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John Evans

Why Kids Should Make the Video Games They Love to Play | MindShift | KQED News - 2 views

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    "When educator Lynn Koresh hears from kids that they want a career doing something with computers, she asks, "To do what with computers?" Adults often encourage kids to pursue science, technology, engineering and math (STEM) skills, and computing classes are usually a first stop. But Koresh knows it's the real-world applications of computational thinking and coding language skills that bring such knowledge to life. She reasoned that most middle school students are already playing video games and might respond well to a unit on how to design, create, test and promote video games. Along the way, she's also teaching them about digital citizenship and entrepreneurship. "I wanted to give kids exposure to what it means to have a career using computers," said Koresh, technology coordinator at Edgewood Campus School in Madison, Wisconsin."
John Evans

Middle School Maker Journey: First Month's Reflections | Edutopia - 0 views

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    "It's been a heady first month in Northfield Community Middle School's Technology, Engineering, and Design program. Kids are raving, parents are beaming, and it was a great start. But . . . what assumptions have we made that were valid? Or not? What's going well? What could be better? What adjustments are we making now that "Design Experience Zero" in Digital Shop has wrapped up, and our gamified learning management system, Black Mesa, is in full swing? Finally, what's ahead for the program longer-term? Back when our fantastic new learning space was still all gleaming and ready for kids to experience, compliments started rolling in, but I reminded people that creating the space and even building our LMS had been the easy part. The hard part would be (and is!) creating authentic learning experiences that purposefully engage the kids in mindful exploration (the Manifesto, remember?). Our goal: make the kids "life ready" by challenging them to take charge of their own learning -- something that school had never really asked them to do."
John Evans

11 toys for teaching kids STEM - 1 views

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    "According to the U.S. Bureau of Labor Statistics (BLS), employment in occupations related to STEM is projected to grow to more than 9 million between 2012 and 2022. And the Global Stem Alliance estimates that 75% of all jobs will require STEM expertise by 2018. SEE ALSO: 6 awesome ways to bring your kids' ideas to life with 3D printing Certainly that's a clear indication that STEM should be an integral part of school curriculums. Introducing these topics in an approachable way that both engages and educates kids, is possible without having to implement complex coding classes and HTML 101 in elementary school. Thanks to a slew of wildly innovative and imaginative toys out there - like the 11 below - kids can start developing the skills necessary for an increasingly digital world"
Phil Taylor

Forget digital natives. Here's how kids are really using the Internet | - 7 views

  • Digital orphans have grown up with a great deal of tech access — but very little guidance.
  • Digital exiles are at the opposite extreme — they’ve been raised with minimal technology.
  • Digital heirs have impressive tech skills, thanks largely to their parents and teachers.
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    Really interesting categorization of today's learners being Digital Orphans, Digital Exiles or Digital Heirs.
John Evans

Five Ways for High School Seniors to Establish a Digital Footprint - Brilliant or Insane - 1 views

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    "Over the years, I've listened with interest as many have spoken to the importance of helping kids establish and maintain a digital footprint that they can be proud of. I know that some college admissions officers make a study of such things. I also know it's not enough for kids to simply avoid certain online behaviors. When young people define their interests and share their expertise in service to others online, they begin forming a global network that enriches their learning and their lives immeasurably. This is the whole point of being connected. Senior year is the perfect time to make this a priority if kids haven't done it already, because this is often when young people begin to recognize what their contribution to the world might be. It's also when they begin to realize that when it comes to learning the things that truly interest them, school just hasn't been enough."
John Evans

10 Excellent Digital Citizenship Tips for Your Students and Kids ~ Educational Technolo... - 7 views

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    "Now that you have understood the basics of Digital Citizenship and have read the digital footprint guide, you night be in need of a handy graphic to share with your students to wrap it up all. Well, I have one for you. The graphic below features some wonderful tips and pieces of advice on how to develop good manners online. Look at it as a code of online ethics to recommend not only to your students but to your kids as well. You can also print it and hang it on your classroom wall to constantly remind students of what is expected from them while using the world wide web. Enjoy"
John Evans

The Top 10 Best Robots for Kids: Games, Fun and Learning - 2 views

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    "Whether you are looking for a toy that provides educational value, a gift that gives a little bit more or a digital companion that can teach logic and programming, these robots for kids are some of the most cutting edge gadgets around. With companion smartphone apps, voice control, advanced mechatronics and even xylophones, these amazing pieces of electronic kit will keep your kids entertained, engaged and educated for years to come."
John Evans

Digital Passport Internet Safety App from Common Sense Media | Time Warner Cable - YouTube - 0 views

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    "With Time Warner Cable support, Common Sense Media is making their new Digital Passport mobile app for Android and iOS operating systems available for free to the public through August 31, 2013. Designed for kids ages 8-12, the Digital Passport app features engaging games and videos to teach children the basics of being safe and responsible in the digital world. Get smart, stay safe and navigate responsibly this summer!"
John Evans

Digital Learning: What Kids Really Want -- THE Journal - 0 views

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    "Digital Learning: What Kids Really Want"
John Evans

National Gallery of Art NGAkids Art Zone - 0 views

  • PHOTO OP (Shockwave, 7 MB) is a two-part interactive activity that introduces you to digital photography and digital photo editing. Use the virtual camera to create snapshots and explore lighting, focus, shutter speed, and compositional effects. After you've taken some photos, switch to the Photo Op editor and transform your pictures into something completely different. This Art Zone interactive is suitable for all ages. Young children will find it easy to take simple snapshots and transform or recolor their virtual photos. More advanced users can create complex artistic compositions by layering, applying filters, and experimenting with various special effects, lighting, and blends. If you need help, scroll down for some hints about how to use the program.  If your Internet connection is slow, allow the program to load fully, then come back to play.
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    Very neat collection of online art creation tools.
John Evans

