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John Evans

7 Proven Steps to Encourage Girls in STEM - seed2stem - 3 views

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    "I hope you'll agree with me that we have a serious lack of female engineers, software developers, architects, and mathematicians. Women are painfully underrepresented in the industries and fields responsible for making the products we all use on a daily basis. Women are under-represented in creating the software that makes everything from fridges to turbines "smarter." Women are under-represented in engineering products including those that help us live healthier & safer lives. Women are under-represented in leading research and experimentation. The problem is significant & complex. Many governments & businesses including Apple & Google are actively working to root-cause why the results are so dramatic, and what business, governments and individuals can do to reverse the tide. "
John Evans

200+ Arduino Projects List For Final Year Students - 0 views

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    "Here, we are listing out some of the best and very useful arduino project ideas which are collected from different resources and are very interesting to implement them. Arduino is a single-board microcontroller. It is intended to make the application of interactive objects or environments more accessible. The hardware consists of an open-source hardware board designed around an 8-bit Atmel AVR microcontroller, or a 32-bit Atmel ARM. Here, we are listing out some of the best and very useful Arduino project ideas which are collected from different resources and are very interesting to implement them. Recommended read: Arduino Starter Kits."
John Evans

7 Recommended Hands-On STEM Learning Products - Teacher Reboot Camp - 2 views

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    "On this blog I've shared thousands of web tools, apps, and resources that are free or offer a freemium option for teachers. However, I've been asked by several educators what recommendations I have for STEM labs, makerspaces, and technology classes. Below are six products that engage students, promote hands-on learning, and spark creativity. Also, students of all ages love learning science, math, engineering, and programming with these products. Most are reasonably priced for a kit that can be used by an entire class for several projects and lessons. The products are easy to manage, store, and work for K to 12 learners. These products also come with a great support team, support materials, lesson plans, and activities. Even if you are just a beginner these products are easy to learn and implement. These companies did not pay me or ask me to write about them. I just have tinkered with them and truly enjoyed these products."
Nigel Coutts

Moving beyond linear plans for learning - The Learner's Way - 2 views

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    An important part of the role of any educator is that of planning learning sequences. Perhaps you are tasked with designing curriculum or more likely you are translating a mandatory curriculum into workable units of learning. The task is complex and there are multiple arrangements. The goal is to design units that connect students with learning in ways that are meaningful and relevant. A well-designed unit of learning fits seamlessly alongside other learning opportunities and the overall sequence of learning should match the learners developing expertise. As we plan units of learning we must consider a great variety of factors which impact the learning we design. Our knowledge of our students and where they are with their learning is crucial and a strong place to start. We also need to know what it is we are required to teach and have a grab bag of pedagogical moves that bring this content alive.
John Evans

The 4 Cs of 21st Century Learning and Robotics Education - 2 views

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    "We are living in an age of Gen Z-ers who, as digital natives, are in tune with technological advances in communication such as social media, gaming, and conducting research almost exclusively using the internet. Their avenues for engagement are changing and teachers who are increasing STEM (science, technology, engineering, and mathematics) instruction in their classrooms are exploring ways to incorporate more hands-on, immersive learning experiences that combine innovative technology with real-world connections. The motivation for doing so? To see their students' active participation in experiments and projects, as well as strengthening the four Cs to 21st-century skills: Critical Thinking, Collaboration, Communication, and Creativity.  Teachers have a variety of ways to help them expand what they already do with STEM. More teachers are including the study of robotics in their STEM curriculum because it introduces students to coding and programming. As students work through these key tech skills for building their robots and directing their movements, they're also growing their "4 Cs" skills. Let's look at how. "
usasmmcity24

