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John Evans

Teacher Online Training for SmartBoards - 0 views

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    From the site - "The courses are designed so teachers can apply what they've learned immediately to the classroom. In addition, each course is designed to be completed in 90 minutes or less so teachers can stay focused on learning one topic at a time." Some courses are FREE others are at a pretty low cost.
John Evans

About UDL | National Center On Universal Design for Learning - 1 views

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    "Universal Design for Learning is a set of principles for curriculum development that give all individuals equal opportunities to learn. Learn more about UDL"
John Evans

100 + Must Have Cheat Sheets and Quick References For Web Designers and Developers | De... - 0 views

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    Extensive collection of job aides.  Techy, but a lifesaver if you're deep into design.
Keri-Lee Beasley

Slidedocs | Duarte - 0 views

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    What are slidedocs, and how do you make them - great resource from Nancy Duarte. 
John Evans

eLearn: Feature Article - 0 views

  • Every year at this time we turn to the experts in our field to share their predictions on what lies ahead for the e-learning community. While our colleagues here unanimously agree the global economic downturn is the overwhelming factor coloring their forecasts, they do see a great array of opportunities and challenges in the coming 12 months. Their insights never fail to inspire further discussion and hope. Here's what our experts have to say this year:
  • 2009 is the year when the cellphone—not the laptop—will emerge as the learning infrastructure for the developing world. Initially, those educational applications linked most closely to local economic development will predominate. Also parents will have high interest in ways these devices can foster their children's literacy. Countries will begin to see the value of subsidizing this type of e-learning, as opposed to more traditional schooling. The initial business strategy will be a disruptive technology competing with non-consumption, in keeping with Christensen's models. —Chris Dede, Harvard University, USA
  • During the coming slump the risk of relying on free tools and services in learning will become apparent as small start-ups offering such services fail, and as big suppliers switch off loss-making services or start charging for them. The Open Educational Resources (OER) movement will strengthen, and will face up to the "cultural" challenges of winning learning providers and teachers to use OER. Large learning providers and companies that host VLEs will make increasing and better use of the data they have about learner behavior, for example, which books they borrow, which online resources they access, how long they spend doing what. —Seb Schmoller, Chief Executive of the UK's Association for Learning Technology (ALT), UK
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  • Online learning tools and technologies are becoming less frustrating (for authoring, teaching, and learning) and more powerful. Instructional content development can increasingly be done by content experts, faculty, instructional designers, and trainers. As a result, online content is becoming easier to maintain. Social interaction and social presence tools such as discussion forums, social networking and resource sharing, IM, and Twitter are increasingly being used to provide formal and informal support that has been missing too long from self-paced instruction. I am extremely optimistic about the convergence of "traditional" instruction and support with technology-based instruction and support. —Patti Shank, Learning Peaks, USA
  • In 2009 learning professionals will start to move beyond using Web 2.0 only for "rogue," informal learning projects and start making proactive plans for how to apply emerging technologies as part of organization-wide learning strategy. In a recent Chapman Alliance survey, 39 percent of learning professionals say they don't use Web 2.0 tools at all; 41 percent say they use them for "rogue" projects (under the radar screen); and only 20 percent indicate they have a plan for using them on a regular basis for learning. Early adopters such as Sun Microsystems and the Peace Corp have made changes that move Web 2.0 tools to the front-end of the learning path, while still using structured learning (LMS and courseware) as critical components of their learning platforms. —Bryan Chapman, Chief Learning Strategist and Industry Analyst, Chapman Alliance, USA
John Evans

15 Mistakes You're Probably Making With Technology In Learning - - 7 views

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    "The role of technology in learning isn't entirely clear-or rather, is subjective. While it clearly is able to provide access to peers, audiences, resources, and data, it also can be awkward, problematic, distracting, performing more strongly as a barrier to understand than anything else. Why this happens also isn't clear, but there are some common patterns and missteps to look for while designing or evaluating a learning process."
John Evans

