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John Evans

Programmable Bracelets Get Girls Coding - 0 views

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    "Jewelbots are colorful, programmable, smart friendship bracelets to get girls excited about coding. Sure, they're pretty and interactive: but what Jewelbots founders really want is to inspire tween and teen girls to understand the basics of coding, and take on building features of their own. Girls can program the bracelets right away without writing code, using simple if-then statements-the foundational logic of engineering-from the linked mobile app. The bracelets light up, vibrate or flash, letting girls communicate with each other in Morse code. They can also communicate when other Jewelbots wearers are near. The bracelets are connected through Bluetooth, and can be used with or without a linked phone."
John Evans

How littleBits fueled electronic experimentation at TEDWomen | TED Blog - 0 views

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    "Four years ago, TED Senior Fellow Ayah Bdeir founded littleBits "so everyone could unleash their inner inventor - without having to be an engineer." Since then, many people have used littleBits' electronic building blocks to do just that - and two of them happened to speak at TEDWomen 2015. Want to find out how inventor Christina Mercando used littleBits to prototype a ring that connects to the Internet? Or how guitarist Kaki King created her latest show using a littleBits synth kit? Read on …"
John Evans

6 Free Android Math Apps to Help You Survive Math Class - 0 views

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    "Do you want to be an astronaut? You'll need strong math skills. How about a scientist? An engineer? An accountant? A meteorologist? All of these careers - and a lot more - will require you to have an excellent mathematical ability. Jobs that are in some way linked to math typically pay more, are better for your brain, and have fewer potential applicants. There's just one problem: for the vast majority of children at school and students at university, math is a) very hard, and b) very boring. So, what to do? Fear not! Android to the rescue! Here are some of the best free Android math apps (Android math games exist too!) to help you survive math class."
John Evans

Making a Mousetrap Racer - YouTube - 0 views

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    "A simple and fun engineering activity for your students! Be sure to follow everyone's progress at #YQRMouseRace"
Keri-Lee Beasley

Using Technology to Break the Speed Barrier of Reading - Scientific American - 1 views

  • Unfortunately, the system of reading we inherited from the ancient scribes —the method of reading you are most likely using right now — has been fundamentally shaped by engineering constraints that were relevant in centuries past, but no longer appropriate in our information age.
  • search for innovative engineering solutions aimed at making reading more efficient and effective for more people
  • But then, by chance, I discovered that when I used the small screen of a smartphone to read my scientific papers required for work, I was able to read with much greater facility and ease.
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  • hen, in a comprehensive study of over 100 high school students with dyslexia done in 2013, using techniques that included eye tracking, we were able to confirm that the shortened line formats produced a benefit for many who otherwise struggled with reading.
  • For example, Marco Zorzi and his colleagues in Italy and France showed in 2012 that when letter spacing is increased to reduce crowding, children with dyslexia read more effectively.
  • A clever web application called Beeline Reader, developed by Nick Lum, a lawyer from San Francisco, may accomplish something similar using colors to guide the reader’s attention forward along the line.  Beeline does this by washing each line of text in a color gradient, to create text that looks a bit like a tie-dyed tee-shirt.
  • one aims to increase the throughput of the brain’s reading buffers by changing their capacity for information processing, while the other seeks to activate alternate channels for reading that will allow information to be processed in parallel, and thereby increase the capacity of the language processing able to be performed during reading. 
  • The brain is said to be plastic, meaning that it is possible to change its abilities.
  • people can be taught to roughly double their reading speed, without compromising comprehension.
  • Consider that we process language, first and foremost, through speech. And yet, in the traditional design of reading we are forced to read using our eyes. Even though the brain already includes a fully developed auditory pathway for language, the traditional design for reading makes little use of the auditory processing capabilities of the brain
  • While the visual pathways are being strained to capacity by reading, the auditory network for language remains relatively under-utilized.
  • Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper.
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    "Importantly, our early indications suggest that the least effective method of reading may be the one society has been clinging to for centuries: reading on paper."
John Evans

From STEM to STEAM; Passing Through Coding, Tinkering & Making by Marco Vigelini | Code... - 0 views

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    "A lot of people limit themselves only to use things without wondering how they work internally or without having the ability to look inside and possibly make changes.This means that we renounce a better understanding of the objects that surround us and we become mere passive users of systems, mechanisms and technology. By cultivating the maker philosophy and promoting tinkering and coding, we can lay a solid foundation for those kids and young people who are intrigued by science, technology, art, engineering and maths. We can also involve more girls to encourage them to choose future career paths in scientific and  technological areas."
John Evans

8 STEM Websites To Excite Kids About Tech - InformationWeek - 1 views

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    "The choice of that theme also speaks to a fundamental of getting children interested and invested in learning: It helps when it's fun. Fortunately, there's a growing universe of Web-based resources, many of them available free of charge to students, parents, and teachers alike. We've rounded up eight fun sites (in no particular order) for early STEM learners here, from programming to engineering to cybersecurity to outer space."
John Evans