Buy negative google reviews-Reviews will be ⭐ star... - 0 views

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    Buy Negative Google Reviews In today's digital world, online review play a crucial role in shaping consumer decisions. Positive reviews can help businesses attract new customers and build a solid reputation, while negative reviews can have the opposite effect, potentially driving potential clients away. In an attempt to combat this, some businesses have resorted to unethical practices, such as buying negative Google reviews for their competitors. This devious strategy aims to tarnish a competitor's reputation and gain an unfair advantage in the market. In this article, we will delve into the controversial practice of buying negative Google reviews, exploring its implications for businesses and consumers alike, and discussing the ethical concerns surrounding this nefarious tactic. What are negative Google reviews? In today's digital age, online review have become an integral part of our decision-making process. Whether we're searching for a local restaurant, a reputable plumbing service, or a new product to buy, we often turn to platforms like Google to read what others have said about their experiences. Positive reviews reassure us, while negative ones raise concerns and prompt us to reconsider our options. Negative Google reviews are user-generated testimonials that reflect a poor experience or dissatisfaction with a particular business or service. These reviews typically express frustration, disappointment, or anger towards the company, its products, or its customer service. While some negative reviews are constructive and provide genuine feedback, others may be exaggerated or even fabricated. To understand negative Google reviews, it is important to recognize that they serve multiple purposes. First and foremost, they offer a means for customers to voice their opinions and share their experiences with others. For many people, leaving a negative review can be a form of catharsis or a way to warn others of potential pitfalls. It also holds businesses ac
John Evans

Free Stock Photos That Are Actually Rather *GOOD* | Blog | Sparky Teaching - 6 views

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    "Thankfully, the design community and teachers such as Jane Hewitt are doing their best to provide alternatives to the cheesy and the costly - stylish and high-resolution stock photos that are completely free to do what you like with. Gone are the days of doing a quick Google Image search and cut and pasting an image without really considering who it belongs to. On the back of our post on digital citizenship, we've been meaning to write this as a follow-up. What good is an encouragement to cite your sources, respect copyright and give credit where it's due without any help to do so? Here, then, is your help… Half-decent stock photos are not always easy to locate, but here are the best we've found. What's great about this list is that for the vast majority, you don't need to include attribution - the photographer has provided them for you to do what you like with - whether that be the background for your TED talk (!), a story-starter for your English lesson or for your students to use in their project work."
John Evans

Layout Cheat Sheet for Infographics : Visual arrangement tips - 4 views

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    "[This is part of the Infographic Design Series. Check out the other posts!] Good visual arrangement for infographics is putting together graphic and visual elements in a manner that draws your reader's attention. The key to achieving simple, elegant and attractive content are ample whitespace and a well arranged layout. What is whitespace? White space is as its name defined-space that is unmarked in a piece of infographic or visual representation. It could be margins, padding or the space between columns, text and icons and design elements. Whitespace matters to create visually engaging content A page crammed full of text and images will appear busy. This makes the content difficult to read. It makes you unable to focus on the important stuff too. On the other hand, too much of white space can make your page look incomplete. It is always crucial to remember visually engaging content is usually clean and simple. Here's an example of what I mean. whitespace-matters Understanding common infographics layouts help ease visual arrangement Infographic layouts refer to the arrangement of your visual elements and your content. When you begin working on a piece of infographic, you should have a story to tell hence, you will need to select a layout that best suits your story. Using the right layout will ensure good readability and convey your message well. We have put together a cheat sheet for your quick reference to the right arrangement to use, here are six common ones you can quickly work with. Infographic Layout Cheat Sheet Useful Bait: Works well with most types of data. Rather than focusing on design, it works more for practicality, thus making it easy to read. For instance, a reference sheet where you can print it out and use it over and over again. If your content has many subtopics to a main subject, this layout enables you to segregate them into clean chunks that are easy to consume. Versus/Comparison: This layout is typically split vertically to
David McGavock

