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John Evans

There's No Such Thing as Being Bad at Math: How Neuroscience Is Changing the Equation |... - 1 views

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    "Imagine a parent telling a child, "I'm just not a reading person." Sounds odd, doesn't it? Now reread the same cartoon, substituting "math" for "reading." Suddenly it doesn't seem so absurd. But it should! As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. It's common to hear well educated adults declare themselves "not a math person," sometimes proudly. Indeed, many people of all ages believe that mathematical ability is something you are either born with or not, rather than something to be mastered with focused effort. This belief is wrong. What's more, it's harmful to kids as they have their first experiences learning math; the attitude that "I can't learn math" quickly becomes a self-fulfilling prophecy. As a society ever more reliant on technology and STEM-based careers, we must shatter the myth that math skill is inborn and reinforce that it is the result of intention and practice. Reforming these perceptions needs to be a priority for teachers, parents, and creators of new learning tools that align to the way these digital-savvy students learn."
John Evans

The School Librarian: Your Ultimate Digital Resource - Educational Leadership - 1 views

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    "Consider the following scenarios: Laurie's school is trying to individualize students' learning experiences. As a 9th grade social studies teacher, Laurie is expected to use her school's learning management system to provide texts at multiple reading levels for her units so every student can read at their level. In one corner of an elementary school library are tables with lots of "gadgets" and a sign reading "Welcome to Our Makerspace!" Fazil, a 3rd grade teacher, is curious about this area and how it can be used to support his curricular goals. Guidance counselor Shonna is concerned that Maria, a 10th grader, is using Instagram in ways that might be damaging to her in the future. But Shonna doesn't feel she has the knowledge or experience to guide Maria in using social networking tools. In these instances, a school librarian would likely have the expertise to help a teacher use technology more advantageously. As expectations for classroom teachers to use-and understand-technology tools grow, the need for assistance in using these tools effectively is growing as well. Teachers don't always realize that one powerful source of such assistance is a school-based librarian. So, as a technology director who often sees good librarian-teacher collaboration, I want to highlight how powerful that assistance can be."
John Evans

Reach for the APPS Brings iPads to Children With Autism - 3 views

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    " Apple has long touted its device's assistive technology as a powerful tool for the educational development of physically and mentally disabled children. The iPad's touch screen makes it easier to manipulate than more traditional educational tools. For children with autism, "the iPad is not a toy, but a tool that works best when there is a 'team effort' between parents and therapists encouraging its proper use," said Marc Reisner, co-founder of Reach for the APPs. "Our goal is to provide schools with iPads so they can reach every child on the autistic spectrum." Reach for the APPs built their site with an initial donation from Managed Digital. Now, they're seeking out donations of money and/or iPads from both individuals and corporations to propel the program forward. According to reports from the Center for Disease Control and Prevention, 1-in-88 children have some form of autism, up 78 percent from just a decade ago. The demand for augmentative communications devices is growing. But the schools can't meet the demand, so the children are losing valuable time during critical developmental years. Lois Brady, a speech language pathologist and assistive technology specialist, said apps can help develop fine-motor skills, which will in turn make functions like writing and manipulating small objects easier for the students. "I have spent years working with the most challenging students that are considered profoundly disabled," she said. "And I have seen some small miracles when I introduce the iPad into our therapy, as the children have made huge gains in attention, focus, communication, language and literacy skills." Some experts also say that the iPad can lessen symptoms of autistic disorders, helping children deal with life's sensory overload. Brady will be contributing content to the Reach for the APPs website to inform therapists about the latest-and-greatest apps for children all over the autistim spectrum. Apps must be tailor
John Evans

How to Promote Your Blog Effectively [Infographic] | SocialTimes - 0 views

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    "In digital marketing, there is always a new trend, a new technology or a new way of thinking to take into account. But there is still a place for the humble blog. An infographic from Referral Candy provides tips from top marketing experts to improve your blog, and more importantly to promote your blog effectively. First and foremost, your blog must be good. Providing helpful content, providing a unique perspective, telling stories, and responding quickly to trends will keep your content engaging and fresh. Once the content is there, make sure that customers and readers can find that content easily. "
John Evans