Thinking and Learning in the Maker-Centered Classroom - 0 views

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    "Over the past decade, maker-centered classrooms and making-centered learning have become increasingly popular - young people (and teachers and parents alike) have greater opportunities to build, hack, redesign, and tinker with a variety of materials, in school- or community-based spaces, design thinking and engineering programs, and Maker Faires. Maker-centered learning not only offers opportunities to learn about new tools and technologies, it requires certain thinking skills - such as navigating uncertainty, adaptability, collaborative thinking, risk-taking, and multiple-perspective taking - that are critical to engaging and thriving in a complex world. Drawing on research from Project Zero's Agency by Design project, this course offers classroom teachers, maker educators, administrators, and parents an opportunity to explore firsthand maker-centered learning practices and the opportunities they afford. Discover what kinds of tools might best support this kind of teaching and learning, and examine the benefits (to both young people and facilitators) of engaging in this work. Through hands-on, collaborative activities, consider how maker-centered experiences might fit into your own contexts."
John Evans

Soundplant: computer keyboard sample triggering for Windows & Mac - 2 views

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    "Soundplant turns your computer keyboard into a versatile, low latency sound trigger and playable instrument. Via drag-and-drop, easily assign sound files of any format and length onto 72 keyboard keys, creating custom soundboards that put hours of instantly-playing audio at your fingertips with no extra hardware needed. Soundplant is used for live music and sound effects, as a drum pad, as a unique electronic instrument, as an educational aid, and just for fun - in radio, television, theater, podcasting, presentations, studios, classrooms, arenas, clubs, museums, and churches - by DJs, musicians, engineers, sound designers, composers, teachers, magicians, puppeteers, comedians, public speakers, gamers, and more."
John Evans

8 emerging maker devices that deserve your attention | Digit.in - 5 views

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    "You see it melting. Your shaky hands bringing it closer to the sweet spot. Slowly you touch it. You feel the rush through your body. Ecstasy. Pure bliss. Just like heroin through an addict's vein, electrons flow through the wires in the soldering gun in your hand. And BAM, the last wire in your DIY home automation project that you have been working on for the past three months is soldered in place. Making something on your own, using your hands, soldering wires in places is an experience like no other that leaves you craving for more. And it was never as easy as it is today. All thanks to the rise in the maker tech available in the market. It's not just the hardcore geeks and engineers who are tinkering with electronics and creating amazing things. The lines that divide the geekdom from the less tech-savvy population are blurring. The number of hobbyists, students and people in general who are tinkering and making stuff is on the rise."
John Evans

Want Kids To Be More Interested In STEM Classes? There's An App For That | Co.Design | ... - 2 views

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    "On a sweltering day in late July, a group of 9th and 10th graders gather around an iPad inside of the otherwise empty International School of Science in Queens. They've just completed an assignment on the quadratic equation, and a team of three is showing off their project: a funny video they animated of themselves playing volleyball, with the arc of the ball graphing out a parabola. There's not a sheet of graph paper in sight. The app they are using is called ChoreoGraph, and it's part of a suite of apps collectively known as Noticing Tools, developed by the New York Hall of Science, that aim to leverage the way kids naturally play to teach math and science concepts. The goal is to solve one of the major issues facing educators today: getting more kids interested in STEM-science, technology, engineering and math-an area where the U.S. has consistently lagged behind other top countries."
John Evans

The Maker Movement: What it Looks Like, Mindsets and Motivation | Getting Smart - 2 views

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    "I've been a #MakerMom since my daughter learned to walk. I didn't label it that way, though, until she was in first grade and received a copy of Fashioning Technology from one of the editors of O'Reilly media. This book changed the course of her life in many ways, and how she thought of herself. For the first time she had a way of thinking about what she did so naturally - make things - and a community of support, encouragement and learning where she could develop her passion fearlessly. The Maker Movement is more than electronics, robots, 3-d printing and drones. It is a way of thinking and a stance towards learning and community that is collaborative, participative, critical without being judgmental, and inclusive. One way that Making supports education is the natural evolution from any of the myriad entry points towards facility with electronics, design, coding, engineering, and iterative approaches."
John Evans

Why Kids Should Make the Video Games They Love to Play | MindShift | KQED News - 2 views

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    "When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, "To do what with computers?" Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it's the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she's also teaching them about digital citizenship and entrepreneurship. "I wanted to give kids exposure to what it means to have a career using computers," said Koresh, technology coordinator at Edgewood Campus School in Madison, Wisconsin."
John Evans

Can't Code? This iPad App Will Easily Let You Make Your Own Video Game - 1 views

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    "There's no shortage of nit-picking gamers who feel they could easily make better video games than what's being released every week. And thanks to a new iPad app called Toy Engine, they can put their money where their mouths are and design their own side-scrolling video game, even if they've never written a single line of code."
John Evans

Making in the classroom is a political stance | Sylvia Libow Martinez - 4 views

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    "When I talk about the maker movement in schools I do talk about tools and spaces, but I try to make the point that it's about giving agency to kids in a system that most often considers students to be objects of change, rather than agents of change. One of our reasons for writing the book Invent To Learn: Making, Tinkering, and Engineering in the Classroom  was to try to create momentum for the return of progressive principles of education, principles that have been yanked away from kids and teachers by politicians, corporations, and Silicon Valley gurus who think they know how to fix everything with an app."
John Evans

Legos Go Sustainable, and Everything (Really) is Awesome #makereducation #mak... - 0 views

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    "Legos Go Sustainable, and Everything (Really) is Awesome #makereducation #makerbusiness"
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