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John Evans

Wonderful Mini-posters on The 21st century Literacies ~ Educational Technology and Mobi... - 5 views

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    "The concept of literacy is notoriously elusive and hard to define. Aside from the shallow and intellectually-impaired  definition that sums up  literacy in  reading and writing printed text, any serious and profound investigation of literacy does, by implication, entail an analysis of the new ways of learning and meaning-making afforded by digitality. New digital media have provided learners with novel and revolutionary ways of producing, discussing, sharing and interacting with text. These ways, to say the least about them, are multimodally complex and call for an integrated set of skills that go beyond the mere ability to code and decode meaning. In this sense, to be literate in such a multimodal environment requires understanding and using a wide range of interconnected literacies. We are no longer talking about a single literacy as was the case since the invention of writing some 6000 year ago, we are, instead,  in front of multiple new emerging  and interdependent literacies. Today's students are asked to have a working knowledge of these literacies in order to be able to thrive in a globalized knowledge economy. Katchy Schrock has this wonderful resource where she features some awesome mini-posters defining the key literacies making up today's Literacy (with capital letter) landscape.  These visuals are ideal for classroom inclusion. I invite you to check them out and share with your colleagues."
John Evans

10 Free (or Cheap) Travel Apps Worth Downloading - The New York Times - 0 views

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    "After a week of downloading and trying out various travel and navigation apps, I reached an unfortunate conclusion: Most of them are worthless - clunky, buggy, seemingly desultory efforts by developers rushing a poor product to market. There are a few, though, that provide elegant solutions to some of travel's more common complications, doing what a good app should do: make life easier. Here are seven free travel apps that are worth your time, and three that are worth your money."
John Evans

Apps in Education: Are We Really Evaluating the Use of iPads in Our Classroom - 2 views

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    "One of the things we need to be doing as educators is to critically evaluate the resources and learning experiences that we provide for our students. This is even more important when we are spending vast sums of public money to implement new or innovative hardware devices into our schools. At the moment only short term studies have been released showing the benefits or not of using 1:1 tablet programs. There are few that are easily accessible to teachers or that outline specific strategies for implementing tablet programs. It would good to create a collection of these if people are aware of them. Send them through and I will add them to this article. These could even be cited when making the argument for implementing such programs. "
John Evans

3 Excellent Tools to Create Interactive Posters and Visuals for Your Class ~ Educationa... - 9 views

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    "Interactive visuals are great learning and teaching materials to use with your students in the classroom. From explaining difficult processes to visual brainstorming, interactive graphics are a good way to consolidate students learning and promote their comprehension. Below are three of the web tools I would recommend for creating interactive visuals, I know there are several other titles to add to this list but the ones below are, in my view, more student-friendly and simpler to use."
John Evans

5 Important Web Tools Students Can Use to Create Educational Games ~ Educational Techno... - 5 views

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    "The gaming trend is gaining more and more ground within the educational landscape. Online games are being integrated into students learning strategies and while they are not a game changer, they do seem to have a promising potential in education. As Dr Jackie argued , the use of games for educational purposes have undergone three main phases and in each phase games have been repurposed in such a way as to align with the ethos of that phase. In education 1.0, online games which are nothing else but electronic worksheets were played in one unidirectional way and there was only way correct way for players to win ; in education 2.0 commercial games have made it into the educational scene and teachers and students started using them, examples of these games include: SIMs, World of Warcraft, Portal. However, in education 3.0, learners are not only using these commercial games in unique ways but they are also using several platforms to create their own games."
John Evans

6 Learning Technologies Teachers Should Break Down And Embrace - 18 views

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    "Teachers in today's world have finally begun to embrace technology. This makes sense seeing as we live in a world where the ability to work with technology is key in virtually any profession. Making sure students are equipped for today's world is a huge part of the job. In fact, teachers that don't do so are in many ways doing their students a disservice. And while most teachers now use technology pretty heavily in their classrooms, there are constantly new technologies that you can implement in creative ways. There are a few, though, that have never really caught on the way they might have. Here are six great examples-each potentially powerful learning technologies for you and your classroom."
John Evans

70 Tools And 4 Reasons To Make Your Own Infographics | Edudemic - 0 views

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    "Infographics are everywhere. Some love them. Some hate them. But however you feel, it's fun to learn a little bit in a short period of time. Most are made so you can quickly grasp the key concepts behind them. That's a key thing to keep in mind if you want to make your own infographics. Lucky for you, there are a pantload of free and freemium tools out there to help you out. Some are more robust than others but many are easy enough to try out. That's what Edudemic is all about after all - sharing useful resources that you try out and use to enhance your life."
John Evans

