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John Evans

No-Tech Board Games That Teach Coding Skills to Young Children | MindShift - 1 views

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    "Thanks in part to STEM education initiatives and the tech boom, coding in the classroom has become more ubiquitous. Computer programming tasks students to persistently work to solve problems by thinking logically. What's more, learning how to code is a desired 21st century career skill. There are several digital games designed for kids as young as 5 that turn coding into a fun activity, such as Kodable and Scratch Jr. But some game designers are going further back to programming's fundamentals by creating physical games that can't be found in any app store."
John Evans

How to use Osmo in the Classroom - Daily Genius - 1 views

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    "Today the field of educational technology is literally bombarded with new ideas and devices that promise to revolutionize the way we teach. Some of these newcomers have strong potential and promise a unique learning experience. One such product is Osmo. Osmo is an innovative device that transforms an iPad into an interactive classroom accessory able to add a level of excitement that engages students in the learning process. Osmo is made of a vertical base for the iPad, and a reflective mirror that sits in front of the camera. These two unassuming accessories work together to change the physical space in front of the iPad into an area of active engagement that interact with a number of iPad apps made for Osmo."
John Evans

Student-Driven Differentiated Instruction with "I Choose" | Edutopia - 3 views

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    "Humboldt Elementary made time for differentiated instruction and small-group work through a program called I Choose. This 30-minute block of time allows fourth, fifth and sixth grade students to rotate through various interventions within RTI or attend their choice of electives including peer tutoring, library, physical education, computers, or music. The program allows teachers the time for the differentiation they'd requested and gives the students a mix of valuable supports and enjoyable enrichments."
John Evans

5 steps for creating a custom makerspace | eSchool News | eSchool News - 4 views

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    "I believe that every child has the right to invent, tinker, create, innovate, make, and do. The maker movement has created opportunities for all educators to give students authentic learning opportunities that go beyond the typical classroom experiences and to rethink traditional learning environments to include those that nurture the kinds of creativity and innovation that will benefit our students both in school and beyond. We know children learn by exploring and playing and doing and making and that these kinds of things lead to deeper engagement. The maker movement embodies opportunities for experimentation and innovation to occur across all grade levels and all content areas. Physical makerspaces have allowed us the opportunity to pull some of this excitement of the maker movement into our schools. Makerspaces can help set the stage for meaningful student learning, as well as help cultivate a culture of innovation within a school. My makerspace inspires innovation, passion, and personal motivation and interests, and has encouraged students to pursue STEM subjects and careers."
John Evans

Building Learning Keynote - Making the Case for Making in Schools | K12 Online Conferen... - 0 views

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    "Presentation Title: Building Learning Keynote - Making the Case for Making in Schools Presentation Description: The Maker Movement is a revolutionary global collaboration of people learning to solve problems with modern tools and technology. Adults and children are combining new technologies and timeless craft traditions to create exciting projects and control their world. The implications are profound for schools and districts concerned with engaging students, maintaining relevance, and preparing children to solve problems unanticipated by the curriculum. The technological game-changers of 3D printing, physical computing and computer science require and fuel transformations in the learning environment. K-12 educators can adapt the powerful technology and "can do" maker ethos to revitalize learner-centered teaching and learning in all subject areas."
John Evans

10 Awesome iPad Apps for Brain Workout ~ Educational Technology and Mobile Learning - 1 views

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    "Brain fitness is just as important as physical fitness for staying healthy. There is a growing body of scientific literature on the importance of cognitive workout. For instance, a study featured in CBS News found that 'people who kept their brains active most of their lives by reading, writing, completing crossword puzzles, or playing challenging games were a lot less likely to develop brain plaques that are tied to Alzheimer's disease.' Technology and the mobile one in particular offers various potent ways to train your brain muscles and sharpen your cognitive abilities. In this regard, we have curated a collection of some of the best iPad apps to use with kids as well as adults to help with brain workout."
John Evans

5 Exciting Activities for Kids to Learn Coding on a Raspberry Pi - 1 views

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    "One of the best gifts you can possibly give your child is an education in computer programming. Not only is it a fun, intellectually-challenging pastime, but it's also a solid guarantee of a future career in an industry that not only offers competitive wages, but also promises to provide stable and steady employment. One of the best tools for teaching coding to kids is the Raspberry Pi. At $30, these are cheap enough for most parents to buy. Using the built-in GPIO (General Purpose Input/Output), they can attach electrical components, and build their own physical computing devices. Because you're unlikely to use a Raspberry Pi as your main computer, your children can experiment and play without the fear of causing damage to your system or your documents. But if you aren't a coder, and don't know your Python from your Prolog, you might not know where to direct your children to. If that sounds like you, don't worry. Here's five simple activities to teach your child how to code with the Raspberry Pi."
John Evans

How Teachers Are Changing Grading Practices With an Eye on Equity | MindShift | KQED News - 1 views

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    "Nick Sigmon first encountered the idea of "grading for equity" when he attended a mandatory professional development training at San Leandro High School led by Joe Feldman, CEO of the Crescendo Education Group. As a fairly new high school physics teacher, Sigmon says he was open-minded to new ideas, but had thought carefully about his grading system and considered it fair already. Like many teachers, Sigmon had divided his class into different categories (tests, quizzes, classwork, homework, labs, notebook, etc.) and assigned each category a percentage. Then he broke each assignment down and assigned points. A student's final grade was points earned divided by total points possible. He thought it was simple, neat and fair."
John Evans

