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John Evans

10 Ways to use Instagram in the classroom - Daily Genius - 0 views

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    "Instagram isn't just a platform for selfies, business promotions, and cute animals. With a little creativity, you can bring the visual power of photos and videos to your classroom, weave them into your students' learning process, and bring a little fun to their (and your!) days. Do you use Instagram in your classroom? How do you use it? Share your ideas, hits and misses, and insights with the Daily Genius community by leaving a comment below, heading over to our Facebook page and dropping us a line there, or by tweeting us a message on Twitter!"
John Evans

Edistorm - 9 views

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    Edistorm takes the metaphor of sticky notes on a boardroom wall and brings it online allowing anyone - anywhere to brainstorm with only a web browser. Each user picks their favorite ideas and Edistorm brings the best ones forward.
John Evans

Steamboat Today: Technology helping bring the world into classroom in Hayden - 4 views

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    "SMART Boards grab students' attention, help teachers bring lessons to life"
John Evans

STEM and Writing: A Super Combination | Edutopia - 0 views

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    " brought a superhero into my classroom the other day. He wasn't wearing a cape. He didn't have an alias. But he had the greatest superpower of all: inspiration. When you teach using project-based learning (PBL), one brings outside expertise into the classroom. My eighth graders begin the year creating science fiction based origin stories for original superhero characters as an introduction to a greater advocacy unit. Therefore, it seemed natural to bring in an actual scientist. Which brought me to CalTech and Dr. Spyridon Michalakis."
John Evans

Over 20 Good Apps to Use in BYOD Classroom ~ Educational Technology and Mobile Learning - 1 views

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    "BYOD (Bring Your Own Device) is not only about students bringing their own devices to class and using them for educational purposes. It is much more than just a problem of hardware but is rather a question of what "learningware" students need to install and use with their devices. Most of the discussions on BYOD center around the accessibility and availability of devices together with the fact that students are experts of their own devices. Sounds good but not enough! Students need to be provided powerful educational apps to galvanize the learning gen inside of them. They need to be shown what apps work with which. Below is a Symbalo board featuring a wide variety of powerful web tools and apps perfect for BYOD classrooms. Click on the image below to access the interactive version of this board where you can access the links of each of these apps."
John Evans

Best Apps of 2014: Photography & Video - 2 views

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    "We're approaching the end of the year, so what better time to bring together all of the best apps from the last twelve months? We've been racking our brains and asking our lovely readers for help in order to try and whittle down all the App Store had to offer in 2014 to a few simple lists. You've seen our picks for the best Games, Utilities, Social, Productivity and Media & Entertainment apps and now we're bringing you the best photography and video apps! The best camera is the one you have with you - namely your iPhone! - and the App Store is full of great apps for making your photos and videos look incredible, so compiling this list was no mean feat. Regardless, here are the best photography and video apps of 2014…"
John Evans

A Principal's Reflections: The Drivers of a Successful BYOD Initiative - 1 views

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    "As a result of the advances in technology and an increase in Wi-Fi access, schools have slowly begun to respond to this trend. The realization now is that many students possess devices and it only makes sense to harness and leverage their immense power. For many, even the most stubborn school districts that have fought this trend for years have begun to change course. All one has to do is look to the largest school district in the United States, the New York City public school system, to see that they have just lifted a ten year ban on students bringing their cell phones to school. The potential is there for schools and educators to empower students to take more ownership of their learning. This has resulted in a growing trend of Bring Your Own Device (BYOD) initiatives being adopted. This has been the preferred option as opposed to 1:1 initiatives due to overall cost. However, many schools and districts that have adopted BYOD have done so without proper planning and support."
John Evans

Lisa Nielsen: The Innovative Educator: 7 Ways Social Media Has a Role in Education - 0 views

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    "The Americas Society and Council of the Americas invited me to discuss the role of social media in education with experts and leaders dedicated to advancing and shaping the political, economic, social and cultural agendas of the Western Hemisphere. The purpose was to take what works in New York City and bring it to other education systems. To follow are some ideas I shared that global leaders can bring back to their countries. "
John Evans