Weblogg-ed » Personal Learning Networks (An Excerpt) - 0 views

  • Seventh/eighth grade teacher Clarence Fisher has an interesting way of describing his classroom up in Snow Lake, Manitoba. As he tells it, it has “thin walls,” meaning that despite being eight hours north of the nearest metropolitan airport, his students are getting out into the world on a regular basis, using the Web to connect and collaborate with students in far flung places from around the globe.
  • there is still value in the learning that occurs between teachers and students in classrooms. But the power of that learning is more solid and more relevant at the end of the day if the networks and the connections are larger.”
  • But, what happens when knowledge and teachers aren’t scarce? What happens when it becomes exceedingly easy to people and content around the things you want to learn when you want to learn them?
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  • given these opportunities for connection that the Web now brings us, schools will have to start leveraging the power of these networks. And here are the two game-changing conditions that make that statement hard to deny: right now, if we have access, we now have two billion potential teachers and, soon, the sum of human knowledge at our fingertips.
  • The kids have made contacts. They have begun to find voices that are meaningful to them, and voices they are interested in hearing more from. They are becoming connectors and mavens, drawing together strings of a community.
  • What happens when we don’t need schools to manage the delivery of content any more, when we can get it on our own, anytime we need it, from anywhere we’re connected, from anyone who might be connected with us?
  • And it’s not so much even what we carry around in our heads, all of that “just in case” knowledge that schools are so good at making sure students get these days. As Jay Cross, the author of Informal Learning, suggests, in a connected world, it’s more about how much knowledge you can access.
  • If you’re seeing a vision of students sitting in front of computers working through self-paced curricula and interacting with a teacher only on occasion, you’re way, way off. That’s not effective online learning
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    Most schools were built upon the idea that knowledge and teachers are scarce. When you have limited access to information and you want to deliver what you do have to every citizen in an age with little communication technology, you build what schools are today: age-grouped, discipline-separated classrooms run by an expert adult who can manage the successful completion of the curriculum by a hundred or so students at a time. We mete out that knowledge in discrete parts, carefully monitoring students progress through one-size-fits all assessments, deeming them "educated" when they have proven their mastery at, more often than not, getting the right answer and, to a lesser degree, displaying certain skills that show a "literacy" in reading and writing. Most of us know these systems intimately, and for 120 years or so, they've pretty much delivered what we've asked them to.
Clint Hamada

The Code of Best Practices in Fair Use for Media Literacy Education -- Publications --... - 8 views

