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International School of Central Switzerland

Debate on School Libraries in South Africa | Equal Education - 1 views

  • The meaning of school libraries
  • One panellist suggested that a library should be regarded as a function, with its resources tying in with the school curriculum and meeting the needs of both staff and learners.
  • The panellists were in agreement that while the digital information revolution could not be ignored, it did not undercut the value of libraries and skilled librarians.
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    On Tuesday, 21 June 2011, EE hosted a debate on school libraries in South Africa at the University of Cape Town. The night before, the debate took place at Wits University in Johannesburg. The panel brought together library experts from Europe, Australia, South America and Africa as well as local library experts. The panellists were asked to provide insight into the importance of school libraries, share unique perspectives on challenges in advocating for their provision and to address the challenges and opportunities that information technologies (e.g. e-books) present in the campaign for school libraries in South Africa.
John Evans

21st-Century Libraries: The Learning Commons | Edutopia - 0 views

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    "Libraries have existed since approximately 2600 BCE as an archive of recorded knowledge. From tablets and scrolls to bound books, they have cataloged resources and served as a locus of knowledge. Today, with the digitization of content and the ubiquity of the internet, information is no longer confined to printed materials accessible only in a single, physical location. Consider this: Project Gutenberg and its affiliates make over 100,000 public domain works available digitally, and Google has scanned over 30 million books through its library project. Libraries are reinventing themselves as content becomes more accessible online and their role becomes less about housing tomes and more about connecting learners and constructing knowledge. Cushing Academy in Ashburnham, Massachusetts has been in the vanguard of this transition since 2009, when it announced its plans for a "bookless" library. A database of millions of digital resources superseded their 20,000-volume collection of books, and a café replaced the circulation desk. With this transition, not only did the way in which students consumed content change, but also how they utilized the library space. Rather than maintain a quiet location for individual study, the school wanted to create an environment for "collaboration and knowledge co-construction.""
John Evans

A Free Comprehensive Digital Library Packed Full of Resources for Teachers ~ Educationa... - 1 views

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    "The Digital Public Library of America (DPLA) is an all-digital library that aggregates metadata - or information describing an item - and thumbnails for more than 7 million photographs, manuscripts, books, sounds, moving images, and more from libraries, archives, and museums around the ​united ​states.The Digital Public Library of America brings together the riches of America's libraries, archives, and museums, and makes them freely available to the world."
John Evans

Maker Ed Community - 0 views

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    "Join a network of fellow maker educators on our Google+ Community. We welcome your ideas, successes, stories, and challenges as you engage in making experiences with the youth in your community. Anyone interested in topics surrounding making and education are encouraged to participate. Please spread the word! If you're interested in contributing to Maker Ed's Resource Library, don't hesitate to submit your favorite resources directly to the Google+ Community by posting a link and short description to the "Resources" category. This Resource Library is an ever-changing, evolving collection, and using its guidelines, Maker Ed is excited to regularly review incoming resource submissions from the greater community of educators and makers. We will let you know if/when we add it to the library!"
John Evans

Spanish-Language Apps: A Starter Collection| Touch and Go | School Library Journal - 0 views

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    "In 2014, The Joan Ganz Cooney Center, a research lab focusing on children, digital media, and education published Family Time with Apps: A Guide to Using Apps with Your Kids. (free on iBooks). A Spanish-language edition of the guide, Apps en familia, became available last fall as an iBook and downloadable PDF. The 20-page booklet addresses the educational value of digital media and offers best practice suggestions. Research-based findings on using apps and recommendations on some of the family activities available through them-from creating photo albums to bird watching-are also included. A separate section answers parents' questions and provides resources for locating quality products. Share the guide and some of our Spanish-language and bi-lingual app recommendations for children with the adults who use your library, and if you don't have any Spanish-language apps on your library devices, it's time to begin a collection. The annotations below excerpted from the School Library Journal reviews when available; title links will bring you to the full review, price links to iTunes, Google Play, or Nook downloads. All of the apps listed are available in the United States. Feel free to add the titles of some of your favorites."
John Evans