Bringing information to life | Teaching and Learning nuts and boltsTeaching and Learnin... - 0 views

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    "For a while now I have ben exploring the use of technology to bring interactive information to our students. This has involved QR codes, uBleams, Augmented Reality and eBooks. There have been some successes but it was a long process that meant the initial trigger usually looked fairly boring so made a very poor 2D presentation of work. I have since been looking at using Layar to create augmented reality magazines and posters."
John Evans

A Solution To The Cross Platform Classroom Problem - Edudemic - 2 views

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    "The modern classroom is a messy one! Schools are entering the world of technology at different speeds and levels; some institutions have invested in full 1:1 programs where the school selects a single device (such as iPads or Chromebooks); others have instituted Bring Your Own Devices (BYOD) initiatives, some specify a single device while others permit a broader selection; and most of us operate in some type of hybrid environment where students have access to a device at school, such as a tool issued to them, a computer lab, and/or laptop cart and/or a device they have access to at home or even bring with them. As technology becomes more ubiquitous both at home and in the classroom, we find ourselves in a more blended world. As educators in the 21st century, we must be prepared to tackle education in an environment that is cross-platform and multi-device."
John Evans

iOS 8.3 tips and tricks: See what your iPhone and iPad can do now - Pocket-lint - 2 views

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    "Apple has released iOS 8.3, it's biggest update yet to iOS 8 that was first launched alongside the iPhone 6 or iPhone 6 Plus in September 2014.   The new OS from Apple brings a host of new features, tips and tricks. We've worked our way through the phone operating system to try and bring you as many of the features as possible to allow you to get as much out of the latest software on your phone without having to upgrade to the iPhone 6 or iPhone 6 Plus. Most of these tips are new to iOS 8, but we've also included some gems from iOS 7 that you might not have found yet. We'll be keeping an eye on things as new updates roll out and if you've got any tips of your own that we've not covered please feel free to add them to the comments below."
John Evans

Burnbook: What parents need to know about the controversial app - 1 views

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    "This app was created to increase cyberbullying. There's no other reason." So begins the current top review on iTunes for the controversial Burnbook app. The social networking service has made headlines across the country in recent weeks for bringing anonymous cyberbullying and threats of violence to American high schools. The same reviewer goes on to say, "The app has become popular at my school and is specifically targeting a small group of people. I wish I could repeat the evil things that were posted so I could get my point across, but I cannot bring myself to spread those gruesome things even further.""
John Evans

The Future Belongs to the Curious: How Are We Bringing Curiosity Into School? | User Ge... - 3 views

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    "In this era of overly scripted, overly tested, overly controlled students AND teachers, there seems to be little or no room for curiosity at school. So what is the cost of curiosity-void schools?  The result , way too often, is a school culture of malaise rather than a culture of curiosity, engagement, excitement and joy for learning. Educators along with their administrators need to be agents of their own teaching and bring curiosity into their classrooms especially if they have the slightest belief that the future belongs to the curious."
John Evans

A Beginner's Guide to Bringing Coding Into the Classroom | EdSurge News - 1 views

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    "Computer science is a primary driver of the U.S. economy, yet it does not (yet) play a significant role in K-12 education. Did you know that only 27 states allow students to count computer science courses toward high school graduation? But there's a way schools can help--by getting involved in Computer Science Education Week (CSEdWeek). CSEdWeek and Hour of Code arrive December 7-13th, and this annual event is bigger than ever. Below, you will find a resource guide for CSEdWeek and Hour of Code, in order to help all of you K-12 educators bring coding into the classroom."
Phil Taylor

Bring Digital Literacy into Your Classroom - More Than A Tech - 3 views

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    December 02, 2015 at 11:50AM Bring Digital Literacy into Your Classroom - More Than A Tech http://bit.ly/1LOuMQG via @MoreThanATech
John Evans