Why and How, Not Just What | Autodesk Project Ignite Blog - 2 views

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    ""I want to integrate making in my classroom. Where do I start?" I see this question pop up all the time in the feeds, listservs, and blogs that I read, and I am continually surprised by the great resources that appear in response. Check out the #makered hashtag on Twitter, join the K-12 Fab Labs and Makerspaces Google Group, read about what Maker Ed and Agency By Design are up to - and then speak up! These groups are filled with generous, welcoming educators who want to share with and help each other. Ask for support fine-tuning a project prompt, invite other schools to participate in competitions and local events, or ask for advice on safe and effective ways to use a new tool. Model the collaborative, open-ended, growth-oriented approach to learning that you'd like to see in your students, and enter the conversation. "
John Evans

Teaching, Tech and Twitter: Gamifying Our STEM Lab. Leveling Up With Challenges, Digita... - 0 views

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    "Our STEM Lab/Makerspace is a HUGE hit with our students. Since I oversee the lab and take the classes in I get bombarded by kids all day asking if it is their day to go to the STEM Lab. They are building, discovering, exploring, designing, problem solving, and having a blast doing it. However, as the kids continued to explore the STEM Lab we began to notice that they had moved past the exploration phase and wanted a bit more direction and challenge. We realized that we needed to up our game a bit to take our lab to the next level so we decided to gamify our STEM Lab with challenges and badges! It took some prep but once the challenge cards and badges were created we were ready to roll. We are happy to share our tips, tricks and resources so that you can gamify your STEM or STEAM Lab too."
John Evans

Two Excellent Sources of Engaging Science Videos to Use in Class ~ Educational Technolo... - 2 views

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    "iPad can immensely enhance the learning of science through the use of a wide range of educational apps designed specifically for this purpose. Over the past few years, we have reviewed a number of these apps each of which is related to a given scientific topic from human anatomy and periodic tables to  apps to help you explore the body in 3D. You can access all of these resources from this page.  Today, we are adding two more interesting apps for science teachers and students. The apps provide you access to a huge library of instructional science videos to use in class with your students."
John Evans

5 Great Websites for Interactive Math Games ~ Educational Technology and Mobile Learning - 2 views

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    "Learning math can be a great source of fun for kids. There is a wide variety of entertaining and interactive online games  to use with your kids to introduce them to basic as well as intermediate mathematical concepts. As learning aids, games are proven to engage kids' attention and boost their interest in learning. To this purpose, and besides the multiple math resources we have shared here over the last couple of years, here is a very good collection of websites that provide games designed specifically to address kids mathematical needs."
John Evans

3ders.org - 15 3D printing lesson plans from MakerBot's Thingiverse | 3D Printer News &... - 1 views

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    "There's only one thing more satisfying than being part of a 3D printing project, and that's teaching others how to get involved with the additive manufacturing game. A few weeks ago, Netherlands-based 3D printer manufacturer Ultimaker launched its ambitious 3D printing Pioneer Program through which school teachers and university staff can share useful tips and resources for bringing 3D printing into the classroom, but Thingiverse, MakerBot's huge 3D printable file hub, has a fair amount of educational content of its own. MakerBot Learning, the educational division of the 3D printing company, has sifted through the database to identify the best STEAM (Science, Technology, Engineering, Art and Math) 3D printing lesson plans submitted by Thingiverse users. The various lessons, from which we have selected 15, include step-by-step instructions, photos, 3D design files, activity sheets, and more. Some of the lessons are targeted at high school students, while others are more suitable for younger learners."
John Evans

Never Too Young To Code | School Library Journal - 3 views

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    "Coding brings young children rich opportunities for language development and the "notion of learning from mistakes," says Chip Donohue, the dean of distance learning and continuing education at the Erikson Institute in Chicago, a graduate school in child development. "We actually don't do enough of that with young kids." The sequencing and patterns involved in programming reinforce skills that have always been taught in the early years, but now also create "habits of mind that are essential for the 21st century," adds Donohue, also senior fellow at the Fred Rogers Center, which provides resources and information on media use with young children. When children code together, they are also learning from each other. "In the process of learning to code, people learn many other things. They are not just learning to code, they are coding to learn," Mitchel Resnick, professor at the Massachusetts Institute of Technology (MIT) Media Lab, wrote in an EdSurge article. "In addition to learning mathematical and computational ideas (such as variables and conditionals), they are also learning strategies for solving problems, designing projects, and communicating ideas." Resnick adds that these skills are useful to everyone "regardless of age, background, interests, or occupation.""
John Evans

New Indigenous school board in Manitoba 'historic,' federal cabinet minister says - Man... - 0 views