  • Fair use is the right to use copyrighted material without permission or payment under some circumstances—especially when the cultural or social benefits of the use are predominant.
  • This guide identifies five principles that represent the media literacy education community’s current consensus about acceptable practices for the fair use of copyrighted materials
  • This code of best practices does not tell you the limits of fair use rights.
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  • Media literacy is the capacity to access, analyze, evaluate, and communicate messages in a wide variety of forms. This expanded conceptualization of literacy responds to the demands of cultural participation in the twenty-first century.
  • Media literacy education helps people of all ages to be critical thinkers, effective communicators, and active citizens.
  • Rather than transforming the media material in question, they use that content for essentially the same purposes for which it originally was intended—to instruct or to entertain.
  • four types of considerations mentioned in the law: the nature of the use, the nature of the work used, the extent of the use, and its economic effect (the so-called "four factors").
  • this guide addresses another set of issues: the transformative uses of copyright materials in media literacy education that can flourish only with a robust understanding of fair use
  • Lack of clarity reduces learning and limits the ability to use digital tools. Some educators close their classroom doors and hide what they fear is infringement; others hyper-comply with imagined rules that are far stricter than the law requires, limiting the effectiveness of their teaching and their students’ learning.
  • However, there have been no important court decisions—in fact, very few decisions of any kind—that actually interpret and apply the doctrine in an educational context.
  • But copying, quoting, and generally re-using existing cultural material can be, under some circumstances, a critically important part of generating new culture. In fact, the cultural value of copying is so well established that it is written into the social bargain at the heart of copyright law. The bargain is this: we as a society give limited property rights to creators to encourage them to produce culture; at the same time, we give other creators the chance to use that same copyrighted material, without permission or payment, in some circumstances. Without the second half of the bargain, we could all lose important new cultural work.
  • specific exemptions for teachers in Sections 110(1) and (2) of the Copyright Act (for "face-to-face" in the classroom and equivalent distance practices in distance education
  • In reviewing the history of fair use litigation, we find that judges return again and again to two key questions: • Did the unlicensed use "transform" the material taken from the copyrighted work by using it for a different purpose than that of the original, or did it just repeat the work for the same intent and value as the original? • Was the material taken appropriate in kind and amount, considering the nature of the copyrighted work and of the use?
  • Fair use is in wide and vigorous use today in many professional communities. For example, historians regularly quote both other historians’ writings and textual sources; filmmakers and visual artists use, reinterpret, and critique copyright material; while scholars illustrate cultural commentary with textual, visual, and musical examples.
  • Fair use is healthy and vigorous in daily broadcast television news, where references to popular films, classic TV programs, archival images, and popular songs are constant and routinely unlicensed.
  • many publications for educators reproduce the guidelines uncritically, presenting them as standards that must be adhered to in order to act lawfully.
  • Experts (often non-lawyers) give conference workshops for K–12 teachers, technology coordinators, and library or media specialists where these guidelines and similar sets of purported rules are presented with rigid, official-looking tables and charts.
  • this is an area in which educators themselves should be leaders rather than followers. Often, they can assert their own rights under fair use to make these decisions on their own, without approval.
  • ducators should share their knowledge of fair use rights with library and media specialists, technology specialists, and other school leaders to assure that their fair use rights are put into institutional practice.
  • Through its five principles, this code of best practices identifies five sets of current practices in the use of copyrighted materials in media literacy education to which the doctrine of fair use clearly applies.
  • When students or educators use copyrighted materials in their own creative work outside of an educational context, they can rely on fair use guidelines created by other creator groups, including documentary filmmakers and online video producers.
  • In all cases, a digital copy is the same as a hard copy in terms of fair use
  • When a user’s copy was obtained illegally or in bad faith, that fact may affect fair use analysis.
  • Otherwise, of course, where a use is fair, it is irrelevant whether the source of the content in question was a recorded over-the-air broadcast, a teacher’s personal copy of a newspaper or a DVD, or a rented or borrowed piece of media.
  • The principles are all subject to a "rule of proportionality." Educators’ and students’ fair use rights extend to the portions of copyrighted works that they need to accomplish their educational goals
  • Educators use television news, advertising, movies, still images, newspaper and magazine articles, Web sites, video games, and other copyrighted material to build critical-thinking and communication skills.
  • nder fair use, educators using the concepts and techniques of media literacy can choose illustrative material from the full range of copyrighted sources and make them available to learners, in class, in workshops, in informal mentoring and teaching settings, and on school-related Web sites.
  • Whenever possible, educators should provide proper attribution and model citation practices that are appropriate to the form and context of use.
  • Where illustrative material is made available in digital formats, educators should provide reasonable protection against third-party access and downloads.
  • Teachers use copyrighted materials in the creation of lesson plans, materials, tool kits, and curricula in order to apply the principles of media literacy education and use digital technologies effectively in an educational context
  • Wherever possible, educators should provide attribution for quoted material, and of course they should use only what is necessary for the educational goal or purpose.
  • Educators using concepts and techniques of media literacy should be able to share effective examples of teaching about media and meaning with one another, including lessons and resource materials.
  • fair use applies to commercial materials as well as those produced outside the marketplace model.
  • curriculum developers should be especially careful to choose illustrations from copyrighted media that are necessary to meet the educational objectives of the lesson, using only what furthers the educational goal or purpose for which it is being made.
  • Curriculum developers should not rely on fair use when using copyrighted third-party images or texts to promote their materials
  • Students strengthen media literacy skills by creating messages and using such symbolic forms as language, images, sound, music, and digital media to express and share meaning. In learning to use video editing software and in creating remix videos, students learn how juxtaposition reshapes meaning. Students include excerpts from copyrighted material in their own creative work for many purposes, including for comment and criticism, for illustration, to stimulate public discussion, or in incidental or accidental ways
  • educators using concepts and techniques of media literacy should be free to enable learners to incorporate, modify, and re-present existing media objects in their own classroom work
  • Media production can foster and deepen awareness of the constructed nature of all media, one of the key concepts of media literacy. The basis for fair use here is embedded in good pedagogy.
  • Students’ use of copyrighted material should not be a substitute for creative effort
  • how their use of a copyrighted work repurposes or transforms the original
  • cannot rely on fair use when their goal is simply to establish a mood or convey an emotional tone, or when they employ popular songs simply to exploit their appeal and popularity.
  • Students should be encouraged to make their own careful assessments of fair use and should be reminded that attribution, in itself, does not convert an infringing use into a fair one.
  • Students who are expected to behave responsibly as media creators and who are encouraged to reach other people outside the classroom with their work learn most deeply.
  • . In some cases, widespread distribution of students’ work (via the Internet, for example) is appropriate. If student work that incorporates, modifies, and re-presents existing media content meets the transformativeness standard, it can be distributed to wide audiences under the doctrine of fair use.
  • educators should take the opportunity to model the real-world permissions process, with explicit emphasis not only on how that process works, but also on how it affects media making.
  • educators should explore with students the distinction between material that should be licensed, material that is in the public domain or otherwise openly available, and copyrighted material that is subject to fair use.
  • ethical obligation to provide proper attribution also should be examined
  • Most "copyright education" that educators and learners have encountered has been shaped by the concerns of commercial copyright holders, whose understandable concern about large-scale copyright piracy has caused them to equate any unlicensed use of copyrighted material with stealing
  • This code of best practices, by contrast, is shaped by educators for educators and the learners they serve, with the help of legal advisors. As an important first step in reclaiming their fair use rights, educators should employ this document to inform their own practices in the classroom and beyond.
  • Many school policies are based on so-called negotiated fair use guidelines, as discussed above. In their implementation of those guidelines, systems tend to confuse a limited "safe harbor" zone of absolute security with the entire range of possibility that fair use makes available.
  • Using an appropriate excerpt from copyrighted material to illustrate a key idea in the course of teaching is likely to be a fair use, for example.
  • Indeed, the Copyright Act itself makes it clear that educational uses will often be considered fair because they add important pedagogical value to referenced media objects
  • So if work is going to be shared widely, it is good to be able to rely on transformativeness.
  • We don’t know of any lawsuit actually brought by an American media company against an educator over the use of media in the educational process.
John Evans