YMCA's Camp Combe Is Using Minecraft To Teach Science And Engineering - 1 views

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    "The YMCA's Camp Combe is one of the most popular and best-known sleepaway camps in the New York Area. Serving over five hundred children a day during the summer months, the facility keeps its guests both busy and entertained with a whole host of activities including swimming, archery, high rope courses, nature walks, and...Minecraft? No, I'm not kidding. An hour outside of New York City, New York, a group of third-to-fifth graders this week dove into the camp's first ever Minecraft session. Of course, as creatively-oriented as the base game is, it doesn't really teach kids all that much as far as practical knowledge is concerned. That's why Camp Combe is using an educational variant of the title: MinecraftEdu. Deveoped by TeacherGaming, MinecraftEdu is a modified version of the base game whose sole purpose is to get its players interested in STEM (science, technology, engineering, and mathematics) fields. After logging in to MinecraftEdu, players are first taught the basics of the vanilla Minecraft experience - logging into a server, controlling their avatars, manipulating the environment, acceptable behaviors...you get the idea. Once they've been schooled in how to play, they're then given an objective; this task could be anything from building a bridge to creating a functional particle accelerator."
John Evans

Free Technology for Teachers: Bad News - Interactive Simulation Shows Students How Misi... - 8 views

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    "Bad News is a website that offers simulations that show visitors how misinformation is spread through social media. Bad News is available in two versions. The regular version is intended for those who are high school age or older. Bad News Junior is appropriate for middle school and older elementary school students. The difference between the two versions is found in the news topics that are used in the simulations. "
John Evans

edrethink | Education Rethink: Is Creativity the Next Essential Literacy? - 6 views

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    "The most powerful thing she said was something that education policy makers will ignore at all costs. That is that Creativity is the next essential literacy. Now keep in mind I am just beginning to try and wrap my mind around what that may look like. My first belief in this discussion is that creativity is something that begins at a young age. I also believe that creativity and imagination go hand and hand. When I teach my courses for the college I refer to imagination as a sense of wonder because often people are distracted by the word imagination. This is because it brings up a short time in their life when they were encouraged to imagine. As an education system we ignore imagination and we have quickly weeded out that perceived "unnecessary" tool over the past 20 years. "
John Evans

CMEC - 1 views

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    " This Copyright Decision Tool was developed by the Copyright Consortium of the Council of Ministers of Education, Canada (CMEC) . The CMEC Copyright Consortium is composed of the ministers of education of the provinces and territories, with the exception of Quebec. (For further background on copyright and education, you can visit the CMEC Web pages on copyright. ) This Copyright Decision Tool is a supplement to the Fair Dealing Guidelines , created to help teachers determine whether their use of a copyright-protected work is fair dealing. The tool helps teachers assess whether fair dealing permits them to use a copyright-protected work for students without permission or payment of copyright royalties. Fair dealing is only one of several users' rights provided to educational users in the Copyright Act. For a description of other educational users' rights, see Copyright Matters! Every school board or school district should have a staff member who is familiar with copyright law. For more information, contact the ministry or department of Education Copyright Officer for your province or territory, listed here. CMEC wishes to acknowledge that the Copyright Decision Tool is liberally adapted, with permission, from the University of Ottawa's Fair Dealing Decision Tree ."
John Evans

Virtual Summer Camp - The Next Step in Connected Learning - 1 views

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    "Fact: Kids love Minecraft. The unique and ridiculously popular game is often compared to digital LEGO's, and at it's core, allows players to place and break blocks in a 3D world. With more than 22 million users in 40 countries, the Minecraft craze is only growing and kids can't seem to get enough. The draw of Minecraft? For kids, it's a blank slate and gives them the opportunity to let their imagination run wild. For educators, it is a perfect opportunity to fully integrate technology with learning. Minecraft is being recognized as an incredibly powerful, educational tool that acts as a medium for educators and students, alike, allowing them to unleash their creativity and fully integrate technology with learning opportunities. Because the game lives online, the multiplayer format can be utilized to emphasize digital citizenship and collaboration all through integrated project based-learning. Meet Connected Camps, an online summer camp for Minecraft that is breaking the rules in all the right ways. Yes, you read that right, Connected Camps is a virtual summer camp, that connects kids from around the country (and even the world) through a dedicated, monitored and secure Minecraft server."
John Evans