The 5th 'C' of 21st Century Skills? Try Computational Thinking (Not Coding) | EdSurge News - 3 views

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    "For better or worse, computing is pervasive, changing how and where people work, collaborate, communicate, shop, eat, travel, learn and quite simply, live. From the arts to sciences and politics, no field has been untouched. The last decade has also seen the rise of disciplines generically described as "computational X," where "X" stands for any one of a large range of fields from physics to journalism. Here's what Google autocomplete shows when you type "computational." (You can try it for yourself!) But the big question is: Does current K-12 education equip every student with the requisite skills to become innovators and problem-solvers, or even informed citizens, to succeed in this world with pervasive computing? Since the turn of this century, the "4C's of 21st century" skills-critical thinking, creativity, collaboration and communication-have seen growing recognition as essential ingredients of school curricula. This shift has prompted an uptake in pedagogies and frameworks such as project-based learning, inquiry learning, and deeper learning across all levels of K-12 that emphasize higher order thinking over rote learning. I argue that we need computational thinking (CT) to be another core skill-or the "5th C" of 21st century skills-that is taught to all students."
John Evans

6 Must-Haves for Developing a Maker Mindset | EdSurge News - 2 views

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    "Flashy spaces and shiny toys in makerspaces are enticing, but it takes time and explicit scaffolding to develop a true Innovator. Building and providing the space for Making to happen is one thing; nurturing a mindset that gives students the mental tools to engage with said spaces is a much larger, and timely, endeavor. Best defined by the research and work of Carol Dweck, Jo Boaler and Eduardo Briceno, growth mindset is the recognition of the brain as a muscle that-with practice, effort, and nurturing-can continue to grow and develop. When you think of an inventor or innovator, past or present, what descriptors come to mind? Creative. Persistent. Curious. Fearless. Passionate. But educators know that most students don't show up to your class on the first day of school exhibiting these qualities. So how do we provide not only the physical tools but the mental tools to Make? Here are the essential pieces:"
John Evans

Critical Knowledge: 4 Domains More Important Than Academics - TeachThought - 1 views

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    "As academic standards shift, technology evolves, and student habits change, schools are being forced to consider new ways of framing curriculum and engaging students in the classroom, and project-based learning is among the most successful and powerful of these possibilities. Of course, content knowledge matters. It's hard to be creative with ideas you don't understand. Academics and their 'content'-organized in the form of 'content areas' like literature, math, and science-are timeless indexes of the way we have come to understand the world around us through stories, patterns, numbers, measurements, and empirical data. The idea here, though, is that we (i.e., the field of public education) have become distracted with academics. Knowledge is only useful insofar as students tend to use that knowledge as they grow into adults that live through doing so. Studying philosophy or physics or poetry but not living through them-that's the difference between knowledge and academics."
John Evans

Student and Teacher Motivational Needs in the School Setting | User Generated Education - 0 views

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    "As someone who has been passionate about and studied human motivation for decades, I propose an integration of these motivational theories. I developed this framework to put a greater emphasis on growth and actualization needs in the school environment. A ladder and steps are used as the metaphor as I prefer a more physical-oriented depiction than a hierarchy or pyramid, which is difficult to impossible to climb. Including both a ladder and steps symbolizes that there are multiple ways to climb to high levels. (Note: This framework is appropriate for grades 2nd/3rd up.)"
Phil Taylor

Move Over Harvard And MIT, Stanford Has The Real "Revolution In Education" | TechCrunch - 1 views

  • recent one-week study that compared the outcomes of two classes, a control class that received a lecture from a Nobel Prize-winning physicist and an experimental section where students worked with graduate assistants to solve physics problems. Test scores for the experimental group (non-lecture) was nearly double that of the control section (41% to 74%).
Phil Taylor

Will · "We Prepare Children to Learn How to Learn" - 0 views

  • “We prepare children to learn how to learn, not how to take a test,” said Pasi Sahlberg, a former math and physics teacher who is now in Finland’s Ministry of Education and Culture.
  • seeing this “human aspect” of education?
Phil Taylor

About qCraft | qCraft - 0 views

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    "qCraft is a mod that brings the principles of quantum physics to the world of Minecraft"
John Evans

Excellent iPad Apps for Arts Teachers ~ Educational Technology and Mobile Learning - 2 views

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    "An art student can do a lot with a physical canvas. Imagine what that student could do with a digital canvas. Here are a set of tools for students of art, though any teacher striving to be creative may find these useful."
John Evans

Minecraft Fueling Creative Ideas, Analytical Thinking in K-12 Classrooms - Education Week - 1 views

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    "One of the world's most popular video games has made significant inroads into K-12 classrooms, opening new doors for teaching everything from city planning to 1st graders to physics for high schoolers. The game, of course, is Minecraft, a 21st-century version of Legos in which players use simple 3-D digital blocks to build and explore almost anything they can imagine."
John Evans

Teacher Apps for Creating Time-lapse and Slow Motion Videos ~ Educational Technology an... - 3 views

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    "We have handpicked for you today a list of some very good iPad apps that you can use with your students to create time-lapse and slow motion videos. Time-lapse is a cinematographic technique that involves compressing several photos (or frames) into a high speed video. This technique is usually used to photograph slow-changing scenes or objects (e.g cloudscapes, plans growing, crowds…etc). Stop motion is "an animation technique which makes a physically manipulated object look like it's moving on its own". "
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