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    "Thousands of Indigenous Manitoba students will return to better-funded schools next fall with the creation of a new First Nations school board that will serve as an "inspiration" throughout Canada, according to the federal Minister of Indigenous Affairs Carolyn Bennett. The board is designed and operated by Manitoba First Nations. The provincial government has no jurisdiction over it. "This is totally unique and historic, because for the first time we will be able to fund a system that then is self-determining," Bennett told reporters after the signing ceremony Friday morning. Bennett said the system is unique because the federal government will send funding to the school board itself. "In other agreements, we're sending money to a chief and council that goes to a school. This way, we're building a school system run by a board, working in close collaboration with educators," she said. "The educators will determine how they work in terms of curricula and professional development, hiring of faculty, staffing - this will be their system that we will fund." Students will have access to more resources and opportunities as part of a new funding formula, said one of the Indigenous leaders who helped negotiate a new agreement."
John Evans

Legos, oobleck, and school: College for Kids uses hands-on learning | Local News | qcti... - 0 views

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    "MUSCATINE, Iowa- Legos, oobleck, and school have more in common than meets the eye at College for Kids, a two-week summer program held at Central Middle School and Jefferson Elementary. First through sixth grade students from eight different school districts participated in the program, which is organized by co-coordinators Laurie Schroeder and Troy Kulland. The program, Kulland and Schroeder said, is designed to give students hands-on learning experiences they may not have time or resources to have during the regular school year. "We fill in the gaps that a normal school year can't do, it gives them a chance to be creative, use their imaginations, think outside the box," Kulland said. Teachers love being creative in the classes as well."
John Evans

CLASSROOM ROBOTICS - 4 views

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    "A repository of robotics lessons, assessment tools and resources, created by the TDSB Digital Media & Design Team and TDSB teachers for classroom use.  "
John Evans

Teachers as Technology Trailblazers: Great Resource from Kathleen Cushman: The Motivati... - 0 views

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    "Kathleen Cushman, author of Fires in the Mind (and Edcamper!), has done countless studies on motivation and engagement. In many ways, her findings echo Daniel Pink's work in his text, Drive. Kathleen has just released a FREE eBOOK called The Motivation Equation. In the brief text, she describes design methodology that will help ignite students' passions. It's definitely worth a look!"
John Evans

Using Bloom's Taxonomy In The 21st Century: 4 Strategies For Teaching - 5 views

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    "Bloom's Taxonomy can be a powerful tool to transform teaching and learning. By design, it focuses attention away from content and instruction, and instead emphasizes the "cognitive events" in the mind of a child. And this is no small change. For decades, education reform has been focused on curriculum, assessment, instruction, and more recently standards, and data, with these efforts only bleeding over into how students think briefly, and by chance. This means that the focus of finite teacher and school resources are not on promoting thinking and understanding, but rather what kinds of things students are going to be thinking about and how they'll prove they understand them. This stands in contrast to the characteristics of the early 21st century, which include persistent connectivity, dynamic media forms, information-rich (digital and non-digital) environments, and an emphasis on visibility for pretty much everything. What does this mean for how you use Bloom's Taxonomy in your classroom? What kinds of adjustments should you make-if any-in light of these shifts in the 21st century?"
John Evans

Free Sound Clips | SoundBible.com - 1 views

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    "SoundBible.com offers free sound clips for download in either wav or mp3 format. We offer free and royalty free sound effects and clips for video editors, movie scores, game designers, and weekend sound warriors. Bookmark our page now by hitting Ctrl+D. We update weekly so be sure to return for one of the best copyright free sound resources on the net. Downloads are totally free and upfront with large download buttons to prevent confusion."
John Evans

CS (Computer Science) First: for middle school libraries, and your CS program - @joycev... - 3 views

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    This looks like just the type of program a middle school librarian could love. CS, or Computer Science First is a free Google program designed to increase student exposure to computer science education through after-school, in-school, and summer programs in a club approach run by teachers and/or community volunteers. CS First works towards its goal of developing student courage, confidence and curiosity about computer science by providing a wealth of free training materials targeted at students grades 4 through 12. The resources may be tailored for nearly any schedule. Students learn how to build creative projects using Scratch, learn about the critical role computer science and coding play in today's world, and explore technology-based career options. There's something here every kid could love as well.
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