Collaboration Tools - Teaching Excellence & Educational Innovation - Carnegie Mellon Un... - 0 views
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ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
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eam Definition & Participants
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Communication Many features of collaboration tools are geared toward the facilitation and management of effective communication among team members. Carnegie Mellon centrally-supports tools designed for handling many of the following functions: Virtual Meetings Email Instant Messaging Screen Sharing Blogs Voice, Video, Web Conferencing Discussion Boards
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ollaboration Tools Collaborative learning is essentially people working together to solve a problem, create a product, or derive meaning from a body of material. A central question or problem serves to organize and drive activities, and encourage application, analysis, and synthesis of course material. While the landscape of technology that can be used to support central activities of collaborative learning is vast and varied, it is often lumped together under a single label: "collaboration tools." Given this vast and distributed landscape of tools, the difficulty of finding one or a set of tools to meet your goals can be time intensive. We are here to help. For faculty who are interested in learning more, want to explore, or try out a tool, contact us to talk with an Eberly colleague in person.
World Without Walls: Learning Well with Others | Edutopia - 0 views
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Her response blew me away. "I ask my readers," she said. I doubt anyone in the room could have guessed that answer. But if you look at the Clustrmap on Laura's blog, Twenty Five Days to Make a Difference, you'll see that Laura's readers -- each represented by a little red dot -- come from all over the world. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Laura in her work. She's sharing and learning and collaborating in ways that were unheard of just a few years ago.
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Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen.
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The Collaboration Age is about learning with a decidedly different group of "others," people whom we may not know and may never meet, but who share our passions and interests and are willing to invest in exploring them together. It's about being able to form safe, effective networks and communities around those explorations, trust and be trusted in the process, and contribute to the conversations and co-creations that grow from them. It's about working together to create our own curricula, texts, and classrooms built around deep inquiry into the defining questions of the group. It's about solving problems together and sharing the knowledge we've gained with wide audiences.
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ALA | Interview with Keith Curry Lance - 0 views
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A series of studies that have had a great deal of influence on the research and decision-making discussions concerning school library media programs have grown from the work of a team in Colorado—Keith Curry Lance, Marcia J. Rodney, and Christine Hamilton-Pennell (2000).
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Recent school library impact studies have also identified, and generated some evidence about, potential "interventions" that could be studied. The questions might at first appear rather familiar: How much, and how, are achievement and learning improved when . . . librarians collaborate more fully with other educators? libraries are more flexibly scheduled? administrators choose to support stronger library programs (in a specific way)? library spending (for something specific) increases?
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high priority should be given to reaching teachers, administrators, and public officials as well as school librarians and school library advocates.
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A great overview of Lance's research into the effectiveness of libraries. He answers the question: Do school libraries or librarians make a difference? His answer (A HUGE YES!) is back by 14 years of remarkable research. The point is proved. But this information remains unknown to many principals and superintendents. Anyone interested in 21st century teaching and learning will find this interview fascinating.
12 Sites That Will Teach You Coding for Free - 3 views
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"here was a time when knowing how to program was for the geekiest of geeks. That's not exactly the case today. As most entrepreneurs, freelancers and marketers will tell you, learning how to program can help you succeed. Over the past year, I've been learning to code. It's helped me to become a much better entrepreneur -- I can dive in when my team needs to fix a few bugs on the site. You don't even need to shell out a ton of money or put yourself in debt to learn how to code, either. These 12 places offer coding courses for free:"
10 Team-Building Games That Promote Collaborative Critical Thinking - 8 views
Leverage Hockey To Teach STEM - 1 views
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"The National Hockey League (NHL®), the National Hockey League Players' Association, and the 30 NHL Club Teams have partnered to launch Future Goals - Hockey ScholarTM, an online learning course that brings science, technology, engineering, and math (STEM) concepts to life through the exciting, fast-paced game of hockey. This course is available to schools and districts across North America at no cost."
Student Learning with Diigo - 4 views
Main Page - Teampedia - 2 views
Labyrinth - 13 views
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Lure of the Labyrinth is a digital game for middle-school pre-algebra students. It includes a wealth of intriguing math-based puzzles wrapped into an exciting narrative game in which students work to find their lost pet - and save the world from monsters! Linked to both national and state mathematics standards, the game gives students a chance to actually think like mathematicians.
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Before Bringing Labyrinth Into Your ClassroomPlan for SuccessThink About TechnologyThink About Your RoleSet Up Your Teams and Class Lists
The @DavidGeurin Blog: 9 Essential #EdTech Ideas to Share With Your Team - 2 views
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