Understanding Your Students: A Glimpse into the Media Habits of Tweens and Teens | grap... - 0 views

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    "For today's tweens and teens, technology is part of the fabric of everyday life. They're watching TV on lots of devices and using smartphones and tablets to maximum advantage -- texting, researching, sharing, connecting -- sometimes using multiple devices at once. Educators need to understand how technology fits in children's lives to know how it can be used to support learning. But we can't begin to make sense of what these technological changes mean for kids until we understand what's being used and for how long and how kids feel about technology and media. That's why we're pleased to release a new report, the Common Sense Census: Media Use by Tweens and Tweens, which paints a more complete picture of how tweens and teens are using media. Some findings may not be surprising: Kids like to multitask while doing homework. Other findings point to continued challenges around digital equity: Lower-income teens have less access to home computers and are less likely to use them for homework. Here are more findings:"
John Evans

Epic! presents a gift for educators - @joycevalenza NeverEndingSearch - 2 views

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    "This week Epic! offered classroom teachers and school librarians in the U.S. and Canada free, forever, single subscription access to its iPad app, an "ever-growing library of high-quality children's books from some of the world's best publishers." Epic! calls itself the first "All-You-Can-Read" eBook service for kids. It currently offers thousands of digital titles from 40 publishing partners, including HarperCollins, Simon & Schuster, National Geographic, Kids Can Press, Blue Apple Books. The growing digital collection of titles for ages 2 through 12 includes many recent and award-winning books and represents a mix of fiction and nonfiction. New titles are added each week."
John Evans

How Family Dinner Can Grow Learning and Strengthen Relationships - Education.Answers.com - 0 views

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    "This isn't just for people with traditional careers and family lives. It applies to all families regardless of how busy your schedule or important your job, In her book "The Obamas," author Jodi Kanter highlights the President's commitment to having dinner with his family five times a week. Unfortunately in the hustle and bustle of today's digital world, the art of the family dinner has been drained out of many homes with device interaction replacing face-to-face connection. During a panel discussion hosted by Common Sense Media that focused on raising caring kids in a digital world, Howard Gardner of the Harvard Graduate School of Education shared that many families are not even sure what to do at dinner time if all are free of digital devices. If this applies to your family, don't despair. Below are ideas for dinner time activities for each day of the week. These suggestions should serve as a helpful way to ensure dinner time is a valuable experience for families."
John Evans

Teaching Kids Skills For Deep Reading on Digital Devices | MindShift | KQED News - 2 views

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    There's no doubt that the experience of reading online is different than reading in print, but does it affect comprehension? While several studies have found student comprehension and retention are lower on digital devices, could it be that students just need to learn the right tools to enhance their digital reading? Maria Konnikova explores the research and theories behind reading in her New Yorker column.
John Evans

3 Ways Game-Based Learning Can Boost Math Skills | EdTech Magazine - 0 views

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    "Games can be a great tool for teaching students about complex topics like digital citizenship, politics and even science. With about 47 percent of kids aged 4 to 13 playing digital games every day, game-based learning is poised to further engage children in the classroom. One classroom in Tampa, Fla., has discovered that digital games can help some children with mathematics. Gregory Smith, a fifth-grade teacher in Hillsborough County, tells Education Week that after incorporating math-strategy games - think word problems with corresponding interactive elements - his students' math-skills scores went from an average of 49 percent to 83 percent. The students themselves also reported more enjoyment from math."
Dennis OConnor

Common Sense Media for Educators Resources and Curriculum for Teachers - 0 views

  • Common Sense Education Programs Today’s kids connect, create, and collaborate through media. But who helps them reflect on the implications of their actions? Who empowers them to make responsible, respectful, and safe choices about how they use the powerful digital tools at their command? Our Common Sense Parent Media Education Program and our Digital Citizenship Curriculum give educators, administrators, and parents the tools and curricula they need to guide a generation in becoming responsible digital citizens.
  • Turn wired students into great digital citizens Get all the tools you need with our FREE Digital Literacy and Citizenship Curriculum and Parent Media Education Program. The relevant, ready-to-use instruction helps you guide students to make safe, smart, and ethical decisions in the digital world where they live, study and play. Every day, your students are tested with each post, search, chat, text message, file download, and profile update.
John Evans

The Book Chook: iPad Photography ideas for Kids - 1 views

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    "Probably my favourite app on the iPad is the inbuilt camera. With it, children can readily take photographs and record videos of all sorts of things in home and school life. The iPad saves to the Camera Roll and from there, kids can email images, as well as open them inside other apps. The iPad camera or any digital camera is a wonderful tool for giving children a different perspective on life, and helping them think creatively about their environment. "
John Evans

Give Your Kids a Most Excellent Summer Coding Adventure | EdSurge Guides - 2 views

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    "For a new generation of students growing up in a digitally-connected century, all roads lead to code. Coding is the new literacy. It will not replace foreign languages, but it will be the global vernacular for understanding how technologies work. Unlike the Trix cereal, coding and computer science aren't just for kids. Everyone, and especially teachers and parents, can lead by example and learn a few lines of HTML. Here's how Idit Harel, CEO of Globaloria, explains why parents need to co"
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