Connected Educator Month Is Coming - What Will You Do? | Connected Principals - 2 views

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    "If you are reading this post, the odds are that you are already somewhat of a "connected educator." Of course, if you are "connected" then you know that there are some responsibilities that come along with that designation. One of the primary tasks of a connected educator is to help others learn about the tremendous rewards inherent in online social learning."
John Evans

Beyond 'Screen Time:' What Minecraft Teaches Kids - Rey Junco - The Atlantic - 0 views

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    " Rey Junco Apr 28 2014, 12:36 PM ET 38 inShare More (Mike Prosser/flickr) All video games are not created equal. I wouldn't recommend we encourage youth to play just any game. I doubt transferable skills are learned by repeatedly flapping a bird into a drainage tube. The best educational interventions are those that meet youth where they are and use the energy associated with that space to encourage learning. So where are the youth? Minecraft."
John Evans

5 Math Apps for Math Averse Students | Edudemic - 4 views

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    "Math is a core subject and one used in everyday life, especially throughout the K-12 years. Students who enjoy and generally perform well in math classes will have their choice of an amalgam of apps to aid them in both study and enjoyment. There are, however, a fair number of students who simply don't like to do math at school and who certainly won't easily be tempted to do extra math at home. Luckily, there are a series of apps available to help math averse students. Some of these are geared towards students who need visual stimulation such as colors, patterns, and graphics to remain engaged in general math concepts. Other students, those who are geared toward auditory stimulation, will be interested only if sound and music come into play. In addition to focusing on multiple communication preferences, some math apps disguise learning in the form of game play. Students who have fun while learning can greatly benefit from these math 'games', especially if they are in the younger grades."
John Evans

Three Free iPad Apps Students Can Use Over and Over - Learning in Hand - 2 views

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    "There are already a lot of apps in Apple's App Store for iPad and iPhone (over 1.5 million), and more are added each day. In fact, this month an average of 1,400 apps have been submitted to the App Store. Despite the outrageous number of apps, only a small percentage end up piquing my interest. The apps I get most excited about are ones that are open-ended. I like to make things, and I love it when an app empowers students (and teachers) to create digital productions. Shadow Puppet Edu, Adobe Voice, and TeleStory are three apps that facilitate creativity. They provide students a way to retell stories, explain concepts, or persuade an audience."
John Evans

9 Magnetic Building Toys for STEM Play and Making - 0 views

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    "Magnetic building toys are among the most popular STEM construction options for a number of simple reasons. They are robust and affordable. There are no batteries required (magnets are always on). And they straddle a number of important engineering concepts such as design, structure, geometry and are an excellent stepping stone to more complex conversations around physics and electronics. While magnets alone (or the ones stuck to the fridge door) can provide hours of fun, the below nine magnetic building toys have all been created especially for children who have that engineering streak. Take a look and see how magnets can motivate learning in your children!"
John Evans

Establishing a Culture of Student Voice | Edutopia - 0 views

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    "When I attend yoga classes, the instructor guides participants through a series of poses. An outsider unfamiliar with yoga might think the class was instructor-directed, with everyone moving through poses as they are called out. The truth is that people add or subtract movements based on their comfort, drive, and current capabilities. (My favorite is Child's Pose to catch my breath before rejoining the flow of movements.) This culture where participants shape the class along with the instructor is something I've found in every yoga class that I've attended. Education culture can be just as powerful when students, like yoga class participants, are encouraged to help shape what and how learning takes place every day. It requires teachers to view what students can do alongside us. I already explored this in Student-Centered Learning: It Starts With the Teacher. There are many tools for establishing a culture of student voice. Here are some that are easy to implement as you launch your students' journey."
John Evans

All That Teachers Need to Know about Flipped Classroom- Tutorials, Tools and Apps ~ Edu... - 6 views

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    "Several teachers now have already stated using the flipped classroom model in their teaching and some are still thinking about how to do it. If you are one of those who are keen on applying this learning/teaching strategy with your students then this resourceful section will provide you with all the materials, tips, ideas, and tools to flip your classroom. A flipped classroom is a model in which the ordinary teaching activities which are done in class like lecturing or demonstrations are recorded in videos and podcasts for students to access at home. The in-class time is used instead for deeper class discussions, students projects, one-one-one interventions, peer collaboration, and many more."
John Evans

Lisa Nielsen: The Innovative Educator: 10 #BacktoSchool Tips for Students to Keep in Mi... - 1 views