How to Bring MakerEd Trends into the Classroom? | Autodesk Project Ignite Blog - 1 views

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    "So we've talked about what is MakerEd and why you should incorporate it into your classroom-but now we want to get to the meatier topics. What are the big trends that teachers are focusing on and why? Here's Project Ignite's top 3 trends that makers are bringing to the classroom."
John Evans

Don't Take Down the Coding Decorations | My Experiments in Teaching and Learning - 1 views

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    "This year's Hour of Code has received unprecedented coverage.  Hadi Padovi from code.org opened the Nasdaq stock exchange and celebrities came out in full force to push computer science.  We heard the same alarming statistics that 95% of CS jobs will go unfilled.  Millions of students worldwide participated in activities that resembled puzzles.  Padovi tweeted a reply to me when I asked how the popularity of HOC compared to last year: As good as the activities are, they lack some needed elements.  The Hour of Code activities are not tied into curriculum. They are a one day event centred on puzzles.  One hour is not enough.  I would draw a parallel by saying we do not host "hour of gym" or "hour of music" activities once each year. What happens now?  The need for students to learn code and computer science will not disappear over this week.   In fact, we resolved very little.  My hope is that this week will be a springboard for more coding.  If students are to benefit from Hour of Code, we need to: Bring Coding into the existing curriculum and into the classroom Push STEM and find ways to bring it to every school Ensure that every teacher and student is aware of coding, CS and STEM Work with High Schools and the job sector to facilitate these programs"
Nigel Coutts

Bringing Computational Thinking into the Primary Classroom - The Learner's Way - 2 views

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    Primary teachers in New South Wales (NSW) are this year and next integrating a new Science & Technology Curriculum. It brings with it a number of challenges and opportunities and while it has much in common with the existing curriculum, it will require some significant changes.
John Evans

Ikea finds practical use for its cardboard box waste in helping kids create toys | The ... - 1 views

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    "Finding new and human ways to connect and empower the next generation to play is one of the ways that Ikea says it hopes to change the world, and bringing extra life to cardboard that would otherwise end up in the recycling bins is part of that push. It's an idea that came about quickly, and was revealed at a panel at Cannes today (20 June). Wunderman, Kantar Consulting and Mini Mad Things decided to put the pedal to the metal and workshop an idea in just five weeks. The catch? The idea had to be 'prototypeable' as the final would be presented on stage at Cannes Lions, alongside Ikea's chief marketing officer. Ultimately, the brief was to come up with an idea that shows how Ikea inspires and facilitates child's play, all while helping to improve home life for parents, whole families and even communities. After evaluating 17 years-worth of online conversation with parents and analyzing 15m rows of dialogue data, the team realized that behavior and development is the most talked about topic within childcare, second only to pregnancy. Pressing further in the research, the team learned that 50% of parents surveyed struggle to find ideas to encourage creative play amongst their children. Ikea, which has been one of the largest distributors of cardboard packaging, and team were able to flip their script so the brand could see the world through a child's eyes and create an interactive mobile app that brings cardboard waste to life. By following simple instructions any piece of cardboard can be transformed into something new. The Ikea Toybox app gives cardboard waste a new lease on life and, as play doesn't require a price tag, families will see big results with small means."
John Evans

ISTE | Turn coders into computational thinkers - 2 views

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    "Why coding? And why now? Many of us would quickly respond that learning to code is a necessary skill in today's world with the vast amount of technology tools available. However, it is a little more difficult to define why or how it is applicable in our daily lives. As an educator, ask yourself: What are the underlying skills that coding teaches students? What are the learning outcomes we want for students as a result of bringing coding into the classroom? Computer science is more than just coding. Thinking like a computer scientist involves more skills than just being able to write code. Educators need students to bring their creativity and ability to think collaboratively to a problem in order to solve it. The computer will not solve problems without a human first working through how to approach the problem."
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