2 views
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"I didn't think 2015 would be the year I created a teen maker space, but it was-and it turned out to be an exciting, challenging, and rewarding experience. After six months of planning, our maker space at the Public Library of Mount Vernon and Knox County, Ohio, where I am the YA services coordinator, opened last month. How did it come together? Organically. It began during our teen summer reading program seven months ago, when I hosted a few extremely popular Maker Mondays. Our children's librarian, Debbie Baker, and I created a collection of circulating maker-related titles. We also assembled 20 small circulating maker kits with Snap Circuits (kits for creating objects with electronic circuitry), stop-motion animation materials, and LEGO. These were such a hit that a dedicated maker space seemed ideal for us. Ideal-until we considered our budget and space restraints. We started planning anyway. Our process began with a lot of research, online and in person, visiting libraries and maker faires. There was heavy-duty continuing ed: online workshops and webinars, many hosted by School Library Journal. We knew that a maker space would benefit our community, but we couldn't see how to make it happen. With time and goal adjustments, we reached the finish line and launched in January."
Read This Book: The Art of Tinkering | Renovated Learning - 1 views
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"The Art of Tinkering looks at over 150 different artists and makers and how they weave science and technology into their work. It's beautifully designed and inspiring. It clearly demonstrates the important part that art, whimsy and creativity play in making. Each chapter focuses on a different technique, from aerial photography to cardboard automata to wearable circuits to toy take apart. The chapters each feature an artist or professional who uses that technique in their work, with an intimate look into their design processes, studios and tools. The chapters then follow up with step-by-step instructions for a DIY activity, which are often excellent for maker stations. I'm eager to try out the DIY wind tunnel and the marble run with my students."
The Maker Educator Workshop | User Generated Education - 0 views
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I am doing full day workshops on The Maker Educator both at ISTE 2016 and EduTECH in Australia. What follows is both the description-goals and an overview of the workshop's learning activities. Workshop Description, Goals, and Outline Description Being a maker educator requires developing a new mindset; a new set of skills and roles. Discover, through this workshop, first, a process for reflecting on making through creating circuits and hacked toys, and second, through a self-assessment, the mindset characteristics of an educator who is embracing making education. This workshop is designed for educators who are and want to integrate maker education into their instructional settings."
What Is Making? - 2 views
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"If you visit Lighthouse Community Charter classrooms this fall, you'll see kindergarteners using power tools, second graders doing logo programming, third graders building circuit blocks, sixth graders programming microcontrollers to respond to sensor inputs, eighth graders using hot-glue guns, and high school students building chairs, building and programming robots, and using a laser to cut out pieces of wood for prototypes. As we look across our school, we're pretty excited by two things. First, we're pleased to see making (broadly defined as using your hands, heart, and mind to create or improve things) happening as part of our students' core classroom experiences. And second, we're thrilled that our students - poor, urban students of color - have access to making, especially because our educational system so often provides them with experiences filled with seat time and back-to-basics instruction. Lighthouse operates two high-performing, K-12 public schools in Oakland: our flagship campus, Lighthouse, and our brand new campus, Lodestar (to open in East Oakland in the fall of 2016). Our mission is to prepare a diverse, K-12 student population for college and the career of their choice by equipping each student with the skills, knowledge, and tools to become a self-motivated, competent, lifelong learner."
How to make lightsabers with 8 year olds | Teaching the Teacher - 2 views
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"Last week I may have had my best moment ever as a teacher, making a lightsaber with kids. Our current unit of inquiry is looking at how energy can be used to support human progress including the use of circuits. Which of course mean I just had to get my set of Makey Makeys out. I had a huge room of circuitry for the kids to explore but the best part was undoubtedly the lightsaber."
How To Make An Art Bot (Scribble Bot) - STEAM Project Tutorial - 2 views
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"In this tutorial, you will learn how to make an Art Bot which is also known as a Scribblebot or Scribble Machine. These contraptions use a vibrating or offset motor to move around in unpredictable ways. Making an Art Bot is a fun way to learn the basics of creating a simple circuit with a switch. The best part of making these bots is that you can use repurposed and recycled materials. This project is also a great way to incorporate more Art into your STEM education program. You can use markers, crayons, chalk and more to create one of a kind artwork."
The Language Of The Maker Movement: 38 Terms For Teachers - 1 views
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"As the maker movement in culture moves from MacGyver jokes and what Noah did when Allie left him in The Notebook to something with a bit more academic and cognitive credibility, it has also begun to creep in to the education space. As with any niche, there is specialized language-jargon-that may keep things murky for you. The 38 terms below by no means represent an exhaustive collection. (There are dozens of gadgets, circuit boards, and digital, robotic, and electrical wizardry we left on the cutting room flow.) But for most teachers in most circumstances, it should serve as a nice starting points."