- 100 Educational iOS Apps - 1 views

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    "Mobile devices are transforming the way teachers are teaching and students are learning. The term "Flipped Classrooms" is becoming more mainstream in which teachers are using online methods to teach and students are using mobile devices to learn. This alphabetical list covers a wide variety of areas of interest to teachers and students alike."
John Evans

Embodied learning and things that don't have names | Dreams of Education - 0 views

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    "Our job as educators is more than just standards we teach. We are in the business of helping students know they are more than just a number. More than just data points. They are the story, the song, the art that moves and matters. They are the embodied learning. Our challenge is to help stakeholders care more about the embodied learning, the things that don't have names. The journey that collectively leads to things that matter. Our challenge is to care most about students that are fully alive in their learning. It is up to us to make the things that matter, the most important."
John Evans

Report: Schools are Wasting Education Technology's Potential - 5 views

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    "A report released by the Center for American Progress states that schools are not using technology in a way that benefits students. The United States is spending billions of dollars on technology in schools across the country, yet students are using the equipment for "lower-order skills" like practice and drill programs. "Our findings suggest that many schools have yet to take full advantage of technology's ability to improve the art of teaching and the process of learning," said Ulrich Boser, author of the report and Senior Fellow at the Center for American Progress. "In classrooms across the nation, many students are not using technology in very sophisticated ways. Students are too often using computers to do drill and practice instead of more intellectually engaging activities such as using statistical programs or spreadsheets.""
John Evans

10 apps for foundational math skills | SmartBrief - 3 views

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    "When it comes to building math mastery, it's easy to find app focused on math fluency; app stores are overflowing with them. But teachers looking for tools that build conceptual understanding are often left wanting. These tools can be tough to find. But not anymore. Below are 10 apps I use with my students. These apps let students practice number concepts such as one-to-one correspondence, regrouping, and even multiplication and division in developmentally appropriate ways. Many times these are more effective than physical manipulatives. Digital manipulatives can be broken apart, put back together and moved around in ways that are not possible with bags full of Base 10 Blocks and counters.  The "aha" moments captured with these apps make lasting impressions on a child's mind, building a strong mathematical basis.  Even better, teachers who have access to only one device can take advantage of these apps by using an Apple TV or reflecting software."
John Evans

Google Apps for the iPad (The COMPLETE List!) - 3 views

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    "We have come a long way with using Google on the iPad. We now have 50 official apps from Google, Inc. for iOS. The following is a list of Google Apps for iOS. This list is exhaustive and includes several apps that are not on the infographic Guide to Google Apps for the iPad. Some of these are natural for classroom integration, and some are more for personal or business use. Some are optimized for both iPad and iPhone; some are only optimized for iPhone. Each app title is linked directly to the App Store so you can click directly from your device to download each app."
John Evans

