A Longitudinal Study of Online Learners: Shoppers, Swirlers, Stoppers, and Succeeders a... - 0 views
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The purpose of this study was (1) to identify significant student demographic predictors among students who dis-enroll ("stoppers"), reenroll ("swirlers" and/or "shoppers"), and/or complete their online program of study ("succeeders"), and (2) to calculate the variance among the significant predictors.
5 Visual Design Strategies that Promote Student Retention - 2 views
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everal aspects of course design can affect retention; however, one of the most overlooked is visual design. Looks matter. In fact, in e-Learning and the Science of Instruction, Richard Mayer and Ruth Clark have reported an average learning increase of 89% in courses that added relevant visuals to text. With this in mind, consider the five design strategies listed below that can help capture students’ eyes and interest throughout your course.
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Every visual should serve a specific purpose and align with your objectives.
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Graphics should act as street signs that compliment content and guide students in the right direction, so keep your graphical layout sleek and minimal.
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The Power Of Visual Grouping - 1 views
Gamification Shows the Learner Visible Signs of Their Learning | Faculty Focus - 0 views
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One of the strengths of gamification is that it provides visible milestones of the student’s mastery of content in real time (when it is well designed). Too often in an instructional setting, the learner doesn’t know whether or not he or she really understands or can apply the knowledge they are learning. There is often no visible sign of mastery of the content or application of the content.
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Gamification should orient the learner to where they are in the instructional process, where they are going, and how much further they have to go until the end. The concept is that the learner is able to “see” progress. The progress might be in the form of a character moving up a mountain or an image of how close the learner is to the next level (Kapp, 2013).
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Gamification uses criterion and mastery to advance the learner from one element of the instruction to the next.
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Johns Hopkins University School of Education Graphics and Learning - 0 views
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It is of course important to organize one's ideas before formal writing, but I now believe that all students should have the choice of whether to do so in outline or in some graphic form.
Microsoft Word - SelfPeerAssessment.doc - 0 views
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peer pressure
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endency to award everyone the same mark.
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feel ill equipped
Student peer assessment - 0 views
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By judging the work of others, students gain insight into their own performance
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An important role for self and peer assessment is providing additional feedback from peers while allowing teachers to assess individual students less, but better
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double anonymity of assessors and assessees
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Cooperative Learning - 0 views
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Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
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Roger and David Johnson are brothers who are managing to work cooperatively as faculty at the College of Education, University of Minnesota (202 Pattee Hall, Minneapolis, MN 55455).- Robert GilmanH...
Welcome! - Right Question Institute - 0 views
Learners Should Be Developing Their Own Essential Questions | User Generated Education - 0 views
FILLING THE TOOL BOX - 0 views
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If on the other hand, they are used to information questions, they may ask, "Which states joined the Confederacy? What were the six main causes of the war? What happened at Shiloh? Who was the Union commander at Shiloh? When did the war end?"
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If you ask many tantalizing and divergent questions in your classroom, your students are likely to model after your behavior for example, "What would have happened if Lincoln was shot in the first month of the war? Why did Lincoln only free the slaves in the rebel states? How did it feel to be a woman in the path of Sherman's army?"
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The four rules of brainstorming: 1. all contributions are accepted without judgment; 2. the goal is a large number of ideas or questions; 3. building on other people's ideas is encouraged; 4. farout, unusual ideas are encouraged.
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