Brain-Based Strategies to Reduce Test Stress | Edutopia - 0 views
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"We live in a stressful world, and the stress is heightened for students and educators when it's time to prepare for high-stakes tests. When test scores are tied to school funding, teacher evaluations, and students' future placement, the consequences of these stressors can be far-reaching. From a neurological perspective, high stress disrupts the brain's learning circuits and diminishes memory construction, storage, and retrieval. Neuroimaging research shows us that, when stresses are high, brains do not work optimally, resulting in decreased understanding and memory. In addition, stress reduces efficient retrieval of knowledge from the memory storage networks, so when under pressure students find it harder to access information previously studied and learned. Get the best of Edutopia in your inbox each week. Students (and their parents) often interpret suboptimal standardized test scores as a measure of the students' limitations in intelligence and potential. The consequence is a loss of confidence, further activating their brains' stress response, making it more difficult for them to employ their cognitive resources and knowledge during the tests themselves."
5 Awesome TV and Movie Robots You Can Build With a Raspberry Pi - 1 views
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"With so many Raspberry Pi projects to choose from, it can be tricky to find the one you really want to build. Our advice is to find a way to marry the Pi with something you really love. One great example is TV and movie robots - iconic characters from popular sci-fi that can be rebuild at home with a Raspberry Pi built in. Once constructed, your robot might be able to utter commands when a condition is met (perhaps a sensor detects motion). Or it might move around, learning about its surroundings, or reading information to you from Wikipedia. Whatever you have in mind, it should be relatively straightforward to plan and execute. It may take some time, however. Here are five example projects that show how you can combine a Raspberry Pi 2 or later with your favorite fictional robot. 5 Things Only a Raspberry Pi 2 Can Do 5 Things Only a Raspberry Pi 2 Can Do The latest edition of the pint-sized computer is awesome. So awesome, in fact, that there's 5 things you can only do on a Raspberry Pi 2. READ MORE 1. R2-D2 We've all wanted our very own astromech droid, haven't we? Sure, no one on earth is (currently) operating a light speed drive, but Star Wars droid R2-D2 has far greater abilities than onboard spacecraft maintenance. For instance, he can hold torches, carry a tray of drinks, and launch lightsabers across pits in the desert. Okay, it's unlikely you'll manage to get your own R2-D2 robot to do that… but don't let that put you off. Check out this little guy, controlled by a Raspberry Pi. While this project was based on an existing R2-D2 toy, that shouldn't limit your ambition. You'll find plenty of R2-D2 builds on YouTube. There's a massive R2-D2 building community online. Finding one that has a drive unit should be ideal for integrating a Raspberry Pi (and perhaps an Arduino, which you can use the two together) and developing a more realistic R2-D2 experience. Arduino vs Raspberry Pi: Which Is The Mini Computer For You? Arduino vs Rasp
Cardboard Challenge Tips Part 1: The Tools - Renovated Learning - 2 views
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"he Cardboard Challenge remains one of my all-time favorite makerspace activities. I love how accessible it is to students. How enthusiastic and creative they can be with such simple materials. I'll never forget one of my favorite makerspace moments - my students at Stewart were Skyping with another school that was looking to start a makerspace. They asked my students what their favorite thing in our makerspace was. The answer could have been robots, or circuits, or a 3D printer. But their answer was: "Cardboard! We have so much cardboard! It's awesome!"."
Makey Makey Will Make You Love The "Internet Of Things" | Fast Company | Business + Inn... - 0 views
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Makey Makey is a little circuit board that comes with a set of alligator clips. You can attach them to anything even mildly conductive (a body part, a glass of water, alphabet noodles, paper clips, Play-Doh, or fruit for example) and use that thing to control your computer as though you were hitting the keyboard or moving the mouse. The device plays well with the Arduino in case you want to attach it to simple sensors.
Makers in the Classroom: A How To Guide | EdSurge News - 5 views
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At Lighthouse Charter School, we use three Making-inspired models: open-ended student-driven projects, integration into curriculum, and Making-focused curriculum. While a single project may involve more than one of these models, you can use these categories to start thinking about Making in your own classroom, school, or educational program.
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Open-ended student-driven projects ask students to do most of the heavy lifting. The open-ended projects have a strong focus initially on the heart, and a student’s interests--”What are you passionate about? What gets you excited? What would just be cool?” But to create a final project, the mind and hands must get involved as well.
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Integrating Making into curriculum happens when Making is tied to core academic curriculum or standards, in order to enhance student understanding. For example, when students build circuits using open-ended materials to introduce to concepts about electricity, design bridges to withstand an earthquake as part of a geology study, and deepen their understanding of geometry by programming shapes in LOGO (a computer language developed as a tool for learning), they engage their hands to solidify and deepen the concepts that they are already learning in the classroom.
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"You see it everywhere in K-12. Kindergarteners design toys for their friends to practice empathy, while learning to use a saw and glue-gun along the way. Second graders deepen their understanding of character traits while designing and sewing puppets to represent a character in a folk-tale. In high school physics, students make wind turbines in order to internalize an understanding of how magnetism can create electricity. The "it" I'm referring to is "Making," and simply put, Making is any activity where people create something, often with their hands. I often define Making by looking at what people bring to the Maker Faire, which does include more technical aspects like 3D printing, physical computing and programming. But Making also includes woodworking, growing food, making art and crafts."
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