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    "Traditionally as students come back to school, it is important to establish a positive classroom culture. Today, more and more districts are following the lead of places like New York City where schools are empowered to support students in the responsible use of cell phones and social media. That means that not only must we support the establishment of a positive classroom and school culture, but we must also ensure our students are engaging positively and responsibly as digital citizens.  While students are all familiar with the "social" aspect of social media, teachers have an important new role. That is to help students consider the "power" of social media for academic and career success. If our students want to run for office, run a business, or change the way things are run where you live, work, or play they must be savvy in the use of social media. "
John Evans

Learners Should Be Developing Their Own Essential Questions | User Generated Education - 4 views

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    "A meaning of "essential" involves important questions that recur throughout one's life. Such questions are broad in scope and timeless by nature. They are perpetually arguable - What is justice? Is art a matter of taste or principles? How far should we tamper with our own biology and chemistry? Is science compatible with religion? Is an author's view privileged in determining the meaning of a text? We may arrive at or be helped to grasp understandings for these questions, but we soon learn that answers to them are invariably provisional. In other words, we are liable to change our minds in response to reflection and experience concerning such questions as we go through life, and that such changes of mind are not only expected but beneficial. A good education is grounded in such life-long questions, even if we sometimes lose sight of them while focusing on content mastery. The big-idea questions signal that education is not just about learning "the answer" but about learning how to learn. (http://www.authenticeducation.org/ae_bigideas/article.lasso?artid=53)"
John Evans

Take the Product Deconstruction Challenge this Fall - 1 views

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    "Join us in our next ThingLink Creative Challenge to investigate, create and share interactive images that explore the hidden side of the things we use everyday by deconstructing products and analysing them. We are pleased to announce the Product Deconstruction Challenge, a creative challenge designed by Ed Charlwood. Ed is the Head of Design and Director of Digital Learning at an Independent school in West London. About Product Deconstruction This challenge is designed for individual students or small groups of students, but we encourage teachers to sign up to receive communication. The goal of Product Deconstruction is to learn about the hidden world of products by taking them apart to understand how they are designed, made and used. We will be deconstructing products by taking them apart and finding out what they are made of and why they are the way they are. We encourage teachers to sign up and submit entries on behalf of their students."
John Evans

Note taking and the iPad - Educate 1 to 1 - 0 views

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    "Studies have shown that typing notes requires shallower levels of cognitive processing than handwriting, as subjects often tend to type verbatim what they hear without really engaging with its substance to the level that is required for greater understanding and better recollection. In contrast, handwriting appears to be more cognitively demanding. According to these studies,  subjects who use handwriting are generally forced to rephrase what hear into their own words, thus creating "more effective memory cues by recreating the context (e.g., thought processes, emotions, conclusions) as well as content (e.g., individual facts) from the original learning session". The evidence against typing your notes is pretty compelling. And then there were tablets Tablets introduce another level of complexity to this problem, since they can be used both to type and handwrite notes. So what are we to do? Are we to avoid using the tablets and stick to pen and paper? If we do use tablets for note taking, are we to force students to handwrite notes on their tablets using a stylus? And are we to ban students from typing up notes on their tablets? After all, that is what the research appears to suggests."
John Evans

How to Ensure that Making Leads to Learning | School Library Journal - 2 views

  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • ...2 more annotations...
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
  • On closer inspection, however, these two bodies of evidence actually complement each other. Some tasks, like those concerning basic knowledge or skills, are better suited to direct instruction. It may be better to provide explicit instruction on how to operate a 3-D printer, for example, than to have students figure out the directions on their own. We should tell student makers exactly how to perform straightforward tasks, so that they can devote cognitive resources to more complex operations. Meanwhile, tasks that themselves demand deeper conceptual understanding are likely to benefit from a productive-failure approach. In such cases, we should organize makers into groups and ask them to generate multiple solutions.
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    How to Ensure that Making Leads to Learning http://t.co/jqjmk9NJlo #makered
John Evans

Ten obvious truths about educating kids that keep getting ignored - The Washington Post - 1 views

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    "The field of education bubbles over with controversies. It's not unusual for intelligent people of good will to disagree passionately about what should happen in schools. But there are certain precepts that aren't debatable, that just about anyone would have to acknowledge are true. While many such statements are banal, some are worth noticing because in our school practices and policies we tend to ignore the implications that follow from them. It's both intellectually interesting and practically important to explore such contradictions: If we all agree that a given principle is true, then why in the world do our schools still function as if it weren't? Here are 10 examples."
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