Social media as Literacy | Endless Possibilities - 0 views

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    "I remember George Couros when he came to our District, asking the question, "If you don't know what a hashtag is are you considered illiterate today?" I thought about that as I read a recent article by CEO of Hootsuite, Social media skills millenials lack.  Ryan Holmes states that using social media effectively is "the most important digital skill for tomorrow's CEOs"  He refers to a "social media gap" which is further supported by Professor William Ward, professor of social media at Syracuse University, who states "Students using digital and social media professionally in an integrated and strategic way have an advantage. [They're] getting better jobs and better internships …"   The fact is, students are good at connecting with people they already know, but don't understand how to network professionally.  I would add they don't often know how it works for learning either. That is a compelling reason to incorporate social media in the context of the classroom and yet there is a real reluctance to do this by many Districts."
John Evans

A Model for Teacher Development: Precursors to Change | User Generated Education - 1 views

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    "Too often teachers are passive recipients of professional development rather than being active agents of their own development and change. Several recent reports have indicated that teacher professional development, as it is being implemented in most schools, is ineffective and a waste of time and money. Several studies over the past few years that have found professional development to be largely ineffective or unhelpful for teachers. Only 30 percent of teachers improve substantially with the help of district-led professional development, even though districts spend an average of $18,000 on development for each teacher per year, according to a new report. Most professional development today is ineffective. It neither changes teacher practice nor improves student learning. The hard truth is that the help most schools give their teachers isn't helping all that much. When it comes to teaching, real improvement is a lot harder to achieve-and we know much less about how to make it happen-than most of us would like to admit. (New report reveals that teacher professional development is costly and ineffective)"
John Evans

Every Classroom Should be a Makerspace - UnBoxed: Issue 14 - 2 views

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    "Ten years ago, I walked past a newsstand and out of the myriad of multicolored covers, one jumped out at me: MAKE magazine. As someone who grew up making stuff, this magazine spoke directly to me. I bought copies and immediately brought them to the director of my school. I remember triumphantly exclaiming "We should show this to all of the teachers-think of the projects we can do!" A decade later, well-intentioned schools that create dedicated "maker spaces" worry me. For the uninitiated, a maker space often houses ultramodern tools like a laser cutter or 3D printers, mixed with drill presses, table saws, and soldering irons, or perhaps screen printing equipment or sewing machines. My fear is that stand-alone maker spaces will cause the powerful act of creation to be confined to only certain parts of the school building. I worry that yesterday's centralized computer lab-which we rightly democratized and decentralized by putting computers in every classroom-is today's maker space. When I walk past a new room being outfitted with a laser cutter or a drill press and hear, "This is our maker space!" I am tempted to ask: "What happens in all of the other spaces? What do people do there?" The act of creation is transformative. An individual's self-image is forever changed when he or she can hold up a real object-a real contribution to the world-and say, "I made this." In a time when students' lives are increasingly virtual, abstract and vicarious experiences, it is every teacher's job to make learning, and life, "hands-on." "
John Evans

Blogging About The Web 2.0 Connected Classroom: 3 Untapped Social Media Resources For S... - 2 views

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    "Last week I laid out 3 Untapped Social Media Resources for Teachers. This week we take a look at how to leverage social networks for students.  My sister is a senior in high school. Whenever we spend time together I ask her about "what the kids are into these days?" She is right in the heart of the age range for kids who use social media the most (13-18 yrs old). Our conversations give me a sense of how kids are using social media and her thoughts on using it for learning, or even if there is a place for it. She tells me all the time that she's "addicted" to her phone, just like most adults. Most of her time is spent on Facebook, Snapchat and Instagram. She and her friends are sending photos, snaps and videos back and forth all day long. That is their world. They are continually capturing what is happening around them and sharing it with each other. And we have the data to back her up. "
John Evans

iLearn Technology » Blog Archive » Hour of Code: 30 ways to get your students... - 0 views

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    "What it is: This week is Hour of Code week! From December 9- December 15, Code.org is hosting an event to introduce students everywhere to computer sciences. The event is super flexible, you can plan your hour anywhere it fits in your schedule this week. Code.org has MORE than enough resources, videos, activities to get you going, but these days there are all kinds of great resources to help you bring programming and the Hour of Code into your classroom. The best part is, there is no previous coding experience required, really!"
John Evans

