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Animating Your Classroom - iPads in Education - 2 views

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    "The art of animation - a series of related images that depict movement - is arguably several thousand years old. The use of equipment that could display animated images in rapid succession to create the illusion of motion is a more modern phenomenon that gained wide popularity with the development of motion pictures. Cartoons and animated movies from the studios of companies such as Disney, Warner Brothers, Nickelodeon and others have had a tremendous impact on modern culture. Production of an animated movie requires skilled artists, expensive equipment and an investment of countless hours of labor. No longer. Mobile devices with built-in cameras such as the iPad enable budding animators to use a variety of easy to use animation apps to capture and stitch together photos of characters and objects into seamless, fluent animated movies. Further, the process of designing, scripting and staging animations has tremendous educational potential. Animation can be a wonderful mix of art, science, collaboration and problem solving."
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Let's Create using virtual pottery! | iPad Art Room - 0 views

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    "Have you made digital vessels on your iPad? Yes, you can create clay vases on iPad! 'Let's Create Pottery HD' is a wonderful tool to support teaching and learning in your classroom. Firstly, let me assure you that using the iPad in a creative workflow in my classroom is not about 'getting rid of clay'. Art teachers know how valuable those 'hands-on making' experiences can be for our students as they grapple with this challenging medium and the multi-step process of building a large-scale object from the ground up. The Pottery app has immense value in the classroom for other reasons."
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Creating on iPads - Dryden Art - 4 views

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    "I've put these lessons resources together to help teachers practice some ideas for how to create art on the iPads with students"
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Should Students Become Content Curators? - Finding Common Ground - Education Week - 2 views

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    "In Teaching the iStudent, Mark Barnes compared content curation to the work that librarians or art directors do. They weed through everything that is out there and find the best resources or paintings in a sea of bad ones. Librarians and art directors have an eye for knowing what they are looking for, and even if they don't, they have an open mind to make sure they don't miss something outstanding."
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How Minecraft and Duct Tape Wallets Prepare Our Kids for Jobs That Don't Exist Yet | Ed... - 0 views

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    "My objective with this wide-ranging set of skills, and involving the community so closely in their development, is to give kids the chance to practice whatever makes them passionate now and feel encouraged -- even if they're obsessed with making stuff exclusively with duct tape. It's crucial that kids learn how to be passionate for the rest of their lives. To start, they must first learn what it feels like to be simultaneously challenged and confident. It's my instinct that we should not try to introduce these experiences through skills we value as much as look for opportunities to develop them, as well as creativity and literacy, in the skills they already love. MAGICIANS CRAFT ILLUSIONS THAT BAFFLE THE SENSES AND CONFUSE OUR REASONING. THEY PLAN LIKE SCIENTISTS, BUT PERFORM AS ARTISTS. ONLY THROUGH LONG AND DISCIPLINED PREPARATION DO THEY SUCCEED. It's difficult to predict which skills will be valuable in the future, and even more challenging to see the connection between our children's interests and these skills. Nothing illustrates this better than Minecraft, a popular game that might be best described as virtual LEGOs. Calling it a game belies the transformation it has sparked: An entire generation is learning how to create 3D models using a computer. Now, I wonder, what sort of businesses, communication, entertainment or art will be possible? Cathy Davidson, a scholar of learning technology, concluded that 65% of children entering grade school this year will end up working in careers that haven't even been invented yet. I bet today's kids will eventually explore outcomes and create jobs only made possible by the influence of Minecraft in their lives. Why take any chances and build your dream house with blueprints alone? The Minecraft kid could easily make a realistic 3D model of one for you to walk through before you build. That's why DIY treats Minecraft as a tool, not a game, and encourages our members to use it to pursue art, architect
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8 iPad Lessons with One Free App - Dryden Art - 4 views

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    "I will be teaching a free online master class via EducationCloset.com on WEDNESDAY, NOVEMBER 13TH at 7 EST (which is 6pm for us in the Chicago area). I will be using only one free app: Sketchbook Express to quickly demonstrate how to make these 8 art lessons. Download the app and create along with me. Don't worry, it will be recorded so you can go back at your own pace and try them all again. Sign up for the class here: http://educationcloset.com/master-class/"
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The 10 Stages of the Creative Process | Brain Pickings - 2 views