Twitter for Librarians: The Ultimate Guide | College@Home - 0 views

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    Recently, many libraries across the nation have begun adopting Twitter as a means to keep on the cutting edge of new technology as well as keep patrons informed and interested in library services.Not sure Twitter has a place in your library? Here are all the resources you'll need to make an informed decision on whether or not to become part of the growing number of Twitter users.
John Evans

Every Child Ready for Math | Global Family Research Project - 0 views

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    "One of the most exciting trends in public libraries is how families and children are engaging together in playful early learning. Much of this has been influenced by Every Child Ready to Read, a program that guides families in children's early literacy by talking, singing, reading, writing, and playing. [1] There is less attention paid, however, to how libraries and families can support early math. This is unfortunate, given that early math skills are highly predictive of later academic success, even more so than reading abilities or socio-emotional development.[2] Like literacy, math is a tool, and one that can be developed and honed early in life.  Building on the success of Every Child Ready to Read, below we offer six ideas for how librarians and families can talk, sing, read, write, and play with math. Libraries are in a perfect position to promote family math, as they increasingly offer opportunities for families to tinker with science, technology, engineering, and math (STEM); offer a wide range of digital media resources-many with a math focus; and are trusted places where families of young children congregate for story times and other activities.[3] "
Sarah Camus

Home - Library-Related Apps and Mobile Sites - LibGuides at Shenandoah University - 0 views

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    This is a fantastically well-put together LibGuide listing a bunch of different apps for different subjects, includes library resources as well. I would use this as another professional development resource, have students look at sites and apps that this Christopher Bean did such a good job of organizing and compiling.
John Evans

Technically a Librarian: The #1 Makerspace Resource: Your Students! - 3 views

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    "If you are looking to start a makerspace at your school or library, there are a wealth of resources available to help you get started. I would be so lost if it weren't for many of these. They also have a lot of research supporting the maker movement. MakerEd.org Makeit@YourLibrary Remake Learning Makerspace.com In addition, there have been a few key individuals whose blogs I follow religiously.  Renovated Learning - blog of Diana Rendina @DianaLRendina Create, Collaborate, Innovate - blog of Colleen Graves @gravescolleen Worlds of Learning  - blog of Laura Fleming @NMHS_lms These resources have been invaluable to me in determining projects, designing the space, and the many planning and logistics that are involved. They've also helped me anticipate and work through any issues that may arise.  What these resources didn't provide was the voice from my students and teachers. No matter how many reputable sources or blogs I consulted, I wasn't getting the input and feedback that really mattered. "
John Evans

Creating Mobile Classroom Makerspace Library Program | Maker Maven | STEAM | Makerspace... - 1 views

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    As a school librarian, I try to offer spaces where students can create, make, and innovate. Trying to offer a makerspace to 100% of the student population can quickly become limiting due to space. Offering a mobile classroom makerspace solves this problem. A mobile classroom makerspace library program allows classroom teachers to check out 6 to 8 makerspace activities with the needed supplies packed together in one cart. Teachers can check-out a cart for their classroom for a week. During that week teachers can unpack the activities, and create a pop-up makerspace in their classroom when it fits into their schedule.      Last year I tried this at Ed White E-STEM with kindergarten and first grade classes. The teachers and students loved the mobile classroom makerspace carts so much we added a cart for 2nd grade this school year. The 2nd grade teachers want to take it a step farther. They want the library to supply a book with each activity, so they can use the cart as part of a Literacy Station. The students will explore, make, read, and then write about their experience.   The second year of this program has been a learning experience. This year we were able to fine tune the offerings in each cart by teachers expressing what worked, and what didn't work last year. We used teacher input as one measure to create this year's inventory list for the mobile classroom makerspace carts. 5 things to think about when creating a mobile classroom makerspace."
anonymous

Cambridge Digital Library is Now Open for Everyone - 0 views

  • Cambridge Digital Library is a great resource for educatos. It, as its name suggests, is an online digital library that holds some of the best available papers. These papers are not publsihed anywhere else and are unique to Cambridge library
John Evans

#31- What Can You Do With The Maker Space at the Cincinnati Library? | The Juice Cast - 2 views