Life of an Educator: 5 ways to gauge student engagement: #edchat - 2 views

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    "My point is simple... student engagement and the gauging of student engagement really aren't as easy or straightforward as some would think. Also worth noting... I believe most of our kids are truly engaged at most times during the day. The question is... are they engaged in what we are wanting them to be engaged in... Having said all that, here are 5 ways I feel pretty confident about in terms of knowing if your students are truly cognitively engaged in the learning occurring in your class."
John Evans

Makerspace Materials: Stock the Staples to Ignite Imaginations - 3 views

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    "The journey of building and maintaining a makerspace in our school is never-ending. Less than one year ago, we opened the doors of our Learning Lab Makerspace to our students, who have since experienced creating, tinkering and play. While still in its infancy, our Learning Lab has gone through a major transformation into the makerspace and yet has still continued to change based on our students' interests and needs. We have built the maker mindset from the ground up in our school, with teachers finding new ways to use the space to empower students to solve problems and with students finding their creative side as they tinker and explore. The space has grown in materials and ideas and even our parents are intrigued by what happens in there, bringing donations of supplies so that our students can continue to make. Even though our makerspace has seen its changes, there are materials that have become staples. Some of our must-haves are consumables, where students create ideas and projects in the art station. Other must-haves are not consumables, but are always in use. Here is our top ten list of elementary makerspace must-have materials."
John Evans

Moving Students From Consumers To Creators To Contributors - TeachThought PD - 3 views

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    "The oft-shared John Dewey quote "Education is not preparation for life; education is life itself." is one that resonates with progressive educators around the world. Our education system however, seems to have missed all of those tweets and Pinterest pins. In a recent podcast (listen below) with Getting Smart's Emily Liebtag, I mentioned moving students from consumers to creators to contributors. Justin Tarte had said this in my TeachThought Podcast with him earlier this year and I appreciated that language. It certainly is a great step to shift our teaching and learning from having students just consuming information to the top of Bloom's taxonomy where they are creating. That next step, however, where their creations are at least potentially adding value to their community and perhaps the world at large is powerful. While it's true that our students are indeed the future, there are real reasons why we need to remember that they are also a big part of our today and our teaching and learning should reflect that."
John Evans

Fake News is a Real Problem. Here's How Students Can Solve It. - John Spencer - 3 views

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    "I used to teach a class called photojournalism. I usually referred to it as "digital journalism," because people assumed we were a photography class. Students created videos, podcasts, documentaries, and blogs with the goal of sharing their work with an authentic audience. On the surface, this might not seem all that practical. After all, newspapers are slashing their budgets and laying off staff. Why teach an elective class in a subject that doesn't connect to a decent job market? But here's the thing: whether we feel like it or not, we are all citizen journalists. We are all researchers. We are all sharing information online and publishing it on social media. We are all curating and producing content even if only a fragment of the population creates videos, podcasts, or blog posts. Social media is a fusion of space (social) and publishing (medium). Although it can simply feel like a place to hang out, every social media platform uses elements of traditional media. Just look at the terms: subscribers, news feed, followers, publish."
John Evans

21st Century Education For A 21st Century Economy - 4 views

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    "Work based skills are changing as more and more jobs are displaced by digital technologies.  Software, apps and online technology such as Uber, Airbnb, Legal Zoom and TurboTax to name a few has already had an impact on many professions.  Online shopping has eliminated tens of thousands of retail store positions. And with self-driving vehicles on the way, how many taxi, trucking, express delivery-and even aviation jobs-will go the way of the telephone switchboard operator? If history is a reliable guide, the technologies that are eliminating one set of jobs will create others: jobs that require twenty-first century-mainly digital-skills.  The explosion in industrial robotics, for example, is eliminating thousands of assembly line jobs but it is creating a demand for people who can design, manufacture, program and maintain those machines.  The questions are -  what will the net impact on jobs be and how well are our schools preparing young people for those new, higher skilled jobs as we head toward the fourth industrial revolution?"
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