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    "The question of what creativity is and how it works will perhaps remain humanity's most unanswerable - but that hasn't stopped us from trying. On the heels of Neil Gaiman's recent reflection on the subject comes one from filmmaker Tiffany Shlain, founder of the Webby Awards and daughter of the great Leonard Shlain of Art & Physics fame. In this short installment from AOL's The Future Starts Here series, Shlain offers ten steps to the creative process based on her own experience in film and art, expanding, perhaps inadvertently, on Graham Wallace's famous 1926 model of the four stages of the creative process and incorporating other notable theories of yore, like John Dewey's emphasis on hunches and T.S. Eliot's insistence on idea-incubation."
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JGS Forward Thinking Museum - 0 views

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    could be a great resource for art teachers and art students
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Presentation Zen: Lessons from the art of storyboarding - 0 views

  • Applying the conceptsHow can you visualize your presentation like a comic? No, not literally perhaps — but something like the sequential flow of a comic or rough sketches in storyboard form. You can do this on a whiteboard, but one of the best analog ways is with sticky notes (Post its) on a wall on in a notebook (a technique Bert Decker, Nancy Duarte, and others have talked about before as well).
    • John Evans
       
      Another great use for Post-It Notes!
  • A good storyboard artist is a good storyteller.
  • Storyboards are an effective, inexpensive way to develop the story. You can "board it up" on the wall and see if it works. Because ideas can be changed easily and quickly, storyboarding works. The key is to put down in your storyboards the minimum amount of information that gives a dynamic and quick read of the content (and the emotions) of the sequence.
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  • Here is a good short video reviewing the art of the storyboard as it's used in story development and production in the motion picture industry.
  • Walt Disney, they say, was an amazing pitchman/storyboard artist. Walt's great ability was his passion and vision behind the pitch. The storyboard pitch is one of the great performance arts developed in the 20th century at Disney (yet no one ever gets to see it). The use of storyboards is one of the reasons Walt Disney's early films were so remarkable; the practice was soon copied.
  • With storyboarding you tell the story in the simple form (storyboard reels) before entering the more complex form. The storyboard lets the whole team in on what's going on with the production. The storyboard is "an expensive writing tool, but an inexpensive production tool." The storyboard can cut out a lot of unnecessary work. Storyboards allow you to see what is not working (and toss the bits out that don't work).
  • Kevin Costner: "If I can make things work on paper, then I can make them work on the set."
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    Very nice discussion about storyboarding.
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Balloons - 5min.com - 8 views

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    Great videos all under or about 5 minutes on making balloon art
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New Report Cites Need for More Arts Integration| The Committed Sardine - 1 views

  • “Imagine more science classrooms where kids learned about sound waves by playing the flute, or understood mathematical relationships by creating digital designs,” said Dennis Scholl, vice president of the arts at the Knight Foundation. “Integrating arts into our everyday lives and learning is essential.”
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New iPad App Lets Anyone Create Designs with Vintage Type and Art on a Virtual Hand-Dri... - 5 views

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    "LetterMpress™, an app just released for the Apple iPad, gives users the hands-on experience of working with traditional letterpress wood type, art cuts, and printing press techniques. Every step of the letterpress printing process is replicated on the iPad for the authentic feel and experience of traditional printing techniques."
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Magnification for Making | iPad Art Room - 2 views

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    "I've been looking at the art-making potential of the Exo Lab scope over the past couple of weeks. In exploring ideas for the creative classroom, it's obvious that there is real potential in this device to enhance opportunities to create rich learning experiences across teaching areas. So here's the scope (below). It's so easy to use - you simply connect it to your iPad and start exploring using an app that couples with the camera. You can take photographs, time-lapse, video recordings, make annotations and measurements… In this project I am using the pictured 'Discovery Stand', which allows you to get up-close, but there are attachments that go into a microscope too. We used those to investigate 'The World's Smallest Monster Drawing' a few weeks ago."
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The difference between STEM and STEAM - Daily Genius - 0 views