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    "What can you do with The Maker Space at the Cincinnati Library? The Maker Space is an incredibly useful resource for local makers and creatives of all kinds in the Cincinnati area. It is located at the main branch of the Cincinnati Library in downtown Cincinnati. In this podcast episode, we ask Ella Mulford (Maker Space Queen) about all the equipment available for use, what kind of preparations we need to make before using it and, what kind of cool stuff we can make there."
John Evans

How To Become A Better Online Researcher - Edudemic - 4 views

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    "When we 'research' things now, we generally aren't referring to spending time in a library - or even referring to spending time online accessing specific library or school research databases. The word 'research' largely refers to the act of typing words into your internet search bar and seeing what the Wise Old Web tells you. There is so much information out there, and while a web search isn't necessarily a bad thing (and we'd encourage you to head back to the 'ol library to see what resources they have to offer you), there are definitely some things you can to do get the best search results possible out of a simple web search."
John Evans

Delaware boy creates prosthetic hand with library 3D printer | 6abc.com - 3 views

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    "CLAYMONT, Del. (WPVI) -- The library can be a very resourceful place. But 10-year-old Colin Consavage of Claymont, Delaware took his knowledge to a whole new level, going to a public library and using a 3D printer to create a human-like hand. "I was already pretty interested in bionics," Colin told Action News Thursday. "
John Evans

Libraries Ready to Code | Tools, Publications & Resources - 2 views

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    "Welcome to our Libraries Ready to Code Collection Beta Release! Everything on this site is a test run and we want your feedback. That way, when we launch the full site (in fall 2018) it will meet the needs of library staff working for and with youth and families."
John Evans

New Hanover County Schools Library Media Best Practices Wiki - 0 views

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    Goals: The purpose of this wiki is to help the Teacher Librarians of New Hanover County Schools do the following: Explore and collect resources related to the Common Core Standards, the NC New Essential Standards and the Information and Technology Standards. Create and share best practices that show what implementing these standards look like in the school library environment. Create and share resources for other Teacher Librarians as they explore this same process.
John Evans

VoiceThread - Digital Library - 0 views

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    The Digital Library is a database of articles about successful VoiceThread projects. Our hope is to create a resource that offers guidance and inspiration for people undertaking new projects
John Evans

Ultimate Makerspace Guide For Schools and Libraries | Makerspaces.com - 4 views

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    "What is a makerspace? What projects and materials do you recommend for a makerspace? Why are makerspaces becoming so popular in schools and libraries? These are just some of the questions we hear often. In order to help, we decided to put together a collection of our favorite makerspace resources and websites. In this post, you will find over 101+ links to makerspace related articles, guides, checklists and more that will help you get started with hands-on maker education."
John Evans

20 Free E-Book Resources For iPad - 5 views

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    Free is my favorite price! There are many different ways to score free e-books for iPads. Some books that have a charge in the iBookstore are available for free elsewhere, so check out the sites below before purchasing anything. Chances are the e-books you want to read are also available to borrow at the local library. Simply download the Overdrive Media Console App, register your library card, and start borrowing! Happy hunting!
John Evans

MinecraftEdu Takes Hold in Schools | School Library Journal - 1 views

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    "I'm in Minecraft, of course-the phenomenally popular, open-ended game that places players in a world in which they can live and build things infinitely. Marcus "Notch" Persson, the Swedish creator of Minecraft, started out by creating a simple game, allowing players to construct whatever they wanted, using a few different colored blocks, each equivalent to one cubic meter. Released in 2009, it has evolved into a massive, world-building video game in which players uses those blocks to create anything they can think of, from houses, caves, and machines to a scale version of the Death Star. Microsoft purchased Minecraft from Notch and his team for $2.5 billion in November 2014. There aren't any express objectives or any real way to win in Minecraft. It's a "sandbox," in gaming speak-offering free play without a specific goal and currently used by more than 18.5 million players, with some 20,000 more signing up every day. Users may choose between Creative Mode, in which they can build using unlimited resources by themselves or with friends, with no real danger or enemies, and Survival Mode, where they fend off enemies and other players and fight for resources and space. They can trade items and communicate using a chat bar. Modifications (or mods) can add complexity by creating things like economic systems that let players buy and sell resources from in-game characters using an in-game currency system. These downloadable mods can also add computer science concepts and thousands of additional features."
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