My Approach To Digital Content Curation - 2 views

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    "I spend a great deal of time looking up stuff. Whether that stuff is blog posts to get a pulse on what is happening in the edusphere or researching new tools to share with teachers, I come across a wide variety of resources that I need to save, catalog and be able to come back to later. Curation is a large part of my day. Wait. What is curation anyway? Think about it in terms of a museum curator. Their job is to tell a story with artifacts. They scour the globe looking for just the right piece to help convey a message. We have to do the same with the resources we gather. For educators and students, curation is a 3-part process. Gathering Resources Organizing Resources Sharing Resources"
John Evans

How Technology Can Increase Rigor In The Classroom - 0 views

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    "Instructional rigor is a concept we can agree is important, despite the debate about the use of the word itself. Rigor is "creating an environment in which each student is expected to learn at high levels; each student is supported so he or she can learn at high levels; and each student demonstrates learning at high levels (Blackburn, 2008)." But how does technology relate to rigor? As with any instructional tool, educational technology is critical to increasing rigor in the classroom.  There are five ways technology can be used to increase rigor."
John Evans

Learn to Code - Do it For the Kids | Teacher Tech - 2 views

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    "There is a shortage of people who know how to program. These are high quality, high paying jobs. How do we encourage students to learn how to code? Learning to programming not only is a skill that is in high demand, it is also incredibly useful. We have all wished we had an app or a program that would do a particular thing that is specific to ourselves. I know some HTML and some JavaScript and Google Apps Script and it is amazing what you can do with just a little knowledge"
John Evans

Learners Should Be Developing Their Own Essential Questions | User Generated Education - 4 views

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    "A meaning of "essential" involves important questions that recur throughout one's life. Such questions are broad in scope and timeless by nature. They are perpetually arguable - What is justice? Is art a matter of taste or principles? How far should we tamper with our own biology and chemistry? Is science compatible with religion? Is an author's view privileged in determining the meaning of a text? We may arrive at or be helped to grasp understandings for these questions, but we soon learn that answers to them are invariably provisional. In other words, we are liable to change our minds in response to reflection and experience concerning such questions as we go through life, and that such changes of mind are not only expected but beneficial. A good education is grounded in such life-long questions, even if we sometimes lose sight of them while focusing on content mastery. The big-idea questions signal that education is not just about learning "the answer" but about learning how to learn. (http://www.authenticeducation.org/ae_bigideas/article.lasso?artid=53)"
John Evans

Moving Beyond "Sit'n'Git" Pro-D | Canadian Education Association (CEA) - 1 views

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    "I often wonder if what we see as teaching at professional learning events would be acceptable in a high school classroom. If the purpose of professional development (Pro-D) is professional learning, then what is our evidence that learning does, in fact, occur? Are we using effective teaching practices in Pro-D? Although Pro-D is evolving, the "Sit'n'Git" way of learning seems to still be alive and well in many conferences and workshops throughout Canada and the U.S. In the past five years, I cannot tell you how many times I've sat in a large conference room for a number of hours with hundreds of other dedicated educators and not been provided with the opportunity to even talk to the person beside me. People are spending hundreds and thousands of dollars to attend these events to listen to a series of lengthy lectures without the opportunity to network and wrestle with the presented ideas. I'm not opposed to a keynote address to start off the day with some inspiring, thought-provoking ideas; however, if there is no opportunity to take these ideas and move deeper, many of the thoughts that are initiated in the keynote get lost as I move on to the next session or listen to the next presenter. It's no secret that in order for deeper learning to occur, we must DO something with a new concept; we must apply new learning to take it from an idea to implementation. Our current typical model of Pro-D makes deeper learning a challenge and often only leaves participants with a few ideas that are unfortunately left on the shelf with the many glossy white binders from workshops of years past. At some point we need to stand up and say that a high volume of "Sit'n'Git" style of Pro-D is no longer acceptable and is an insult to those who have spent money, time, and effort to attend. While doing this, we also need to rethink the conference model and professional learning so that it better aligns with what we want to see in classrooms."
John Evans

PhotoSoup - Yahoo! - 0 views

  • PhotoSoup is a visual word puzzle generator that allows users to create word search puzzles with tag-photo pairs taken from Flickr. The tag is hidden in the puzzle, and only the associated photo is shown as a clue. The objective is to find all hidden tags in the puzzle before you run out of time. To create and play a new puzzle, you have to p
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    PhotoSoup is a visual word puzzle generator that allows users to create word search puzzles with tag-photo pairs taken from Flickr. The tag is hidden in the puzzle, and only the associated photo is shown as a clue. The objective is to find all hidden tags in the puzzle before you run out of time.
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