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    "There is a lot of talk about the importance of Science, Technology, Engineering, and Mathematics (STEM) in education. Schools, governments, and businesses are hoping that today's STEM students can solve tomorrow's global issues. The importance of a quality education has not been lost on me. I've gone from a liberal arts university to some highly-technical professions and back (and forth). This has left me with a well-rounded amount of experience in all the STEM subjects. But there's more to education than getting a STEM job. A lot more. That's why a new term is gaining *ahem* steam. It's called STEAM and it's the idea of incorporating arts into a STEM-based curriculum. In other words, let's help students think more creatively and better understand the problems they're already working to solve"
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The Art of Classroom App Smashing - 4 views

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    "App Smashing is relatively new (2+/- years) in the world of technology. Device users app smash when one app does not serve all the needs of a project. When that is the case, a person will do parts of a project in one app, parts in another app, and then smash them together to create something that otherwise would have not been possible to create. The art of app smashing is to think outside of the box and make apps work for you. There certainly is no right or wrong way to app smash. Bring out your creativity and imagination and you will be amazed with the digital products that you and your students will be able to create."
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Shaping Symbols - Constructing Logos with Apps | iPad Art Room - 2 views

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    " It was visual literacy in action this week at The Kellett School in Hong Kong as a variety of elementary classes explored logo design for packaging. These young learners needed to craft a distinctive design, using a considered colour palette and a combination of shapes, in Assembly app on their iPads. While there are a whole variety of tools that can be used for this kind of task, one of the powerful tools in this app is actually one that is missing - text! With no words 'to do the talking', the principles of art and design took centre stage during the production of this purely visual piece of communication. "
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Integrating Maker Education into the Curriculum | User Generated Education - 3 views

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    "Rather than the maker experiences being an after school program, an add on activity, or an activity that is implemented when students have done their regular lessons work, it should be part of the regular, day-to-day curriculum. As noted in USC Rossier Online, "In order for your school and students to be fully invested in maker education, it has to be integrated into your curriculum, not squeezed in" (https://rossieronline.usc.edu/maker-education/sync-with-curriculum/).  Ayah Bdeir, who invented and runs littleBits, had this to say about integrating maker education into the curriculum: It's time for maker ed to move into the mainstream. Making should not be relegated to the times spent outside of class, e.g. lunch or after school. Nor should it only flourish in private schools, which don't have to teach to standards. We need to work to show how making is a rigorous process that leads to valuable new technologies, products and experiences. Specifically, we need to tie maker projects to standards-based curriculum and show clearly the kinds of knowledge, skills and practices students learn as part of making (https://www.edsurge.com/news/2015-09-24-building-connections-between-maker-ed-and-standards) Albemarle County Public School District is very intentional in their implementation of maker projects: Maker projects can be created to support just about any subject area, from science to history to language arts. Maker education can be a tool for teaching the curriculum that you already have, At a glance, maker projects may appear disconnected from the curriculum. What may look like an arts and crafts activity, or just a bunch of kids playing with Legos, is actually a way to teach about ancient Rome or how to write a persuasive essay. (https://www.edutopia.org/practice/maker-education-reaching-all-learners) "
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Teen Ink - 1 views

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    "Welcome to Teen Ink, a national teen magazine, book series, and website devoted entirely to teenage writing, art, photos, and forums. For over 25 years, Teen Ink has offered teens the opportunity to publish their creative work and opinions on issues that affect their lives - everything from love and family to school, current events, and self-esteem. Hundreds of thousands of students, aged 13 -19, have submitted their work to us and we have published more than 55,000 teens since 1989. Distributed through classrooms by English and Art teachers, and available in libraries nationwide, Teen Ink magazine offers some of the most thoughtful and creative work generated by teens today. We have no staff writers or artists; we depend completely on submissions from teenagers around the world for our content. Teen Ink has the largest distribution of any publication of its kind. Teen Ink is devoted to helping teens share their own voices, while developing reading, writing, creative and critical-thinking skills. All proceeds from the print magazine, website and Teen Ink books are used for educational purposes to further our goals."
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A Collection of Some of The Best Websites for Teachers ~ Educational Technology and Mob... - 2 views

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    "Here is another of our popular visuals we published in 2017. The visual features some good educational web tools and websites to help you in your teaching. We arranged these resources into the following content areas: science, math, language arts, history, art, physics, music, and social studies. A printable PDF of this infographic is available for free from this page."
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